Shaymin - The Hedgehog
As the title suggests this team is based around the
Grass legendary Hedgehog.
However unlike most teams involving it, this one is
a OU team. Rather than the Uber equvalent.
Now onto the team.
---
Lead
Crobat (F) @ Wide Lens
Ability: Inner Focus
EVs: 6 Atk/252 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Air Slash
- Heat Wave
- Hypnosis
- U-turn
I'm a big fan of Crobat, an extremely fast and powerful user of
Hypnosis.
Unlike you standard Crobat this one is Sp.Atk based, giving it the
suprise factor.
I've loved the addition in Platimium of
Heat Wave to it's movepool.
Now too explain the set.
Nature - Hasty
- Max out speed without the compramise onU-Turns power
Slot #1 - Air Slash
- Crobats best STAB Sp.Atk move, with a chance of Flinching
Slot #2 - Heat Wave
- Covers most leads, along with Air Slash and U-Turn.
(Most notably Scizor, Forretress, and Metagross)
Slot #3 - Hypnosis
- Highly useful utility move, helps to set-up Shaymin for the sweep.
Slot #4 – U-Turn
- This is used for scouting, often directly after Hypnosis is use, unless the opposing
lead is Scizor/Forretress/Metagross/Roserade/Skarmory, Some of the most dangerous
leads in OU.
---
Sp.Wall – Multi Stat
Snorlax (M) @ Leftovers
Ability: Thick Fat
EVs: 252 HP/58 Atk/200 Def
Impish nature (+Def, -SAtk)
- Amnesia
- Curse
- Return
- Earthquake/Crunch
A rather unorthodox Snorlax, aims too take hits, then attack when needed.
Slot #1/#2 – Amnesia + Curse
- When people see a Snorlax they expect Curse, and after two curses they often switch in a Sp.Sweeper when their Physical sweeper isn’t hitting hard enough. So Amnesia prevents any considerable damage from the Sp.Side
Slot #3 – Return
- Nice Powerful STAB move, only hindered by the abundance of Skarmory, Forretress, and Scizor.
Slot #4 – Earthquake/Crunch
- I currently use Earthquake, as I’ve found Heatran too be more of a threat too my team than Gengar. Crunch is my other option with it’s nice power, and coverage of Ghosts.
---
Physical Wall/Utility
Forretress (F) @ Shed Shell
Ability: Sturdy
EVs: 252 HP/144 Def/114 SDef
Relaxed nature (+Def, -Spd)
- Rapid Spin
- Gyro Ball
- Spikes
- Stealth Rock
Ok, this is a variant on the Physically Defensive Smogon set for Forretress.
Moving the Attack EVs too Sp.Def and changing Earthquake too Stealth Rocks.
Slot #1 – Rapid Spin
- The usual Utility move for Forretress, spins away the entry hazards.
Slot #2 – Gyro Ball
- Minimum Speed allows it too one hit Gengar, most Dragon Dance users, and many Scarfers.
Slot #3/#4 – Spikes/Stealth Rocks
- Simple, set-up the entry hazards.
---
Special Sweeper
Salamence (F) @ Choice Specs
Ability: Intimidate
EVs: 252 Spd/252 SAtk/6 SDef
Modest nature (+SAtk, -Atk)
- Draco Meteor
- Dragon Pulse
- Flamethrower
- Hydro Pump
Spec Mence is a Dangerous Character, with the STAB Draco Meteor at it’s disposal.
Slot #1 – Draco Meteor
- Salamence’s most powerful move, even with the Sp.Atk drop it can One hit Other Mences, Kingdra, and many Sweepers.
Slot # 2 – Dragon Pulse
- For when Mence needs too stay in for a prolonged period of time, a very reliable attack. Lacks the power of Draco Meteor in short, but has more in the long run.
Slot #3 – Flamethrower
- This is for the many Steel types in OU, and those Ice types that think they can get a STAB on me.
Slot #4 – Hydro Pump
- This move, combined with the others mentioned, give absolute coverage of every type. Better coverage than the Water/Normal and Ice/Thunder combinations as it actually hits Shedinja.
