dcae
plaza athénée
It's been a long time since I dared dive into the repetitive metagame known as OU. I had had enough of Volturn, Tyranitar, Excadrill, and other major pokes. After dabbling for several months in the lower tiers, where I achieved decent success, I was convinced to rise back to OU, and see the new meta now that Dugtrio, Alakazam are in OU, and Exca has been banned. I then decided to make a weatherless team with an uncommon Scarf Core. Soon, I knew that it was dysfunctional: I had to use classics. With shame I used Scizor and Dragonite for the first time in 5th gen. However, this team impressed me by laddering up to 34th. I came to Smogon and got the necessary advice I needed to use Starmie. Merely a week after, I obtained 1st in the OU ladder in PO and won quite a few Wifi OU tours. With all my goals accomplished, I declare this team retired. Any more advice is never harmful, though, so feel free to comment. So, without further ado, I present Shadows In The Sky, my RMT.
Detail:
Team Building Process:
This team has gone through so many changes, it is impossible to show them all. I will list all previous members later, but will give an overall structure of my team now. I began this team based around two unexpected Scarfers: Celebi and Jirachi.
This core started, I needed a poke to mesh well with the two pixies and cover their huge Fire weakness. I decided upon a Scarf Heatran, forming a CeleTran Core. However, I was adding too many Scarfers, so my Heatran ended up being a slightly modified version of the Special Defense Wall variant.
Now I needed a vital set up sweeper, as otherwise my team could not sweep much. I decided to test out the badass ghetto lizard Bulk Up Scrafty. This guy was to be my powerful sweeper. With a sweeper down, defensive Stealth Rocks setter, and 2 Scarfers, I had most of my team down.
Normally, after getting this far, I fail at finding a decent lead to use consistently. The advent of Team Preview has destroyed the concept of a designated lead. However, as I was bred in the days of no Wifi Preview, I needed a lead that could always pose an offensive threat and lay hazards. I found what I needed in Froslass. The female ghost had great speed, Spikes hazards, spinblocking, Taunting, and vital Destiny Bond. With her capacities, Froslass dissuades many first turn set up sweepers and single handedly takes down at least a poke per match thanks to Destiny Bond. I now had everything I needed.
For fun, I wanted to test the newly released Outrage + Moxie of Salamence. I picked the Scarf set over the Mixed set due to the element of surprise, as well as the fact that I felt the Mixed set required too much set up time. I went along with this third Scarfer to form the ScarfCore of my original team, ranking up to around 1200.
After much testing, Celebi's overflow of weaknesses and lack of sheer power made me regret its spot on the team. I ran through possible substitutes, including Vaporeon and Slowbro, before finally settling on a good old Espeon to shut down Breloom and repel status and hazards in general. Its speed and typing gave me a good Fighting resist.
Jirachi soon lacked the power to continue as well. Scrafty was proving far to slow and took too much time to set up as a sweeper, so both of my original pokes were being kicked out. After some more thinking, I had no replacements. This was where I was obliged to use classics... I ended up replacing Jirachi with a standard Choice Band Scizor, which I had never used before. Scrafty was disposed of and replaced by the powerful Dragonite. Espeon was still very effective, but Celebi being gone meant I had no switch ins to Electric attacks or Water attacks (excluding Salamence and Dragonite). I soon found myself being rampaged by Calm Mind Rachi. This led me to introduce Espeon's brother instead: a Jolteon. It gave me a powerful Rain team sweeper and much needed Electric immunity. Though I did consider Slowbro at some time, its lack of offensive presence made it an unwanted option.
Ironically, after laddering up to my peak, I realized that without a spinner this team isn't going any higher. To give the chance to go higher and dispatch threats such as Mamoswine and Gliscor, I decided to replace my new Jolteon with Starmie. Starmie was fast, strong, and provided spinning, everything Jolteon did and more. Now, I have so far my most successful team ever.
