Slowking (Update) - UNRESERVED (QC 0/3)


Calm mind is very good
can no longer surely wall moltres with hazards because of hurricane :(
Specs is best set
trick>grass knot on specs
psyshock>HP grass on nasty plot

name: Choice specs
move 1: Surf
move 2: Psyshock
move 3: Fire Blast
move 4: Trick
item: Choice Specs
ability: Regenarator
nature: Modest
evs: 248 HP / 252 SAtk / 8 Spe
- Slowking's best set and very powerful
- Better than bulky because slowking is often 2HKOed with moltres hurricane without hazards
- Even with no SpD or Def investment slowking is very bulky and plays like a tank
- Regenarator makes slowking an exceptional tank, because it is not worn down as much by entry hazards
- Surf is strong STAB and so is psyshock. Fire blast roasts tangrowth ferroseed, and others. Trick is used over grass knot HP grass because they sucked
- Flamethrower is still strong enough to hit most grass types for OHKO without specs
- EVs allow for maximum bulk and power

- 248 Hp to switch into stealth rock more
- Pokemons that can take less than 50% from specs slowking attacks





Yeah pretty strong dude. pokes in RU in bold. Pokes in NU in smnaller font
name: Defensive
move 1: Scald
move 2: Psyshock/Fire Blast
move 3: Slack off
move 4: Toxic/Calm Mind/Thunder Wave
item: Leftovers
ability: Regenerator
nature: Calm
evs: 248 HP / 144 Def / 116 SpD

- Standard defensive slowking, very good
- Can wall lots of threats because of amazing defensive typing (resistance to fire fight and water)
- Not as good as it was because moltres can 2HKO
- Even super effective STAB moves will often fail to KO slowking
- Scald is standard STAB defensive for water types
- Psyshock is other STAB and is used over psychic for pokemon like gallade
- Slack off recovers health
- Toxic cripples annoying walls
- Calm mind allows slowking to sweep as many peoples switch ins are special attackers
- Thunder wave slows down faster threats
- Fire blast could be used for tangrwoth, escavalier, and ferroseed

- 248 HP for stealth rock
- Slowking gets dragon tail which could work for phazing
- Slowking has lots of other moves as well
- Tangrowtrh utterly walls this set although it hates being burned or poisoned
name: Nasty Plot
move 1: Nasty Plot
move 2: Surf
move 3: Psyshock/Trick Room
move 4: Fire Blast/Trick Room
item: Leftovers
ability: Regenerator
nature: Modest
evs: 248 HP / 252 SAtk / 8 SpD

- Slowking has access to nasty plot
- With a meh special attack stat after two special attack boosts it is dangerous
- Nasty plot boosts slowkings special attack (really?)
- Surf hits targets as slowkings best water STAB (no hydro pump)
- Psyshock hits water types that would otherwise wall this set
- Fire blast hits tangrwoth, ferroseed, and, escavalier
- Trick room could be used because slowking is a slow sh*t

- Leftovers give recovery
Life orb could be used but slowking has amazing bulk and resistances and not taking advantage of them is silly. It could work with trick room but again the resistances are too good
- 248 for stealth rock
- Speed lowering nature should be used with trick room
- Could use slack off (should I slash this last on moves 3 and 4?)
- HP grass or grass knot could work but their main target is opposing slowking
-should NastyRoom and normal nasty plot be combined? Idk.

[Other Options]
psychic, curse, ice beam, light screen, shadow ball, amnesia, iron defense, psych up, focus blast, dragon tail, magic coat, rain dance
Trick room + 3 attacks
Different EVs
expert belt
defensive trick room

[Checks and Counters]
difficult because of versatility, almost impossible to wall
opposing slowking
when locked into a move, almost anything
CB spiritomb
Easily revenge killed by bug types and electivire
Not easy to revenge kill when using CM
Tangrowth if it lacks fire blast (or isnt locked into it)
Grass types

Ready for QC???


aka Swamp-Rocket
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus
you don't have an overview or any partners listed for any set :o

To be honest, with a different spread, Timid Life Orb Moltres is unable to 2HKO Slowking with Hurricane after Leftovers. So I propose the new spread should be like this...

evs: 248 HP / 76 Def / 184 SpD

With this Moltres can do a maximum of 52.93% damage, enough to avoid a 2HKO from Hurricane since Leftovers heals it. In this case, Moltres is either a) dead after Stealth Rock damage or b) is almost dead after Life Orb damage and a hit from Scald, maybe even paralyzed.