Frosty
=_=
WARNING: Any sign of thread de-railing will be responded with fire and warnings. Mostly fire.
So we are Balancing the Signature items. Some indeed are weak and some are very good, so they need to be addresses. This thread is only for already-existing signature items. We won't create any item in this specific thread (there will be a thread for it soon enough), so, keep it in the pants boys.
ALSO IMPORTANT: This is for "This is too good/weak" changes, not "I don't like this effect for flavor reasons" changes. If the change you wanna make doesn't affect balance or isn't grounded on it, then forget it please. For now at least.
Our parameter is:
Rare Candy/Everstone: Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank if their Base Rank Total is 23 or less. If the Pokemon's Base Rank Total is 17 or less, it increases by two (2) Ranks. If the highest true base stat is tied, each Rank is raised. Increases the Pokemon's STAB Base Attack Power by two (2). If the Pokemon has two types, each STAB is increased by one (1) Base Attack Power instead.
In general, sig items should be as powerful as Rare Candy/Everstone is for everyday mons. For weak mons, we should aim at how rare candy does it for mons with low BRT. For mons that boost more than one pokemon, we should aim at raises that don't leave one of those mons behind or too ahead.
For balance purposes we will consider only FE mons (or really good NFEs like Dusclops)
The items we have are:
- Dawn Stone-Increases the Base Attack Power of Fighting-type and Ghost-type attacks by two (2). Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the highest true base stat is tied, each Rank is raised.
- Fire Stone-The affected Pokemon enters battle with Flash Fire and / or Blaze activated. Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the highest true base stat is tied, each Rank is raised.
- Ice Rock-The affected Pokemon enters battle with Snow Cloak activated and continuously activates Ice Body, granting two (2) HP per action regardless of weather. Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the highest true base stat is tied, each Rank is raised.
- Leaf Stone-The affected Pokemon enters battle with Overgrow activated. Enhances Chlorophyll to triple (3x) the affected Pokemon's Speed when activated. Increases the Base Attack Power of all attacks with "Leaf" in their name by two (2). Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the highest true base stat is tied, each Rank is raised.
- Moon Stone-Increases the Base Attack Power of Normal and Psychic-type moves by two (2), and prevents damage from recoil on all moves. Moonlight will always heal for its highest possible HP value. Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the highest true base stat is tied, each Rank is raised.
- Moss Rock-The affected Pokemon enters battle with Leaf Guard and Chlorophyll Activated, regardless of weather. Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the highest true base stat is tied, each Rank is raised.
- ThunderStone-Increases the Base Attack Power of Electric-type recoil moves by two (2). Enhances Lightningrod to raise Special Attack by two (2) stages (adjusting the natural stage) when activated. Continuously activates Volt Absorb, granting two (2) HP per action. Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the highest true base stat is tied, each Rank is raised.
- Shiny Stone-Increases the Base Accuracy of all moves used by the affected Pokemon by ten (10). Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the highest true base stat is tied, each Rank is raised.
- Sun Stone-The affected Pokemon enters battle with Chlorophyll, Solar Power, and Leaf Guard activated, regardless of weather. Solar Power does not damage the Pokemon unless Sunny weather is on the field. Leaf Guard does not prevent sleep from Rest unless Sunny weather is on the field. Solar Beam has no charge and its full power in all weathers. Morning Sun, Synthesis, and Moonlight are at their full power, regardless of weather. Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the highest true base stat is tied, each Rank is raised.
- Water Stone-The affected Pokemon enters battle with Torrent activated. Hydration, and / or Swift Swim are also activated, regardless of weather. Continuously activates Rain Dish and Water Absorb regardless of weather, granting one (1) HP per action [In Rain, Rain Dish will increase to its normal 2 HP/action). Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the highest true base stat is tied, each Rank is raised.
- Dragon Scale-Increases the Pokemon's Attack and Special Attack by one (1) rank each. Increases the critical hit damage with Sniper from +5 to +7 on single attacks, +3 to +5 on two-hit attacks, and +2 to +3 on multi-hit attacks.
- Dubious Disc-Doubles (x2) the stage-boost of the Download ability.
