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Completed shinyskarmory vs pinkcaptainfalcon

Discussion in 'ASB' started by TEA_DEMON, Jul 26, 2011.

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  1. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,467
    rules:
    team shinyskarmory:
    Show Hide
    [​IMG]
    Ralts (*) [Mentalist] M
    Nature: Docile

    Types: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace for 6 actions. Wonder Guard cannot be Traced.
    Telepathy: (Innate) (DW) (Locked) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats
    HP: 90
    Atk: 1
    Def: 1
    Sp. Atk: 2
    Sp. Def: 2
    Speed: 40

    Counters:
    EC: 1/9
    MC: 0
    DC: 1/5

    Moves

    Level Up
    Growl (*)
    Confusion (*)
    Double Team (*)
    Teleport (*)
    Lucky Chant (*)
    Magical Leaf (*)
    Heal Pulse (*)
    Calm Mind (*)
    Hypnosis
    Dream Eater
    Egg Moves
    Will-o-Wisp (*)
    Destiny Bond (*)
    Confuse Ray (*)

    TMs
    Thunderbolt (*)
    Psychic (*)
    Thunder Wave (*)

    Show Hide
    [​IMG]
    Turtwig (*) [Treewig] (F)
    Nature: Gentle (+1 Sp. Def, -1 Def)

    Type: Grass
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Shell Armor: (Innate) (DW) (Locked) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats
    HP:90
    Atk: 3
    Def: 2 (-)
    Sp. Atk: 2
    Sp. Def: 3 (+)
    Speed: 31

    EC: 1/9
    MC: 0
    DC: 1/5

    Moves

    Level Up
    Tackle (*)
    Withdraw (*)
    Absorb (*)
    Razor Leaf (*)
    Curse (*)
    Bite (*)
    Mega Drain (*)
    Synthesis
    Leech Seed
    Egg Moves
    Growth (*)
    Superpower (*)
    Body Slam (*)

    TMs
    Grass Knot (*)
    Rock Smash(*)
    Protect (*)

    Show Hide

    [​IMG]
    Torchic (*) [Fawkes] M
    Nature:Hasty (+1 Speed, -1 Sp. Def)

    Type: Fire
    Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost: (Innate) (DW) (Locked) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Stats
    HP:90
    Atk:2
    Def:1 (-)
    Sp. Atk: 3
    Sp. Def: 2
    Speed: 45 (x1.15)= 51.75=52
    Accuracy Boost= 9%

    EC: 1/9
    MC: 0
    DC: 1/5

    Moves

    Level Up
    Scratch (*)
    Growl (*)
    Focus Energy (*)
    Ember (*)
    Peck (*)
    Sand Attack (*)
    Fire Spin (*)

    Egg Moves
    Reversal (*)
    Feint (*)
    Night Slash (*)

    TM Moves
    Fire Blast (*)
    Aerial Ace (*)
    Sunny Day (*)
    Dig

    Show Hide
    [​IMG]
    Lapras <Siren> (F)
    Nature: Mild

    Typing: (Water/Ice)
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Hydration: (DW) (Innate) (Locked) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    Stats:
    HP:120
    Atk:3
    Def: 2(-)
    Sp. Atk: 4 (+)
    Sp. Def: 3
    Speed: 60

    MC: 0
    DC: 0/5

    Moves

    Level Up
    Sing
    Water Gun
    Growl
    Mist
    Confuse Ray
    Ice Shard
    Water Pulse
    Body Slam
    Rain Dance
    Perish Song

    Egg Moves
    Horn Drill (lol)
    Dragon Dance
    AncientPower

    TMs
    Ice Beam
    Thunderbolt
    Protect


    team pcf:
    Petilil (Deidre Skye) (open)
    [​IMG]
    Petilil Deidre Skye (Female)
    Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
    Type: Grass
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chloryphyll: Type: Innate
    During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Own Tempo: Type: Innate
    This Pokemon moves at its own pace and cannot be confused by any method.

