Completed shinyskarmory vs pinkcaptainfalcon

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#1
rules:
I need a new match.

Rules: Beginner, pokemon that cannot evolve allowed in addition to first forms.
Format: 3v3 Singles
DQ: 1 Day (ref included). I have to leave for a week with no internet sometime in the next few weeks, so I need this done quick.
Recoveries: 1
Chills: 3

Arena: If you have a good, original idea, I'll take it.

Need a challenger and ref.
Ill take you up Skarmory
No switch or items
1 Ability

Tournament arena to simplify things

Just need a ref now!
team shinyskarmory:

Ralts (*) [Mentalist] M
Nature: Docile

Types: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace for 6 actions. Wonder Guard cannot be Traced.
Telepathy: (Innate) (DW) (Locked) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats
HP: 90
Atk: 1
Def: 1
Sp. Atk: 2
Sp. Def: 2
Speed: 40

Counters:
EC: 1/9
MC: 0
DC: 1/5

Moves

Level Up
Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Lucky Chant (*)
Magical Leaf (*)
Heal Pulse (*)
Calm Mind (*)
Hypnosis
Dream Eater
Egg Moves
Will-o-Wisp (*)
Destiny Bond (*)
Confuse Ray (*)

TMs
Thunderbolt (*)
Psychic (*)
Thunder Wave (*)


Turtwig (*) [Treewig] (F)
Nature: Gentle (+1 Sp. Def, -1 Def)

Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Shell Armor: (Innate) (DW) (Locked) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats
HP:90
Atk: 3
Def: 2 (-)
Sp. Atk: 2
Sp. Def: 3 (+)
Speed: 31

EC: 1/9
MC: 0
DC: 1/5

Moves

Level Up
Tackle (*)
Withdraw (*)
Absorb (*)
Razor Leaf (*)
Curse (*)
Bite (*)
Mega Drain (*)
Synthesis
Leech Seed
Egg Moves
Growth (*)
Superpower (*)
Body Slam (*)

TMs
Grass Knot (*)
Rock Smash(*)
Protect (*)


Torchic (*) [Fawkes] M
Nature:Hasty (+1 Speed, -1 Sp. Def)

Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost: (Innate) (DW) (Locked) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats
HP:90
Atk:2
Def:1 (-)
Sp. Atk: 3
Sp. Def: 2
Speed: 45 (x1.15)= 51.75=52
Accuracy Boost= 9%

EC: 1/9
MC: 0
DC: 1/5

Moves

Level Up
Scratch (*)
Growl (*)
Focus Energy (*)
Ember (*)
Peck (*)
Sand Attack (*)
Fire Spin (*)

Egg Moves
Reversal (*)
Feint (*)
Night Slash (*)

TM Moves
Fire Blast (*)
Aerial Ace (*)
Sunny Day (*)
Dig


Lapras <Siren> (F)
Nature: Mild

Typing: (Water/Ice)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Hydration: (DW) (Innate) (Locked) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:
HP:120
Atk:3
Def: 2(-)
Sp. Atk: 4 (+)
Sp. Def: 3
Speed: 60

MC: 0
DC: 0/5

Moves

Level Up
Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song

Egg Moves
Horn Drill (lol)
Dragon Dance
AncientPower

TMs
Ice Beam
Thunderbolt
Protect


team pcf:

Petilil Deidre Skye (Female)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chloryphyll: Type: Innate
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Own Tempo: Type: Innate
This Pokemon moves at its own pace and cannot be confused by any method.

DW Leaf Guard: Type: Innate
In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 30

EC: 2/6
MC: 0
DC: 2/5

Attacks:
Absorb
Growth
Leech Seed
Sleep Powder
Mega Drain
Synthesis
Magical Leaf
Stun Spore
Entrainment
Aroma Therapy
Giga Drain
Helping Hand

Ingrain
Bide
Worry Seed

Hidden Power (Rock,7)
Sunny Day
Toxic


Dratini Lady Rainicorn (Female)
Nature: Quiet (Adds * Rank to Special Attack; Subtracts 15% Speed and 10% Evasion)
Type: Dragon
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shed Skin: Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

DW Marvel Scale:Type: Innate
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:
HP: 90
Atk: 3
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 43 (-)

EC: 0/9
MC: 0
DC: 0/5


Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Extreme Speed
Light Screen
Dragon Pulse

Fire Blast
Ice Beam
Protect


Munchlax Totoro (Male)
Nature: Impish (Adds * Rank to Defense; Subtracts * Rank From Special Attack)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pick Up: Type: Innate
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Thick Fat: Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

DW Gluttony:Type: Innate
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 110
Atk: 3
Def: 3 (+)
SpA: 1 (-)
SpD: 3
Spe: 5

EC: 1/6
MC: 0
DC: 1/5


Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Rollout
Snatch

Charm
Counter
Substitute

Rock Slide
Toxic
Protect


shinyskarmory sends out his first mon with its ability, then pcf sends out his first mon and gives orders, then shinyskarm gives orders.
 
