Approved by shade pretty much.
Welcome To Siege!
Introduction
Welcome To Siege!
Introduction
How to play:Siege is a strategy game where you are a commander that leads an army of 5/10/20 soldiers. It can allow a minimum of 1 player, and a maximum of 4 players per match. What makes siege so unique, is that it's so customizable you can do a lot of stuff in it, such as making up your own strategies!
Your commander will always start with 10 HP and 0 DP. HP means Health Points, while DP means Damage Points. The minimum of HP is 1, While the minimum of DP is 0, The maximum of both is 10. Your commander has 3 actions: Summon, Manipulate and End Turn.
Summoning allows you to summon a soldier per turn, however, depending of how much power it requires, you may or may not be able to summon it. Every commander starts with 3 Power, The requirement of power to summon a soldier depends on what they have. For example: 1 Move = +1 Power cost. 1 HP = +1 Power cost. 1 DP = +1 Power cost. However, upon summoning a soldier, you don't waste power at all.
If a soldier is behind another soldier, then only the soldier in front may get hit unless an attack that ignores defensive positions is used.
Manipulate is used to alter the gameplay, and any player (Commander) can do it with a 3 turn cooldown.
Joining The Game:
Soldier TypesSay /joinplayer [Your Gender] (In bold) and: Either make an army yourself of 5/10/20 soldiers, or say that you'll use one of the default armies.
To be a host say /joinhost (In bold), you must be played the tutorial or 1 match to be a host.
Example Soldier:Normal:
Leech Sword:
-Attacks an enemy with 50% success chance, if it is a success this soldier gains 1 HP, the enemy will counter-attack.
Heal:
-Heals 1 HP and any negative effects to any ally but not self.
Hammer:
-Builds a 1 HP and 0 DP wall in a free spot of yours.
Abomination:
-Fusion this soldier with another soldier ally, HP and DP cannot exceed 10.
Hippie's Peace:
-The affected enemy soldier will not be able to attack for the next enemy turn, Respecting defensive positions.Agent:
Knife Stab:
-Attacks the enemy with 50% success chance, the enemy will not counter-attack.
Plan B:
-Returns this soldier to the commander.
Sabotage:
-Return this soldier and an enemy soldier to their respective commanders respecting defensive positions.
Chemical X:
-Poison an enemy the turn after this one, while the poison status is active on this enemy, they will loose 1 HP per their commander turn.
Transport:
-Swap two enemies' positions excluding the commander, this soldier looses 1 HP.Animal:
Scratch:
-Deals DP damage to an enemy soldier with 100% success rate, the enemy will counter-attack.
Cute Act:
-If an enemy soldier of your choice has 1 HP, you may use this on them to make them an ally and move them any free spot of yours, this soldier however looses 1 HP.
Move:
-Move this soldier to any free spot of yours.
Annoy:
-For the next enemy turn, this soldier will be the only one that can receive attacks.
Battle Cry:
-All soldier allies except the commander will gain +1 DP for the current turn, this soldier however looses 1 HP.Aerial:
Jet Blast:
-Attack an enemy soldier with 50% success chance ignoring defensive positions, The enemy will counter-attack.
Wing Help:
-Give an ally aerial another action.
Transform:
-Swap the positions of HP and DP of this soldier.
Stalk:
Learn all of a teammate's abilities except the Commander's and loose 1 HP.
Disguise:
This soldier dies, resurrecting the latest ally that was defeated on the same position with the same HP the soldier that used this move had.Electromaster:
Thunder Ball:
-Attack an enemy soldier with 50% success chance and 25% chances of making them loose their action for the next enemy turn, the enemy will counter-attack.
Bear Trap:
-Place a trap with 1 HP in any free enemy spot, if an enemy soldier is positioned in that spot they will loose 1 HP. Traps can be removed by any attacking move, this move does not work with enemies that are already in that spot.
Lightning:
-Attack a random enemy soldier dealing 1 DP with 100% success chance ignoring defensive positions and no counter-attack, this move cannot be modified.
Spider Web:
-The affected enemy soldier cannot realize move, Sabotage or Plan B.
UncleSam (Animal)
4 HP, 0 DP.
Cute Act:
-If an enemy soldier of your choice has 1 HP, you may use this on them to make them an ally, this soldier however looses 1 HP.
