LC Shelmet

The Avalanches

pokemon tcg
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Taken from LC QC Team.


Overview
########

Shelmet is very bulky by Little Cup's standards, boasting impressive 50 / 85 / 65 defenses. This, along with its access to Recover, makes Shelmet a fantastic user of Spikes, as they will allow it to reliably set up several layers of the entry hazard. Although its typing leaves it weak to common Flying-, Fire-, and Rock-type moves, it has resistances to Fighting-, Grass-, and Ground-type moves which allow it to set up on many common Pokemon, particularly Foongus. In addition, due to its ability, Overcoat, Shelmet is immune to Spore. However, Shelmet's low Speed and limited offensive capabilities can lead to it becoming setup bait itself and being an easy target for opposing Taunt users. Shelmet is also outclassed by Ferroseed in many instances as an entry hazard setter, as Ferroseed has better defenses and can set up on Foongus more easily; however, Ferroseed lacks reliable recovery and cannot set up as easily on Fighting-types.

Spikes
########
name: Spikes
move 1: Spikes
move 2: Infestation
move 3: Toxic
move 4: Recover
ability: Overcoat
item: Eviolite
evs: 116 HP / 156 Def / 236 SpD
nature: Bold

Moves
========

Spikes is an effective entry hazard, as it wears down the opposing team every time a Pokemon switches in, and Shelmet's bulk and access to Recover make it a particularly reliable user of the move. Infestation is a weak attack, but it traps the opponent and deals passive damage, allowing Shelmet to set up on Pokemon that can't do anything to it, such as Foongus and Spritzee. Toxic is another way for Shelmet to inflict damage on top of Infestation. Although Toxic is generally considered less reliable than other forms of passive damage in Little Cup, the damage it and Infestation inflicts can add up very quickly. Toxic is also useful for crippling bulky switch-ins that try to remove entry hazards, such as Vullaby and Drilbur. Recover is the key to Shelmet's amazing bulk and longevity; it can stall many Pokemon out when combined with Toxic and Infestation.

Set Details
========

The HP, Defense, and Special Defense EVs chosen give Shelmet 23 / 27 / 24 bulk, which is extremely bulky in Little Cup. Overcoat allows Shelmet to come in freely on Foongus, which it can proceed to trap and set up on.

Usage Tips
========

Shelmet is best used as a switch-in to Fighting-types and Pokemon such as Foongus. From there, it can proceed to set up Spikes. However, Pokemon like Bulk Up Timburr can set up quite easily on Shelmet. Shelmet's bulk along with Recover enables it to stall out opponents with a combination of Infestation and Toxic.

Team Options
========

Chinchou and Tirtouga make for great partners, as they resist Flying-type attacks from Pokemon such as Fletchling and can come in on Fire-type attacks from the likes of Ponyta and Larvesta, all of which are massive threats to Shelmet. A spinblocker such as Pumpkaboo can help keep Shelmet's entry hazards up. Pawniard can discourage opposing Defoggers in addition to having good type synergy with Shelmet; it can beat the Flying- and Rock-types that trouble Shelmet, while Shelmet can take on the Fighting-types that beat Pawniard. Pokemon with U-turn or Volt Switch, such as Mienfoo and Magnemite, are great at forcing enemies out and causing them to take entry hazard damage. Shelmet works well on stall teams, as they benefit from entry hazard support; however, Ferroseed usually fits better on those teams.

