Hello. This would be my second RMT. After trying a few variations I finally found a team I am like, so to iron out its flaws and make a better team, I'll post it. The team is a bit standard, but hey.
Goal: To set up either Latias or Salamence.
The Team:
Lead:
Azelf@Focus Sash
16 Hp/240 Atk/252 Spe
Jolly
~Stealth Rock
~Taunt
~U-Turn
~Explosion
Standard but effective. Azelf effectively stops SR from most but Aerodactyl, breaks sashed with U-Turn, and can later jump back in and explode. Exploding is risky, as many have rotom in the wings, so U-Turn helps me there. I am wondering if I can invest more in HP and still be able to KO stuff with explosion. Taunt is my main goal, to stop SR.
Set Up Support:
Metagross@Leftovers
252 HP/244 Def/12 Spe
Impish
~Meteor Mash
~Earthquake
~Light Screen
~Ice Punch/Reflect/Explosion
It's tank metagross. Metagross helps set up mence with light screen to help against mean old ice moves. This thing also stops lucario, and the best part is that they always stay in with their cool little +2 attack, then they stare in shock as CC only does 80% at most and they lose their hero to EQ. Meteor mash is the STAB of choice, EQ has great coverage, ice punch takes out zapdos, flygon, and gliscor. I am considering reflect for latias. Explosion is there because it is cool, but I'd rather keep meta alive.
Scout:
Scizor@Choice Band
200 HP/252 Atk/58 Spe
Adamant
~Iron Head. kidding, Bullet Punch
~U-Turn
~Superpower
~Pursuit
Standard scizor. Scouts well with U-turn, kills stuff with powerful priority not to mention revenging stuff even scarfers can't outspeed. Bullet punch is that 90 base priority which might be good, u-turn punches holes in the other team while scouting. Superpower stops steels and others like heatran, magnezone, and tyranitar. Pursuit can trap annoying ghosts and psychics like locked rotom, azelf, gengar, latias and more. The team (since rotom will be going defensive or there will be a defensive starmie) benefits from a revenge killer and scouter.
Oven:
Rotom@Choice Scarf
36 HP/216 SpA/252 Spe
Timid
~Shadow Ball
~Thunderbolt
~Overheat
~Hidden Power Grass
Rotom is nice for stopping Gyrados, Latias, Scizor, Lucario, and Swampert as well as others that I am forgetting. All standard except HP Grass, which does 60% to unsuspecting non high SpD Swampert who are very annoying. Rotom is extremely useful for this team, stopping many threats with its speed. Scizor handles Tyranitar which pursuits this thing to death.
Offensives:
Latias@Life Orb
6 HP/252 SpA/252 Spe
Timid
~Calm Mind
~Dragon Pulse
~Surf/Thunderbolt/Grass Knot
~Recover
Latias is plain awesome. Once Tyranitar and Scizor are cleared, Latias can really set up and cause some trouble. With 130 SpD, even ice beams are doing 15% after a calm mind. Dragon + Water is fine, but covering gyrados would be nice too. Recover is a must for longevity. The other attacking options are ok, but dragon pulse and surf are only stopped by Empoleon, who I wall. Even with ice beam. Oh, sheddy too, but I don't see them much.
Salamence@Leftovers
252 HP/180 Def/76 Spe
Jolly
~Dragon Dance
~Dragon Claw
~Earthquake
~Roost
The other setter upper of the team. With screen support from meta, and physical bulk, not to mention that somewhat useful intimidate, this thing can set up after the ice shard spammers are gone. CB scizor does 25% with max attack, (with intimidate. Without is 40%) Easily roost stalling and setting up DDs. I wish I had room for flamethrower, but I cannot miss out on roost or other attack moves. Dragon claw is over outrage because I want to not be revenge killed by unsuspecting ice sharders.
Problems: Cursers, cursers, cursers. Cursepert and Cursetar, with their insane SpD can stop my team and are a pain to take out.
Also considering: Making Rotom very bulky for more screen support and WOW support. Metagross can counter luke already, and bulky rotom can hopefully take a +1 waterfall from gyrados.
Going to test:
-Dual screen magnezone/sub HP grass magnezone over metagross.