The Manipulators:
-Normal: A normal world, no effect.
-Epidemic: Everyone has a 25% chance of loosing 1 HP per turn.
-Planetary: All defensive positions are ignored.
-Gravity: Everyone who realizes an action that is not a basic attack will loose 1 HP, except for the commander.
-Popularity: Only the 2 soldiers of each player with the highest HP and the commander are able to act.
-Unorganized: Everyone can move.
-Normal: A normal world, no effect.
-Epidemic: Everyone has a 25% chance of loosing 1 HP per turn.
-Planetary: All defensive positions are ignored.
-Gravity: Everyone who realizes an action that is not a basic attack will loose 1 HP, except for the commander.
-Popularity: Only the 2 soldiers of each player with the highest HP and the commander are able to act.
-Unorganized: Everyone can move.
You must choose a factor from each factor number and post them to make a match.
Default Armies:Factor 1:
1 Player (Yourself)
2 Players
3 Players
4 Players
Factor 2:
Any Amount of players:
Random AI Battle.
2 Players:
1v1
3 Players:
2v1
1v1v1
4 Players:
1v1v1v1
2v2
3v1
Factor 3:
-Default Map:
[A1][A2][A3][A4]
[A5][A6][A7][A8]
-----------------
[B1][B2][B3][B4]
[B5][B6][B7][B8]
-Custom Map: Make it yourself.
Easy Army:
Basic Army:Ezio Auditore: (Agent)
1HP,1 DP
Knife Stab:
-Attacks the enemy with 50% success chance, the enemy will not counter-attack.KFC (Normal)
3 HP
Heal:
-Heals 1 HP and any negative effects to any ally.Sandy (Animal)
3 HP, 1 DP
Scratch:
-Deals DP damage to an enemy soldier with 100% success rate, the enemy will counter-attack.Mage (Normal)
2 HP, 2 DP
Hippie's Peace:
-The affected soldier will not be able to attack for the next enemy turn, Respecting defensive positions.
Heal:
-Heals 1 HP and any negative effects to any ally.Silver Eagle (Aerial)
3 HP, 3 DP
Jet Blast:
-Attack an enemy soldier with 50% success chance ignoring defensive positions, The enemy will counter-attack.
Support (Normal)
2 HP
Heal:
-Heals 1 HP and any negative effects to any ally.
Hammer:
-Builds a 1 HP and 0 DP wall in a free spot of yours.Soldier (Normal)
3 HP, 2 DP
Leech Sword:
-Attacks an enemy with 50% success chance, if it is a success this soldier gains 1 HP, the enemy will counter-attack.Spy (Agent)
3 HP
Plan B:
-Returns this soldier to the commander.
Chemical X:
-Poison an enemy, while the poison status is active on this enemy, they will loose 1 HP per their commander turn.Pet (Animal)
5 HP
Cute Act:
-If an enemy soldier of your choice has 1 HP, you may use this on them to make them an ally, this soldier however looses 1 HP.
Battle Cry:
-All soldier allies except the commander will gain +1 DP for the current turn, this soldier however looses 1 HP.Artillery (Aerial)
3 HP, 2 DP.
Jet Blast:
-Attack an enemy soldier with 50% success chance ignoring defensive positions, The enemy will counter-attack.
4HP
Disguise:
This soldier dies, resurrecting the latest ally that was defeated on the same position with the same HP the soldier that used this move had.
Disguise:
This soldier dies, resurrecting the latest ally that was defeated on the same position with the same HP the soldier that used this move had.
5HP
Heal:
-Heals 1 HP and any negative effects to any ally.
Abomination:
-Fusion this soldier with another soldier ally, HP and DP cannot exceed 10.
Heal:
-Heals 1 HP and any negative effects to any ally.
Abomination:
-Fusion this soldier with another soldier ally, HP and DP cannot exceed 10.
3HP
Annoy:
-For the next enemy turn, this soldier will be the only one that can receive attacks.
Battle Cry:
-All soldier allies except the commander will gain +1 DP for the current turn, this soldier however looses 1 HP.
Annoy:
-For the next enemy turn, this soldier will be the only one that can receive attacks.
