Hax. HAX. HAAAAX. How many times have you seen a Serene Grace pokemon and had it flinch you, paralyze you, and laugh at your pain? I know I have! (cough cough Jirachi) Anyway, this isn't about Jirachi, but rather about something worse. FAR worse. I'm talking about a pokemon that will flinch you, lower your defense, kill your stall, and laugh at your struggle. In case you haven't figured it out, it's Skymin. And it will conquer your souls.
TEAMBUILDING
To start with, we have the hax queen herself, Skymin.
I added M-Diancie because it's a great ground lure for Sky to switch in safely.
P-Groudon is used here for SR setting.
I used Yveltal to break stall, as well as provide support for Skymin.
Arceus-Dark is here for a wall breaker, as well as Defog support.
Genesect is a U-turner, and can bring in Sky safely.
After having problems with P-Kyogre and Groudon, I used Latias as an offensive defogger instead. However, I feel like Arceus is more valuable than Yveltal, so I dropped it and used Arceus as a wall instead.
AT A GLANCE
IN DEPTH
Shaymin-Sky@Life Orb
Ability: Serene Grace
EVs: 252 SpA, 252 Spe, 4 HP
Timid Nature
Moves:
Seed Flare
Air Slash
Earth Power/Hidden Power Fire
Healing Wish
Hax. Just, hax. Shaymin Sky is what this whole team is centered around. Its blazing 127 speed means it can outspeed and kill a lot of speedy threats, including M-Diancie, Darkrai, and Greninja. Life Orb makes Shaymin a deadly killer, and while the recoil sucks, Sky will be killing things too quickly to care. A Timid nature is used to kill Darkrai, although a Modest nature can be used instead. Seed Flare is Sky's selling point, as the 80% chance for the massive defense drop is too good to pass up. Air Slash is not a powerful move, but the flinch chance is nice. Flying STAB is nice as well. Earth Power is used for Steel Types, such as Aegislash. Hidden Power Fire can be used as well, though I generally prefer Earth Power. Finally, Healing Wish is good for supporting teammates when Skymin has done its job.
Diancie @ Diancite
Ability: Clear Body
EVs: 80 Atk, 176 SpA, 252 Spe
Naive Nature
Moves:
Diamond Storm
Moonblast
Earth Power
Protect
Diancie here is the mega of the team. Having great synergy with Sky, it was chosen as a ground lure as well as a fierce killer of its own right. The EVs are for being as fast and furious as possible, as well as speed tying with Lati@s, Mega Gallade, and opposing Mega Diancie. A Naive nature is for, again, speed tying, while not losing any of its attacking stats. Diamond Storm is very obvious, as it is brilliant Rock STAB. Moonblast allows Diancie to kill Rayquaza and Mega Salamence on the switch, as well as being Fairy STAB. Earth Power allows Diancie to kill scary Steel types, while Protect is for evolving safely. Diancie is generally used as an anti-lead. Basically, you start off with Diancie, use Protect, bounce back hazards, and switch if necessary.
Groudon @ Red Orb
Ability: Drought
EVs: 252 Atk, 248 HP, 8 Def
Brave/Adamant Nature
Moves:
Stealth Rock
Precipice Blades
Fire Blast/Fire Punch
Dragon Tail
This thing is broken. Very, very broken. Ground-Fire typing isn't so wonderful, as Mega Camerupt is a sad case of it. But P-Groudon's ability makes the water weakness go away, unless your opponent is P-Kyogre. That said, P-Groudon is, in my opinion, one of the best Stealth Rockers in the game. Skymin very much appreciates residual damage, so Groudon it is! The EVs are for being a deadly attacker that hits like a train. If you run Fire Blast, a Brave Nature is preferred, as Groudon doesn't like sacrificing valuable bulk. If not, Adamant is the nature for you. Stealth Rock is very, very obvious. Precipice Blades has annoyingly low accuracy that always seems to miss, but when it hits, it hits very hard. The debate between Blast and Punch is up to preference. Fire Blast hits harder, but the accuracy is a pain. For me, I run Fire Blast. Finally, Dragon Tail is for shuffling.
