So, I wanted to get into the more balanced play style (used HO mostly previously). This is the team I created and I would like some pointers on how to improve it.
Mega Scizor
Nature : Adamant
Item : Scizorite
Ability : Technician
EV'S : 252 Attack/248 Health/8 SdDef
Moves : Bullet Punch, Knock Off, Roost, Swords Dance
Fairly standard set-up Scizor became the base of this team. It's favorite pokemon and I have experience using it, plus it works well as a bulky sweeper. Seemed like perfect start for a more bulky based balance kind of team I was aiming for. Bullet is used as it's Scizor's best attack with SD and Roost for sustain and set-up combination. Of course knock off is standard to deal with multiple threats like non-speed invested Heatran although I'm think maybe quick attack would be better as I has priority and technician boost (pursuit doesn't really make sense on set-up Scizor imo). Or maybe there is just a better move for that 4th slot I'm not thinking of.
Thundurus Therain
Nature : Timid
Item : Choice Scarf
Ability : Volt Absorb
EV'S : 252 SpAtt/252 Speed/4 SdDef
Moves : Thunderbolt, FocusBlast, HP Ice, U-turn
I know it's odd choice for a more bulky offensive team build but I needed a fast powerful special pokemon. I juggled between AV Torn-T and Scarf Thun-T and I felt as though Thundurus was the better choice as I needed more raw power. U-turn for switching and momentum gaining, you know stuff like that, Thunderbolt as it's Thundurus's most powerful electric stab (with 100% accuracy), with FocusBlast and HiddenPower-Ice for coverage moves. Basically this set and Scizor's earlier mentioned set are the sweepers for this team.
Azumarill
Nature : Adamant
Item : Lum Berry
Ability : Huge Power
EV'S : 252 Attack/248 HP/8 SdDef
Moves : PlayRough, Waterfall, Aqua Jet, Superpower
Again, an odd set. My team struggled with Mega-Sableye so a lum Azumarill against an obvious M-Sable lead beats the priority willo-wisp with the lum and Playrough ohko's. Lum is also just a nice utility to keep up offensive pressure without needing to swap into a heal bell user. Waterfall and Aqua Jet are just nice stab moves for damage and Superpower is to catch Ferrothorns off guard. ( I know superpower doesn't KO but it cripples the bulky wall so it still serves a purpose).
Goodra
Nature : Modest
EV'S : 252 SpAtt/248 HP/8 Def
Item : Assault Vest
Ability : Sap Sipper
Moves : Ice Beam, Flamethrower, Dragon Pulse, Sludge Wave
Bulky offensive mon with ice beam and flamethrower coverage for very common mons. Lando,Chomp,Gliscor,Ferro,Scizor,etc. With dragon pulse for stab, I picked D-pulse over D-meteor as Goodra's main purpose is to poke holes into enemy in order to set-up a sweep as opposed to straight up Ko'ing and the SpAtt drop would prevent the consecutive attacks that makes Goodra preform as a hole puncher. SludgeWave over T-bolt was a solid choice with all the fairy-types running around in OU. As Clefable is a common switch-in to Goodra sludge wave can 2 shot the Physically Defensive Calm Mind version of Clef. Basically Azumarill and Goodra serve the purpose of hole puncher suicide pokemon that set up the sweep for Scizor or Thundurus. Not to mention their types work well together synergy wise.
Hippowdon
Nature : Bold
EV'S : 252 Def/248 HP/ 8 SdDef
Item : Rocky Helmet
Ability : Sand Stream
Moves : Stealth Rock, Whirlwind, Slack Off, Yawn
This pokemon is the Physical Wall meant to soak up physical damage, recover it off, and deal damage to contact move users with rocky helmet and sandstorm combo. Stealth rock for passive damage as the opponent switches, whirlwind to phase ( removing the stats of opposing wall breakers ) and rack up SR damage, slack off for healing, and yawn to force more switches or put a pokemon in a position to be KO'ed or set-up on by Scizor.
Chansey
Nature : Bold
EV'S : 252 Def/248 HP/ 8 SdDef
Item : Eviolite
Ability Natural Cure
Moves : Thunder Wave, Toxic, Soft Boiled, Aromatherapy
And finally the Special wall. I chose Chansey as it preforms as one of the best special walls in OU. Dual status in toxic and T-wave to stop sweepers that try to set-up on Chansey or just in general cripple the opposition. Soft boiled is for sustain. Aromatherapy is for clearing the team of status. Fairly self-explanatory.