This core started, I needed a poke to mesh well with the two pixies and cover their huge Fire weakness. I decided upon a Scarf Heatran, forming a CeleTran Core. However, I was adding too many Scarfers, so my Heatran ended up being a slightly modified version of the Special Defense Wall variant.
Now I needed a vital set up sweeper, as otherwise my team could not sweep much. I decided to test out the badass ghetto lizard Bulk Up Scrafty. This guy was to be my powerful sweeper. With a sweeper down, defensive Stealth Rocks setter, and 2 Scarfers, I had most of my team down.
Normally, after getting this far, I fail at finding a decent lead to use consistently. The advent of Team Preview has destroyed the concept of a designated lead. However, as I was bred in the days of no Wifi Preview, I needed a lead that could always pose an offensive threat and lay hazards. I found what I needed in Froslass. The female ghost had great speed, Spikes hazards, spinblocking, Taunting, and vital Destiny Bond. With her capacities, Froslass dissuades many first turn set up sweepers and single handedly takes down at least a poke per match thanks to Destiny Bond. I now had everything I needed.
For fun, I wanted to test the newly released Outrage + Moxie of Salamence. I picked the Scarf set over the Mixed set due to the element of surprise, as well as the fact that I felt the Mixed set required too much set up time. I went along with this third Scarfer to form the ScarfCore of my original team, ranking up to around 1200.
After much testing, Celebi's overflow of weaknesses and lack of sheer power made me regret its spot on the team. I ran through possible substitutes, including Vaporeon and Slowbro, before finally settling on a good old Espeon to shut down Breloom and repel status and hazards in general. Its speed and typing gave me a good Fighting resist.
Jirachi soon lacked the power to continue as well. Scrafty was proving far to slow and took too much time to set up as a sweeper, so both of my original pokes were being kicked out. After some more thinking, I had no replacements. This was where I was obliged to use classics... I ended up replacing Jirachi with a standard Choice Band Scizor, which I had never used before. Scrafty was disposed of and replaced by the powerful Dragonite. Espeon was still very effective, but Celebi being gone meant I had no switch ins to Electric attacks or Water attacks (excluding Salamence and Dragonite). I soon found myself being rampaged by Calm Mind Rachi. This led me to introduce Espeon's brother instead: a Jolteon. It gave me a powerful Rain team sweeper and much needed Electric immunity. Though I did consider Slowbro at some time, its lack of offensive presence made it an unwanted option.
Ironically, after laddering up to my peak, I realized that without a spinner this team isn't going any higher. To give the chance to go higher and dispatch threats such as Mamoswine and Gliscor, I decided to replace my new Jolteon with Starmie. Starmie was fast, strong, and provided spinning, everything Jolteon did and more. Now, I have so far my most successful team ever.
Team at a Glance:
In Depth:
Frosty (Froslass)(Spikes Setter and Lead)
Froslass (F) @Focus Sash
Trait: Snow Cloak
EVs : 4 Def / 252 SpA / 252 Spe
Nature: Timid (+Spe, -Atk)
-Ice Beam
-Destiny Bond
-Spikes
-Taunt
Froslass (F) @Focus Sash
Trait: Snow Cloak
EVs : 4 Def / 252 SpA / 252 Spe
Nature: Timid (+Spe, -Atk)
-Ice Beam
-Destiny Bond
-Spikes
-Taunt
This is quite possibly my favorite lead ever. I love using a combination of Taunt, Destiny Bond, and Spikes to torture my opponent. Due to Froslass's great speed, it will Taunt almost everything before they can move. Therefore, the opponent will have to switch or attack. Smart people know Froslass has Destiny Bond, so they will switch while I can Spike. This will keep happening until the opponent chooses to sacrifice one of their pokes to bring this guy down. No matter what, this lead will take out one of my opponents pokes. Nicely enough, it is a Ghost type, allowing it to spinblock while setting hazards, making it an unstoppable hazard setter.
