. . . . . . .
Introduction:
Scyther is one of the strongest Sweepers in UU. With a whipping 110 Base Attack stat and 105 Speed, as well as Technician, Scyther can tear apart teams. The main reason why people don't use Scyther is because Stealth Rock rips away half of it's health in every switch in, but with the proper team support, it can wreak havoc.
This team has gotten my UnderUsed latter ranking to above 1400, which is really impressive to me. So since I don't want to bore you with this introduction even though you probebly aren't reading it anyway, let's continue!
Changes in Orange/Red.
. . . . . . .
The Team:
At a Glance:
. . . . . . .
. . . . . . .
In Depth:
. . . . . . .
Venusaur (M) @ Choice Scarf
Ability: Overgrow
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Leaf Storm
- Sludge Bomb
- Sleep Powder
- Hidden Power [Ground]
This guy has been doing really good for me so far. He always sleeps everything that comes into his path (unless it's Ambipom, which I just Leaf Storm to kill it early in the game), then I switch to Cloyster and get some hazards put up. He makes an excellent revenge killer later on in the game, a phenominal grass resist, and just keeps this team together.
The only lead of I can imagine this portable tree having trouble with is LRcanine (You rock Legacy Rider!). Lum Berry really screws up my sleeping ability and HP Ground won't KO it before it KOs me. Timid outspeeds Swellow, Electrode, speed ties with Blaziken, and all that good stuff. Leaf Storm will kill anything that doesn't resist it, and isn't named Chansey, Clefable, and those other Pokemon.
Sludge Bomb kills things like Sceptile that this team has some trouble with otherwise, and will 2HKO Moltres on the switchi n after Stealth Rock damage (or if it is weakened to about 80% of it's health). Hidden Power ground complements my two STABs, hitting both Poison types and Steel types. Sleep Powder is for obvious reasons...Scarf Sleep is really the only way to prevent early game set up.
. . . . . . .
Claydol @ Leftovers [Soon to be Weezing]
Ability: Levitate
EVs: 252 HP/80 Def/112 SAtk/64 SDef
Bold nature (+Def, -Atk)
- Earth Power
- Stealth Rock
- Rapid Spin
- Psychic
This "it" always get's the job done. It's role is to Spin away rocks, set up it's own, and hit something before it dies. I might change one of it's attacks to Explosion to get the best hit possible before it dies. It has great synergy with Scyther, being able to Take Rock and Electric hit's while hitting fire Pokemon with Earth Power, but they share an ice weakness. Blastoise takes ice hits really well, fortuneatly, and can serve as a back up plan if Claydol fails to spin.
The given EVs balance two defensive stats. I didn't really need to hit a certain number, so if there is something that I missed, please tell me. Earthquake and Psychic provide great coverage with double STAB. Psychic hits Heracross super hard if it is locked into Close Combat, but Ice Beam provides better coverage I prefer Psychic.
Claydol takes hit super well, as well as dealing damage awesomely. It's going to take some serious convincing to get me to replace this ceramic toy.
. . . . . . .
Cloyster (M) @ Leftovers
Ability: Skill Link
EVs: 252 HP/252 SDef
Careful nature (+SDef, -SAtk)
- Spikes
- Rapid Spin
- Ice Shard
- Rock Blast
This guy is really cool. He spikes from both sides of the spiking spectrum, as well as beating SubCM/NP Mismagius (Rock Blast to break the sub and do some damage as they set up, the Ice Shard). The EVs are so I can take hits from both sides (It's the most balance you get with Cloyster >_>). He can switch in to most unboosted Physical attacks and start setting up.
Other than that, he's not really interesting at all. I don't need Rapid Spin on him anyway.
. . . . . . .
Scyther (M) @ Lum Berry
Ability: Technician
EVs: 252 Atk/252 Spd/4 SDef
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Quick Attack
- Aerial Ace
- Brick Break
So, where to start. Scyther hits 638 attack after a single Swords Dance. Aerial Ace and Bug Bite both recieve a much appreciated STAB boost, as well as Technician boosting them 135 power. Aerial Ace and Bug Bite hit everything except Steel, which Brick Break happily rapes. Lum Berry lets me get a free Swords Dance on things that think it's funny to status me, while Scyther laughs two times harder back at them. Life Orb is definatly inferior, and here is an example:
(Life Orb) You use Aerial Ace (Life Orb boosted) before you get Thunder Waved and decapitated.
