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Smeargle

Discussion in 'Uploaded Analyses' started by TrollFreak, Jan 7, 2012.

  1. TrollFreak

    TrollFreak (╮°-°)╮┳━┳ (╯°□°)╯ ┻━┻
    is a Contributor Alumnus

    Joined:
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    QC Stamps- muffinhead|solace
    GP Stamps- Shame That|Steven Snype

    [​IMG]
    I AM DONE :D

    <p>Say hello to the oddest Pokemon allowed in VGC 2012. With 20 / 20 offenses, 55 / 35 / 45 defenses, and a mediocre base 75 Speed stat, you would wonder why you would ever use it.
    Maybe it would be used because it can learn almost every move in the Pokemon universe. This makes Smeargle into one of the best support Pokemon available. It has an incredible amount of moves it can use, such as Fake Out, Helping Hand, Tailwind, and Trick Room. However, if you sneeze hard enough, you can KO it, which doesn't help while it's trying to support a team. This isn't helped by Smeargle's terrible offensive stats, leaving it as complete Taunt bait. To top it all off, the best move Smeargle can get for VGC 2012, Dark Void, is banned. Nevertheless, Smeargle can be very annoying to your opponent if you play it correctly.</p>

    [SET]
    name: Utility Lead
    move 1: Fake Out
    move 2: Spore
    move 3: Follow Me / Helping Hand
    move 4: Taunt / Encore
    item: Focus Sash / Mental Herb
    ability: Own Tempo / Moody
    nature: Jolly
    evs: 252 HP / 4 Atk / 252 Spe

    [SET COMMENTS]

    <p>With Smeargle's massive movepool and somewhat acceptable Speed, it can pull off a lead set to great effect. Fake Out flinches your opponent, giving your teammate a chance to set up a Tailwind
    or Trick Room, or takes out an opponent before it can threaten your team. Base 75 Speed helps outpace Pokemon like Tyranitar and Metagross. It also means that Smeargle is the fastest user of Spore in the entire game, which is useful against Pokemon such as Trick Room users. Follow Me draws attacks away from Smeargle's partner, givingit time to attack the opponent. Helping Hand can help Smeargle boostthe power of its partner's attacks by 50%, which can be the difference between the opponent being KOed or surviving. The last slot is up to what Smeargle needs to accomplish. With Taunt, it can stop slower support Pokemon such as Cresselia and Musharna though Mental Herb is very common, taking away the guarantee that Taunt stops them. Encore locks the opponent into moves such as Protect,making prediction easier.</p>

    [ADDITIONAL COMMENTS]

    <p>With Smeargle's horrible defenses, a Focus Sash is a great item for it,
    letting Smeargle survive at least one attack. If a teammate is already holding a Focus Sash, Mental Herb is an option, allowing Smeargle to break through Taunt and Spore the opponent. The EVs allow Smeargle to outspeed and Spore Hitmontop, Metagross, Tyranitar, and Mamoswine.</p>

    <p>The best teammates for Smeargle are Pokemon that set up, such as Quiver Dance Volcarona or Dragon Dance Haxorus. Frail sweepers that can't take a hit also work well with Smeargle, such as Weavile and Zoroark.
    Smeargle has two abilities to use. Own Tempo prevents confusion, which can be useful when your opponent uses Confuse Ray or Teeter Dance. Moody can make Smeargle harder to KO and can increase its Speed by 2 stages, meaning it can now outspeed Pokemon such as Latios and Terrakion. Just be aware that Moody has a chance to reduce Smeargle's Speed; the base 70 Speed Pokemon it was once outspeeding could now outspeed it.</p>

    [SET]
    name: Lv. 1 Trick Room
    move 1: Trick Room
    move 2: Spore
    Move 3: Endeavor
    move 4: Feint / Destiny Bond
    item: Focus Sash
    ability: Own Tempo
    nature: Brave
    ivs: 0 HP / 0 Def / 0 SpD / 0 Spe

    [SET COMMENTS]

    <p>This set is very useful in Ubers and OU and can be successful in VGC 2012 as well. One thing that sets this variation of Smeargle apart from Lv. 1 Cottonee and Whimsicott is Spore, which must be utilized with this set. Unless double targeted or Taunted, Smeargle will always get Trick Room up, which is nice when using a Trick Room team. Endeavor bring
    s the foe to low HP, making it easier to take out that turn or later on in the battle. Feint breaks Protect when in Trick Room, as most Pokemon try to Protect and stall out Trick Room. However, Destiny Bond can be used to take out an opponent when Smeargle has done its job.</p>

    [ADDITIONAL COMMENTS]

