Singles or Doubles? Tavok and Gold can't decide!

I was informed by tavok that you two decided on doubles instead of singles. If I was misinformed, or misread what I was told, notify me.
2v2 LC Doubles
Training Items only
1 Day DQ
I declare the rest to be normal, arena included

Team tavok:
95.png

Bruno (Onix (M))
Nature: Brave (+Atk, -Spe)

Type:

- Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.


Abilities:

- Rock Head (Passive): This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

- Weak Armor (Toggle) (LOCKED): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 7
SpA: Rank 2
SpD: Rank 2
Spe: 60 (-) (-10% evasion)
Size Class: 7
Weight Class: 6
Base Rank Total: 18

EC: 4/6
MC: 0
AC: 3/5
KOC: 0



Moves:

Level Up (15):

- Mud Sport
- Tackle
- Harden
- Bind
- Curse
- Screech
- Rock Throw
- Rage
- Rock Tomb
- Stealth Rock
- Rock Polish
- Smack Down
- Dragon Breath
- Sandstorm
- Slam

Egg Moves (5):

- Block
- Flail
- Heavy Slam
- Rock Blast
- Rollout

TMs/HMs (9):

- Taunt
- Protect
- Earthquake
- Torment
- Explosion
- Rest
- Sleep Talk
- Bide
- Endure

Move Tutor: (0)

None
Nohface.png

Stalker (Nohface (M))
Nature: Jolly (+Spe, -SpA)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:

- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.


Stats:

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 12 (+) (+5% accuracy)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 3/6
MC: 0
AC: 2/5
KOC: 0



Moves:

Level Up (14):

- Scratch
- Iron Defense
- Lick
- Metal Burst
- Odor Sleuth
- Faint Attack
- Shadow Sneak
- Curse
- Fake Out
- Iron Head
- Revenge
- Perish Song
- Memento
- Shadow Strike

Egg Moves (5):

- Meteor Mash
- Phatom Force
- Foul Play
- Psycho Shift
- Yawn

TMs/HMs (5):

- Toxic
- Taunt
- Protect
- Dig
- Will-O-Wisp

Move Tutor: (0)

None
436.png

Sturdy (Bronzor (M))
Nature: Brave (+Atk, -Spe)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

- Heatproof (Passive): This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

- Heavy Metal (Passive): The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.


Stats:

HP: 90
Atk: Rank 2 (+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 20 (-) (-10% evasion)
Size Class: 1
Weight Class: 4
Base Rank Total: 11

EC: 0/6
MC: 0
AC: 0/5
KOC: 0



Moves:

Level Up (10):

- Tackle
- Confusion
- Hypnosis
- Imprison
- Confuse Ray
- Extrasensory
- Psywave
- Iron Defense
- Feint Attack
- Safeguard

Egg Moves (0):

None

TMs/HMs (5):

- Psyshock
- Light Screen
- Earthquake
- Reflect
- Flash Cannon

Move Tutor: (5)

- Gravity
- Skill Swap
- Stealth Rock
- Trick
- Wonder Room
Team S0L1D G0LD:
Gjlpxjb.png

Baird (Remoraid) (M)
Nature: Quiet
Type: Water

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Hustle

Sniper

Moody (HA Locked)

Stats:

Hp: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 56 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 2/6
MC: 0
AC: 2/5

Moves:

Water Gun (*)
Lock-On (*)
Psybeam (*)
Aurora Beam (*)
Bubble Beam (*)
Focus Energy (*)
Bullet Seed
Signal Beam
Soak

Acid Spray (*)
Haze (*)
Mud Shot (*)
Rock Blast (*)
Water Spout (*)

Ice Beam (*)
Psychic (*)
Double Team (*)
Fire Blast (*)
Scald (*)

Whirlpool
uvhod4b.png

Gnasher (Clauncher) (M)
Nature: Quiet
Type: Water

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Mega Launcher

Stats:

Hp: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 38 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
AC: N/A

Moves:

Splash
Water Gun
Water Sport
Vice Grip
Bubble
Flail
Bubble Beam
Swords Dance

Aqua Jet
Crabhammer
Endure
Entrainment
Helping Hand

Ice Beam
Sludge Wave
Protect
Rock Slide
Flash Cannon
tavok sends out + equips
S0L1D G0LD does likewise + orders
tavok orders​
 
(Was going to do this differently, but I can't think clearly enough to make it work.)

