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Completed SimonSays vs. DarkSlay: Time Travelers (Korski refs)

Discussion in 'ASB' started by Korski, Aug 22, 2011.

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  1. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
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    GAME ON!

    Arena:

    Time Traveler's Forest (open)
    Field Type: Diverse
    Complexity: Intense
    Format: All
    Restrictions: Weather moves won't work.

    Description:
    A simple little grove in the middle of a forest, with a 50m clearing in the middle. river runs silently off to the side of the arena, about 2.5m deep and 3m wide. A beautiful full moon beams down on this picturesque scene. So, what make this arena more?

    Time Travel.

    At the beginning of every round, Celebi shows up (Non-catchable) and shifts everyone from the current timeline to a random alternate. The potential timelines are:

    - Natural Life: The starting arena. Call it home if you like, because it'll be the only promise of comfort you'll get. No special effects.
    - Forest Fire: Tiger, Tiger, burning bright... All Fire moves receive a Flash Fire boost, all others unused to the intense heat with have -1 Accuracy.
    - Industrialization: Welcome to the Streets. Desolate for as far as the eye can see, nothing but concrete and iron. The river and all the trees are gone, and Seismic Activity and Dig are unusable. Steel and Electric types are right at home, and have the Energy cost reduced of all moves by 2.
    - Drought: Sunlight, so harsh it burns. The trees have lost their leaves, and offer little to no relief to wary battlers. All Grass-Types will be treated as if they have Solar Power, as well as their normal abilities. Water-types will also lose 1hp per action.
    - Storm: Thunderbolts and Lightning, very very Frightening! The river has flooded, and everyone has about 50cm of water around their ankles! This impedes foot-movement, and all moves that require going up and striking your opponent to have negative priority. Flying types, Levitators and Water-types are able to ignore this, due to their ability to avoid/thrive in watery conditions.
    - Deadland: The river dried up, and the land died with it. Nothing but Sand as far as the eye can see, which isn't very far, with the giant Sandstorm in your face. Pokemon uncomfortable with Desert conditions have -1 Accuracy.
    - Snowbound: Welcome to a Winter Wonderland. Weather is Snowing (Hail, without the damage per Action). Pokemon unfit for Winter conditions will move slower than normal.
    - Midnight in a Perfect World: Identical to Natural Life, but during the Night. Because of the tranquility, a sense of peace befalls all Pokemon; Chilling regains 10 health as well as 18% Energy, and Recoveries are 15% more effective. This peace also affects a Pokemon's fighting prowess; All Pokemon lose 1 Rank in both Attacks for the duration of this Round.

    Rules:

    2 vs. 2 Singles
    3-day DQ
    2 Recoveries / 5 Chills
    Abilities=ONE
    Items=OFF
    Switch=KO

    Teams:

    SimonSays:
    Ace the DRAGONAIR (open)

    [​IMG]
    Dragonair (*) Ace (F)
    Nature: Lonely [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense]
    Type: Dragon
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. (Dragonite line capable of breathing underwater)

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).


    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 70
    Size Class: 3
    Weight Class: 2


    EC: 5/9
    MC: 2
    DC: 5/5


    Attacks:
    Wrap(*)
    Leer(*)
    Thunder Wave(*)
    Twister(*)
    Dragon Rage(*)
    Slam(*)
    Agility(*)
    Safeguard
    Outrage

    Dragon Dance(*)
    ExtremeSpeed(*)
    Dragon Rush(*)

    Rest(*)
    Waterfall(*)
    Fire Blast(*)
    Thunder
    Blizzard

    Prince the DEERLING (open)

    [​IMG]
    Deerling [Prince] (M)
    Nature: Adamant; [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack]
    Type: Normal/ Grass
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Chlorophyll: (Innate)During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Sap Sipper: (Innate)This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Serene Grace (DW): (Innate)This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 75
    Size Class: 1
    Weight Class: 2


    EC: 4/6
    MC: 0
    DC: 1/5


    Attacks:
    Tackle
    Camouflage
    Growl
    Sand Attack
    Double Kick
    Leech Seed
    Faint Attack
    Take Down
    Jump Kick
    Nature Power
    SolarBeam

    Sythesis
    Agility
    Odour Sleuth

    Protect
    Return
    Wild Charge

    Baron the ARON (open)

    [​IMG]
    Aron (Baron) (M)
    Nature: Jolly (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts one (1) Rank from Special Attack)
    Type: Steel/Rock
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Heavy Metal: (DW) (Innate) The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 35 (30*1.15, rounded up)
    Acc: +4% ((35^2)/290)
    Size Class: 1
    Weight Class: 4


    EC: 1/9
    MC: 0
    DC: 1/5


    Attacks:
    Tackle
    Harden
    Mud Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down

    Curse
    Head Smash
    Dragon Rush

    Hone Claws
    Earthquake
    Protect
    Aerial Ace

    DarkSlay:
    Blanka the EELEKTRIK (open)
    [​IMG]
    Eelektrik (Blanka) [F]
    Nature: Quiet (Adds a Rank to Special Attack. Subtracts 15% from Speed.)

    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 34 (40-6)

    EC: 6/9
    MC: 2
    DC: 0/0

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

    Attacks:

    Tackle
    Thunder Wave
    Spark
    Charge Beam
    Headbutt
    Bind
    Acid
    Thunderbolt
    Acid Spray
    Coil
    Gastro Acid

    Light Screen
    Hidden Power (Ground, 7)
    Protect
    Toxic
    Mexican Typhoon the SCRATCHET (open)
    [​IMG]
    Scratchet (Mexican Typhoon) [M]
    Nature: Timid (Adds 15% to Speed. Subtracts 1 Rank from Attack.)

    Type: Normal/Fighting
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 46 (+)

    EC: 3/6
    MC: 4
    DC: 2/5

    Abilities:
    Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Attacks:

    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar

    Yawn
    Roost
    Confuse Ray

    Toxic
    Substitute
    Taunt
    Lilly the LILEEP (open)
    [​IMG]
    Lilly [Lileep] (F)
    Nature: Relaxed (Adds * to Defense. Subtracts 15% from Speed.)

    Type: Rock / Grass
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 4 (+)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 20 (-)

    EC: 1 / 6
    MC: 0
    DC: 1 / 5

    Abilities:
    Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
    Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.

    Attacks:
    Astonish (*)
    Constrict (*)
    Acid (*)
    Ingrain (*)
    Confuse Ray (*)

    Recover (*)
    Curse (*)
    Mirror Coat (*)

    Toxic (*)
    Protect (*)
    Rock Slide (*)
    Giga Drain

    SimonSays releases Pokemon and selects Ability --> DarkSlay releases Pokemon, selects Ability, and issues Actions --> SimonSays issues Actions --> Korski refs
  2. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
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    Hmm, I remember posting earlier... Ace, Come on out!
    [​IMG]
    Show them your Marveleous Scales, old girl!
  3. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
    143
    Wow, hasn't even started and it's already a non-event... I'll wait until the 29th, at 5pm (GMT +12), then if DarkSlay hasn't posted yet, I'll pull DQ. Fair enough?

    Please post, DarkSlay. =[
  4. SimonSays

    SimonSays

    Joined:
    Aug 13, 2010
    Messages:
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    *sigh* Ohh well. Korski, if DarkSlay hasn't posted by the time you see this, roll the prizes.
  5. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
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    This match is cancelled. No prizes, sorry SimonSays.
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