- Electirizer-This Pokemon is immune to Electric-type attacks after the effects of abilities. Increases the Pokemon's Attack and Special Attack by one (1) rank each.
- Fairy Tech-Causes any stat-reducing secondary effect of Fairy-type attacks to always activate. Increases the Effect Chance of other secondary effects from Fairy-type attacks by ten (10) percentage points (e.g. 30% Effect Chance increases to 40% Effect Chance). Increases the Pokemon's highest true base stat (e.g. 130 Atk) of Attack, Defense, Special Attack, and Special Defense by one (1) Rank. If the highest true base stat is tied, each Rank is raised.
- Link Cable-Increases the Pokemon's two (2) highest true base stats (e.g. 130 Atk, 85 SpD) of Attack, Defense, Special Attack, and Special Defense by one (1) rank each. If the true base stat values are equal, each Rank is raised.
- Soothe Bell-Increases the Pokemon's two (2) highest true base stats (e.g. 130 Atk, 85 SpD) of Attack, Defense, Special Attack, and Special Defense by one (1) rank each. If the true base stat values are equal, each Rank is raised.
- Full Incense-Causes the Pokemon to always move last within its priority bracket, regardless of Speed. The Pokemon's attacks will never miss an opponent and opponents' attacks will never miss the Pokemon. OHKO moves have normal accuracy when used with or against a Pokemon with this item. When the Pokemon uses Rest they will gain 15 HP per action.
- Lax Incense-Removes recoil on Struggle. Increases the return damage on Counter and Mirror Coat to 1.75x. Increases Defense and Special Defense Ranks by one (1) each.
- Luck Incense-The Pokemon's owner gains one (1) additional Currency Counter for each battle the Pokemon participates in. Can be used in Training battles. Increases Special Attack by one (1) Rank.
- Odd Incense-The Pokemon's team-wide barrier moves (Reflect/Light Screen/Quick Guard/Safeguard/Wide Guard) have an additional +1 priority from their usual level. Increases Special Attack and Special Defense Ranks by one (1) each.
- Pure Incense-Halves the rate of damage increase on Toxic (e.g. it becomes 1, 1, 2, 2, 3, 3 over 6 rounds instead of 1,2,3,4,5,6) and increases the rate of decay on Freeze (0,0,1 instead of 0,1,2), Sleep (0,1,1 instead of 1,1,2) and paralysis (25,15,5,0 or 20,10,0 instead of 25,20,15,10,5,0). Reduces the damage of Poison and Burn to one (1) DPA. Increases the Pokemon's two (2) highest true base stats (e.g. 130 Atk, 85 SpD) of Attack, Defense, Special Attack, and Special Defense by one (1) rank each. If the true base stat values are equal, each Rank is raised.
- Rock Incense-Alters Rattled to boost Special Defense when activated, and activates it automatically at the end of each round. Increases Attack and Defense by one (1) Rank each.
- Rose Incense-Confers Leaf Guard if not present, Leaf Guard is always active, regardless of weather. Increases Special Attack and Special Defense by one (1) Rank Each.
- Sea Incense-Enhances Sap Sipper to increase Attack by two (2) stages (adjusting the natural stage) when activated. Increases Defense and Special Defense by one (1) Rank.
- Wave Incense-Enters battle with Swift Swim activated, regardless of weather. Continuously activates Water Absorb, granting one (1) HP per action. Increases Special Attack and Special Defense by one (1) Rank each.
- Lucky Punch-Guarantees all attacks score a critical hit. Increases Attack Rank by one (1).
- Magmarizer-This Pokemon is immune to Fire-type attacks after the effects of abilities. Increases the Pokemon's Attack and Special Attack by one (1) rank each.
- Oval Stone-Increases the Pokemon's Attack and Defense one (1) rank each.
- Prism Scale-Increases the Pokemon's Defense by one (1) rank and increases the Base Attack Power reduction of the Marvel Scale ability to three (3) BAP.
- Protector-Reduces the Base Attack Power of attacks used against the Pokemon by two (2).
- Reaper Cloth-Raises the Energy cost of all incoming attacks by two (2) and gives the Pokemon the Levitate ability.