The EVs and nature are standard, aiming to get the most speed possible out of Froslass. 252 SpA EVs will allow it to hit 296 Special Attack, permitting it to OHKO threats such as Sawsbuck on Sun teams, Haxorus, and Lati@s. It will dispatch all dragons you would ask it too. Standard lead moveset as well, bringing down Ninetails and Politoed using Destiny Bond, setting hazards with Spikes, and Taunting weaklings such as Forretress or Ferrothorn, two of my least favorite pokes. This Froslass is extraordinary and I suggest you out there try it.
Synergy:
Rock: None, but Heatran tanks them
Fire: Heatran, Salamence, Dragonite
Ghost: Heatran, Scizor
Dark: Heatran, Scizor
Steel: Heatran, Scizor, Jolteon
Fire: Heatran, Salamence, Dragonite
Ghost: Heatran, Scizor
Dark: Heatran, Scizor
Steel: Heatran, Scizor, Jolteon
Dragon King (Salamence)(Scarfer and Revenge Sweeper)
Salamence (F) @Choice Scarf
Trait: Moxie
EVs : 252 Atk / 4 Def / 252 Spe
Nature: Naughty (+Atk, -SpD)
-Outrage
-Earthquake
-Fire Blast
-Brick Break
Salamence (F) @Choice Scarf
Trait: Moxie
EVs : 252 Atk / 4 Def / 252 Spe
Nature: Naughty (+Atk, -SpD)
-Outrage
-Earthquake
-Fire Blast
-Brick Break
The hands down best poke on my team. This Salamence is the sole reason I have laddered so high, constantly impressing me with its amazing revenge killing and sweeping capabilities. Outrage is the STAB move of choice, OHKOing many threats in the metagame, and even 2HKOing Air Balloon Heatran after Stealth Rocks. Hazards aid this flying beast to rip through unprepared teams. Any team lacking Steels or Mamoswine/Weavile will feel very sad as their team is sweeped. None of this is exaggeration, as I once won a battle where I was down 6-1, and Salamence pulled through to give me victory. I must, however, admit that the first KO this dragon obtains is generally due to the surprise of a Scarf sets. Many times have I switched into a Starmie after it has KOed one of my pokes and revenge killed it, obtaining the Moxie boost, and then severely hurting or KOing the next entrant.
The EVs are basic, giving max Speed and max Attack to hit as hard and as fast as possible. The only unusual thing here is running Adamant nature. I, however, specifically selected Naughty to nab the OHKO on ScarfTom, as well as the fact it will hit a mighty 607 Attack after just one Moxie boost. I run Brick Break over Stone Edge, however, because it destroys Screens and hurts Tyranitar much more and Earthquake, and will OHKO Specially Defensive Heatran at +1. Fire Blast dispatches Skarmorys who could pose problems, and Earthquake completes magnificent coverage. Here are several damage calculations to demonstrate the godly power of this king:
Salamence at +1 using Outrage deals 48.1 - 56.85% to standard Choice Band Scizor. (2HKO)
Salamence using Outrage does 111.98 - 132.64% (271-321 HP) to Standard Rotom-W (OHKO)
Salamence using Outrage deals 42.1 - 49.84% (136-161 HP) to Air Balloon Heatran (2HKO after Stealth Rocks)
Salamence at +1 using Outrage deals 108.27 - 127.31% (432-508 HP) to Tinkerbell Celebi (OHKOs all variants)
Salamence using Outrage does 111.98 - 132.64% (271-321 HP) to Standard Rotom-W (OHKO)
Salamence using Outrage deals 42.1 - 49.84% (136-161 HP) to Air Balloon Heatran (2HKO after Stealth Rocks)
Salamence at +1 using Outrage deals 108.27 - 127.31% (432-508 HP) to Tinkerbell Celebi (OHKOs all variants)
Those calcs show one the power of this beast. It is an extremely underrated threat and is worth trying.