Arceus-Dark@ Dread Plate
Ability: Multitype
EVs:252 Def, 252 HP, 4 Spe
Bold Nature
Moves:
Judgment
Calm Mind
Recover
Refresh
Arceus is the wall breaker of this team. It used to be the defogger, however, I prefer it as a wallbreaker. It provides another check to Ho-oh, as well as being able to recover from damage, heal status, and deal decent damage in return. The EVs are for great tankiness, while also being able to outspeed opposing uninvested Arceus. Judgment is so that Taunt doesn't break it completely, Calm Mind for added Sp. Def, Recover for a reliable healing option, and Refresh for poison and burn. However, if a pokemon were to be replaced, it would probably be Arceus.
Fun fact: Arceus can survive a Deoxys-Atk Superpower very well!
4 Atk Deoxys-A Superpower vs. 252 HP / 252 Def Arceus-Dark: 204-240 (45.9 - 54%) -- 48.4% chance to 2HKO
Genesect Choice Scarf
Ability: Download
Shiny: Yes
EVs: 252 Atk, 4 Sp. Def, 252 Spe
Hasty Nature
Moves:
U-turn
Extremespeed
Iron Head
Blaze Kick
Shiny? You bet. Genesect is an awesome U-turner, as well as the Choiced pokemon of the team. Choice Scarf allows it to outspeed loads of opponents, such as Greninja, Mewtwo, and pre-Geomancy Xerneas. The main move here is U-turn, so Diancie or Shaymin can get in easily. EVs are obvious. I have to run Hasty, as Blaze Kick is an event-only move. U-turn has already been explained. Extremespeed is for damaging pre-damaged threats. Iron Head is for killing weakened Xerneas, as well as being Steel STAB. Blaze Kick is for Ferrothorn, who otherwise annoys the hell out of Genesect.
Latias (F) Soul Dew
Ability: Levitate
EVs: 252 SpA, 4 Sp.Def, 252 Spe
Timid Nature
Moves:
Draco Meteor
Thunder
Psyshock
Defog
Finally we have Latias, the defogger as well as being the P-Groudon and P-Kyogre check. Latias is the replacement for Yveltal, who never provided much to the team anyway. Soul Dew is very, very self-explanatory. So are the EVs. Timid is for speed tying with other 110s. Draco Meteor is a nuke that 2HKOs P-Groudon, and provides STAB. Thunder is an odd attack that Latias uses for P-Kyogre, as well as Lugia, who laughs at Latias' other moves. Psyshock is another STAB move, and hits special walls hard. Defog is needed, as Skymin despises Stealth Rock.
THREATLIST
Both Stall and Extremekiller Arceus wreck my team. Stall I can shuffle out with Groudon, but if Groudon is dead, then it sets up Cosmic Power and laughs as I try to attack it. Extremekiller is detrimental if it has Earthquake, which it will probably have. My best choice for Ekiller is Genesect, as it resists EXspeed. Still, EQ will hurt.
Not really a threat, but more of an annoyance. Latias can't do a whole lot to it, and neither can Diancie.
Oh, this thing. NOTHING on my team bar Genesect can outspeed it, and if it uses Fire Blast on the switch, I'm toast. (no pun intended)
Again, an annoyance. Diancie hard-walls it, but if Diancie is dead, then what can I do?
THINGS I WISH I HAD
Cleric- My only team support move is Healing Wish from Shaymin, and that can only do so much.
Taunt user- Lugia and Stallceus crap on my team. Nuff said.
Knock-off user-Definitely appreciated, for obvious reasons.
REPLAYS
http://replay.pokemonshowdown.com/ubers-228903847 Those 1 HP survives tho...
http://replay.pokemonshowdown.com/ubers-229153817 Sort of meh
More coming soon!