So this is my team. I know it has flaws and room for improvement, that's why I'm here. So please offer your advice. It would be much appreciated.
Mega Scizor
Nature : Adamant
Item : Scizorite
Ability : Technician
EV'S : 252 Attack/248 Health/8 SdDef
Moves : Bullet Punch, Knock Off, Roost, Swords Dance
Fairly standard set-up Scizor became the base of this team. It's favorite pokemon and I have experience using it, plus it works well as a bulky sweeper. Seemed like perfect start for a more bulky based balance kind of team I was aiming for. Bullet is used as it's Scizor's best attack with SD and Roost for sustain and set-up combination. Of course knock off is standard to deal with multiple threats like non-speed invested Heatran although I'm think maybe quick attack would be better as I has priority and technician boost (pursuit doesn't really make sense on set-up Scizor imo). Or maybe there is just a better move for that 4th slot I'm not thinking of.
Thundurus Therain
Nature : Timid
Item : Choice Scarf
Ability : Volt Absorb
EV'S : 252 SpAtt/252 Speed/4 SdDef
Moves : Thunderbolt, FocusBlast, HP Ice, U-turn
I know it's odd choice for a more bulky offensive team build but I needed a fast powerful special pokemon. I juggled between AV Torn-T and Scarf Thun-T and I felt as though Thundurus was the better choice as I needed more raw power. U-turn for switching and momentum gaining, you know stuff like that, Thunderbolt as it's Thundurus's most powerful electric stab (with 100% accuracy), with FocusBlast and HiddenPower-Ice for coverage moves. Basically this set and Scizor's earlier mentioned set are the sweepers for this team.
Azumarill
Nature : Adamant
Item : Lum Berry
Ability : Huge Power
EV'S : 252 Attack/248 HP/8 SdDef
Moves : PlayRough, Waterfall, Aqua Jet, Superpower
Again, an odd set. My team struggled with Mega-Sableye so a lum Azumarill against an obvious M-Sable lead beats the priority willo-wisp with the lum and Playrough ohko's. Lum is also just a nice utility to keep up offensive pressure without needing to swap into a heal bell user. Waterfall and Aqua Jet are just nice stab moves for damage and Superpower is to catch Ferrothorns off guard. ( I know superpower doesn't KO but it cripples the bulky wall so it still serves a purpose).
Goodra
Nature : Modest
EV'S : 252 SpAtt/248 HP/8 Def
Item : Assault Vest
Ability : Sap Sipper
Moves : Ice Beam, Flamethrower, Dragon Pulse, Sludge Wave
Bulky offensive mon with ice beam and flamethrower coverage for very common mons. Lando,Chomp,Gliscor,Ferro,Scizor,etc. With dragon pulse for stab, I picked D-pulse over D-meteor as Goodra's main purpose is to poke holes into enemy in order to set-up a sweep as opposed to straight up Ko'ing and the SpAtt drop would prevent the consecutive attacks that makes Goodra preform as a hole puncher. SludgeWave over T-bolt was a solid choice with all the fairy-types running around in OU. As Clefable is a common switch-in to Goodra sludge wave can 2 shot the Physically Defensive Calm Mind version of Clef. Basically Azumarill and Goodra serve the purpose of hole puncher suicide pokemon that set up the sweep for Scizor or Thundurus. Not to mention their types work well together synergy wise.
Hippowdon
Nature : Bold
EV'S : 252 Def/248 HP/ 8 SdDef
Item : Rocky Helmet
Ability : Sand Stream
Moves : Stealth Rock, Whirlwind, Slack Off, Yawn
This pokemon is the Physical Wall meant to soak up physical damage, recover it off, and deal damage to contact move users with rocky helmet and sandstorm combo. Stealth rock for passive damage as the opponent switches, whirlwind to phase ( removing the stats of opposing wall breakers ) and rack up SR damage, slack off for healing, and yawn to force more switches or put a pokemon in a position to be KO'ed or set-up on by Scizor.
Chansey
Nature : Bold
EV'S : 252 Def/248 HP/ 8 SdDef
Item : Eviolite
Ability Natural Cure
Moves : Thunder Wave, Toxic, Soft Boiled, Aromatherapy
And finally the Special wall. I chose Chansey as it preforms as one of the best special walls in OU. Dual status in toxic and T-wave to stop sweepers that try to set-up on Chansey or just in general cripple the opposition. Soft boiled is for sustain. Aromatherapy is for clearing the team of status. Fairly self-explanatory.
So this is my team. I know it has flaws and room for improvement, that's why I'm here. So please offer your advice. It would be much appreciated.