Synergy:
Ice: Heatran, Scizor
Rock: None, but Heatran tanks
Dragon: Heatran, Scizor
Rock: None, but Heatran tanks
Dragon: Heatran, Scizor
Magma Pool (Heatran) (Stealth Rocks and Specially Defensive Wall)
Heatran (M) @Leftovers
Trait: Flash Fire
EVs: 204 HP / 168 SpA / 136 SpD
Nature: Calm (+SpD, -Atk)
-Stealth Rock
-Roar
-Lava Plume
-Earth Power
Heatran (M) @Leftovers
Trait: Flash Fire
EVs: 204 HP / 168 SpA / 136 SpD
Nature: Calm (+SpD, -Atk)
-Stealth Rock
-Roar
-Lava Plume
-Earth Power
This is a very useful Heatran set I came up with to tank Special hits and set up Stealth Rocks and phaze with Roar. This Heatran shuts down any Volcarona lacking Hidden Power Ground, because it can take any attack it has and phaze it out if it has accumulated too many boosts, or try to send it under 50% so the next time it switches in, it is dead. It also covers SubDD Dragonite and any variant of it that lacks Earthquake or Waterfall. One of the best walls in the tier, it will not be 2HKOed by Politoed's Scald under rain with no investment. Lava Plume induces Burns and dissuades physical attackers to set up on this poke. Earth Power is necessary to dispatch opposing Heatran, though I have been thinking of using Hidden Power Ice over it to pop opposing Heatran's balloons. Heatran is vital for my team because it covers Dragonite, Salamence, and Scizor's weaknesses. If this poke goes down against a team with STAB Ice Shard or powerful Fire sweepers, I have a very hard time to win.
I came up with this EV set fairly recently on another of my teams. While constructing this one, I deemed it a better fit than the Scarfed one I originally had in mind. 204 HP EVs is a Leftovers number, while Calm nature with 136 SpD EVs gets me to 310 Special Defense. This EV set allows me to never be OHKOed by standard offensive Heatran and tank two Scalds from bulky Politoed. The SpA EVs allow it to OHKO all standard offensive Heatran. A great wall, Heatran has done much for this team.
Synergy:
Ground: Salamence, Dragonite
Water: Salamence, Dragonite
Fighting: Salamence, Dragonite
Water: Salamence, Dragonite
Fighting: Salamence, Dragonite
Patrick Star (Starmie) (Special Attacker and Spinner)
Starmie (F) @Life Orb
Trait: Natural Cure
EVs: 4 Def / 252 SpA / 252 Spe
Nature: Timid (+Spe, -Atk)
-Hydro Pump
-Thunderbolt
-Ice Beam/Rest
-Rapid Spin
Starmie (F) @Life Orb
Trait: Natural Cure
EVs: 4 Def / 252 SpA / 252 Spe
Nature: Timid (+Spe, -Atk)
-Hydro Pump
-Thunderbolt
-Ice Beam/Rest
-Rapid Spin
This Starmie was proposed to me by New World Order and seconded by RUisSerperior, so I decided to test it out. It replaces my previous special attacker, Jolteon. Starmie provides a large amount of advantages over the previous slot holder, as this Psychic beast has Rapid Spin, a HUGE benefit to my team, as well as spamming powerful special attacks giving it perfect coverage. Natural Cure also allows Starmie to take status, a gaping hole left by the replacement of Scizor. However, Starmie is not all shine and glory. It gives me crucial weakness to Electric, a type resisted by no members of my team. Also, I am losing the Volturn combo I had obtained by introducing Jolteon. So far, however, I have had no problems with Starmie and have lost no battles since adding it. It breaks through Mamoswine and also OHKOs Gliscor while still countering Rain.