---
Reversal Sweeper
Blaziken (M) @ Salac Berry
Ability: Blaze
EVs: 252 Atk/252 Spd/6 SAtk
Jolly nature (+Spd, -SAtk)
- Endure
- Reversal
- Thunderpunch
- Fire Punch
Salac Berry, with Endure and Reversal gives a +1 Speed, 300 base power (thanks too STAB) attack coming from Blazikens formidable power.
Slot #1 – Endure
- This allows Blaziken to get down too 1 HP, which activates Salac Berry, Maxes out Reversal Power, and Activates Blaze.
Slot #2 – Reversal
- As stated above, a 300 Base Power attack, no more needs too be said.
Slot #3 – Thunderpunch
- This gives coverage of Gyrados when it thinks it can switch in too take Reversal.
Slot #4 – Fire Punch
- Adds a Secondary STAB Move, with Blaze boost. Used to take on the Steels that are neutral too Reversal.
---
The Hedgehog
Shaymin @ Leftovers
Ability: Natural Cure
EVs: 252 HP/100 Def/58 SAtk/100 SDef
Timid nature (+Spd, -Atk)
- Air Slash
- Seed Flare
- Aromatherapy/Growth
- Substitute
This is an interesting one, it has a 101HP Sub, the attack Seed Flare, and access too Growth.
Slot#1 – Air Slash
- Lacks a STAB Boost, but still nice. Might change it too Earth Power or HP Ice.
Slot #2 – Seed Flare
- The Main Move, it is a major threat too Blissey when it switches in, as nothing like a Sp.Def drop.
Slot #3 – Aromatherapy/Growth
- This is an Interesting one, Cleric or Power boost. I’ve tried both, and they both work well. Cleric helps support the team, but Growth allows to set-up on Blissey.
Slot #4 – Substitute
- Anything that can make a 101HP Sub should really give it a go. It works well with Shaymins nice all round stats.
---
The main problem too the team is Sandstorm teams, as they rule out Blaziken, and Stop Snorlax from working properly.
Any Comments?
As the title suggests this team is based around the
Grass legendary Hedgehog.
However unlike most teams involving it, this one is
a OU team. Rather than the Uber equvalent.
Now onto the team.
---
Lead
Crobat (F) @ Wide Lens
Ability: Inner Focus
EVs: 6 Atk/252 Spd/252 SAtk
Hasty nature (+Spd, -Def)
- Air Slash
- Heat Wave
- Hypnosis
- U-turn
I'm a big fan of Crobat, an extremely fast and powerful user of
Hypnosis.
Unlike you standard Crobat this one is Sp.Atk based, giving it the
suprise factor.
I've loved the addition in Platimium of
Heat Wave to it's movepool.
Now too explain the set.
Nature - Hasty
- Max out speed without the compramise onU-Turns power
Slot #1 - Air Slash
- Crobats best STAB Sp.Atk move, with a chance of Flinching
Slot #2 - Heat Wave
- Covers most leads, along with Air Slash and U-Turn.
(Most notably Scizor, Forretress, and Metagross)
Slot #3 - Hypnosis
- Highly useful utility move, helps to set-up Shaymin for the sweep.
Slot #4 – U-Turn
- This is used for scouting, often directly after Hypnosis is use, unless the opposing
lead is Scizor/Forretress/Metagross/Roserade/Skarmory, Some of the most dangerous
leads in OU.
---
Sp.Wall – Multi Stat
Snorlax (M) @ Leftovers
Ability: Thick Fat
EVs: 252 HP/58 Atk/200 Def
Impish nature (+Def, -SAtk)
- Amnesia
- Curse
- Return
- Earthquake/Crunch
A rather unorthodox Snorlax, aims too take hits, then attack when needed.
Slot #1/#2 – Amnesia + Curse
- When people see a Snorlax they expect Curse, and after two curses they often switch in a Sp.Sweeper when their Physical sweeper isn’t hitting hard enough. So Amnesia prevents any considerable damage from the Sp.Side
Slot #3 – Return
- Nice Powerful STAB move, only hindered by the abundance of Skarmory, Forretress, and Scizor.