Baird @ Exp Share Gnasher @ Exp Share


Remoraid:

Focus Energy - Fire Blast (Nohface) - Fire Blast (Nohface)
If you are unable to act, push back
If your target is under the effects of a successful p/e move, target your other foe with Scald and push back.

Clauncher:

Crabhammer (Nohface) - Bubble Beam (Nohface) - Crabhammer (Nohface)
If your target is under the effects of a successful p/e move, target your other foe with Entrainment the first time, and Bubble Beam any others, pushing back each time.
If you are unable to act, push back.
 
Stalker:
Fake Out (Remoraid) - Perish Song - Yawn (Remoraid)

Sturdy:
Skill Swap (Levitate <-> Remoraid's Sniper) - Confuse Ray (Remoraid) - Confuse Ray (Clauncher)
 
Pre-round:
Nohface.png
436.png

Stalker the Nohface | Sturdy the Bronzor
HP: 100 | 90
Energy: 100 | 100
Stats: 2/3/0/3/12 | 2/3/1/3/20
SC/WC: 1/3 | 1/4
Item: Exp. Share | Exp. Share
Abilities: Levitate | Levitate/Heatproof
Other: +5 Accuracy | -10 Evasion

Gjlpxjb.png
uvhod4b.png

Baird the Remoraid | Gnasher the Clauncher
HP:
90 | 90
Energy: 100 | 100
Stats: 3/2/4/2/56 | 2/3/3/3/38
SC/WC: 1/2 | 1/1
Item: Exp. Share | Exp. Share
Abilities: Hustle/Sniper | Mega Launcher
Other: -10 Evasion | -10 Evasion

Begin round 1
Action 1:
Order: Nohface, Remoraid, Clauncher, Bronzor

Nohface used Fake Out
Crit(7957): No
Damage: (4+3-3)=4
Remoraid health: 86
-4 Energy
Nohface energy: 96

Remoraid flinched!

Clauncher used Crabhammer
Hit(2112): Yes
Crit(4319): No
Damage: (10+3+3-4.5)=11.5
Nohface health: 88.5
-6 Energy
Clauncher energy: 94

Bronzor used Skill Swap
Bronzor acuired Sniper
Remoraid acquired Levitate
-6 Energy
Bronzor energy: 94


Action 2:
Order: Remoraid, Clauncher, Bronzor, Nohface


Remoraid used Focus Energy
-12 Energy
Remoraid energy: 88

Clauncher used Bubble Beam
Crit(4700): No
Effect(6174): No
Damage: (7+3+4.5-4.5)=10
Nohface health: 78.5
-4 Energy
Clauncher energy: 90

Bronzor used Confuse Ray
-5 Energy
Remoraid was confused
Confusion Counter(2): 3

Nohface used Perish Song
-15 Energy
Everyone will perish in three rounds!

Action 3:
Order: Remoraid, Clauncher, Bronzor, Nohface

Remoraid hit itself in confusion!
Confusion(7650): Yes
Confusion counter: 3-2=1
Damage: (4+4.5-3)=5.5
Remoraid health: 80.5
-3 Energy
Remoraid energy: 85

Clauncher used Crabhammer
Hit(5634): Yes

Crit(3727): No
Damage: (10+3+3-4.5)=11.5
Nohface health: 66
-6 Energy
Clauncher energy: 84

