Cheryl.
Celesteela is Life
So, after that nice ramble, I guess its time to talk about the team at hand. Well, I like building around mons that aren't used very much but still can be used to decent levels, and I thought Snorlax would be a good mon to build around, having an unique niche in sponging special hits from the tier's most dangerous special attackers while also doubling as a set-up sweeper with Curse. And yeah, that's how this team was born! Overall it's achieved pretty decent ratings on the ladder, matching up really well against the prominent offensive teams that sprawl the ladder, and it's gotten a pretty good peak on the recent suspect ladder as well. (I know 29 isn't Top 10 or anything but for me it's good xD) So, after a while of playing with the team, I thought I'd finally share it with you all to see your thoughts on it, and how to improve it, because it does have some notable flaws, but it's still a pretty good team all in all. So here it is, this is Sleepytime!
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Twinkie (Snorlax) @
Ability: Gluttony
EVs: 188 HP / 176 Def / 144 SpD
Careful Nature
- Curse
- Recycle
- Body Slam
- Fire Punch
The main man of the team, Snorlax. Snorlax has always been known as an extremely specially bulky Pokémon, and this gen it was blessed with semi-reliable recovery in the form of 50% healing berries. Snorlax can abuse it's ability Gluttony to activate these berries if it's lower than half health and heal half of his HP back, while using Recycle to get back the berries to have a way of healing itself consistently. This helps Snorlax immensely in both of its roles on the team, as a special sponge and as a late-game win condition. Snorlax can switch into a majority of the special attackers in UU, mainly threats such as Specs Primarina, the Nidos, and CM Latias, and sponge their hits while also healing off their damage with the Figy Berry, or setting up on them with Curse. The attacking options I chose for this team are Body Slam and Fire Punch. Body Slam functions as the reliable STAB move, which also has a nasty chance of paralyzing and crippling the opponent. Now, Snorlax does attract quite a lot of status, mainly Scald burns, so Facade may be used instead to abuse the status, at the drawback of no paralysis and a weaker damage output without status. Fire Punch is mainly coverage for the omnipresent Scizor, allowing Lax to beat most variants 1v1, or at least deal massive damage to it, while also chipping at bulky Steels like Mega Aggron. Lax is a fairly simple mon to use: switch into special attacks, Recycle to get your Berry back if you've eaten it, Curse up to threaten an opponent with a sweep, or Body Slam to spread para's. It's also really understated how threatening this mon is to current offense teams, at least the ones I've seen on the ladder. Unless they have a strong Fighting-type Snorlax can usually switch into the common special attacker (usually something like Lati or Primarina) and take advantage of them, and even some physical attacking mons, like Mega Sharpedo, can be beaten 1v1 by a healthy Lax, as while Crunch does about 50 to unboosted Lax, Lax can just Curse up while the Figy Berry heals him back to a good amount of HP. It's just really effective against these types of teams due to how the Figy Berry works, and you can usually snag some easy wins if you play right with Lax.
Yung Jet (Latias) @
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Draco Meteor
- Psyshock
- Surf
Well, it's Latias! It's pretty evident to most UU players what Latias does, and it does a damn good job at it, even on this team! Latias was added originally as a soft check to Fighting-types for Lax, while also checking Fire-types like Infernape and Water-types, and also providing a secondary sweeper and wallbreaker. The choice of Z-crystal is always a thing to consider when using Latias, as it can be tailored to your team. For this team, I decided that Waterium Z with Surf would be the best way to use Latias, as it acts as a neat lure to Mega Steelix, who otherwise walls Snorlax with impunity, and also dealing good damage to Mega Aggron, which can pave the way for a Snorlax sweep late-game. It also OHKOes Gliscors who decide to stay in, and is just a nice way to nuke Steel-types and Ground-types who decide to stay in on Latias. Otherwise the set is pretty standard CM Latias, dual STABs to hit stuff hard and CM to set up. While sometimes I do wish I could fit Roost on Lati, overall Latias will always put in some type of work during a game and it's well-appreciated on the team.
Snip (Scizor) @
Ability: Technician
EVs: 248 HP / 124 Def / 136 SpD
Impish Nature
- Defog
- Bullet Punch
- U-turn
- Roost
Scizor was added to the team as a check to many things: Fairy-types, Mega Aerodactyl, Weavile, Mamoswine, etc. while also providing hazard removal via Defog and pivoting around with U-turn. Scizor's purpose is pretty simple yet important, as hazard stacking can cause the team a lot of trouble, especially the frailer members like Weavile, and having a slow U-turn to bring these members in is quite nice. Scizor also has a nice matchup against popular Aurora Veil teams, being able to threaten A-Ninetales out with Bullet Punch, and can also Defog away the Veil if Ninetales sets it up, which is really sweet. Scizor just does a ton of cool things for the team and is pretty reliable at it's job, so it's definitely cemented itself as one of the best members on the team imo.
Team Player (Gliscor) @
Ability: Poison Heal
EVs: 244 HP / 76 SpD / 188 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Roost
- Taunt
Now while Scizor may be very reliable and important to the team, I can't lie and say that my man Gliscor isn't the actual team player here. Gliscor does so many roles for this team, being the Stealth Rock user which is always important, and checking an array of dangerous mons, like Cobalion and Scarf Infernape, and being a great disruptor to slower mons with Taunt. I used to run U-turn in the last slot for momentum, and while it was very useful, I found that the utility of Taunt was way too useful for this team to forgo, but if you find U-turn more useful you can always put it back on. But yeah, like Scizor, Gliscor's purpose for the team is simple, but invaluable nonetheless.
