Donphantastic
I'm Donny P. (W)
Mood Music
This song does a really good job of showing how this team is meant to be played. Just keep shouting until you win.
Introduction
Hello fellow UUers, donny P here comin atcha with a squad that has been destroying the meta since the suspect ladder went up. The original team revolved around Bulk up tornadus but after constant switching and editing I realized that the actual team worked really well and Torn did not. This team has topped the ladder with two people using it, peaking at number 3 and number 5 respectively.
The Team
Sylveon @ Choice Specs
Ability: Pixilate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hyper Voice
- Baton Pass
- Psyshock
- Hidden Power [Fire]
Words cannot describe how much I love sylveon in this meta. It comes in on dragons for pretty much free and when it does come in the opponent is heavily pressured, because anything that does take a hyper voice does not appreciate sylv baton passing out to the next member of the team. Sylv will generally be used in the early game, brought out as a double switch or on an enemy dragon type to start weakening the opponents pokemon.
Krookodile @ Choice Band
Ability: Intimidate
EVs: 216 Atk / 40 Def / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Pursuit
- Superpower
Things that can take a hit from sylveon generally include: Blissey, Roserade, Tentacruel, Nidoqueen, Crobat, Metagross, Arcanine, entei, etc. None of those mons appreciate taking a hit from Choice banded krookodile, and when they try to switch out 9/10 times they take minimum 60 from a pursuit or just fall to a knock/EQ. This krook also runs 40 defense evs to never get ohko’d by jolly Beedrill after Stealth Rock and hit it with a pursuit, even if the beedrill decides to stay in, it is forced into BP/U-turn/Rocks range which make it that much less threatening.
Krookodile also serves as the secondary fire check of the team because my only fire resist is a blastoise that has no recovery.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Giga Drain
- Psychic
- Earth Power
With sylveon and krook blowing holes in teams, as well as them also not appreciating bulky waters such as suicune (which actually beats sylv if I switch in on a CM because timid) NP Celebi seemed like a mandatory addition to the team. Not many teams can survive the wall breaking core of these three mons and very often one of these three mons will be the MVP of any given battle. I have decided on running earth power over dazzling gleam because I feel that sylveon + mega blastoise do a fine job of pressuring mandibuzz/hydreigon and opposing mega aggron are more annoying.
Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 184 HP / 252 SpA / 72 Spe
Modest Nature
IVs: 0 Atk
- Rapid Spin
- Dark Pulse
- Scald
- Aura Sphere
When an entire team is grounded, hazard stack becomes extremely painful to face, therefore the best spinner in the entire tier was needed to make sure that the team’s natural bulk is not compromised. Blastoise has the role of being this teams primary entei switch in, and along with krook makes sure that doublade does not 6-0 at +2 with shadow sneak. I have decided to run aura sphere over ice beam on this team because curselax becomes a huge issue without it.
Metagross @ Shuca Berry
Ability: Clear Body
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Meteor Mash
- Bullet Punch
- Earthquake
- Stealth Rock
The amount of things that this pokemon blanket checks for this team is actually insane. I outspeed up to adamant conkeldurr and the rest is dumped into HP for bulk purposes. This set gets rocks up on things like Mega Aero, Florges and the like and also gives a decent check for pokemon like Slurpuff. Metagross is used primarily in the mid game to set up rocks and is useful in the lategame to spam bullet punch.
Infernape @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Close Combat
- Flare Blitz
- Stone Edge
After some testing I realized that i needed a pokemon that would not die to mamo’s ice shard, outspeed most of the tier, and still be able to keep momentum. The only two pokemon to fit the bill were cobalion and infernape. I went with infernape over coba because it hits much stronger and gets better coverage with its stab moves. Infernape comes in clutch in the offense match up because not a lot of offensive threats appreciate taking a CC or a flare blitz, infernape also serves as the team's main revenge killer.
Conclusion
This team does a great job of showcasing the krook+sylveon core that most people have been raving about since sylv hit the tier. In addition to them NP celebi does a great job of making sure that fatter builds have a rough time walling the entire squad. The addition of scarfnape + bullet punch metagross is very helpful in checking a lot of threats on opposing offense, therefore I feel that this is a team that has a really good overall match up against balance, bulky offence, stall, and semi-stall playstyles. Offense as a whole gives this team a run for its money, but that is the nature of offense vs. offense.
Accelgor for making this amazing banner. Thisbemyalt , TSR and Amaroq for using this team to get reqs and showing me how effective it is. PrinceLucian for doing the same without having previously played this tier.Pak and GrilledClawitzer for being massive homies in ladder sessions. Killintime and Wanka for being bad at everything and making me feel much better about myself. LeoLancaster for showing me what it means to have base 20 speed irl
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