    <p>Focus Sash is
    necessary for this set to work, as Smeargle is unable to survive any direct damage at Level 1. This set also requires a large amount of team support to function well. Fake Out users, such as Harriyama or Scrafty, can flinch an opponent to stop Smeargle from being double targeted or Taunted that turn. Pokemon that use Rage Power or Follow Me also make great teammates, redirecting incoming attacks to themselves, thus protecting Smeargle. Togekiss or Amoonguss make fine choices here; both have decent amount of bulk to survive attacks. Moves like Dragon Rage or ExtremeSpeed also work with this set, as after you Endeavor the opponent, you can KO it with priority or use Dragon Rage to guarantee the KO.</p>

    [Other Options]

    <p>Smeargle can literally use all moves
    except for Chatter; the problem is trying to find moves it can utilize well whilst not being completely outclassed. Thunder Wave can be used as a status move, but Pokemon such as Thundurus and Cresselia can use this move better thanks to priority or higher defenses, respectively. Will-O-Wisp is another status move that Smeargle can use, but Sableye outclasses Smeargle due to Prankster. Super Fangcuts down bulky Pokemon such as Cresslia and Metagross, weakening them to let a teammate KO them later on. Tailwind gives team support, and lets Smeargle outspeed faster Pokemon such as Tornadus or Infernape. Detect and Protect can be used to gain an extra turn on the field, be it for stalling or scouting. Imprison + 3 moves is somewhat viable, and can often catch your opponent off guard. Moody + Entertainment is pretty cool, but it is a gimmicky strategy at best and relies on a bit of luck. Smeargle can also use Baton Pass with Moody, but since VGC 2012 battles are so short, it isn't really worth the moveslot. Transform can work with a bit of luck, but is otherwise extremely unreliable. Finally, Choice Scarf can be used to let Smeargle Spore faster opponents before they can move, or with Trick or Switcheroo.</p>

    [Checks and Counters]

    <p>Since Smeargle does nothing other than support the team, it isn't that hard to beat. Taunt is the easiest way to do this, as it shuts down both variants of Smeargle. However, be careful of Smeargle carrying Mental Herb. Pokemon that carry Lum Berry or Chesto Berry can also check Smeargle, as it allows them to bypass Spore and KO the artist. Also, you can just get rid of Smeargle the old-fashioned way: OHKO it with any move. However, remember that most Smeargle carry a Focus Sash, and can survive one hit to put you to sleep.</p>

    Skelly (open)
    Overview]
    - biggest move pool, only move it doesn't get is roflchatter
    - moody makes it so annoying of it stays in for a bit
    - 75 base speed helps outspeed stuff like ttar and metagross. Also hit onto but that only ever uses priority so
    - fastest Spore user
    - dark void got banned which sucks for him
    - horrid stats except for speed
    - taunt will make it want to kill itself
    - 4 moveslot syndrome... So many good moves to use, only 4 slots lol


    [SET]
    name: Utility Lead
    move 1: Fake Out
    move 2: Spore
    move 3: Follow Me / Helping Hand
    move 4: Taunt / Encore
    item: Focus Sash / Mental Herb
    nature: Jolly
    ability: Own Tempo
    evs: 252 HP / 4 Atk / 252 Spe

    [SET COMMENTS]

    - Again MAJOR 4 MOVESLOT SYNDROME
    - Spore is a must for him, as there would be no other reason to use him as other support mons have better defenses
    - Fake Out helps in having your ally set up, but don't expect to do any sort of damage with it.
    - Taunt can be used to stop apposing set up.
    - Encore can be used to trap pokemon like Hitmontop and Cress into a useless attack.
    - Focus Sash is desirable, as it has bad defenses
    - Mental Herb is a decent alternative, as it allows you to break through Taunt and Encore and spam Spore
    - own tempo let's you avoid confusion, not like you'd need it every game

    [ADDITIONAL COMMENTS]
    - best teammates are pokemon that set up
    - frail sweepers that can't take a hit also
    - with those evs you actually do damage with fake out and can be as bulky as smeargle gets and very fast too
    - you arent using its sp.a so might as well decrease it to boost speed
    - own tempo is own tempo


    [SET]
    name: Lv. 1 Trick Room
    move 1: Trick Room
    move 2: Spore
    Move 3: Endeavor
    move 4: Feint / Destiny Bond
    item: Focus Sash
    nature: Brave
    ability: Own Tempo
    ivs: 0 HP / 0 Def / 0 SpD / 0 Spe

    [SET COMMENTS]

