I was going to post another kind of team before, but then Hoopa-U got banned and completely ruined my whole team.
So, without further ado, allow me to introduce my second "good" team up for review.
Okay, so now I'm going to talk about the teambuilding process.
I've always thought that the defensive core in between Slowbro and Ferrothorn was good, due to each other canceling out their weaknesses, only leaving a neutrality to ghost and dark.
That's where Tyranitar comes in, completely pounding the former with STAB and the latter with Superpower.
After this, there were two mons in my team weak to fighting, and with the prevalence of the ever-popular Mega Lopunny, Terrakion, Mega Medicham, and Mega Gallade, all of these needed to be blanket-checked with a 'mon, and what a better pick than Clefable?
However, a small vulnerability to steel had me take away T-Wave with Flamethower, which is a perfect lure for the likes of Ferrothorn and other slow steel-types who think that they can take a Moonblast and retaliate.
Due to my team being really bulky and not exactly capable of punching holes into other bulky reams, I had to add Gengar and M-Hera.
Gengar beats fast shit better while Hera hits fat shit better, so it all kind of worked out in the end.
Since my team is not exactly speedy save for T-Tar and Gengar, I had to include speed control, and T-wave on Slowbro and Icy Wind on Gengar rounds this off fairly well.
Now, the team:
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip
The standard Ferro build. I switched natures in favor of Sp. Def because it can take neutral hits like Shadow Ball better, and I have Slowbro for the defense that's lacking. He still has lots of physical bulk though, so not much is really lost.
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Slack Off
- Thunder Wave
- Psyshock
Also the standard Slowbro build. Helps to blanket-check all of the 'mons that give Ferrothorn a hard time, such as Zard X, specially defensive Heatran, and most physical attackers that overwhelm Ferro. He's also a good pivot, being able to generate several double switches, paralyzing threats, and recovering health by switching out with regenerator.
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Pursuit
- Superpower
- Crunch/Ice Punch
T-Tar, as stated before, was added to remove the dark and ghost types present in the meta bar M-Sab. His high speed with the scarf allows him to outspeed everything up to Starmie and Raikou. I'm deciding on wether to run a secondary dark STAB or running Ice Punch to smack Lando, Chomp and Dragonite on the switch.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled
- Flamethrower
Now I modified the standard Clefable set a bit. I switched natures due to the fact that Clef has mediocre physical defense at best, so with a small boost it can actually nullify some 2HKO's. Moonblast for STAB, and Soft-Boiled for recovery. Flamethower's there instead of T-wave due to it smacking Scizor, Ferrothorn and the rare Forretress on the switch.
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Icy Wind
My first wallbreaker. Gengar has ridiculous coverage and can 2HKO a lot of the meta, so it's a pretty good mon to run on almost any kind of team. He is very easy to bring in too, due to having 3 immunities by virtue of his typing and Levitate. The first 3 moves allow him to have virtually flawless coverage, while Icy Wind achieves the OHKO on almost all variants of Garchomp, any Lando and any Dragonite with rocks up. It also nullifies the effects of Scarf users who think that they can outspeed Gengar when they get smacked on the switch.
Heracross-Mega @ Heracronite
Ability: Moxie
EVs: 240 HP / 136 Atk / 132 Spe
Adamant Nature
- Close Combat
- Pin Missile
- Rock Blast
- Substitute
Heracross is my second wallbreaker, it smacks any mon on the physical side. His basic moveset is implemented, as it compliments the playstyle that I'm running by achieving OHKO's on many mons that tend to try and switch in to take him out. Substitute's used instead of Bullet Seed in order to nullify status.
THREATLIST:
-Zard Y, once T-Tar is removed, can completely wreck the team. It has to be wary of Gengar, though, but Gengar is pretty squishy himself.
-Mega Venu
Completely walls my team, as Slowbro can only achieve a 3HKO with the recovery of Giga Drain included (and that's if he isn't KO'd by Giga Drain).
Due to this team being pretty new, I haven't encountered many other threats, but I think things like Scizor can be problematic.