Other Options
########

Shelmet can run an effective Baton Pass set with Acid Armor, Substitute, or Curse; however, Shelmet is easy to Taunt and will have to take two attacks before being able to pass its boost. Baton Pass can also be used to preserve momentum or get a teammate in safely, as Shelmet's Speed means it will generally move second. As far as attacking options go, Bug Buzz hits harder than Infestation, but it doesn't trap the opponent or inflict passive damage. However, it hits through Substitute, preventing Shelmet from becoming setup bait. Energy Ball can be used to hit Pokemon such as Tirtouga and Chinchou, while Sludge Bomb can be used to hit Fairy-types; however, it's hard justifying giving a slot to those options over Infestation. Acid Armor could also be used on the usual set to prevent Fletchling and Bulk Up Timburr from gaining an advantage, although Shelmet will have to catch the former on the switch. Shell Armor can be useful for protecting Shelmet from critical hits, which can ruin a Baton Pass chain, but having an immunity to Spore and weather damage is generally preferred. Yawn is an effective option over Toxic to force switches, but this leaves Shelmet unable to take on nearly anything with any form of recovery. Encore can help versus Pokemon that would otherwise set up on Shelmet, but its low Speed prevents this strategy from being effective.

Checks & Counters
########

**Flying-types**: Flying-types such as Fletchling, Taillow, Vullaby, and Archen are capable of dealing a lot of damage to Shelmet with their super effective STAB moves.

**Fire-types**: Fire-types such as Ponyta and Larvesta take negligible damage from Infestation and can wipe Shelmet out with a Flare Blitz after just a little prior damage.

**Rock-types**: Most Rock-types are bulky enough to take little damage from any of Shelmet's attacks, and Pokemon such as Tirtouga, Archen, Dwebble, and Onix can all 2HKO Shelmet with their STAB moves.

**Taunt Users**: Taunt users such as Mienfoo and Onix can leave Shelmet unable to set up Spikes or use Recover. Shelmet is quite slow and therefore susceptible to Taunt.

**Poison-types**: Although most Poison-types are easy setup bait for Shelmet, they are unaffected by Toxic, making them difficult to wear down.
 
Last edited:

Corporal Levi

ninjadog of the decade
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Other Options:
Mention Curse as another possible option to be baton passed.

Checks and Counters:
Add a Rock-type sections and list the appropriate examples.

This is wonderful
QC 1/3
 

The Avalanches

pokemon tcg
is a Contributor Alumnusis a Smogon Media Contributor Alumnus
I have implemented the first check, added Infestation to the first set as I believe it's a viable alternative to Bug Buzz.

I'd like a second opinion on a Baton Pass, as Shelmet has many tools that make it good at it, good defenses, Shell Armor, Infestation, good boosting moves and such.
 
I like where you put and how you put Baton Pass as it is; don't change that imo.

Team Options:
Appreciates a spin blocker and Pawniard to deter hazard removal. Also takes on the Fighting types for Pawnaird while Pawniard takes on Flying and Rock types for Shelmet.

Other Options:
Shelmet can Sub pass.
It's probably notable that it has the hardest hitting Final Gambit iirc

Checks&Counters:
I'd say just taunt users in general as Shelmet is really slow.

Well Done QC 2/3 =]
 
Overview: Add to the Overcoat part that it can reliably set up on Foongus because it's immune to Spore.

Set Details: It'll be cool to add its defenses after the Eviolite boost which are 23/27/24 to show how bulky it is.

Team Options: You can mention that Tirtouga and Chinchou both resist Fire-type attacks and can deal with Fletchling and other Flying-types.

Other Options: Mention Energy Ball and Sludge Bomb, remove mention of Last Resort as it's useless and never ever worth a try.

Great job, QC 3/3
 

tehy

Banned deucer.
Comments soon

Amcheck

Overview
########

Shelmet is very bulky by Little Cup's standards, boasting impressive 50/85/65 defenses. This along with Recover makes Shelmet a fantastic user of the entry hazard move Spikes, as its bulk along with Recover will allow it to reliably set up several layers of Spikes. Although its typing leaves it weak to common Flying-, Fire-, and Rock-type moves, its resistances to Fighting-, Grass-, and Ground-type moves leaves it able to set up on many common Pokemon, particularly Foongus, which is unable to put Shelmet to sleep with Spore due to iShelmet's ability Overcoat. Shelmet's low Speed and limited offensive capabilities can lead it to become setup bait itself, however, and this low Speed can also cause Shelmet to be an easy target for opposing Taunt users. Shelmet is also outclassed by Ferroseed in many instances as an entry hazard setter, as itFerroseed has better defenses and can set up on Foongus even more reliably,; however, Ferroseed lacks reliable recovery and is unable to set up as easily on Fighting-types as easily.