#4
He wants to status, that's his lookout. Protect the leech seed, then use Ice Beam, and then use Horn drill while hes focusing on toxicing you. He'll be forced to miss toxic to avoid being hit with massive damage.

Protect->Ice Beam->Horn Drill
 
#5

lapras (siren) F
ability: shell armor
hp: 120
energy: 100%
status: none
boosts: none


petilil (deidre skye) F
ability: own tempo
hp: 90
energy: 100%
status: none
boosts: none


siren immediately protects herself, which means the leech seeds that deidre fires at her fail to sink in. siren then fires a powerful ice beam at deidre, and it manages to lightly freeze her foe. siren finishes with a horn drill, but the powerful attack misses, and the defrosted deidre spits out a toxic poison.


lapras (siren) F
ability: shell armor
hp: 119
energy: 71%
status: toxic (2)
boosts: none


petilil (deidre skye) F
ability: own tempo
hp: 66
energy: 84%
status: none
boosts: none

protect: -7 energy
leech seed: -9 energy
120/93; 90/91

ice beam: 76 (freeze); 496 (light freeze); ((10+3+(4-2)*1.5)*1.5) = 24 damage, -6 energy
stun spore: frozen
120/87; 66/91

horn drill: 509 (miss); -16 energy
toxic: 117 (hit); -7 energy
toxic damage
119/71 (t:2); 66/84


shintskarmory you're up.
 
#6
Alright, you missed the horn drill, but don't be phased.
Start with a combo of ice beam and ice shard. Finish with another ice beam.

Ice beam ice shard combo->required rest->ice beam

Edit: God I hate Bide. Goes for the regular game too.
 
#9

lapras (siren) F
ability: shell armor
hp: 119
energy: 71%
status: toxic (2)
boosts: none


petilil (deidre skye) F
ability: own tempo
hp: 66
energy: 84%
status: none
boosts: none


siren launches into action with a combo of ice beam+ice shard; she rushes at deidre as she fires a beam of ice. the combo is so efficient that she manages to deep freeze her foe! this gives her a chance to rest without consequence as deidre defrosts. siren then fires another ice beam, while deidre regains some health by sapping siren of hers in a mega drain.


lapras (siren) F
ability: shell armor
hp: 97
energy: 51%
status: toxic (3)
boosts: none


petilil (deidre skye) F
ability: own tempo
hp: 22
energy: 76%
status: none
boosts: none

ice beam+ice shard: 96 (freeze); 870 (deep freeze); 676 (no crit); ((7+(3-2)*1.5)*1.5)+((7+(4-2)*1.5)*1.5) = 28 damage, -14 energy
giga drain: frozen
toxic damage
117/57 (t:2); 38/84 (f:1)

combo recovery
giga drain: frozen
toxic damage
115/57 (t:2); 38/84

ice beam: 796 (no freeze); 927 (no crit); 24 damage, -6 energy
mega drain: ((6+3+(4-3)*1.5)*1.5) = 16 damage, +8 hp, -8 energy
toxic damage
97/51 (t:3); 22/76


pcf you're up.
 
#12

lapras (siren) F
ability: shell armor
hp: 97
energy: 51%
status: toxic (3)
boosts: none


petilil (deidre skye) F
ability: own tempo
hp: 22
energy: 76%
status: none
boosts: none


siren starts off with a quick ice shard, despite her foe being in ko range of ice beam; perhaps we have some sportsmanship on display here? regardless, it's a critical hit, leaving deidre on a small amount of health; she instantly tries to heal herself with a giga drain. siren uses another ice shard, leaving deidre on the verge of being knocked out but she's able to giga drain again for some more vital healing; the next ice shard is too much for her however, and she's knocked out.


lapras (siren) F
ability: shell armor
hp: 50
energy: 33%
status: toxic (4)
boosts: none


petilil (deidre skye) F
ability: own tempo
hp: KO
energy: KO
status: none
boosts: none

ice shard: 6 (crit); ((4+3+3+(3-2)*1.5)*1.5) = 17 damage, -2 energy
giga drain: ((8+3+(4-3)*1.5)*1.5) = 19 damage, +9 hp, -11 energy
toxic damage
75/49 (t:3); 14/65

ice shard: 767 (no crit); ((4+3+(3-2)*1.5)*1.5) = 13 damage, -6 energy
giga drain: 19 damage, +9 hp, -15 energy
toxic damage
53/43 (t:3); 10/50

ice shard: 887 (no crit); 13 damage, -10 energy
toxic damage
50/33 (t:4); KO


pcf i need your next mon with its ability, then shinyskarmory gives orders first.
 
#14
Its my fault for misunderstanding what you meant in the match description. i brought first stage mons, not expecting you to bring your lapras. And even with that display of mercy you could still wipe my team with just lapras if im not careful

Sending out Totoro the Munchlax in attack postion with Thick Fat
 
#15
thick fat?

FFFFFFUUUUUUU!!!!!!

You're running low on energy, so we need to play this more conservatively. Use Body Slam, then Chill to recover energy. After that, use a Dragon Dance to get some extra power for the next round.