(Lum Berry) You use Swords Dance as they Thunder Wave, and use Aerial Ace (Swords Dance boosted) and kill the opponent.
Scyther also packs a nice set of resistances to Bug, Grass, Fighting, and Ground, which allow it to switch in very easily to many things, which Life Orb would neuter the capibility to.
Scyther only can sweep any team short of
,
,
(scarf),
,and
(scarf).
. . . . . . .
Registeel @ Leftovers [Soon to be Regirock]
Ability: Clear Body
EVs: 252 HP/252 Atk/4 Def
Adamant nature (+Atk, -SAtk)
- Earthquake
- Explosion
- Shadow Claw
- Thunder Wave
I already know how everyone is going to tell me how weird this set
. . . . . . .
Spiritomb (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SDef
Bold nature (+Def, -Atk)
- Dark Pulse
- Calm Mind
- Sleep Talk
- Rest
Yeah, it's a beast. I originally had no idea what set to use. All I knew is a needed a spin blocker, so why not try an annoying set that always wins? Yeah, three immunities, no weaknesses, and a couple of resistances is like the perfect way to go. I can set up on pretty much every weakish special attacker. He is also the #1 sleep taker in UU IMO and walls almost everything after one or two calm minds.
The damage imput is really nice, too. It has a respectible Special Attack stat, and a great STAB. It's pretty much the Suicune of UU. Yeah, it's just bulky, powerful, immune to Rapid Spin, and awesome.
. . . . . . .
Rate, Hate, Steal, whatever floats your boat.
Introduction:
Scyther is one of the strongest Sweepers in UU. With a whipping 110 Base Attack stat and 105 Speed, as well as Technician, Scyther can tear apart teams. The main reason why people don't use Scyther is because Stealth Rock rips away half of it's health in every switch in, but with the proper team support, it can wreak havoc.
This team has gotten my UnderUsed latter ranking to above 1400, which is really impressive to me. So since I don't want to bore you with this introduction even though you probebly aren't reading it anyway, let's continue!
Changes in Orange/Red.
. . . . . . .
The Team:
At a Glance:
. . . . . . .
. . . . . . .
In Depth:
. . . . . . .
Venusaur (M) @ Choice Scarf
Ability: Overgrow
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Leaf Storm
- Sludge Bomb
- Sleep Powder
- Hidden Power [Ground]
This guy has been doing really good for me so far. He always sleeps everything that comes into his path (unless it's Ambipom, which I just Leaf Storm to kill it early in the game), then I switch to Cloyster and get some hazards put up. He makes an excellent revenge killer later on in the game, a phenominal grass resist, and just keeps this team together.
The only lead of I can imagine this portable tree having trouble with is LRcanine (You rock Legacy Rider!). Lum Berry really screws up my sleeping ability and HP Ground won't KO it before it KOs me. Timid outspeeds Swellow, Electrode, speed ties with Blaziken, and all that good stuff. Leaf Storm will kill anything that doesn't resist it, and isn't named Chansey, Clefable, and those other Pokemon.
Sludge Bomb kills things like Sceptile that this team has some trouble with otherwise, and will 2HKO Moltres on the switchi n after Stealth Rock damage (or if it is weakened to about 80% of it's health). Hidden Power ground complements my two STABs, hitting both Poison types and Steel types. Sleep Powder is for obvious reasons...Scarf Sleep is really the only way to prevent early game set up.
. . . . . . .
Claydol @ Leftovers [Soon to be Weezing]
Ability: Levitate
EVs: 252 HP/80 Def/112 SAtk/64 SDef
Bold nature (+Def, -Atk)
- Earth Power
- Stealth Rock
- Rapid Spin
- Psychic
This "it" always get's the job done. It's role is to Spin away rocks, set up it's own, and hit something before it dies. I might change one of it's attacks to Explosion to get the best hit possible before it dies. It has great synergy with Scyther, being able to Take Rock and Electric hit's while hitting fire Pokemon with Earth Power, but they share an ice weakness. Blastoise takes ice hits really well, fortuneatly, and can serve as a back up plan if Claydol fails to spin.