This is a special attacker set, maximizing Special Attack and Speed, making it hit a monstrous 361 Speed. Hydro Pump + Life Orb + STAB + decent 299 SpA allows it to hit hard and OHKO the most specially defensive Heatran. Under Rain, this attack hurts even more. Ice Beam and Thunderbolt provides perfect neutral coverage, great additions to the set. It is rounded off by Rapid Spin, to get rid of hazards that piss my team off. Rest is an option I've been considering, because it allows Starmie to heal off all damage including Life Orb damage, and switch out to get rid of Sleep thanks to Natural Cure. Some advice on this is wanted.
Synergy:
Electric: None
Grass: Heatran, Dragonite, Salamence, Scizor
Bug: Heatran, Dragonite, Salamence, Scizor, Froslass
Dark: Heatran, Scizor
Ghost: Heatran, Scizor
Grass: Heatran, Dragonite, Salamence, Scizor
Bug: Heatran, Dragonite, Salamence, Scizor, Froslass
Dark: Heatran, Scizor
Ghost: Heatran, Scizor
Metal Bug (Scizor) (Priority and Choice Band)
Scizor (M) @Choice Band
Trait: Technician
EVs: 240 HP / 252 Atk / 16 Spe
Nature: Adamant
-U-Turn
-Bullet Punch
-Superpower
-Quick Attack
Scizor (M) @Choice Band
Trait: Technician
EVs: 240 HP / 252 Atk / 16 Spe
Nature: Adamant
-U-Turn
-Bullet Punch
-Superpower
-Quick Attack
I have never used the standard Choice Band set that has made Scizor the number one used poke for two generations in a row. I generally dislike all that is always used by people. However, this poke was the best option for what I needed to cover: Mamoswine, bulky Psychics, set up sweepers gone too far. After a few battles, I immediately understood why everyone uses Scizor. It is amazing. Bullet Punch is the hardest hitting priority move and can kill almost anything. A few pokes I could name that are OHKOed by this move are Dugtrio, Gengar, and even Zoroark. Scizor has come through on many clutch opportunities, and I honestly believe this poke deserves every bit of its number one used ranking.
This is majorly a standard Scizor, nothing much to say apart from a tweak in its moveset. I hate Pursuit and getting locked into it. It screams set-up. Therefore, I will not use Pursuit at any cost. I instead chose Quick Attack which does decent damage and can revenge Volcarona or Rotom-W. Also, I removed 8 more HP EVs and sent them into Speed so I can outspeed opposing Choice Band Scizors and 1 Speed creepers. The move I use the least here is Superpower, because Heatran outspeeds Scizor and I get KOed anyways. However, I have nothing better to replace it with.
Synergy:
Fire: Heatran, Salamence, Dragonite
Devastation (Dragonite) (Set-up Sweeper and Priority)
Dragonite (M) @Lum Berry
Trait: Multiscale
EVs: 164 HP / 132 Atk / 212 Spe
Nature: Adamant
-Dragon Dance
-Outrage
-Fire Punch
-Extremespeed
Dragonite (M) @Lum Berry
Trait: Multiscale
EVs: 164 HP / 132 Atk / 212 Spe
Nature: Adamant
-Dragon Dance
-Outrage
-Fire Punch
-Extremespeed
And here is the second most used poke in the metagame. Once more, I state that the reason I selected this poke as my set-up sweeper was because I had no other options that would work with the team. I mentioned above my failed attempts with Scrafty and other set up sweepers. Dragonite is a powerful beast once he gets started, not much can stand in his way. I feel like it also deserves to be the number two ranked due to its awesome coverage and access to priority. I previously used Earthquake, but more recently been using Extremespeed to kill Mamoswine before it disposes of me with Ice Shard.
This is a custom set I designed to dispose of threats to my team. After one Dragon Dance, Fire Punch will destroy a Forretress no matter the set. The speed has been tuned to outspeed Alakazam after one Dragon Dance and OHKO it. 164 HP allows Dragonite to switch into attacks and begin setting up. Essentially a bulky Dragonite lacking Roost for priority, this guy sweeps teams lacking Mamoswine. As mentioned several times, Mamoswine is the biggest threat to my team hands down. I don't normally have Dragonite at full health because I switch him into a weak attack and set up.