Battle Cry:
-All soldier allies except the commander will gain +1 DP for the current turn, this soldier however looses 1 HP.
2HP, 1DP
Jet Blast:
-Attack an enemy soldier with 50% success chance ignoring defensive positions, The enemy will counter-attack.
Wing Help:
-Give an ally aerial another action.
Jet Blast:
-Attack an enemy soldier with 50% success chance ignoring defensive positions, The enemy will counter-attack.
Wing Help:
-Give an ally aerial another action.
3HP, 2DP
Jet Blast:
-Attack an enemy soldier with 50% success chance ignoring defensive positions, The enemy will counter-attack.
Jet Blast:
-Attack an enemy soldier with 50% success chance ignoring defensive positions, The enemy will counter-attack.
2HP
Heal:
-Heals 1 HP and any negative effects to any ally.
Hippie's Peace:
-The affected enemy soldier will not be able to attack for the next enemy turn, Respecting defensive positions.
Heal:
-Heals 1 HP and any negative effects to any ally.
Hippie's Peace:
-The affected enemy soldier will not be able to attack for the next enemy turn, Respecting defensive positions.
2HP
Chemical X:
-Poison an enemy, while the poison status is active on this enemy, they will loose 1 HP per their commander turn.
Chemical X:
-Poison an enemy, while the poison status is active on this enemy, they will loose 1 HP per their commander turn.
2HP
Lightning:
-Attack a random enemy soldier dealing 1 DP with 100% success chance ignoring defensive positions and no counter-attack, this move cannot be modified.
Lightning:
-Attack a random enemy soldier dealing 1 DP with 100% success chance ignoring defensive positions and no counter-attack, this move cannot be modified.
1HP, 2DP
Move:
-Move this soldier to any free spot of yours.
Scratch:
-Deals DP damage to an enemy soldier with 100% success rate, the enemy will counter-attack.
Move:
-Move this soldier to any free spot of yours.
Scratch:
-Deals DP damage to an enemy soldier with 100% success rate, the enemy will counter-attack.
2HP, 4DP
Scratch:
-Deals DP damage to an enemy soldier with 100% success rate, the enemy will counter-attack.
Scratch:
-Deals DP damage to an enemy soldier with 100% success rate, the enemy will counter-attack.
3 HP
Flavour: A Baron in the kingdom of the Delicious. Known for relying on good old-fashioned tactics so universally tasteful that they can't go wrong. Dabbles in the sciences of the deliciously toxic and is known to brew poison in his room.
Role: Agent
Skills
Chemical DeliciouX: Poisons an enemy in the most tasteful way possible. (Chemical X)
Flavour: A Baron in the kingdom of the Delicious. Known for relying on good old-fashioned tactics so universally tasteful that they can't go wrong. Dabbles in the sciences of the deliciously toxic and is known to brew poison in his room.
Role: Agent
Skills
Chemical DeliciouX: Poisons an enemy in the most tasteful way possible. (Chemical X)
2 HP
Flavour: Sprinkles is a dangerous man. Despite his colourful exterior, he is a nialistic sociopath who derives joy only from surprising those inferior to him with his dangerous tendency to throw sharpened Sprinkleblades into the sky.
Role: Electromaster
Skills
Sprinkleblade Storm: Deals 1 DP to a random enemy soldier and regret nothing. (Lightning)
Limb Sprinkler: Places a Sprinkler trap with 1 HP on any unoccupied enemy spot, then watch their bones snap. (Bear Trap)
Flavour: Sprinkles is a dangerous man. Despite his colourful exterior, he is a nialistic sociopath who derives joy only from surprising those inferior to him with his dangerous tendency to throw sharpened Sprinkleblades into the sky.
Role: Electromaster
Skills
Sprinkleblade Storm: Deals 1 DP to a random enemy soldier and regret nothing. (Lightning)
Limb Sprinkler: Places a Sprinkler trap with 1 HP on any unoccupied enemy spot, then watch their bones snap. (Bear Trap)
1 HP
Flavour: Miss Chocolat used to be a spy. She's trying to settle down and live a normal life, but sometimes she just needs to deceive people to remain sane.
Role: Animal
Skills
Milky Kisses: "Convince" that nice soldier over there to join us. (Cute Act)
Flavour: Miss Chocolat used to be a spy. She's trying to settle down and live a normal life, but sometimes she just needs to deceive people to remain sane.