Any kind of help is greatly appreciated!
So, without further ado, allow me to introduce my second "good" team up for review.
Okay, so now I'm going to talk about the teambuilding process.
I've always thought that the defensive core in between Slowbro and Ferrothorn was good, due to each other canceling out their weaknesses, only leaving a neutrality to ghost and dark.
That's where Tyranitar comes in, completely pounding the former with STAB and the latter with Superpower.
After this, there were two mons in my team weak to fighting, and with the prevalence of the ever-popular Mega Lopunny, Terrakion, Mega Medicham, and Mega Gallade, all of these needed to be blanket-checked with a 'mon, and what a better pick than Clefable?
However, a small vulnerability to steel had me take away T-Wave with Flamethower, which is a perfect lure for the likes of Ferrothorn and other slow steel-types who think that they can take a Moonblast and retaliate.
Due to my team being really bulky and not exactly capable of punching holes into other bulky reams, I had to add Gengar and M-Hera.
Gengar beats fast shit better while Hera hits fat shit better, so it all kind of worked out in the end.
Since my team is not exactly speedy save for T-Tar and Gengar, I had to include speed control, and T-wave on Slowbro and Icy Wind on Gengar rounds this off fairly well.
Now, the team:
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip
The standard Ferro build. I switched natures in favor of Sp. Def because it can take neutral hits like Shadow Ball better, and I have Slowbro for the defense that's lacking. He still has lots of physical bulk though, so not much is really lost.
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Slack Off
- Thunder Wave
- Psyshock
Also the standard Slowbro build. Helps to blanket-check all of the 'mons that give Ferrothorn a hard time, such as Zard X, specially defensive Heatran, and most physical attackers that overwhelm Ferro. He's also a good pivot, being able to generate several double switches, paralyzing threats, and recovering health by switching out with regenerator.
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Pursuit
- Superpower
- Crunch/Ice Punch
T-Tar, as stated before, was added to remove the dark and ghost types present in the meta bar M-Sab. His high speed with the scarf allows him to outspeed everything up to Starmie and Raikou. I'm deciding on wether to run a secondary dark STAB or running Ice Punch to smack Lando, Chomp and Dragonite on the switch.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled
- Flamethrower
Now I modified the standard Clefable set a bit. I switched natures due to the fact that Clef has mediocre physical defense at best, so with a small boost it can actually nullify some 2HKO's. Moonblast for STAB, and Soft-Boiled for recovery. Flamethower's there instead of T-wave due to it smacking Scizor, Ferrothorn and the rare Forretress on the switch.
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Icy Wind
My first wallbreaker. Gengar has ridiculous coverage and can 2HKO a lot of the meta, so it's a pretty good mon to run on almost any kind of team. He is very easy to bring in too, due to having 3 immunities by virtue of his typing and Levitate. The first 3 moves allow him to have virtually flawless coverage, while Icy Wind achieves the OHKO on almost all variants of Garchomp, any Lando and any Dragonite with rocks up. It also nullifies the effects of Scarf users who think that they can outspeed Gengar when they get smacked on the switch.
Heracross-Mega @ Heracronite
Ability: Moxie
EVs: 240 HP / 136 Atk / 132 Spe
Adamant Nature
- Close Combat
- Pin Missile
- Rock Blast
- Substitute
Heracross is my second wallbreaker, it smacks any mon on the physical side. His basic moveset is implemented, as it compliments the playstyle that I'm running by achieving OHKO's on many mons that tend to try and switch in to take him out. Substitute's used instead of Bullet Seed in order to nullify status.
THREATLIST:
-Zard Y, once T-Tar is removed, can completely wreck the team. It has to be wary of Gengar, though, but Gengar is pretty squishy himself.
-Mega Venu
Completely walls my team, as Slowbro can only achieve a 3HKO with the recovery of Giga Drain included (and that's if he isn't KO'd by Giga Drain).
Due to this team being pretty new, I haven't encountered many other threats, but I think things like Scizor can be problematic.
Any kind of help is greatly appreciated!