Spikes
########
name: Spikes
move 1: Spikes
move 2: Infestation
move 3: Toxic
move 4: Recover
ability: Overcoat
item: Eviolite
evs: 116 HP / 156 Def / 236 SpD
nature: Bold

Moves
========

Spikes are an effective entry hazard which wear down the opposing team.; Shelmet's bulk and access to Recover make it a particularly reliable user of the move. Infestation is a weak attack, but it traps the opponent and does passive damage, allowing Shelmet to set up layers of Spikes on Pokemon that can't do anything to it, such as Foongus and Spritzee. Toxic is another way for Shelmet to inflict damage on top of Infestation. Although Toxic is generally considered less relunviable in Little Cup, the damage it inflicts along with Infestation can add up very quickly., Iand it can cripple bulky switch-ins that try to remove hazards such as Vullaby and Drilbur. Recover is they key to Shelmet's amazing bulk and longevity., Itand can usbe thius moved along with Toxic and Infestation to stall many Pokemon out.

Set Details
========

The HP,EV Defense, and Sprecial Defense EVs chosend gives Shelmet 23/27/24 bulk, which is extremely bulky in Little Cup. Overcoat allows Shelmet to come in freely on Foongus, which it can proceed to trap and set up entry hazards on.

Usage Tips
========

Shelmet is best used as a switch-in to Pokemon such as Foongus and Fighting-types. From there, it can proceed to set up Spikes. However, Pokemon like Bulk Up Timburr can set up quite easily on Shelmet. Shelmet's bulk along with Recover will enable it to stall out opponents with a combination of Infestation and Toxic.

Team Options
========

Fletchling is a dangerous opponent, so a Pokemon that resists Flying-type attacks, such as Chinchou or Tirtouga, is good for taking those hits. Thosey alstwo can also come in on Fire-type attacks from the likes of Ponyta and Larvesta, both of which are massive threats to Shelmet. A spinblocker such as Pumpkaboo can help keep Shelmet's entry hazards up. Pawniard can discourage opposing Defoggers in addition to having good typing synergy with Shelmet; Shelmet takes on the Fighting-types that beat Pawniard while Pawniard beats the Flying- and Rock-types that trouble Shelmet. Pokemon with U-turn and Volt Switch such as Mienfoo and Magnemite are great at spreading hazard damage. Stall teams also benefit from hazard damage, however,but Ferroseed is usually is a better option on stall teams.

Other Options
########

Shelmet can run an effective Baton Pass set with Acid Armor, Substitute or Curse, however,but Shelmet is easy to Taunt and will have to take two attacks before being able to pass its boost. Baton Pass can also be used to preserve momentum or get a teammate in safely, as Shelmet's sSpeed means it will generally move second. As far as attacking options go, Bug Buzz hits harder than Infestation, but it doesn't trap the opponent or inflict passive damage. However, it hits through Substitute, which prevents Shelmet from becoming set(remove space)up bait. Energy Ball can be used to hit opponents such as Tirtouga and Chinchou, while Sludge Bomb can be used to hit Fairy-types, however,but it's hard justifying giving a slot to those options over Infestation. Acid Armor could also be used on the usual set to prevent Bulk Up Timburr and Fletchling from gaining an advantage, however,but it will have to catch the latter on the switch. Shelmet gets Shell Armor, which can be useful tfor critical hits, especially in a Baton Pass chain, however,but immunity to Spore is generally preferred. Yawn can be an effective move over Toxic to force switches, but this leaves Shelmet unable to take on nearly anything with recovery. Encore can help versus Pokemon who would otherwise set up on Shelmet. However, but its low Speed prevents this from being effective.

Checks & Counters
########

**Flying-types**: Fletchling, Taillow, Vullaby, and Archen are all capable of dealing huge damage to Shelmet with their super effective STAB moves.

