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Shedinja

Discussion in 'Global Battle Union' started by Cassie, Aug 19, 2011.

  1. Cassie

    Cassie giant claw

    Joined:
    Aug 21, 2010
    Messages:
    503
    "Always at the back of our minds, but never on the field"
    [​IMG][​IMG][​IMG]
    Shedinja

    HP: 1
    Atk: 90
    Def: 45
    SpA: 30
    SpD: 30
    Spe: 40

    Ability:
    Wonder Guard: The Pokémon is only harmed by Super Effective damage, weather effects and condition effects.

    Moves (open)
    Code:
    [B]Level-Up Moves[/B]
    
    Lv1 Scratch
    Lv1 Harden
    Lv5 Leech Life
    Lv9 Sand-Attack
    Lv14 Fury Swipes
    Lv19 Mind Reader
    Lv25 Spite
    Lv31 Confuse Ray
    Lv38 Shadow Sneak
    Lv45 Grudge
    Lv52 Heal Block
    Lv59 Shadow Ball
    
    [B]TM/HMs Learned[/B]
    
    TM01 Hone Claws
    TM06 Toxic
    TM10 Hidden Power
    TM11 Sunny Day
    TM15 Hyper Beam
    TM17 Protect
    TM19 Telekinesis
    TM21 Frustration
    TM22 Solar Beam
    TM27 Return
    TM28 Dig
    TM30 Shadow Ball
    TM32 Double Team
    TM37 Sandstorm
    TM40 Aerial Ace
    TM42 Facade
    TM44 Rest
    TM46 Thief
    TM48 Round
    TM54 False Swipe
    TM61 Will-o-wisp
    TM65 Shadow Claw
    TM68 Giga Impact
    TM70 Flash
    TM76 Struggle Bug
    TM81 X-Scissor
    TM85 Dream Eater
    TM87 Swagger
    TM90 Substitute
    HM01 Cut
     
    
    [B]Egg Moves[/B]
    
    Endure
    Faint Attack 
    Gust
    Silver Wind 
    Bug Buzz
    Night Slash 
    Bug Bite
    Final Gambit
    
    [B]Gen IV Move Tutor[/B]
    
    Giga Drain
    Secret Power 
    Sleep Talk
    Natural Gift
    Fury Cutter
    Sucker Punch
    Trick 
    Snore
    Mud-slap
    String Shot
    


    GBU Doubles Sets
    Shedinja @ Focus Sash
    252 Atk / 252 Spe
    Adamant Nature
    Ability: Wonder Guard
    - Shadow Sneak / Shadow Claw
    - X-Scissor
    - Sunny Day
    - Protect



    • Wonder Guard, an ability unique to Shedinja, allows immunity to all attacks that aren't of the Flying, Fire, Ghost, Dark, or Rock type.
    • Shedinja works well with Earthquake, Discharge, and Surf abusers because of said ability.
    • Shedinja can disrupt Rain teams with Sunny Day, as most are unprepared against it.
    • Shadow Sneak or Shadow Claw works for Shedinja's Ghost STAB. Shadow Sneak having priority, while Shadow Claw has more power.
    • It's Bug / Ghost typing gives Shedinja powerful STAB's, but also brings about quite a few weaknesses.
    • Focus Sash allows Shedinja to live through two hits.
    • Shedinja loses to Hail and Sandstorm if it does not use Sunny Day, as well as abilities that sap health, Mold Breaker, and moves such as Leech Seed. The absence of entry hazards in Doubles makes it easier to use Shedinja.

    So Shedinja seems gimmicky at a glance but in my own experience it's destroyed Rain teams. Discuss!

  2. Zyrac

    Zyrac

    Joined:
    Jul 16, 2011
    Messages:
    60
    Haven't used this guy but I've certainly considered it. His mere presence on the team plays some nice head games with the opponent, since they need to make sure they have something to kill him with when - or if - he comes out.

    I wouldn't say Shedinja "loses to hail". As long as he keeps using Sunny Day it won't kill him, and most hail abusers have nothing else to hit him with.
  3. Solace

    Solace some legends are told some turn to dust or to gold
    is a Site Staff Alumnusis a Super Moderator Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Nov 4, 2009
    Messages:
    2,084
    if you're not prepared for Shedinja it can basically wreck you so don't underestimate this little bug!

    most people do tend to have moves that can damage it, but if played correctly it can be an excellent supporter and give your opponent a tough time, even more so in singles where it can spread confusion, toxic, or will-o-wisp the opponent on the switch if they don't have the right moves to beat it.
  4. Virizion

    Virizion

    Joined:
    Mar 27, 2011
    Messages:
    1,290
    The best I've gotten out of Shedinja was while not even using it to battle - the ability to literally know what three Pokémon the opponent will bring is very useful, it allows me to arrange my team to counter their Shedinja-killers. It makes people paranoid, yes; but the actual effort required to keep it alive usually isn't worth the results you'll get from it on the battlefield.
  5. Solace

    Solace some legends are told some turn to dust or to gold
    is a Site Staff Alumnusis a Super Moderator Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Nov 4, 2009
    Messages:
    2,084
    In both ways it works, different styles for different players. If you see your opponent has nothing to beat it, might as well use it, but if not you can lure out your opponent's Shedinja counters, and benefit from it that way. All different forms of strategy.
  6. DreamTalon

    DreamTalon

    Joined:
    Jun 13, 2011
    Messages:
    186
    Basically Shedinja is a 1 trick pony. I never use it, but I always have know that I need at least one pokemon who can hit it on a team. But essentially, Shedinja's rain team check is what will most likely make it used on team the most.

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