    DW Leaf Guard: Type: Innate
    In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Stats:
    HP: 90
    Atk: 1 (-)
    Def: 2
    SpA: 4 (+)
    SpD: 2
    Spe: 30

    EC: 2/6
    MC: 0
    DC: 2/5

    Attacks:
    Absorb
    Growth
    Leech Seed
    Sleep Powder
    Mega Drain
    Synthesis
    Magical Leaf
    Stun Spore
    Entrainment
    Aroma Therapy
    Giga Drain
    Helping Hand

    Ingrain
    Bide
    Worry Seed

    Hidden Power (Rock,7)
    Sunny Day
    Toxic

    Dratini (Lady Rainicorn) (open)

    [​IMG]
    Dratini Lady Rainicorn (Female)
    Nature: Quiet (Adds * Rank to Special Attack; Subtracts 15% Speed and 10% Evasion)
    Type: Dragon
    Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities:
    Shed Skin: Type: Innate
    This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    DW Marvel Scale:Type: Innate
    This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Stats:
    HP: 90
    Atk: 3
    Def: 2
    SpA: 3 (+)
    SpD: 2
    Spe: 43 (-)

    EC: 0/9
    MC: 0
    DC: 0/5


    Attacks:
    Wrap
    Leer
    Thunder Wave
    Twister
    Dragon Rage
    Slam
    Agility

    Extreme Speed
    Light Screen
    Dragon Pulse

    Fire Blast
    Ice Beam
    Protect

    Munchlax (Totoro) (open)

    [​IMG]
    Munchlax Totoro (Male)
    Nature: Impish (Adds * Rank to Defense; Subtracts * Rank From Special Attack)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Pick Up: Type: Innate
    This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

    Thick Fat: Type: Innate
    This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

    DW Gluttony:Type: Innate
    This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Stats:
    HP: 110
    Atk: 3
    Def: 3 (+)
    SpA: 1 (-)
    SpD: 3
    Spe: 5

    EC: 1/6
    MC: 0
    DC: 1/5


    Attacks:
    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Stockpile
    Rollout
    Snatch

    Charm
    Counter
    Substitute

    Rock Slide
    Toxic
    Protect


    shinyskarmory sends out his first mon with its ability, then pcf sends out his first mon and gives orders, then shinyskarm gives orders.
  2. shinyskarmory

    shinyskarmory

    Joined:
    Jul 12, 2011
    Messages:
    1,548
    Go, Siren! Protect yourself from those stupid crits with your Shell Armor!
  3. PinkCaptainFalcon

    PinkCaptainFalcon

    Joined:
    Mar 4, 2011
    Messages:
    301
    Going to have to send out Petlil with Own Tempo
    OK diedre lets see what happens with this non offensive opening gambit.
    Leech Seed - Stun Spore - Toxic
  4. shinyskarmory

    shinyskarmory

    Joined:
    Jul 12, 2011
    Messages:
    1,548
    He wants to status, that's his lookout. Protect the leech seed, then use Ice Beam, and then use Horn drill while hes focusing on toxicing you. He'll be forced to miss toxic to avoid being hit with massive damage.

    Protect->Ice Beam->Horn Drill
  5. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,467
    pre-round (open)
    [​IMG]
    lapras (siren) F
    ability: shell armor
    hp: 120
    energy: 100%
    status: none
    boosts: none

    [​IMG]
    petilil (deidre skye) F
    ability: own tempo
    hp: 90
    energy: 100%
    status: none
    boosts: none


    siren immediately protects herself, which means the leech seeds that deidre fires at her fail to sink in. siren then fires a powerful ice beam at deidre, and it manages to lightly freeze her foe. siren finishes with a horn drill, but the powerful attack misses, and the defrosted deidre spits out a toxic poison.

    post-round (open)
    [​IMG]
    lapras (siren) F
    ability: shell armor
    hp: 119
    energy: 71%
    status: toxic (2)
    boosts: none

    [​IMG]
    petilil (deidre skye) F
    ability: own tempo
    hp: 66
    energy: 84%
    status: none
    boosts: none

    calcs (open)
    protect: -7 energy
    leech seed: -9 energy
    120/93; 90/91

    ice beam: 76 (freeze); 496 (light freeze); ((10+3+(4-2)*1.5)*1.5) = 24 damage, -6 energy
    stun spore: frozen
    120/87; 66/91

    horn drill: 509 (miss); -16 energy
    toxic: 117 (hit); -7 energy
    toxic damage
    119/71 (t:2); 66/84


    shintskarmory you're up.
  6. shinyskarmory

    shinyskarmory

    Joined:
    Jul 12, 2011
    Messages:
    1,548
    Alright, you missed the horn drill, but don't be phased.
    Start with a combo of ice beam and ice shard. Finish with another ice beam.