**Fire-types**: Ponyta and Larvesta take nothing from Bug Buzz and can wipe Shelmet out with a Flare Blitz after just a little prior damage.

**Rock-types**: Most Rock-types are bulky enough to take little damage from any of Shelmet's attacks, and Pokemon such as Tirtouga, Archen, Dwebble, and Onix can all 2HKO Shelmet with their STAB moves.

**Taunt users**: Taunt users such as Mienfoo and Onix can leave Shelmet unable to set up Spikes or use Recover. Shelmet is quite slow and therefore susceptible to Taunt.

**Poison-types**: Although most Poison-types make easy set-up bait for Shelmet, they are unaffected by Toxic, making them difficult to wear down.


Comments:

Overview:
If someone doesnt know what Spikes are, i bet they dont know what an entry hazard is either. Also, can ferroseed really set up on fighting-types at all? Setting up kinda implies switching in too. I guess it can take a hit for about half, do w/e.

Moves:

The first toxic sentence provides no new info from the second one.

Also, you can't say less viable without saying less viable than what. And yes, i know the implied info; it doesn't matter. Since unviable is also true AFAIK, i felt that was the best way to say it without a lot of words. Your choice here.

To be honest, bug buzz is oo and not even that strong, is it worth mentioning in checks and counters?
 
Last edited:
Comments soon

Amcheck

Overview
########

Shelmet is very bulky by Little Cup's standards, boasting impressive 50/85/65 defenses. This along with Recover makes Shelmet a fantastic user of the entry hazard move Spikes, as its bulk along with Recover will allow it to reliably set up several layers of Spikes. Although its typing leaves it weak to common Flying-, Fire-, and Rock-type moves, its resistances to Fighting-, Grass-, and Ground-type moves leaves it able to set up on many common Pokemon, particularly Foongus, which is unable to put Shelmet to sleep with Spore due to iShelmet's ability Overcoat. Shelmet's low Speed and limited offensive capabilities can lead it to become setup bait itself, however, and this low Speed can also cause Shelmet to be an easy target for opposing Taunt users. Shelmet is also outclassed by Ferroseed in many instances as an entry hazard setter, as itFerroseed has better defenses and can set up on Foongus even more reliably,; however, Ferroseed lacks reliable recovery and is unable to set up as easily on Fighting-types.

Spikes
########
name: Spikes
move 1: Spikes
move 2: Infestation
move 3: Toxic
move 4: Recover
ability: Overcoat
item: Eviolite
evs: 116 HP / 156 Def / 236 SpD
nature: Bold

Moves
========

Spikes are an effective entry hazard which wear down the opposing team.; Shelmet's bulk and access to Recover make it a particularly reliable user of the move. Infestation is a weak attack, but it traps the opponent and does passive damage, allowing Shelmet to set up layers of Spikes on Pokemon that can't do anything to it, such as Foongus and Spritzee. Toxic is another way for Shelmet to inflict damage on top of Infestation. Although Toxic is generally considered less relunviable in Little Cup, the damage it inflicts along with Infestation can add up very quickly., Iand it can cripple bulky switch-ins that try to remove hazards such as Vullaby and Drilbur. Recover is they key to Shelmet's amazing bulk and longevity., Itand can usbe thius moved along with Toxic and Infestation to stall many Pokemon out.

Set Details
========

The HP,EV Defense, and Sprecial Defense EVs chosend gives Shelmet 23/27/24 bulk, which is extremely bulky in Little Cup. Overcoat allows Shelmet to come in freely on Foongus, which it can proceed to trap and set up entry hazards on.

Usage Tips
========

Shelmet is best used as a switch-in to Pokemon such as Foongus and Fighting-types. From there, it can proceed to set up Spikes. However, Pokemon like Bulk Up Timburr can set up quite easily on Shelmet. Shelmet's bulk along with Recover will enable it to stall out opponents with a combination of Infestation and Toxic.