The given EVs balance two defensive stats. I didn't really need to hit a certain number, so if there is something that I missed, please tell me. Earthquake and Psychic provide great coverage with double STAB. Psychic hits Heracross super hard if it is locked into Close Combat, but Ice Beam provides better coverage I prefer Psychic.
Claydol takes hit super well, as well as dealing damage awesomely. It's going to take some serious convincing to get me to replace this ceramic toy.
. . . . . . .
Cloyster (M) @ Leftovers
Ability: Skill Link
EVs: 252 HP/252 SDef
Careful nature (+SDef, -SAtk)
- Spikes
- Rapid Spin
- Ice Shard
- Rock Blast
This guy is really cool. He spikes from both sides of the spiking spectrum, as well as beating SubCM/NP Mismagius (Rock Blast to break the sub and do some damage as they set up, the Ice Shard). The EVs are so I can take hits from both sides (It's the most balance you get with Cloyster >_>). He can switch in to most unboosted Physical attacks and start setting up.
Other than that, he's not really interesting at all. I don't need Rapid Spin on him anyway.
. . . . . . .
Scyther (M) @ Lum Berry
Ability: Technician
EVs: 252 Atk/252 Spd/4 SDef
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Quick Attack
- Aerial Ace
- Brick Break
So, where to start. Scyther hits 638 attack after a single Swords Dance. Aerial Ace and Bug Bite both recieve a much appreciated STAB boost, as well as Technician boosting them 135 power. Aerial Ace and Bug Bite hit everything except Steel, which Brick Break happily rapes. Lum Berry lets me get a free Swords Dance on things that think it's funny to status me, while Scyther laughs two times harder back at them. Life Orb is definatly inferior, and here is an example:
(Life Orb) You use Aerial Ace (Life Orb boosted) before you get Thunder Waved and decapitated.
(Lum Berry) You use Swords Dance as they Thunder Wave, and use Aerial Ace (Swords Dance boosted) and kill the opponent.
Scyther also packs a nice set of resistances to Bug, Grass, Fighting, and Ground, which allow it to switch in very easily to many things, which Life Orb would neuter the capibility to.
Scyther only can sweep any team short of
. . . . . . .
Registeel @ Leftovers [Soon to be Regirock]
Ability: Clear Body
EVs: 252 HP/252 Atk/4 Def
Adamant nature (+Atk, -SAtk)
- Earthquake
- Explosion
- Shadow Claw
- Thunder Wave
I already know how everyone is going to tell me how weird this set
is. It's not a utility set, no, it's a Baitsteel. The point is to go to something you know will cause a switch, Thunder Wave whatever comes in, and attack it somehow. I'm honestly thinking of running an offensive item because I find myself exploding on everything that I can, but whatever. As you saw my little Scyther threat list, you will probebly notice that Registeel gets 'em all (except
). Scarf Heracross is only going to kill Scyther with Stone Edge, where I can Thunder Wave it and Explode on it. Sets that are already statused won't be able to dish out Scyther. It can survive a Fire Blast from Moltres, Thunder Wave, then Explode. Thunder Wave completly ruins most Absol, and Registeel completly walls Swellow.
This Registeel is seriously Scyther's best friend. There are so many thing I can't do without it.
Registeel even lures in Hitmontop, survives the Close Combat, and Explodes (If I see Intimidate, I'll just Explode because I know it will lack Mach Punch, even though the attack drop may be annoying).
I'm not switching out Registeel if anyone wants me to. I might change the set a little, but I need to be able to kill almost everything with Explosion.
. . . . . . .
Spiritomb (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SDef
Bold nature (+Def, -Atk)
- Dark Pulse
- Calm Mind
- Sleep Talk
- Rest
Yeah, it's a beast. I originally had no idea what set to use. All I knew is a needed a spin blocker, so why not try an annoying set that always wins? Yeah, three immunities, no weaknesses, and a couple of resistances is like the perfect way to go. I can set up on pretty much every weakish special attacker. He is also the #1 sleep taker in UU IMO and walls almost everything after one or two calm minds.
The damage imput is really nice, too. It has a respectible Special Attack stat, and a great STAB. It's pretty much the Suicune of UU. Yeah, it's just bulky, powerful, immune to Rapid Spin, and awesome.
. . . . . . .
Rate, Hate, Steal, whatever floats your boat.