    Ice beam ice shard combo->required rest->ice beam

    Edit: God I hate Bide. Goes for the regular game too.
  7. PinkCaptainFalcon

    PinkCaptainFalcon

    Joined:
    Mar 4, 2011
    Messages:
    301
    Nevermind the bide bull.

    Going to be real creative here and have Diedre use Giga Drain - Giga Drain - Mega Drain
  8. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,467
    just a note that deidre's hp should be 66 and not 6 (which i have edited in), if that typo affected actions at all feel free to edit them.
  9. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,467
    pre-round (open)
    [​IMG]
    lapras (siren) F
    ability: shell armor
    hp: 119
    energy: 71%
    status: toxic (2)
    boosts: none

    [​IMG]
    petilil (deidre skye) F
    ability: own tempo
    hp: 66
    energy: 84%
    status: none
    boosts: none


    siren launches into action with a combo of ice beam+ice shard; she rushes at deidre as she fires a beam of ice. the combo is so efficient that she manages to deep freeze her foe! this gives her a chance to rest without consequence as deidre defrosts. siren then fires another ice beam, while deidre regains some health by sapping siren of hers in a mega drain.

    post-round (open)
    [​IMG]
    lapras (siren) F
    ability: shell armor
    hp: 97
    energy: 51%
    status: toxic (3)
    boosts: none

    [​IMG]
    petilil (deidre skye) F
    ability: own tempo
    hp: 22
    energy: 76%
    status: none
    boosts: none

    calcs (open)
    ice beam+ice shard: 96 (freeze); 870 (deep freeze); 676 (no crit); ((7+(3-2)*1.5)*1.5)+((7+(4-2)*1.5)*1.5) = 28 damage, -14 energy
    giga drain: frozen
    toxic damage
    117/57 (t:2); 38/84 (f:1)

    combo recovery
    giga drain: frozen
    toxic damage
    115/57 (t:2); 38/84

    ice beam: 796 (no freeze); 927 (no crit); 24 damage, -6 energy
    mega drain: ((6+3+(4-3)*1.5)*1.5) = 16 damage, +8 hp, -8 energy
    toxic damage
    97/51 (t:3); 22/76


    pcf you're up.
  10. PinkCaptainFalcon

    PinkCaptainFalcon

    Joined:
    Mar 4, 2011
    Messages:
    301
    wow. that was fantastic.
    My feelings were hurt on top of those of my pokemon

    Giga Drain 3 times because you arent even going to get to attack this round
  11. shinyskarmory

    shinyskarmory

    Joined:
    Jul 12, 2011
    Messages:
    1,548
    Ice Shard until it dies.
  12. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,467
    pre-round (open)
    [​IMG]
    lapras (siren) F
    ability: shell armor
    hp: 97
    energy: 51%
    status: toxic (3)
    boosts: none

    [​IMG]
    petilil (deidre skye) F
    ability: own tempo
    hp: 22
    energy: 76%
    status: none
    boosts: none


    siren starts off with a quick ice shard, despite her foe being in ko range of ice beam; perhaps we have some sportsmanship on display here? regardless, it's a critical hit, leaving deidre on a small amount of health; she instantly tries to heal herself with a giga drain. siren uses another ice shard, leaving deidre on the verge of being knocked out but she's able to giga drain again for some more vital healing; the next ice shard is too much for her however, and she's knocked out.

    post-round (open)
    [​IMG]
    lapras (siren) F
    ability: shell armor
    hp: 50
    energy: 33%
    status: toxic (4)
    boosts: none