Team Options
========

Fletchling is a dangerous opponent, so a Pokemon that resists Flying-type attacks, such as Chinchou or Tirtouga, is good for taking those hits. Thosey alstwo can also come in on Fire-type attacks from the likes of Ponyta and Larvesta, both of which are massive threats to Shelmet. A spinblocker such as Pumpkaboo can help keep Shelmet's entry hazards up. Pawniard can discourage opposing Defoggers in addition to having good typing synergy with Shelmet; Shelmet takes on the Fighting-types that beat Pawniard while Pawniard beats the Flying- and Rock-types that trouble Shelmet. Pokemon with U-turn and Volt Switch such as Mienfoo and Magnemite are great at spreading hazard damage. Stall teams also benefit from hazard damage, however,but Ferroseed usually is a better option on stall teams.

Other Options
########

Shelmet can run an effective Baton Pass set with Acid Armor, Substitute or Curse, however,but Shelmet is easy to Taunt and will have to take two attacks before being able to pass its boost. Baton Pass can also be used to preserve momentum or get a teammate in safely, as Shelmet's sSpeed means it will generally move second. As far as attacking options go, Bug Buzz hits harder than Infestation, but it doesn't trap the opponent or inflict passive damage. However, it hits through Substitute, which prevents Shelmet from becoming set(remove space)up bait. Energy Ball can be used to hit opponents such as Tirtouga and Chinchou, while Sludge Bomb can be used to hit Fairy-types, however,but it's hard justifying giving a slot to those options over Infestation. Acid Armor could also be used on the usual set to prevent Bulk Up Timburr and Fletchling from gaining an advantage, however,but it will have to catch the latter on the switch. Shelmet gets Shell Armor, which can be useful tfor critical hits, especially in a Baton Pass chain, however,but immunity to Spore is generally preferred. Yawn can be an effective move over Toxic to force switches, but this leaves Shelmet unable to take on nearly anything with recovery. Encore can help versus Pokemon who would otherwise set up on Shelmet. However, but its low Speed prevents this from being effective.

Checks & Counters
########

**Flying-types**: Fletchling, Taillow, Vullaby, and Archen are all capable of dealing huge damage to Shelmet with their super effective STAB moves.

**Fire-types**: Ponyta and Larvesta take nothing from Bug Buzz and can wipe Shelmet out with a Flare Blitz after just a little prior damage.

**Rock-types**: Most Rock-types are bulky enough to take little damage from any of Shelmet's attacks, and Pokemon such as Tirtouga, Archen, Dwebble, and Onix can all 2HKO Shelmet with their STAB moves.

**Taunt users**: Taunt users such as Mienfoo and Onix can leave Shelmet unable to set up Spikes or use Recover. Shelmet is quite slow and therefore susceptible to Taunt.

**Poison-types**: Although most Poison-types make easy set-up bait for Shelmet, they are unaffected by Toxic, making them difficult to wear down.


Comments:
Sup man, there is a huge difference between unviable and less viable, and Toxic does have some viability in LC with stallish Pokémon that have recovery and no offensive presence so they rely on Toxic to inflict damage on the opponent while recovering, so you probably should keep that one untouched (or maybe a GP can reword it).
 

tehy

Banned deucer.
Sup man, there is a huge difference between unviable and less viable, and Toxic does have some viability in LC with stallish Pokémon that have recovery and no offensive presence so they rely on Toxic to inflict damage on the opponent while recovering, so you probably should keep that one untouched (or maybe a GP can reword it).

Yeah, my comment explains why i made that change. Basically, the current writing is wrong; to fix it and keep the description as 'less viable' takes a good few words. I've also heard many people call toxic unviable, so *shrugs* not really my decision.
 