Synergy:
Ice: Heatran, Scizor
Dragon: Heatran, Scizor
Rock: None, but Heatran tanks
Dragon: Heatran, Scizor
Rock: None, but Heatran tanks
Conclusion
This team has accomplished many things for me, and I am hopeful I will get the advice I need here on Smogon. Before ending this RMT, I have decided to pack two more features: an Honorary Member section as well as the ever important Threat List. I hope you had a good read, and hopefully rate. Here is a few of battles to show how I take down different types of teams:
This team has accomplished many things for me, and I am hopeful I will get the advice I need here on Smogon. Before ending this RMT, I have decided to pack two more features: an Honorary Member section as well as the ever important Threat List. I hope you had a good read, and hopefully rate. Here is a few of battles to show how I take down different types of teams:
Sandstorm: http://pokemon.aesoft.org/replay-Furze-vs-Raikoo--2012-02-02-1
Sun: http://pokemon.aesoft.org/replay-Rise-of-Furze-vs-D-21--2012-02-03
No Weather: http://pokemon.aesoft.org/replay-Mr-Bombastic-vs-Furze--2012-02-03-private2025317494
Sun: http://pokemon.aesoft.org/replay-Rise-of-Furze-vs-D-21--2012-02-03
No Weather: http://pokemon.aesoft.org/replay-Mr-Bombastic-vs-Furze--2012-02-03-private2025317494
Honorary Members (Deserve Special Mention)
Psycho Cat (Espeon) (Magic Bounce and Screens Support)
Espeon (F) @Rocky Helmet
Trait: Magic Bounce
EVs: 252 HP / 4 Def / 252 Spe
Nature: Timid
-Psychic
-Wish
-Light Screen
-Reflect
Espeon (F) @Rocky Helmet
Trait: Magic Bounce
EVs: 252 HP / 4 Def / 252 Spe
Nature: Timid
-Psychic
-Wish
-Light Screen
-Reflect
Detail:
To be honest, Espeon was a great member of my team and pulled me all the way up to the 1300s before I replaced her with Jolteon. The Screen Support she gave was invaluable to keeping Salamence or Dragonite alive from Scizor Bullet Punches or Mamoswine Ice Shards. Rocky Helmet dissuaded physical attackers to prey on her wimpy defense, allowing me necessary time to set up screens. Espeon also provided Wish support, healing up Dragonite to utilize Multiscale despite the presence of Stealth Rocks on the field. Repelling hazards, she could also stop hazards being set up on my field, while also checking Breloom by switching into Spore to reflect the Sleep, outspeeding and OHKOing with Psychic.
Her EV set is standard, max Speed to set up the Screens as fast as possible. Max HP gave me vital life support and made my Wishes bigger. Moveset is as standard as can be, except the fact I chose to pass up on Hidden Power Fighting or Fire. Both of them made me lose to speed tie to other base 110s, as well as doing next to no damage because I did not invest in Special Defense. Wish allowed Espeon to stay in the match and keep the health of my pokes up.
Why was it removed?
I took out Espeon after getting ravaged by a Rain team that consisted of Jolteon and Mamoswine. The Jolteon killed most of my team with Thunder, while Mamoswine took out Salamence as I attempted to revenge it.