Role: Animal
Skills
Milky Kisses: "Convince" that nice soldier over there to join us. (Cute Act)
3 HP, 3 DP
Flavour: Nobody talks to Gummy. It's probably for their own good. A psychotic individual prone to breakdowns, Gummy kills everyone he sees to find out if he really sees them. With no grip on reality and no friends except the crowbar that tells him where to shoot, Gummy joined the Delicious army as a "Gladiator", a last resort to be sent out onto the battlefield and kill everything in sight.
Role: Animal
Skills
Crowbar's Request: That person is imaginary. Go murder them, even if you get hurt yourself. (Scratch)
Flavour: Nobody talks to Gummy. It's probably for their own good. A psychotic individual prone to breakdowns, Gummy kills everyone he sees to find out if he really sees them. With no grip on reality and no friends except the crowbar that tells him where to shoot, Gummy joined the Delicious army as a "Gladiator", a last resort to be sent out onto the battlefield and kill everything in sight.
Role: Animal
Skills
Crowbar's Request: That person is imaginary. Go murder them, even if you get hurt yourself. (Scratch)
2 HP
Flavour: Gobstopper likes to think of himself as a bringer of miniature revolution for the greater good. A type of crusader, if you will. His sense clouded by constant self-delusion, all he can think of is the recognition he'll finally get. The recognition he never does get. The recognition he's shut mouths for, the recognition he's burned all bridges for, the recognition that drove him out of his hometown, the reason he now goes by a nickname. Despite his obsession with forcing everything to go his way, he is not a good fighter.
Role: Normal
Skills
Wound Filling: Just cram the cut full of Gobstoppers. It only heals 1 HP, but it's something your teammates should be grateful for. (Heal)
Flavour: Gobstopper likes to think of himself as a bringer of miniature revolution for the greater good. A type of crusader, if you will. His sense clouded by constant self-delusion, all he can think of is the recognition he'll finally get. The recognition he never does get. The recognition he's shut mouths for, the recognition he's burned all bridges for, the recognition that drove him out of his hometown, the reason he now goes by a nickname. Despite his obsession with forcing everything to go his way, he is not a good fighter.
Role: Normal
Skills
Wound Filling: Just cram the cut full of Gobstoppers. It only heals 1 HP, but it's something your teammates should be grateful for. (Heal)
KnightsOfCydonia, Male. (5)
3 HP (Normal)
Leech Sword:
-Attacks an enemy with 50% success chance, if it is a success this soldier gains 1 HP, the enemy will counter-attack.
Leech Sword:
-Attacks an enemy with 50% success chance, if it is a success this soldier gains 1 HP, the enemy will counter-attack.
2 HP (Normal)
Heal:
-Heals 1 HP and any negative effects to any ally.
Heal:
-Heals 1 HP and any negative effects to any ally.
4 HP, 3 DP (Agent)
Chemical X:
-Poison an enemy, while the poison status is active on this enemy, they will loose 1 HP per their commander turn.
Knife Stab:
-Attacks the enemy with 50% success chance, the enemy will not counter-attack.
Chemical X:
-Poison an enemy, while the poison status is active on this enemy, they will loose 1 HP per their commander turn.
Knife Stab:
-Attacks the enemy with 50% success chance, the enemy will not counter-attack.
2 HP, 2 DP (Electromaster)
Bear Trap:
-Place a trap with 1 HP in any free enemy spot, if an enemy soldier is summoned in that position they will loose 1 HP. Traps can be removed by any attacking move.
Spider Web:
-The affected enemy soldier cannot realize move, sabotage or Plan B.
Bear Trap:
-Place a trap with 1 HP in any free enemy spot, if an enemy soldier is summoned in that position they will loose 1 HP. Traps can be removed by any attacking move.
Spider Web:
-The affected enemy soldier cannot realize move, sabotage or Plan B.
3 HP, 1 DP (Aerial)
Jet Blast:
-Attack an enemy soldier with 50% success chance ignoring defensive positions, The enemy will counter-attack.
Jet Blast:
-Attack an enemy soldier with 50% success chance ignoring defensive positions, The enemy will counter-attack.
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