Slot #4 – Earthquake/Crunch
- I currently use Earthquake, as I’ve found Heatran too be more of a threat too my team than Gengar. Crunch is my other option with it’s nice power, and coverage of Ghosts.
---
Physical Wall/Utility
Forretress (F) @ Shed Shell
Ability: Sturdy
EVs: 252 HP/144 Def/114 SDef
Relaxed nature (+Def, -Spd)
- Rapid Spin
- Gyro Ball
- Spikes
- Stealth Rock
Ok, this is a variant on the Physically Defensive Smogon set for Forretress.
Moving the Attack EVs too Sp.Def and changing Earthquake too Stealth Rocks.
Slot #1 – Rapid Spin
- The usual Utility move for Forretress, spins away the entry hazards.
Slot #2 – Gyro Ball
- Minimum Speed allows it too one hit Gengar, most Dragon Dance users, and many Scarfers.
Slot #3/#4 – Spikes/Stealth Rocks
- Simple, set-up the entry hazards.
---
Special Sweeper
Salamence (F) @ Choice Specs
Ability: Intimidate
EVs: 252 Spd/252 SAtk/6 SDef
Modest nature (+SAtk, -Atk)
- Draco Meteor
- Dragon Pulse
- Flamethrower
- Hydro Pump
Spec Mence is a Dangerous Character, with the STAB Draco Meteor at it’s disposal.
Slot #1 – Draco Meteor
- Salamence’s most powerful move, even with the Sp.Atk drop it can One hit Other Mences, Kingdra, and many Sweepers.
Slot # 2 – Dragon Pulse
- For when Mence needs too stay in for a prolonged period of time, a very reliable attack. Lacks the power of Draco Meteor in short, but has more in the long run.
Slot #3 – Flamethrower
- This is for the many Steel types in OU, and those Ice types that think they can get a STAB on me.
Slot #4 – Hydro Pump
- This move, combined with the others mentioned, give absolute coverage of every type. Better coverage than the Water/Normal and Ice/Thunder combinations as it actually hits Shedinja.
---
Reversal Sweeper
Blaziken (M) @ Salac Berry
Ability: Blaze
EVs: 252 Atk/252 Spd/6 SAtk
Jolly nature (+Spd, -SAtk)
- Endure
- Reversal
- Thunderpunch
- Fire Punch
Salac Berry, with Endure and Reversal gives a +1 Speed, 300 base power (thanks too STAB) attack coming from Blazikens formidable power.
Slot #1 – Endure
- This allows Blaziken to get down too 1 HP, which activates Salac Berry, Maxes out Reversal Power, and Activates Blaze.
Slot #2 – Reversal
- As stated above, a 300 Base Power attack, no more needs too be said.
Slot #3 – Thunderpunch
- This gives coverage of Gyrados when it thinks it can switch in too take Reversal.
Slot #4 – Fire Punch
- Adds a Secondary STAB Move, with Blaze boost. Used to take on the Steels that are neutral too Reversal.
---
The Hedgehog
Shaymin @ Leftovers
Ability: Natural Cure
EVs: 252 HP/100 Def/58 SAtk/100 SDef
Timid nature (+Spd, -Atk)
- Air Slash
- Seed Flare
- Aromatherapy/Growth
- Substitute
This is an interesting one, it has a 101HP Sub, the attack Seed Flare, and access too Growth.
Slot#1 – Air Slash
- Lacks a STAB Boost, but still nice. Might change it too Earth Power or HP Ice.
Slot #2 – Seed Flare
- The Main Move, it is a major threat too Blissey when it switches in, as nothing like a Sp.Def drop.
Slot #3 – Aromatherapy/Growth
- This is an Interesting one, Cleric or Power boost. I’ve tried both, and they both work well. Cleric helps support the team, but Growth allows to set-up on Blissey.
Slot #4 – Substitute
- Anything that can make a 101HP Sub should really give it a go. It works well with Shaymins nice all round stats.
---
The main problem too the team is Sandstorm teams, as they rule out Blaziken, and Stop Snorlax from working properly.
Any Comments?