- Up-Grade-Increases the Pokemon's Special Attack by one (1) rank. Increases the duration of Trace's effect to nine (9) actions.
- Armor Fossil-Immune to damage from ball and bomb attacks. (Full List: Acid Spray, Aura Sphere, Barrage, Bullet Seed, Egg Bomb, Electro Ball, Energy Ball, Focus Blast, Gyro Ball, Ice Ball, Magnet Bomb, Mist Ball, Mud Bomb, Octazooka, Rock Wrecker, Seed Bomb, Shadow Ball, Sludge Bomb, Weather Ball, and Zap Cannon.) Increases Attack by one (1) Rank.
- Claw Fossil-Swift Swim is activated, regardless of Weather. Increases the Base Attack Power of Contact Attacks by one (1) BAP. Increases Special Defense by one (1) Rank.
- Cover Fossil-Swift Swim is activated, regardless of Weather. Increases Attack by one (1) Rank.
- Dome Fossil-Swift Swim is activated, regardless of Weather. Weak Armor does not lower Defense when activated. Increases Defense by one (1) Rank.
- Helix Fossil - Swift Swim is activated, regardless of Weather. Weak Armor does not lower Defense when activated. Increases Attack by one (1) Rank.
- Jaw Fossil- Increases the Base Attack Power of non-contact attacks by one (1) BAP. Increases Special Defense by one (1) Rank.
- Old Amber-Raises the Energy Cost of all incoming attacks by two (2). Increases Attack by one (1) Rank.
- Plume Fossil-Defeatist Rank drops are ignored. Increases Defense by one (1) Rank.
- Root Fossil-Enhances Storm Drain to increase Special Attack by two (2) stages (adjusting the natural stage) when activated. Reduces the Energy Cost of HP Draining Attacks / Recovery Moves by one (1). Increases Attack by one (1) Rank.
- Sail Fossil-Makes Snow Warning and Hail last an unlimited amount of time, until the weather is changed. Increases Attack by one (1) Rank.
- Skull Fossil-Sheer Force becomes Passive, and no longer removes the secondary effects from attacks. Increases Defense by one (1) Rank.
- Charged Stone-The Pokemon is under a constant Magnet Rise effect. Increases the Pokemon's highest true base stat (e.g. 130 Atk, 85 SpD) of Attack, Defense, Special Attack, and Special Defense by one (1) rank each.
- Solar Ray-The Pokemon's Magic Bounce makes the Pokemon immune to the negative effects (ex. loss of ability, evasion drop, perish counter) of all Status category moves not initiated by the user or an ally (ex. Skill Swap, Gravity, Perish Song). Morning Sun will always heal for its highest possible HP value. Increases the Pokemon's highest true base stat (e.g. 130 Atk, 85 SpD) of Attack, Defense, Special Attack, and Special Defense by one (1) rank each.
- Lunar Ray-If Synchronize is activated by a non-damaging attack, the Pokemon is healed of that attack's inflicted status. Moonlight will always heal for its highest possible HP value. Increases the Pokemon's highest true base stat (e.g. 130 Atk, 85 SpD) of Attack, Defense, Special Attack, and Special Defense by one (1) rank each.
- Kings Rock-
All attacks used by the Pokemon that connect have a 10% chance to cause the opponent to flinch. Multi-hit moves have as many chances to flinch as hits made successfully.If held by Poliwhirl, Politoed, Slowpoke, or Slowking, it increases the Pokemon's Special Attack by one (1) rank.
Let's do this step-by-step:
1) Remove the items deemed "just right". Only the items there is no doubt about.
2) Separate the ones deemed "too good".
3) Separate the ones deemed "too weak". The items that remain after we separate the "too good"s and the "too weak"s will join the list of "just right" items.
4) Work with the "too good" list
5) Work with the "too weak" list
6) ???
7) Profit!
LEMME START
I feel we shouldn't worry with:
Deep sea scale
deep sea tooth
dragon scale
light ball
Odd Incense
Magmarizer
Metal Powder
Quick Powder
Protector
Sachet
Whipped Dream
Odd Keystone
There may be others, but those I am sure. The others I am not. Still I wanna hear/read your opinions, k? So fire away!
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