IMPORTABLE
Shaymin-Sky @ Life Orb
Ability: Serene Grace
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Seed Flare
- Earth Power
- Air Slash
- Healing Wish
Diancie @ Diancite
Ability: Clear Body
EVs: 80 Atk / 176 SpA / 252 Spe
Naive Nature
- Diamond Storm
- Earth Power
- Moonblast
- Protect
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature
- Stealth Rock
- Precipice Blades
- Dragon Tail
- Fire Blast
Arceus @ Dread Plate
Ability: Multitype
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Judgment
- Calm Mind
- Recover
- Refresh
Genesect @ Choice Scarf
Ability: Download
EVs: 252 Atk / 4 SpD / 252 Spe
Hasty Nature
- U-turn
- Extreme Speed
- Iron Head
- Blaze Kick
Latias (F) @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Thunder
TEAMBUILDING
AT A GLANCE
IN DEPTH
Shaymin-Sky@Life Orb
Ability: Serene Grace
EVs: 252 SpA, 252 Spe, 4 HP
Timid Nature
Moves:
Seed Flare
Air Slash
Earth Power/Hidden Power Fire
Healing Wish
Hax. Just, hax. Shaymin Sky is what this whole team is centered around. Its blazing 127 speed means it can outspeed and kill a lot of speedy threats, including M-Diancie, Darkrai, and Greninja. Life Orb makes Shaymin a deadly killer, and while the recoil sucks, Sky will be killing things too quickly to care. A Timid nature is used to kill Darkrai, although a Modest nature can be used instead. Seed Flare is Sky's selling point, as the 80% chance for the massive defense drop is too good to pass up. Air Slash is not a powerful move, but the flinch chance is nice. Flying STAB is nice as well. Earth Power is used for Steel Types, such as Aegislash. Hidden Power Fire can be used as well, though I generally prefer Earth Power. Finally, Healing Wish is good for supporting teammates when Skymin has done its job.
Diancie @ Diancite
Ability: Clear Body
EVs: 80 Atk, 176 SpA, 252 Spe
Naive Nature
Moves:
Diamond Storm
Moonblast
Earth Power
Protect
Diancie here is the mega of the team. Having great synergy with Sky, it was chosen as a ground lure as well as a fierce killer of its own right. The EVs are for being as fast and furious as possible, as well as speed tying with Lati@s, Mega Gallade, and opposing Mega Diancie. A Naive nature is for, again, speed tying, while not losing any of its attacking stats. Diamond Storm is very obvious, as it is brilliant Rock STAB. Moonblast allows Diancie to kill Rayquaza and Mega Salamence on the switch, as well as being Fairy STAB. Earth Power allows Diancie to kill scary Steel types, while Protect is for evolving safely. Diancie is generally used as an anti-lead. Basically, you start off with Diancie, use Protect, bounce back hazards, and switch if necessary.
Groudon @ Red Orb
Ability: Drought
EVs: 252 Atk, 248 HP, 8 Def
Brave/Adamant Nature
Moves:
Stealth Rock
Precipice Blades
Fire Blast/Fire Punch
Dragon Tail
This thing is broken. Very, very broken. Ground-Fire typing isn't so wonderful, as Mega Camerupt is a sad case of it. But P-Groudon's ability makes the water weakness go away, unless your opponent is P-Kyogre. That said, P-Groudon is, in my opinion, one of the best Stealth Rockers in the game. Skymin very much appreciates residual damage, so Groudon it is! The EVs are for being a deadly attacker that hits like a train. If you run Fire Blast, a Brave Nature is preferred, as Groudon doesn't like sacrificing valuable bulk. If not, Adamant is the nature for you. Stealth Rock is very, very obvious. Precipice Blades has annoyingly low accuracy that always seems to miss, but when it hits, it hits very hard. The debate between Blast and Punch is up to preference. Fire Blast hits harder, but the accuracy is a pain. For me, I run Fire Blast. Finally, Dragon Tail is for shuffling.