Rat (Weavile) @
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Pursuit
- Ice Shard
When building the team, I noticed that it had a somewhat big weakness to Ghost-types and opposing Gliscor, and having another check to Latias and other Psychic-types is always nice, so Weavile was a natural fit on the team. It Pursuit traps Ghosts for Lax and Infernape and threatens Ground- and Dragon-types with Icicle Crash and Ice Shard. Ice Shard is also particularly useful to pick off threatening sweepers like Hawlucha. While Weavile is quite hard to bring in, it can usually find an easy way in with the U-turn users on this team. Weavile's Speed stat is also really nice for the team, giving it some speed control against threats in the 110-120 Speed tiers. Weavile's frailty can be a disadvantage at times, but for this team it's not too much of an issue with the defensive backbone I already have, and it makes it worth it to have this guy on the squad.
Ooka Ooka (Infernape) @
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- U-turn
- Stone Edge
For the last member on the team, I knew I needed a Choice Scarf user, as while the team had some speed control in Weavile, it could still struggle against other Scarfers and boosted sweepers like Haxorus. Scarf Infernape seemed like the best fit for the team, and its been a staple ever since, outspeeding other Scarfers like Hydreigon and Chandelure and just being a reliable revenge killer to a lot of scary threats, while also providing useful U-turn pivoting. The set is fairly standard for Scarf Nape, with Stone Edge in the last slot to snipe Fire-types, mainly Chandy and Talonflame who've had their Gale Wings deactivated. Nape also benefits a lot from Weavile Pursuit trapping threats to it such as Latias (U-turning Latias into Weavile is pretty much guaranteed a dead Lati, which is always great unless it's Scarf Latias) and benefits from Snorlax checking most special attacking threats to Nape, mainly Primarina and Latias.
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Possible Changes to the Team that you can Make:
Threatlist:
There's a few other annoyances to the team (the SD Scizor matchup isn't great by any means, as well as SD Gliscor) but it would take too long to list them all :p
Importable:
http://pokepast.es/d2127c10e022e6d9
Replays:
I sorta forgot to save most of the replays before last week so most of these are really recent lol
http://replay.pokemonshowdown.com/gen7uususpecttest-623084239
http://replay.pokemonshowdown.com/gen7uususpecttest-623090812
http://replay.pokemonshowdown.com/gen7uususpecttest-623365476 (Ok so I won against this stall but standard pif gay stall is like impossible LOL)
http://replay.pokemonshowdown.com/gen7uususpecttest-623834143
http://replay.pokemonshowdown.com/gen7uu-623850938 (Lax saves the team from double Fire shenangians)
http://replay.pokemonshowdown.com/gen7uususpecttest-623986162
http://replay.pokemonshowdown.com/gen7uususpecttest-624160060 (Lax legit just wins here)
http://replay.pokemonshowdown.com/gen7uususpecttest-624207671
http://replay.pokemonshowdown.com/gen7uususpecttest-624237781
http://replay.pokemonshowdown.com/gen7uususpecttest-624330001 (Against my pal Euphonos :D)
http://replay.pokemonshowdown.com/gen7uu-624823793 (Lax saves the team yet again, from the deadly VinCune)
http://replay.pokemonshowdown.com/gen7uu-625165866
http://replay.pokemonshowdown.com/gen7uu-625190008
http://replay.pokemonshowdown.com/gen7uu-625340661 (I still question why Snorlax actually lived that Superpower, but hey it worked out!)
http://replay.pokemonshowdown.com/gen7uususpecttest-623084239
http://replay.pokemonshowdown.com/gen7uususpecttest-623090812
http://replay.pokemonshowdown.com/gen7uususpecttest-623365476 (Ok so I won against this stall but standard pif gay stall is like impossible LOL)
http://replay.pokemonshowdown.com/gen7uususpecttest-623834143
http://replay.pokemonshowdown.com/gen7uu-623850938 (Lax saves the team from double Fire shenangians)
http://replay.pokemonshowdown.com/gen7uususpecttest-623986162
http://replay.pokemonshowdown.com/gen7uususpecttest-624160060 (Lax legit just wins here)
http://replay.pokemonshowdown.com/gen7uususpecttest-624207671
http://replay.pokemonshowdown.com/gen7uususpecttest-624237781
http://replay.pokemonshowdown.com/gen7uususpecttest-624330001 (Against my pal Euphonos :D)
http://replay.pokemonshowdown.com/gen7uu-624823793 (Lax saves the team yet again, from the deadly VinCune)
http://replay.pokemonshowdown.com/gen7uu-625165866
http://replay.pokemonshowdown.com/gen7uu-625190008
http://replay.pokemonshowdown.com/gen7uu-625340661 (I still question why Snorlax actually lived that Superpower, but hey it worked out!)
And finally, the Proof of Peak:
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And so, that's basically it! I hope you enjoyed reading this, and I also hope you enjoy using the team if you do decide to use it! It's not perfect at all but it's overall pretty consistent for me, and hopefully it is for you! And as always if you have any changes to the team you'd like to suggest, just post below! Have a good day! :D
Also pokeaim actually used this team in a Road to Top 10 UU video just earlier today! Check it out!
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