Bronzor used Confuse Ray
-9 Energy
Counter(1): 2

Nohface used Yawn
-7 Energy
Nohface energy: 74
Post-round:
Nohface.png
436.png

Stalker the Nohface | Sturdy the Bronzor
HP:
66 | 90
Energy: 74 | 80
Stats: 2/3/0/3/12 | 2/3/1/3/20
SC/WC: 1/3 | 1/4
Item: Exp. Share | Exp. Share
Abilities: Levitate | Sniper/Heatproof
Other: +5 Accuracy, Perish(2r) | -10 Evasion, Perish(2r)

Gjlpxjb.png
uvhod4b.png

Baird the Remoraid | Gnasher the Clauncher
HP: 80 | 90
Energy: 85 | 84
Stats: 3/2/4/2/56 | 2/3/3/3/38
SC/WC: 1/2 | 1/1
Item: Exp. Share | Exp. Share
Abilities: Hustle(off)/Levitate | Mega Launcher
Other: -10 Evasion, Focus Energy(4a), Confusion(1), Drowsy, Perish(2r) | -10 Evasion, Confusion(2), Perish(2r)

tavok orders
S0L1D G0LD orders​
 
It's working!

Stalker: Yawn (Clauncher) - Will-O-Wisp (Clauncher) - Taunt (Remoraid)
- IF your target is under the effects of a P/E, THEN Shadow Strike (Remoraid) instead.
- IF your target is under the effects of a P/E A3, THEN Taunt (Clauncher) instead. Priority here.

Sturdy: Reflect - Light Screen - Confuse Ray (Remoraid)
- IF Remoraid is not confused when you would move, THEN Confuse Ray (Remoraid) instead. Priority here.
- IF Clauncher is not confused when you would move, THEN Confuse Ray (Clauncher) instead.
 
Remoraid:

Water Spout + Scald - Cooldown (Fire Blast) (Nohface) - Fire Blast (Nohface)
If Clauncher hits itself in confusion a1, then use Fire Blast (Nohface) a1. This sub takes priority.
If the combo is illegal then use Water Spout + Water Spout a1.

Clauncher:

Helping Hand (Remoraid) - Bubble Beam (Nohface) - Bubble Beam (Nohface)
If Remoraid is awake when you would act a2 or a3, use Helping Hand (Remoraid), but not if your last action was Helping Hand.
 
S0L1D G0LD According to the description of Helping Hand, it may only boost one move if the target uses a different-move combo. Pick which move's BAP you are doubling.

I also declare your combo legal. The user would spout out scalding water to attack.
 
I was 90% sure that it was legal anyway. I'll boost Water Spout's power.

I noticed a typo hence this edit. Damn you auto correct.
 
Last edited:
Pre-round:
Nohface.png
436.png

Stalker the Nohface | Sturdy the Bronzor
HP:
66 | 90
Energy: 74 | 80
Stats: 2/3/0/3/12 | 2/3/1/3/20
SC/WC: 1/3 | 1/4
Item: Exp. Share | Exp. Share
Abilities: Levitate | Sniper/Heatproof
Other: +5 Accuracy, Perish(2r) | -10 Evasion, Perish(2r)


Gjlpxjb.png
uvhod4b.png

Baird the Remoraid | Gnasher the Clauncher
HP:
80 | 90
Energy: 85 | 84
Stats: 3/2/4/2/56 | 2/3/3/3/38
SC/WC: 1/2 | 1/1
Item: Exp. Share | Exp. Share
Abilities: Hustle(off)/Levitate | Mega Launcher
Other: -10 Evasion, Focus Energy(4a), Confusion(1), Drowsy, Perish(2r) | -10 Evasion, Confusion(2), Perish(2r)

Begin round 2
Action 1:
Order: Clauncher, Bronzor, Nohface, Remoraid

Clauncher hurt itself in confusion!
Confusion(8921): Yes
Damage: (4+3-4.5)=2.5
Clauncher health: 87.5
-3 Energy
Clauncher energy: 81