Synergy:
Bug: Dragonite, Heatran, Salamence, Scizor, Froslass
Dark: Heatran, Scizor
Ghost: Heatran, Scizor
Ghost: Heatran, Scizor
Jolty (Jolteon) (Special Attacker and Rain Sweeper)
Jolteon (F) @Choice Specs
Trait: Volt Absorb
EVs: 40 HP / 252 SpA / 216 Spe
Nature: Timid (+Spe, -Atk)
-Volt Switch
-Thunderbolt
-Hidden Power [Grass]
-Signal Beam
Jolteon (F) @Choice Specs
Trait: Volt Absorb
EVs: 40 HP / 252 SpA / 216 Spe
Nature: Timid (+Spe, -Atk)
-Volt Switch
-Thunderbolt
-Hidden Power [Grass]
-Signal Beam
Detail:
Jolteon is the most recent addition to my team, replacing the former Espeon. Jolteon gives me the vital Electric immunity I need against Rain teams, as well as providing me with a powerful Thunderbolt to abuse against opposing Water types. However, I have lost 2 battles due to Thunder missing without weather. As a result, I decided to modify Thunder to Thunderbolt to have reliability, as suggested by Juanca529. Jolteon is very fast, destroying opposing pokes by outspeeding every poke out there except for Accelgor, Ninjask, and Electrode. It is decently bulky, able to take a sun-boosted Hidden Power Fire from a Mixed Venusaur. It also forms an excellent Volturn combo with Scizor, due to the moves being present on both pokes obviously.
The EV set is slightly different from the standard. The Speed EVs have been carefully tuned to outspeed max Speed Weavile, hitting 385 with the EVs. 40 HP EVs increase its bulk while keeping it at a hazard friendly number. Max Special Attack to get the best benefit from Specs. The moveset is highly unstandard. I run Hidden Power Grass after getting devastated by a physically Defensive Quagsire, and it also kills Mamoswine, which could be a huge threat to my team. Signal Beam kills Grass types resistant to both Hidden Power Grass and its STAB attacks. Volt Switch is necessary to scout and maintain momentum. Thunderbolt is the STAB move of choice, insanely devastating against Rain.
Why was it removed?
I needed a spinner and a special attacker with more flexibility. Having a third Choiced poke was troublesome too, so I switch Jolteon out for Starmie.
Synergy:
Ground: Salamence, Dragonite
Threat List: (Threats in Red, minor ones in Blue, nonthreats in Black)
Offensive Threats
Tyranitar:
Choice Band -Scizor
Choice Band -Scizor
Choice Scarf -Scizor
Dragon Dance -Scizor
Rotom-W:
Choice Scarf / Specs -Salamence, Jolteon disrupts Volturn
Scizor:
Choice Band -Heatran
Swords Dance -Heatran
Dragonite:
Choice Band -Salamence, Scizor
Dragon Dance -Salamence, Scizor
Mixed -Salamence, Scizor
Parashuffler -Salamence, Scizor
Politoed:
Choice Specs / Scarf -Salamence
Heatran:
Standard -Salamence, Heatran
Jirachi:
Substitute + Calm Mind / Wish + Calm Mind -Salamence, Dragonite
Latios:
Life Orb -Salamence, Scizor
Choice Scarf / Specs -Salamence takes Specs, Scizor switches in on anything except for HP Fire and kills
Calm Mind - Salamence, Scizor
Reuniclus:
Calm Mind -Scizor
Offensive Trick Room -Scizor
Haxorus:
Choice Scarf / Choice Band -Salamence, Froslass
Dragon Dance -Salamence, Froslass
Double Dance -Salamence, Froslass
Ninetales:
Nasty Plot -Salamence
Choice Specs -Salamence
Special Attacker -Salamence
Conkeldurr:
Bulk Up -Jolteon, Dragonite
Celebi:
Nasty Plot Sweeper -Salamence, Scizor
Tinkerbell -Salamence, Scizor
Choice Specs / Choice Scarf -Specs is Salamence, Scizor/Scarf is Scizor
Terrakion:
Double Dance -Scizor
Choice Scarf / Choice Band -Non-Scarf is handled by Scizor, Band is Salamence and Scizor
Gyarados:
Offensive / Bulky Dragon Dance -Jolteon
Gengar:
