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Other Scripting Tutorial

Discussion in 'Technical Projects' started by XCookie, Sep 30, 2011.

  1. XCookie

    XCookie

    Joined:
    Sep 30, 2011
    Messages:
    12
    Scripting Lesson!:

    (Made by supertrunks);

    Functions:

    Source = src
    Target = tar
    stopEvent(); = stops the Message/Event. Like log in or beforeChatMessage this can be used. Some Functions will ignore stopEvent and let them post it. (Only for the one's that un-stopable event).

    Note: Each function has to start with 'sys.' or a error will appear, unless var and/or print.
    xxxx: Also use "); at the end of each function.

    EX:

    /Eval sys.sendAll(" Test. ");

    *** Or in a Command or Eval JavaScript Code.

    It will send 'Test' in Main Chat to everyone with out the '.

    Messages:

    sendAll("message"); - sends a message to everyone that is in main channel.
    sendMessage(src, "message"); - sends a message to the Source (src).
    sendHtmlAll("message"); - sends a message to everyone that is in main channel, but with HTML.
    sendHtmlMessage(src, "message"); - sends a message to the Source (src), but with HTML.
    print("var1, var2"); - to send a message to the Server Window.

    Player Events:

    changeAuth(tar, authlevel); - to change someone's Server Auth Level. (Use the Auth Chat Below to know the Auth Levels.)
    ip(src) - to get the players current IP Address.
    ban(playerId); - prevents that playerId from entering the Server.
    unban(playerId); - lets the playerId to enter the Server.
    kick(playerId); - disconnects the playerId from the Server.
    eval(eval); - to enter a eval code. * Please use with caution. *

    Info Events:

    dbRegistered(playerId) - to see if that person is registered.
    getColor(playerId); - to get someone's name color. (If any.)
    avatar(avatarnumber) - to change your avatar, until you leave. (If not 1-263, it will be invisible.)


    Command Events:

    PHP:
    if(command == "COMMAND NAME HERE") {
    // Add function(s) here.//
    // Also add any messages, ect.//
    //If ban or kick add sys.kick(tar); or sys.ban(tar); here.//
    return;
    }
    Note: When i said "COMMAND NAME HERE" it won't allow you to type in CAPS or spaces. Please use no spaces and NO CAPS. ~ Thanks.


    Chat Events:

    Html:

    <timestamp/> - to add the time, if using sendHtmlAll or sendHtmlMessage.
    x: If you are not using HTML, it already has a timestamp sent.

    <ping/> - to make that players Pokemon Online client flash.
    x: Good if they are AFK with a tourney or something important.

    Vocab:

    "+sys.name(src)+" = The Source or the shorter way 'src'.

    "+sys.name(tar)+" = The Target or the shorter way 'tar'.

    "+commandData+" = The data. (If any.) For reasons like /me, "+commandData+" is what they said.

    "+message+" = the playerId's message, useful when you use sys.print();

    Note: You can space out "+ to " + it will still work. Doesn't matter which way you do it. I choose no space because it's quicker.

    Other Events:

    serverStartUp() - this should be in your script, when the server starts..
    serverShutDown() - this should be in your script, when the server shuts down.
    afterLogIn() - after the src logs in the server.
    beforeLogOut() - before the src logs out the server.
    beforeChatMessage() - before the src talks, useful when they are muted.

    Auth Only:


    Code:
    }
    if (sys.auth(src) < 1) {
    return;
    If you put that before the command, it only lets Moderators and +up use it.

    Note: You can change 1 to 1,2,3, or 4.

    --------------------------------------

    Current PO Auth Chat:

    0; User

    1; Moderator

    2; Administrator

    3; Owner

    4-6; Invisible

    -------------------------------------

    Log Events:

    LogIn(src) - when the source logs in the server.
    LogOut(src) - when the source logs out the server.

    [Var] Lesson:

    You can use a var if you.. for ex. like a boarder:

    You would put this before your commands:

    PHP:
    var b"»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»";
    And you can just use:

    sys.sendMessage(src, " "+b+" ");

    And it would show: »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»

    That is how var works in JavaScripts.

    Big Note: I hope to add on a lot more Java Functions soon.

    Note: Credit to Sephira for helping with Var. (Thanks bro.)

    Remember, feel free to comment!
    -------------------------------------------------------------

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