Bronzor used Confuse Ray
Clauncher was confused
Counter(2): 3
-13 Energy
Bronzor energy: 67

Nohface used Yawn
Clauncher became drowsy

Remoraid used Fire Blast
Confusion(4137): No
Hit(5239): Yes
Effect(640): Yes
Damage: (11+3+6-4.5)(3/2)=23.25
Nohface health: 42.75
-8 Energy
Remoraid energy: 77

Remoraid fell asleep
Sleep counter(1): 1

-2 HP Nohface
Nohface health: 40.75

Action 2:
Order: Remoraid, Clauncher, Bronzor, Nohface

Remoraid was asleep

Clauncher hit itself in confusion
Confusion(9241): No
Damage: (4+3-4.5)=2.5
Clauncher health: 85
-3 Energy
Clauncher energy: 78

Bronzor used Confuse Ray
Counter(1): 2

Remoraid was confused.
-17 Energy
Bronzor energy: 50

Nohface used Will-o-Wisp
Hit(170): Yes
-7 Energy
Clauncher was burned.
Nohface energy: 60

-2 HP Nohface, Clauncher
Nohface health: 38.75
Clauncher health: 83


Action 3:
Order: Clauncher, Remoraid, Bronzor, Nohface

Clauncher used Helping Hand
Confusion(1362): No
-15 Energy
Clauncher energy: 63

Remoraid hurt itself in confusion
Damage: (4+4.5-3)=5.5
Remoraid health: 74.5
-3 Energy
Remoraid energy: 74

Bronzor used Confuse Ray
Remoraid was confused
Counter(2): 3
-21 Energy
Bronzor energy: 29

Nohface used Taunt
-10 Energy
Nohface energy: 50


Post-round:
Nohface.png
436.png

Stalker the Nohface | Sturdy the Bronzor

HP:
37 | 90
Energy: 50 | 29
Stats: 2/3/0/3/12 | 2/3/1/3/20
SC/WC: 1/3 | 1/4
Item: Exp. Share | Exp. Share
Abilities: Levitate | Sniper/Heatproof
Other: +5 Accuracy, Perish(1r), Burn | -10 Evasion, Perish(1r)


Gjlpxjb.png
uvhod4b.png

Baird the Remoraid | Gnasher the Clauncher

HP:
74 | 81
Energy: 74 | 63
Stats: 3/2/4/2/56 | 2/3/3/3/38
SC/WC: 1/2 | 1/1
Item: Exp. Share | Exp. Share
Abilities: Hustle(off)/Levitate | Mega Launcher
Other: -10 Evasion, Focus Energy(1a), Confusion(3), Perish(1r), Taunt(5a) | -10 Evasion,
Drowsy, Perish(1r)

S0L1D G0LD orders
tavok orders
 
Remoraid:

Water Spout - Fire Blast (Nohface) - Fire Blast (Nohface)
If your target is under the effects of a successful p/e move, target your other foe with Scald.

Clauncher:

Helping Hand (Remoraid) - Crabhammer (Nohface) - Helping Hand (Remoraid)
If your foe is under the effects of a successful p/e move, target your other foe.
 
You know what's funny? You made no KO subs.

Stalker:
Memento - Memento - Memento

Sturdy:
Light Screen - Reflect - chill
 
Remoraid's Water Spout does not get any KOes.
Bronzor sets up screens with its energy.
Nohface uses memento, KOing itself.

No one attacks afterwards.
They all faint due to Perish Song.
Remoraid last hit both foes
So it gets both KOC.

The match is a draw.
I give up on making it look
as if it was poor poetry.

Prizes:
Mulan15262 6 UC

tavok 1 CC
Nohface: 1 EC, 3 MC, 1 AC, 2 KOC
Bronzor: 1 EC, 3 MC, 1 AC

S0L1D G0LD 1 CC
Remoraid: 1 EC, 3 MC, 1 AC, 2 KOC
Clauncher: 1 EC, 3 MC, 1 AC
 
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