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Completed shinyskarmory vs c$fp

Discussion in 'ASB' started by TEA_DEMON, Jul 21, 2011.

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  1. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,467
    rules:
    team shinyskarmory:
    Fawkes the Torchic (open)
    [​IMG]
    Torchic (*) [Fawkes] M
    Nature:Hasty (+1 Speed, -1 Sp. Def)

    Type: Fire
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost: (Innate) (DW) (Locked) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Stats
    HP:90
    Atk:2
    Def:1 (-)
    Sp. Atk: 3
    Sp. Def: 2
    Speed: 45 (x1.15)= 51.75=52
    Accuracy Boost= 9%

    EC: 0/9
    MC: 0
    DC: 0/5

    Moves

    Level Up
    Scratch (*)
    Growl (*)
    Focus Energy (*)
    Ember (*)
    Peck (*)
    Sand Attack (*)
    Fire Spin (*)

    Egg Moves
    Reversal (*)
    Feint (*)
    Night Slash (*)

    TM Moves
    Fire Blast (*)
    Aerial Ace (*)
    Sunny Day (*)


    team c$fp:
    Boulder the Onix (open)
    [​IMG]
    Onix [Boulder] (Male)
    Nature: Adamant (+ to Attack, - from Special Attack)
    Type: Rock/Ground
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Ability 1: Rock Head
    Type: Innate
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Ability 2: Sturdy
    Type: Innate
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Ability 3: Weak Armor (DW)
    Type: Can be Enabled
    The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 6
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 70

    EC: 0/6
    MC:
    0
    DC:
    0/5

    Attacks:

    Mud Sport
    Tackle
    Harden
    Bind
    Screech
    Rock Throw
    Rage
    Rock Tomb
    Smack Down
    Sandstorm
    Slam

    Explosion
    Heavy Slam
    Rock Blast

    Smack Down
    Earthquake
    Torment


    c$fp gives orders first.
  2. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    To be perfectly honest, I only intended to bring Onix. I didn't even realize that you were bringing Torchic (although I could have easily pieced that together if I tried), it was just a poor coincidence. I would use Metang to make it more fair, but Onix needs to enter battle, and Metang doesn't even qualify for a beginner battle (hence me not meaning to bring him). Since this is such an unfair match-up, I say we don't count it on our win-loss record.

    "But anyway, my actions. Let's start off with a Rock Blast and see how many times we can get a hit. Then use Earthquake, that will certainly do quite some damage. Then I suppose another Rock Blast will be good."

    Rock Blast, Earthquake, Rock Blast
  3. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,467
    oops yeah that was a mistake on my part.
  4. shinyskarmory

    shinyskarmory

    Joined:
    Jul 12, 2011
    Messages:
    1,545
    If we don't count it on our win-loss, can we still collect counters? I'm just trying to make sure Fawkes doesn't fall behind the rest of the team. I couldn't have used Fawkes in the battle you're reffing either, C$FP. (Fighting against Monohm, Larvitar, and Staryu)

    Fawkes, despite this battle being as one-sided as a SpecsMence against a Zigzagoon, we still have to try. Start with your only move that isn't not very effective. Next, call down the sun's rays to make your fire moves slightly less ineffective. Finish with the same move as the first action.

    Reversal->Sunny Day->Reversal
  5. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,467
    pre-round (open)
    [​IMG]
    torchic (fawkes) M
    hp: 90
    energy: 100%
    status: none
    boosts: none

    [​IMG]
    onix (boulder) M
    hp: 90
    energy: 100%
    status: none
    boosts: none


    boulder starts off by blasting rocks at fawkes, hitting four times and doing excellent damage; fawkes gathers energy up and attacks with a reversal, but it hardly scratches boulder. boulder then creates an earthquake, doing more damage, while fawkes thinks it should be a sunny day and makes it so. boulder then blasts rocks at fawkes again, once again hitting four times, while fawkes attacks with an even stronger reversal than last time; it still doesn't do much damage though.

    post-round (open)
    [​IMG]
    torchic (fawkes) M
    hp: 12
    energy: 81%
    status: none
    boosts: none

    [​IMG]
    onix (boulder) M
    hp: 84
    energy: 84%
    status: none
    boosts: none

    sun (3)

    calcs (open)
    rock blast: 352 (hit); 760 (4 hits); 891 (no crit); ((12+3+(3-1)*1.5)*1.5) = 27 damage, -5 energy
    reversal: 242 (no crit); ((4+(2-6)*1.5-1)*1.5) = 1 damage, -3 energy
    63/97; 89/95

    earthquake: 425 (no crit); ((10+3+(3-1)*1.5)*1.5) = 24 damage, -6 energy
    sunny day: -9 energy
    39/88; 89/89

    rock blast: 864 (hit); 793 (4 hits); 381 (no crit); 27 damage, -5 energy
    reversal: 750 (no crit); ((10+(2-6)*1.5-1)*1.5) = 5 damage, -7 energy
    12/81; 84/84
    sun (3)


    shinyskarmory you're up.
  6. shinyskarmory

    shinyskarmory

    Joined:
    Jul 12, 2011
    Messages:
    1,545
    Fawkes, I'm sorry I signed you up for this (insert tender moment here).

    Our most powerful attack couldn't even dent him. I'm sorry. (insert even more tender moment here)

    Use Reversal until the end!
  7. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    "HOLLLLLLLLLLY...."

    Earthquake, Rock Blast, Earthquake

    But to your question about counters, just as long as it enters battle, your Pokemon will get its counters. But, this can count if you want...
  8. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,467
    quick earthquake kos blah blah gg.


    • fawkes and boulder get 1 ec, 2 mc and 1 dc each
    • boulder gets 1 koc
    • c$fp and shinyskarmory get 2 tc each
    • i get 2 ref tokens
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