Body Slam->Chill->Dragon Dance
 
#17

lapras (siren) F
ability: shell armor
hp: 50
energy: 33%
status: toxic (4)
boosts: none


munchlax (totoro) M
ability: thick fat
hp: 110
energy: 100%
status: none
boosts: none


siren starts off by body slamming totoro, and she manages to paralyze him; totoro's rendered fully paralyzed. siren then just chills out as totoro curls up into a ball and rollouts for some damage. siren, still confident, does a dragon dance to boost her offensive prowess, but the toxic damage is wearing her down quite quickly now. luckily for her (yet again lol) totoro's fully paralyzed again.


lapras (siren) F
ability: shell armor
hp: 30
energy: 32%
status: toxic (5)
boosts: +1 atk, +1 spe


munchlax (totoro) M
ability: thick fat
hp: 101
energy: 95%
status: paralysis (5%)
boosts: none

body slam: 203 (para); 107 (no crit); (9+(3-3)*1.5) = 9 damage, -7 energy
defense curl: 86 (para)
toxic damage
46/27 (t:4); 101/100 (p:15)

chill: +12 energy
rollout: 174 (no para); 554 (hit); 114 (no crit); ((4+(3-2)*1.5)*1.5) = 8 damage, -5 energy
toxic damage
34/39 (t:4); 101/95 (p:15)

dragon dance: -7 energy
rollout: 28 (para)
toxic damage
30/32 (t:5, +1 atk/spe); 101/95 (p:5)


pcf you're up.
 
#19
My god, that was haxy.

Same moves as last time. Replace Chill with Perish Song.

Body Slam->Perish Song->Dragon Dance

Edit: Starting on the first of August (tomorrow at the time of this edit) I will be away with very limited access to internet. I'll post as much as I can, but I may have to go over the DQ limit.
 
#20

lapras (siren) F
ability: shell armor
hp: 30
energy: 32%
status: toxic (5)
boosts: +1 atk, +1 spe


munchlax (totoro) M
ability: thick fat
hp: 101
energy: 95%
status: paralysis (5%)
boosts: none


siren body slams totoro again while he rollouts at her in response. then he protects himself, but it can't prevent him from hearing siren's eerie perish song. siren then does a dragon dance once more but to no avail as totoro's chip away knocks her out.


lapras (siren) F
ability: shell armor
hp: KO
energy: KO
status: none
boosts: none


munchlax (totoro) M
ability: thick fat
hp: 89
energy: 79%
status: perish song (2)
boosts: none

body slam: 190 (no crit); (9+(3-3)*1.5)+1.75 = 12 damage, -7 energy
rollout: 373 (no para); 934 (hit); 578 (no crit); 8 damage, -5 energy
toxic damage
17/25 (t:5, +1 atk/spe); 89/90 (p:5)

protect: 262 (no para); -7 energy
perish song: -15 energy
toxic damage
12/10 (t:5, +1 atk/spe); 89/83 (p:5)

dragon dance: -7 energy
chip away: 59 (no para); 641 (no crit); (7+3+(3-2)*1.5) = 12 damage, -4 energy
KO; 89/79
perish song (2)


shinyskarmory i need your next mon and orders.
 
#21
Go, Fawkes! Finish strong with Blaze!
Start with a Fire Spin to trap munchlax. Then, use Night Slashto hit him hard. Finish with a Fire Blast. If he ever uses protect, replace that action with Focus Energy.
 
#23

torchic (fawkes) M
ability: blaze
hp: 90
energy: 100%
status: none
boosts: none


munchlax (totoro) M
ability: thick fat
hp: 89
energy: 79%
status: perish song (2)
boosts: none


flavour goes here


torchic (fawkes) M
ability: blaze
hp: 78
energy: 85%
status: none
boosts: none


munchlax (totoro) M
ability: thick fat
hp: 62
energy: 65%
status: perish song (1), fire spin (1), burn
boosts: +1 def

fire spin: 400 (hit); 218 (no crit); ((4+3+(3-3)*1.5)*0.67) = 5 damage, -3 energy
defense curl: -4 energy
fire spin
90/97; 82/75 (ps:2, +1 def, fs:3)

night slash: 482 (no crit); (7+(2-3)*1.5)-1.75 = 4 damage, 5 energy
rollout: 33 (miss); -5 energy
fire spin
90/92; 76/70 (ps:2, +1 def, fs:2)

fire blast: 818 (hit); 80 (burn); 821 (no crit); ((12+3+(3-3)*1.5)*0.67) = 10 damage, -7 energy
rollout: 697 (hit); 212 (no crit); ((8-3+(3-1)*1.5)*1.5) = 12 damage, -5 energy
fire spin, burn
78/85; 62/65 (ps:1, +1 def, fs:1, b)


i swear this rnging is legit but jesus pcf is getting hax'd to balls and back.
 
#25
Lol these hax are ridiculous.

Start with another hax-worthy night slash. Then, boost your hax rate with focus energy. finish with another night slash.
Night Slash-Focus Energy-Night Slash


Oh, one more thing. If he crits or flinches you with a rock slide, replace your next action with Reversal.
 
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