-Merits of a bulkier rotom or possible starmie.
Thanks for reading!
Goal: To set up either Latias or Salamence.
The Team:
Lead:
Azelf@Focus Sash
16 Hp/240 Atk/252 Spe
Jolly
~Stealth Rock
~Taunt
~U-Turn
~Explosion
Standard but effective. Azelf effectively stops SR from most but Aerodactyl, breaks sashed with U-Turn, and can later jump back in and explode. Exploding is risky, as many have rotom in the wings, so U-Turn helps me there. I am wondering if I can invest more in HP and still be able to KO stuff with explosion. Taunt is my main goal, to stop SR.
Set Up Support:
Metagross@Leftovers
252 HP/244 Def/12 Spe
Impish
~Meteor Mash
~Earthquake
~Light Screen
~Ice Punch/Reflect/Explosion
It's tank metagross. Metagross helps set up mence with light screen to help against mean old ice moves. This thing also stops lucario, and the best part is that they always stay in with their cool little +2 attack, then they stare in shock as CC only does 80% at most and they lose their hero to EQ. Meteor mash is the STAB of choice, EQ has great coverage, ice punch takes out zapdos, flygon, and gliscor. I am considering reflect for latias. Explosion is there because it is cool, but I'd rather keep meta alive.
Scout:
Scizor@Choice Band
200 HP/252 Atk/58 Spe
Adamant
~Iron Head. kidding, Bullet Punch
~U-Turn
~Superpower
~Pursuit
Standard scizor. Scouts well with U-turn, kills stuff with powerful priority not to mention revenging stuff even scarfers can't outspeed. Bullet punch is that 90 base priority which might be good, u-turn punches holes in the other team while scouting. Superpower stops steels and others like heatran, magnezone, and tyranitar. Pursuit can trap annoying ghosts and psychics like locked rotom, azelf, gengar, latias and more. The team (since rotom will be going defensive or there will be a defensive starmie) benefits from a revenge killer and scouter.
Oven:
Rotom@Choice Scarf
36 HP/216 SpA/252 Spe
Timid
~Shadow Ball
~Thunderbolt
~Overheat
~Hidden Power Grass
Rotom is nice for stopping Gyrados, Latias, Scizor, Lucario, and Swampert as well as others that I am forgetting. All standard except HP Grass, which does 60% to unsuspecting non high SpD Swampert who are very annoying. Rotom is extremely useful for this team, stopping many threats with its speed. Scizor handles Tyranitar which pursuits this thing to death.
Offensives:
Latias@Life Orb
6 HP/252 SpA/252 Spe
Timid
~Calm Mind
~Dragon Pulse
~Surf/Thunderbolt/Grass Knot
~Recover
Latias is plain awesome. Once Tyranitar and Scizor are cleared, Latias can really set up and cause some trouble. With 130 SpD, even ice beams are doing 15% after a calm mind. Dragon + Water is fine, but covering gyrados would be nice too. Recover is a must for longevity. The other attacking options are ok, but dragon pulse and surf are only stopped by Empoleon, who I wall. Even with ice beam. Oh, sheddy too, but I don't see them much.
Salamence@Leftovers
252 HP/180 Def/76 Spe
Jolly
~Dragon Dance
~Dragon Claw
~Earthquake
~Roost
The other setter upper of the team. With screen support from meta, and physical bulk, not to mention that somewhat useful intimidate, this thing can set up after the ice shard spammers are gone. CB scizor does 25% with max attack, (with intimidate. Without is 40%) Easily roost stalling and setting up DDs. I wish I had room for flamethrower, but I cannot miss out on roost or other attack moves. Dragon claw is over outrage because I want to not be revenge killed by unsuspecting ice sharders.
Problems: Cursers, cursers, cursers. Cursepert and Cursetar, with their insane SpD can stop my team and are a pain to take out.
Also considering: Making Rotom very bulky for more screen support and WOW support. Metagross can counter luke already, and bulky rotom can hopefully take a +1 waterfall from gyrados.
Going to test:
-Dual screen magnezone/sub HP grass magnezone over metagross.
-Merits of a bulkier rotom or possible starmie.
Thanks for reading!