    [​IMG]
    petilil (deidre skye) F
    ability: own tempo
    hp: KO
    energy: KO
    status: none
    boosts: none

    calcs (open)
    ice shard: 6 (crit); ((4+3+3+(3-2)*1.5)*1.5) = 17 damage, -2 energy
    giga drain: ((8+3+(4-3)*1.5)*1.5) = 19 damage, +9 hp, -11 energy
    toxic damage
    75/49 (t:3); 14/65

    ice shard: 767 (no crit); ((4+3+(3-2)*1.5)*1.5) = 13 damage, -6 energy
    giga drain: 19 damage, +9 hp, -15 energy
    toxic damage
    53/43 (t:3); 10/50

    ice shard: 887 (no crit); 13 damage, -10 energy
    toxic damage
    50/33 (t:4); KO


    pcf i need your next mon with its ability, then shinyskarmory gives orders first.
  13. shinyskarmory

    shinyskarmory

    Joined:
    Jul 12, 2011
    Messages:
    1,548
    I didn't want to be fair; Lapras did. It thought that a giant sea turtle vs. a tiny seed thingy wasn't exactly fair ;)
  14. PinkCaptainFalcon

    PinkCaptainFalcon

    Joined:
    Mar 4, 2011
    Messages:
    301
    Its my fault for misunderstanding what you meant in the match description. i brought first stage mons, not expecting you to bring your lapras. And even with that display of mercy you could still wipe my team with just lapras if im not careful

    Sending out Totoro the Munchlax in attack postion with Thick Fat
  15. shinyskarmory

    shinyskarmory

    Joined:
    Jul 12, 2011
    Messages:
    1,548
    thick fat?

    FFFFFFUUUUUUU!!!!!!

    You're running low on energy, so we need to play this more conservatively. Use Body Slam, then Chill to recover energy. After that, use a Dragon Dance to get some extra power for the next round.

    Body Slam->Chill->Dragon Dance
  16. PinkCaptainFalcon

    PinkCaptainFalcon

    Joined:
    Mar 4, 2011
    Messages:
    301
    Defense Curl - Rollout - Rollout

    this is a pretty obvious strategy, lets make it happen,
    I will cry if that body slam paralyzes me :P
  17. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,467
    pre-round (open)
    [​IMG]
    lapras (siren) F
    ability: shell armor
    hp: 50
    energy: 33%
    status: toxic (4)
    boosts: none

    [​IMG]
    munchlax (totoro) M
    ability: thick fat
    hp: 110
    energy: 100%
    status: none
    boosts: none


    siren starts off by body slamming totoro, and she manages to paralyze him; totoro's rendered fully paralyzed. siren then just chills out as totoro curls up into a ball and rollouts for some damage. siren, still confident, does a dragon dance to boost her offensive prowess, but the toxic damage is wearing her down quite quickly now. luckily for her (yet again lol) totoro's fully paralyzed again.

    post-round (open)
    [​IMG]
    lapras (siren) F
    ability: shell armor
    hp: 30
    energy: 32%
    status: toxic (5)
    boosts: +1 atk, +1 spe

    [​IMG]
    munchlax (totoro) M
    ability: thick fat
    hp: 101
    energy: 95%
    status: paralysis (5%)
    boosts: none

    calcs (open)
    body slam: 203 (para); 107 (no crit); (9+(3-3)*1.5) = 9 damage, -7 energy
    defense curl: 86 (para)
    toxic damage
    46/27 (t:4); 101/100 (p:15)

    chill: +12 energy
    rollout: 174 (no para); 554 (hit); 114 (no crit); ((4+(3-2)*1.5)*1.5) = 8 damage, -5 energy
    toxic damage
    34/39 (t:4); 101/95 (p:15)

    dragon dance: -7 energy
    rollout: 28 (para)
    toxic damage
    30/32 (t:5, +1 atk/spe); 101/95 (p:5)


    pcf you're up.
  18. PinkCaptainFalcon

    PinkCaptainFalcon

    Joined:
    Mar 4, 2011
    Messages:
    301
    All of my tears, you are the luckiest man ive ever battled Skarmory. holy crap.

    Rollout - Rock Slide - Chip Away

    If Perish Song then Protect
  19. shinyskarmory

    shinyskarmory

    Joined:
    Jul 12, 2011
    Messages:
    1,548
    My god, that was haxy.

    Same moves as last time. Replace Chill with Perish Song.