Substitute + Disable / Pain Split -Scizor, Salamence
Starmie:
Life Orb -Salamence
Rapid Spin -Salamence
Choice Specs -Salamence
Landorus:
Rock Polish / Swords Dance -Jolteon, Salamence, Froslass
Choice Scarf -Normally play around it (Froslass)
Substitute + 3 Attacks -Jolteon, Salamence, Froslass
Infernape:
Mixed Attacker -Salamence
Nasty Plot / Swords Dance Booster -Salamence
Choice Band -Salamence, Dragonite
Volcarona:
Offensive Quiver Dance -Heatran, Dragonite (depending on Hidden Power) Salamence, Scizor
Bulky Quiver Dance -Heatran, Salamence
Chesto Rest -Heatran, Salamence
Substitute -Heatran, Salamence
Magnezone:
Substitute -Salamence, Dragonite, Heatran
Choice Scarf -Salamence, Dragonite, Heatran
Espeon:
Calm Mind -Scizor
Salamence:
Dragon Dance -Salamence, Scizor
Mixed -Salamence, Scizor
Defensive -Salamence, Dragonite
Hydreigon:
Offensive -Salamence, Scizor
Choice Specs / Choice Scarf -Specs handled by Salamence, Scarf by Scizor
Breloom:
Sub Seed -Salamence, Dragonite, Scizor
Sub Punch -Salamence, Dragonite, Scizor
Latias:
Calm Mind -Salamence, Scizor, Heatran
Toxicroak:
Swords Dance -Jolteon, Scizor, Salamence
Bulk Up -Jolteon, Scizor, Salamence
Lucario:
Swords Dance -Dragonite
Nasty Plot -Dragonite, Salamence
Virizion:
Calm Mind -Scizor, Salamence
Swords Dance -Scizor, Salamence, Jolteon
Scrafty:
Dragon Dance -Froslass, Salamence, Dragonite
Bulk Up -Froslass
Venusaur:
Special Growth -Heatran
Mixed Growth -Dragonite, Salamence
SubSeed -Dragonite, Salamence
Metagross:
Stealth Rock -Salamence, Dragonite, Heatran
Choice Scarf / Choice Band -Salamence, Dragonite
Agility -Salamence, Dragonite
Mienshao:
All-Out Attacker -Scizor, Salamence
Choice Scarf / Choice Band -Scizor
Cloyster:
Shell Smash -Jolteon
Mamoswine:
Physical Attacker - Jolteon outspeeds
Darmanitan:
Choice Scarf - Salamence
Tornadus:
Rain Abuser -Heatran walls, Salamence/Scizor
As is seen, my greatest weakness is to Mamoswine. The extinct elephant's great STAB coverage make it a tough threat, made worse by the fact that four of my pokes are weak to its STAB attacks. Right now, only Jolteon can outspeed and OHKO with Hidden Power Grass, while Bullet Punch can revenge it. When I see my opponent has a Mamoswine, I cannot use Salamence as often as I would like, and therefore am at the mercy of normally controlled threats. I also sometimes wish for a spinner, as I have three Stealth Rocks weak pokes and the rest affected by Spikes. Here is an importable if you need to test the team.
Importable:
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Frosty (Froslass) (F) @ Focus Sash
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[CENTER][CENTER]Trait: Snow Cloak
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Ice Beam
- Spikes
- Destiny Bond
- Taunt
Dragon King (Salamence) (M) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 Def / 252 Spd
Naughty Nature (+Atk, -SDef)
- Outrage
- Earthquake
- Fire Blast
- Brick Break
Furnace (Heatran) (F) @ Leftovers
Trait: Flash Fire
EVs: 204 HP / 136 SDef / 168 Spd
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Flamethrower
- Roar
- Earth Power
Starmie (F) @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Thunderbolt
- Ice Beam
- Rapid Spin
Scizor (M) @ Choice Band
Trait: Technician
EVs: 240 HP / 252 Atk / 16 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Superpower
- Quick Attack
- Bullet Punch
Dragonite (M) @ Lum Berry
Trait: Multiscale
EVs: 168 HP / 132 Atk / 208 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Fire Punch
- ExtremeSpeed[/CENTER][/CENTER]