Since I can I'm going to reserve magic guard Clefable as a check (Would counter but +Z hyper beam is a thing)
Reservation has a limit of 6 hoursMega Pinsir was already reserved
Mantine was already doneMantine as a check.
Mantine @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 240 Def / 16 SpD
Calm Nature
- Scald
- Roost
- Defog/Haze
- Air Slash
Mantine can actually take any move from +1 Pheromosa, (need to be careful with Hyper Beam if Rocks are up though) and OHKO it with Air Slash, the only way to Pheromosa to actually beat Mantine (without critical hits) is by using Breakneck Blitz to OHKO it at +1 with Rocks, there is 18.8% chance of happening, even Sash Pheromosa can't beat Mantine counting with a 2HKO from Air Slash, since with Rocks up it can only 3HKO, so Mantine can easily switch in and beat Pheromosa on 1v1. Note that with Air Slash you won't have Toxic, but is required to beat Pheromosa.
Z Move
0 SpA Mantine Air Slash vs. +1 0 HP / 32 SpD Pheromosa: 360-424 (127.2 - 149.8%) -- guaranteed OHKO
+1 224+ SpA Pheromosa All-Out Pummeling (190 BP) vs. 252 HP / 16+ SpD Mantine: 174-206 (46.5 - 55%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+1 224+ SpA Pheromosa Breakneck Blitz (200 BP) vs. 252 HP / 16+ SpD Mantine: 245-289 (65.5 - 77.2%) -- guaranteed 2HKO after Leftovers recovery
+1 224+ SpA Pheromosa Breakneck Blitz (200 BP) vs. 252 HP / 16+ SpD Mantine: 245-289 (65.5 - 77.2%) -- 18.8% chance to OHKO after Stealth Rock
Sash
0 SpA Mantine Air Slash vs. +1 0 HP / 32 SpD Pheromosa: 360-424 (127.2 - 149.8%) -- guaranteed OHKO
+1 224+ SpA Pheromosa Focus Blast vs. 248 HP / 16+ SpD Tapu Fini: 118-139 (34.4 - 40.5%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
View attachment 79851
Mantine @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 240 Def / 16 SpD
Calm Nature
- Scald
- Roost
- Defog
- Toxic / Air Slash
Mantine is a Check to QD Pheromosa as it resists both of Phero's STABs and takes very little from Ice Beam due to it's good special bulk. Mantine can Roost up to keep itself healthy for Pheromosa's onslaughts, and wear Phero down with Toxic or Scald, or straight-up OHKO even +1 Phero with Air Slash if you decide to use that. However, it is only a check because Normalium Z variants heavily chunk Mantine at +1, having a small chance to OHKO after Stealth Rock, which Mantine is very suspectible to as it is usually used as a Defogger and is weak to Rocks. Even All-Out Pummeling variants can put the hurt on Mantine as AoP 2HKOs Mantine at +1 after SR, meaning you only need to chip it down a bit before being able to KO it. However, Mantine's good bulk and access to reliable recovery still make it a decent-ish answer to this absolute monster.
+1 224+ SpA Pheromosa Focus Blast vs. 252 HP / 16+ SpD Mantine: 110-130 (29.4 - 34.7%) -- 100% chance to 4HKO after Leftovers recovery
+1 224+ SpA Pheromosa Focus Blast vs. 252 HP / 16+ SpD Mantine: 110-130 (29.4 - 34.7%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
+1 224+ SpA Pheromosa Ice Beam vs. 252 HP / 16+ SpD Mantine: 111-131 (29.6 - 35%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
+1 224+ SpA Pheromosa All-Out Pummeling (190 BP) vs. 252 HP / 16+ SpD Mantine: 174-206 (46.5 - 55%) -- 13.3% chance to 2HKO after Leftovers recovery
+1 224+ SpA Pheromosa All-Out Pummeling (190 BP) vs. 252 HP / 16+ SpD Mantine: 174-206 (46.5 - 55%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+1 224+ SpA Pheromosa Breakneck Blitz (200 BP) vs. 252 HP / 16+ SpD Mantine: 245-289 (65.5 - 77.2%) -- guaranteed 2HKO after Leftovers recovery
+1 224+ SpA Pheromosa Breakneck Blitz (200 BP) vs. 252 HP / 16+ SpD Mantine: 245-289 (65.5 - 77.2%) -- 18.8% chance to OHKO after Stealth Rock
0 SpA Mantine Scald vs. 0 HP / 32 SpD Pheromosa: 144-169 (50.8 - 59.7%) -- guaranteed 2HKO
0 SpA Mantine Scald vs. +1 0 HP / 32 SpD Pheromosa: 96-114 (33.9 - 40.2%) -- guaranteed 3HKO
0 SpA Mantine Air Slash vs. +1 0 HP / 32 SpD Pheromosa: 360-424 (127.2 - 149.8%) -- guaranteed OHKO
Sorry I didn't see itReservation has a limit of 6 hours
Mantine was already done
Remember to fully finish this post before tonight.Reserving Jellicent as a counter. Set incoming.
Focus blast: Zippo
Hyper beam: Zippo
+6 224+ SpA Pheromosa Bug Buzz vs. 248 HP / 0 SpD Jellicent: 315-372 (78.1 - 92.3%) -- guaranteed 2HKO after Leftovers recovery
Yeah...
Edit: I'm currently travelling, so if someone wants this they can take it. I can fill it out within a day, though
I don't wanna be the person who says this but what does Doublade do in OU? It would be better if there is some replay or explanation on what it even does.Doublade as a counter.
Tweedledee (Doublade) @ Eviolite
Ability: No Guard
EVs: 248 HP / 64 Atk / 196 SpD
Adamant Nature
- Shadow Sneak
- Iron Head
- Sacred Sword
- Swords Dance
Yes, it's lower-tier, but it's the only thing I know that can actually switch in on basically any Phero. My normal build runs more ATK, but these EVs will let you switch in on an HP Fire(/Ghost/Ground) with rocks up, live a second one, and then kill with Iron Head+Shadow Sneak. Doesn't do much else against the monsters in OU, but another priority user is always good, right?