Winry

Super Graduate-Level Napper
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
add / Capitalize or lowercase / remove / comments
Overview
########

Shelmet is very bulky by Little Cup's standards, boasting impressive 50 / 85 / 65 defenses (add spaces in between numbers). This, (AC) along with its access to Recover, (AC) makes Shelmet a fantastic user of the entry hazard move Spikes, as its bulk along with Recover will allow it to reliably set up several layers of Spikes. Although its typing leaves it weak to common Flying-, Fire-, and Rock-type moves, its also gains resistances to Fighting-, Grass-, and Ground-type moves, which allows it leaves it able to set up on many common Pokemon, particularly Foongus,. (period) In addition, (AC) due to its ability, (AC) Overcoat, (AC) Shelmet is immune to Spore. However, (AC) which is unable to put Shelmet to sleep with Spore due to its ability Overcoat. Shelmet's low Speed and limited offensive capabilities can lead it to become setup bait itself, (RC) however, (RC) and this low Speed can also cause Shelmet to be an easy target for opposing Taunt users. Shelmet is also outclassed by Ferroseed in many instances as an entry hazard setter, as it Ferroseed has better defenses and can set up on Foongus even more reliabily easily, however, Ferroseed lacks reliable recovery and is unable to set up as easily on Fighting-types.

Spikes
########
name: Spikes
move 1: Spikes
move 2: Infestation
move 3: Toxic
move 4: Recover
ability: Overcoat
item: Eviolite
evs: 116 HP / 156 Def / 236 SpD
nature: Bold

Moves
========

Spikes are an effective entry hazard which, (AC) as they wear down the opposing team. (remove period) every time a Pokemon switches in, (AC) and Shelmet's bulk and access to Recover make it a particularly reliable user of the move. Infestation is a weak attack, but it traps the opponent and does deals passive damage, allowing Shelmet to set up layers of Spikes on Pokemon that can't do anything to it, such as Foongus and Spritzee. Toxic is another way for Shelmet to inflict damage on top of Infestation. Although Toxic is generally considered less reliable in Little Cup, the damage it inflicts along with Infestation can add up very quickly. It can is useful for crippleing bulky switch-ins that try to remove entry hazards such as Vullaby and Drilbur. Recover is they key to Shelmet's amazing bulk and longevity.; (period to semicolon) it can use this move along stall many Pokemon out when combined with Toxic and Infestation to stall many Pokemon out.

Set Details
========

The HP, Defense, and Special Defense EVs chosen give Shelmet 23 / 27 / 24 bulk (add spaces between numbers), which is extremely bulky in Little Cup. Overcoat allows Shelmet to come in freely on Foongus, which it can proceed to trap and set up entry hazards on.

Usage Tips
========

Shelmet is best used as a switch-in to Pokemon such as Foongus and Fighting-types and Pokemon such as Foongus. From there, it can proceed to set up Spikes. However, Pokemon like Bulk Up Timburr can set up quite easily on Shelmet. Shelmet's bulk along with Recover will enable it to stall out opponents with a combination of Infestation and Toxic.

Team Options
========

Chinchou and Tirtouga make for great partners, (AC) as they resist Fletchling's is a dangerous opponent, so a Pokemon that resists Flying-type attacks such as Chinchou or Tirtouga is good for taking those hits. They also and can come in on Fire-type attacks from the likes of Ponyta and Larvesta, both all of which are massive threats to Shelmet. A spinblocker such as Pumpkaboo can help keep Shelmet's entry hazards up. Pawniard can discourage opposing Defoggers in addition to having good typing type synergy with Shelmet; Shelmet takes on it can beat the Fighting Flying- and Rock-types that beat Pawniard while Pawniard beats trouble Shelmet, (AC) while Shelmet takes on the Fighting-types and Rock-types that trouble Shelmet beat Pawniard. (rearranged because "...Shelmet; Shelmet takes..." sounded awkward) Pokemon with U-turn and Volt Switch such as Mienfoo and Magnemite are great at spreading forcing enemies out and causing them to take entry hazard damage. Shelmet works well on stall teams also as they benefit from entry hazard damage support, however, Ferroseed usually fits is a better option on stall on those teams.