    Body Slam->Perish Song->Dragon Dance

    Edit: Starting on the first of August (tomorrow at the time of this edit) I will be away with very limited access to internet. I'll post as much as I can, but I may have to go over the DQ limit.
  20. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,467
    pre-round (open)
    [​IMG]
    lapras (siren) F
    ability: shell armor
    hp: 30
    energy: 32%
    status: toxic (5)
    boosts: +1 atk, +1 spe

    [​IMG]
    munchlax (totoro) M
    ability: thick fat
    hp: 101
    energy: 95%
    status: paralysis (5%)
    boosts: none


    siren body slams totoro again while he rollouts at her in response. then he protects himself, but it can't prevent him from hearing siren's eerie perish song. siren then does a dragon dance once more but to no avail as totoro's chip away knocks her out.

    post-round (open)
    [​IMG]
    lapras (siren) F
    ability: shell armor
    hp: KO
    energy: KO
    status: none
    boosts: none

    [​IMG]
    munchlax (totoro) M
    ability: thick fat
    hp: 89
    energy: 79%
    status: perish song (2)
    boosts: none

    calcs (open)
    body slam: 190 (no crit); (9+(3-3)*1.5)+1.75 = 12 damage, -7 energy
    rollout: 373 (no para); 934 (hit); 578 (no crit); 8 damage, -5 energy
    toxic damage
    17/25 (t:5, +1 atk/spe); 89/90 (p:5)

    protect: 262 (no para); -7 energy
    perish song: -15 energy
    toxic damage
    12/10 (t:5, +1 atk/spe); 89/83 (p:5)

    dragon dance: -7 energy
    chip away: 59 (no para); 641 (no crit); (7+3+(3-2)*1.5) = 12 damage, -4 energy
    KO; 89/79
    perish song (2)


    shinyskarmory i need your next mon and orders.
  21. shinyskarmory

    shinyskarmory

    Joined:
    Jul 12, 2011
    Messages:
    1,548
    Go, Fawkes! Finish strong with Blaze!
    Start with a Fire Spin to trap munchlax. Then, use Night Slashto hit him hard. Finish with a Fire Blast. If he ever uses protect, replace that action with Focus Energy.
  22. PinkCaptainFalcon

    PinkCaptainFalcon

    Joined:
    Mar 4, 2011
    Messages:
    301
    Ok lets try this for real this time

    Defense Curl - Rollout - Rollout
  23. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,467
    pre-round (open)
    [​IMG]
    torchic (fawkes) M
    ability: blaze
    hp: 90
    energy: 100%
    status: none
    boosts: none

    [​IMG]
    munchlax (totoro) M
    ability: thick fat
    hp: 89
    energy: 79%
    status: perish song (2)
    boosts: none


    flavour goes here

    post-round (open)
    [​IMG]
    torchic (fawkes) M
    ability: blaze
    hp: 78
    energy: 85%
    status: none
    boosts: none

    [​IMG]
    munchlax (totoro) M
    ability: thick fat
    hp: 62
    energy: 65%
    status: perish song (1), fire spin (1), burn
    boosts: +1 def

    calcs (open)
    fire spin: 400 (hit); 218 (no crit); ((4+3+(3-3)*1.5)*0.67) = 5 damage, -3 energy
    defense curl: -4 energy
    fire spin
    90/97; 82/75 (ps:2, +1 def, fs:3)

    night slash: 482 (no crit); (7+(2-3)*1.5)-1.75 = 4 damage, 5 energy
    rollout: 33 (miss); -5 energy
    fire spin
    90/92; 76/70 (ps:2, +1 def, fs:2)

    fire blast: 818 (hit); 80 (burn); 821 (no crit); ((12+3+(3-3)*1.5)*0.67) = 10 damage, -7 energy
    rollout: 697 (hit); 212 (no crit); ((8-3+(3-1)*1.5)*1.5) = 12 damage, -5 energy
    fire spin, burn
    78/85; 62/65 (ps:1, +1 def, fs:1, b)


    i swear this rnging is legit but jesus pcf is getting hax'd to balls and back.
  24. PinkCaptainFalcon

    PinkCaptainFalcon

    Joined:
    Mar 4, 2011
    Messages:
    301
    effit
    There isnt much i can do when im getting this many low RNGs
    Just Rock Slide 3x
  25. shinyskarmory

    shinyskarmory

    Joined:
    Jul 12, 2011
    Messages:
    1,548
    Lol these hax are ridiculous.

    Start with another hax-worthy night slash. Then, boost your hax rate with focus energy. finish with another night slash.
    Night Slash-Focus Energy-Night Slash


    Oh, one more thing. If he crits or flinches you with a rock slide, replace your next action with Reversal.
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