Arceus-Dark@ Dread Plate
Ability: Multitype
EVs:252 Def, 252 HP, 4 Spe
Bold Nature
Moves:
Judgment
Calm Mind
Recover
Refresh
Arceus is the wall breaker of this team. It used to be the defogger, however, I prefer it as a wallbreaker. It provides another check to Ho-oh, as well as being able to recover from damage, heal status, and deal decent damage in return. The EVs are for great tankiness, while also being able to outspeed opposing uninvested Arceus. Judgment is so that Taunt doesn't break it completely, Calm Mind for added Sp. Def, Recover for a reliable healing option, and Refresh for poison and burn. However, if a pokemon were to be replaced, it would probably be Arceus.
Fun fact: Arceus can survive a Deoxys-Atk Superpower very well!
4 Atk Deoxys-A Superpower vs. 252 HP / 252 Def Arceus-Dark: 204-240 (45.9 - 54%) -- 48.4% chance to 2HKO
Genesect Choice Scarf
Ability: Download
Shiny: Yes
EVs: 252 Atk, 4 Sp. Def, 252 Spe
Hasty Nature
Moves:
U-turn
Extremespeed
Iron Head
Blaze Kick
Shiny? You bet. Genesect is an awesome U-turner, as well as the Choiced pokemon of the team. Choice Scarf allows it to outspeed loads of opponents, such as Greninja, Mewtwo, and pre-Geomancy Xerneas. The main move here is U-turn, so Diancie or Shaymin can get in easily. EVs are obvious. I have to run Hasty, as Blaze Kick is an event-only move. U-turn has already been explained. Extremespeed is for damaging pre-damaged threats. Iron Head is for killing weakened Xerneas, as well as being Steel STAB. Blaze Kick is for Ferrothorn, who otherwise annoys the hell out of Genesect.
Latias (F) Soul Dew
Ability: Levitate
EVs: 252 SpA, 4 Sp.Def, 252 Spe
Timid Nature
Moves:
Draco Meteor
Thunder
Psyshock
Defog
Finally we have Latias, the defogger as well as being the P-Groudon and P-Kyogre check. Latias is the replacement for Yveltal, who never provided much to the team anyway. Soul Dew is very, very self-explanatory. So are the EVs. Timid is for speed tying with other 110s. Draco Meteor is a nuke that 2HKOs P-Groudon, and provides STAB. Thunder is an odd attack that Latias uses for P-Kyogre, as well as Lugia, who laughs at Latias' other moves. Psyshock is another STAB move, and hits special walls hard. Defog is needed, as Skymin despises Stealth Rock.
THREATLIST
THINGS I WISH I HAD
Cleric- My only team support move is Healing Wish from Shaymin, and that can only do so much.
Taunt user- Lugia and Stallceus crap on my team. Nuff said.
Knock-off user-Definitely appreciated, for obvious reasons.
REPLAYS
http://replay.pokemonshowdown.com/ubers-228903847 Those 1 HP survives tho...
http://replay.pokemonshowdown.com/ubers-229153817 Sort of meh
More coming soon!
IMPORTABLE
Shaymin-Sky @ Life Orb
Ability: Serene Grace
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Seed Flare
- Earth Power
- Air Slash
- Healing Wish
Diancie @ Diancite
Ability: Clear Body
EVs: 80 Atk / 176 SpA / 252 Spe
Naive Nature
- Diamond Storm
- Earth Power
- Moonblast
- Protect
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature
- Stealth Rock
- Precipice Blades
- Dragon Tail
- Fire Blast
Arceus @ Dread Plate
Ability: Multitype
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Judgment
- Calm Mind
- Recover
- Refresh
Genesect @ Choice Scarf
Ability: Download
EVs: 252 Atk / 4 SpD / 252 Spe
Hasty Nature
- U-turn
- Extreme Speed
- Iron Head
- Blaze Kick
Latias (F) @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Thunder