Other Options
########

Shelmet can run an effective Baton Pass set with Acid Armor, Substitute, (AC) or Curse, however, Shelmet is easy to Taunt and will have to take two attacks before being able to pass its boost. Baton Pass can also be used to preserve momentum or get a teammate in safely, as Shelmet's Speed means it will generally move second. As far as attacking options go, Bug Buzz hits harder than Infestation, but it doesn't trap the opponent or inflict passive damage. However, it hits through Substitute, which prevents Shelmet from becoming setup bait. Energy Ball can be used to hit opponents Pokemon such as Tirtouga and Chinchou, while Sludge Bomb can be used to hit Fairy-types, however, it's hard justifying giving a slot to those options over Infestation. Acid Armor could also be used on the usual set to prevent Bulk Up Timburr and Fletchling from gaining an advantage, however, (RC) although (so many uses of however..) it will have to catch the latter on the switch. Shelmet's gets other ability is Shell Armor, (AC) which can be useful to for protecting it from critical hits, especially in which can ruin a Baton Pass chain, however, (RC) but having an immunity to Spore is generally preferred. Yawn can be an effective move over Toxic to force switches, but this leaves Shelmet unable to take on nearly anything with any form of recovery. Encore can help versus Pokemon that who would otherwise set up on Shelmet. However, but its low Speed prevents this strategy from being effective.

Checks & Counters
########

**Flying-types**: Flying-types such as Fletchling, Taillow, Vullaby, and Archen are all capable of dealing hugea lot of damage to Shelmet with their super effective STAB moves.

**Fire-types**: Fire-types such as Ponyta and Larvesta take negligible damage from Infestation and can wipe Shelmet out with a Flare Blitz after just a little prior damage.

**Rock-types**: Most Rock-types are bulky enough to take little damage from any of Shelmet's attacks, and Pokemon such as Tirtouga, Archen, Dwebble, and Onix can all 2HKO Shelmet with their STAB moves.

**Taunt users**: Taunt users such as Mienfoo and Onix can leave Shelmet unable to set up Spikes or use Recover. Shelmet is quite slow and therefore susceptible to Taunt.

**Poison-types**: Although most Poison-types make easy set-up bait for Shelmet, they are unaffected by Toxic, making them difficult to wear down.


GP 1/2
 
Last edited:

frenzyplant

Inertia is a property of matter.
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
2/2 :) Sorry for not getting to this earlier.

add remove (comments)

Overview
########

Shelmet is very bulky by Little Cup's standards, boasting impressive 50 / 85 / 65 defenses. This, along with its access to Recover, makes Shelmet a fantastic user of Spikes, as its bulk along with Recover will they allow it to reliably set up several layers of the hazard. Although its typing leaves it weak to common Flying-, Fire-, and Rock-type moves, it has resistances to Fighting-, Grass-, and Ground-type moves which allows it to set up on many common Pokemon, particularly Foongus. In addition, due to its ability, Overcoat, Shelmet is immune to Spore. However, Shelmet's low Speed and limited offensive capabilities can lead it to it becoming setup bait itself and being an easy target for opposing Taunt users. Shelmet is also outclassed by Ferroseed in many instances as an entry hazard setter, as Ferroseed has better defenses and can set up on Foongus more easily; (comma to semicolon) however, Ferroseed lacks reliable recovery and is unable to cannot set up as easily on Fighting-types.

Spikes
########
name: Spikes
move 1: Spikes
move 2: Infestation
move 3: Toxic
move 4: Recover
ability: Overcoat
item: Eviolite
evs: 116 HP / 156 Def / 236 SpD
nature: Bold

Moves
========

Spikes are is an effective entry hazard, as they it wears down the opposing team every time a Pokemon switches in, (comma) and Shelmet's bulk and access to Recover make it a particularly reliable user of the move. Infestation is a weak attack, but it traps the opponent and deals passive damage, allowing Shelmet to set up layers of Spikes on Pokemon that can't do anything to it, such as Foongus and Spritzee. Toxic is another way for Shelmet to inflict damage on top of Infestation. Although Toxic is generally considered less reliable than (insert moves here) in Little Cup, the damage it and Infestation inflicts along with Infestation can add up very quickly. It Toxic is also useful for crippling bulky switch-ins that try to remove entry hazards, (comma) such as Vullaby and Drilbur. Recover is they key to Shelmet's amazing bulk and longevity; it can stall many Pokemon out when combined with Toxic and Infestation.

Set Details
========

The HP, Defense, and Special Defense EVs chosen give Shelmet 23 / 27 / 24 bulk, which is extremely bulky in Little Cup. Overcoat allows Shelmet to come in freely on Foongus, which it can proceed to trap and set up entry hazards on.

Usage Tips
========

Shelmet is best used as a switch-in to Fighting-types and Pokemon such as Foongus. From there, it can proceed to set up Spikes. However, Pokemon like Bulk Up Timburr can set up quite easily on Shelmet. Shelmet's bulk along with Recover will enables it to stall out opponents with a combination of Infestation and Toxic.

Team Options
========

Chinchou and Tirtouga make for great partners, as they resist Fletchling's Flying-type attacks from Pokemon such as Fletchling and can come in on Fire-type attacks from the likes of Ponyta and Larvesta, all of which are massive threats to Shelmet. A spinblocker such as Pumpkaboo can help keep Shelmet's entry hazards up. Pawniard can discourage opposing Defoggers in addition to having good type synergy with Shelmet; it can beat the Flying- and Rock-types that trouble Shelmet, while Shelmet can takes on the Fighting-types that beat Pawniard. Pokemon with U-turn and or Volt Switch, (comma) such as Mienfoo and Magnemite, (comma) are great at forcing enemies out and causing them to take entry hazard damage. Shelmet works well on stall teams, (comma) as they benefit from entry hazard support; (comma to semicolon) however, Ferroseed usually fits better on those teams.

Other Options
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Shelmet can run an effective Baton Pass set with Acid Armor, Substitute, or Curse; (comma to semicolon) however, Shelmet is easy to Taunt and will have to take two attacks before being able to pass its boost. Baton Pass can also be used to preserve momentum or get a teammate in safely, as Shelmet's Speed means it will generally move second. As far as attacking options go, Bug Buzz hits harder than Infestation, but it doesn't trap the opponent or inflict passive damage. However, it hits through Substitute, which prevents preventing Shelmet from becoming setup bait. Energy Ball can be used to hit Pokemon such as Tirtouga and Chinchou, while Sludge Bomb can be used to hit Fairy-types; (comma to semicolon) however, it's hard justifying giving a slot to those options over Infestation. Acid Armor could also be used on the usual set to prevent Fletchling and Bulk Up Timburr and Fletchling from gaining an advantage, although it Shelmet will have to catch the latter on the switch. Shelmet's other ability is Shell Armor, which can be useful for protecting it Shelmet from critical hits, which can ruin a Baton Pass chain, but having an immunity to Spore and weather damage is generally preferred. Yawn can be an effective move is an effective option over Toxic to force switches, but this leaves Shelmet unable to take on nearly anything with any form of recovery. Encore can help versus Pokemon that would otherwise set up on Shelmet, but its low Speed prevents this strategy from being effective.

Checks & Counters
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**Flying-types**: Flying-types such as Fletchling, Taillow, Vullaby, and Archen are all capable of dealing a lot of damage to Shelmet with their super effective STAB moves.

**Fire-types**: Fire-types such as Ponyta and Larvesta take negligible damage from Infestation and can wipe Shelmet out with a Flare Blitz after just a little prior damage.

**Rock-types**: Most Rock-types are bulky enough to take little damage from any of Shelmet's attacks, and Pokemon such as Tirtouga, Archen, Dwebble, and Onix can all 2HKO Shelmet with their STAB moves.

**Taunt Users**: Taunt users such as Mienfoo and Onix can leave Shelmet unable to set up Spikes or use Recover. Shelmet is quite slow and therefore susceptible to Taunt.

**Poison-types**: Although most Poison-types make easy set-up are easy setup bait for Shelmet, they are unaffected by Toxic, making them difficult to wear down.
 

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