    - To be better than Lv. 1 Whimsicott/Cottonee, need to utilize Spore
    - Unless double targeted, will always get a Trick Room up
    - Endeavor brings the opponent to low HP, making it easy to take out later/ same turn in Trick Room
    - Extreemspeed is to finish the pokemon you Endeavored
    - Focus Sash is a must, not surviving anything at Level 1. Not like it survives anything at level 100 anyways
    - To work, needs team support, a Fake Out lead/ Rage Power or Follow Me Lead along with Smeargle works fine

    [ADDITIONAL COMMENTS]

    - HE CAN DO ANYTHING
    - Rage Powder/Follow Me can be used to make all attacks go to Smeargle, increasing support, however his low bulk makes it unreliable, unless you just need 1 turn of set-up, and have a focus sash. If not, it gets ohkoed and makes the whole strategy useless
    - He could use Tailwind, and he makes a decent user of Tailwind thanks to Spore.


    [Other Options]

    - joke about jimbo is as big as smeargle's movepool
    - Thunder Wave can be used as a status move, however pokemon like Thundurus and Cresslia can do T-WAve better thanks to Priority or Better bulk, respectively
    - Will-O-Wisp can be used to spread burn, however pokemon like sabeyle have Priority burns, making even the fastest physical attacker bow down in fear
    - Super Fang can be used to cut down Pokemon like Cresslia and Metagross
    - Detect can be used to gain an extra turn on the field, if you need it for whatever reason
    - Imprison + 3 moves that give your team trouble is p. good, and probably will catch your opponent surprised
    - moody + entrainment is p. cool, but relies a bit on luck
    - you can use bp with moody, but the battles are so short, good luck
    -transform is gimmicky but can work
    - choice scarf for a fast spore, or in conjunction with trick or switcheroo

    [Checks and Counters]

    - taunt
    - lum berry
    - gets 2HKOed by any attacking moves not with a ghost-typing
  2. TrollFreak

    TrollFreak (╮°-°)╮┳━┳ (╯°□°)╯ ┻━┻
    is a Contributor Alumnus

    Joined:
    Dec 25, 2011
    Messages:
    1,249
    Ok, after the 1st OP got banned, and the 2nd gave this up to me, i want to finish this up.

    Credit to Lady Salamence for getting this past QC.

    This is now ready for GP
  3. Shame That

    Shame That cheerio
    is a Battle Server Moderatoris a Contributor Alumnus
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    It was pretty well written. Let's see some more semicolons though! xD

    About Lv. 1 Endeavor set AC; since it was so short already and I had to remove an unnescessary sentence, I tried to bulk it out with quick explanations. You can choose to use your own, or go with those, but either way the AC for that set was kind of small.

    Otherwise, this was a pretty good analysis. Nicely done!

    [​IMG]

    GP 1/2
  4. TrollFreak

    TrollFreak (╮°-°)╮┳━┳ (╯°□°)╯ ┻━┻
    is a Contributor Alumnus

    Joined:
    Dec 25, 2011
    Messages:
    1,249
    Made the changes, also bulked out the Lv 1 AC and i'll try to remember the semicolons XD
  5. Steven Snype

    Steven Snype
    is a Tutoris a Forum Moderatoris a Community Contributor Alumnusis a Contributor Alumnus
    Moderator

    Joined:
    Mar 27, 2009
    Messages:
    2,032
    done (open)
    [Overview]

    <p>Say hello to the oddest Pokemon allowed in VGC 2012. With 20 / 20 offenses, 55 / 35 / 45 defenses, and a mediocre base 75 Speed stat, you would wonder why on earth you would ever use it. How about the factMaybe it would be used because it can learn anlmost every move in the Pokemon universe (except Chatter).. This makes Smeargle into one of the best support Pokemon available.It hasan incredible amount of moves it can use, ranging fromsuch as Fake Out and, Helping Hand to, Tailwind, and Trick Room. However, it isn't all fun and games for the artist. If you sneeze hard enough, you can KO it, which doesn't help when you'reile it's trying to support a team. This isn't helped by Smeargle's terrible offensive stats, leaving it as complete Taunt bait. To top it all off, the best move Smeargle can get for VGC 2012, Dark Void, wais banned this year. Nevertheless,Smeargle can be very annoying to your opponent if you play it correctly.</p>

    [SET]
    name: Utility Lead
    move 1: Fake Out
    move 2: Spore
    move 3: Follow Me / Helping Hand
    move 4: Taunt / Encore
    item: Focus Sash / Mental Herb
    ability: Own Tempo / Moody
    nature: Jolly
    evs: 252 HP / 4 Atk / 252 Spe

    [SET COMMENTS]

    <p>With Smeargle's massive movepool and somewhat acceptable Speed, it can pull off a lead set to great effect. Fake Out flinches your opponent, giving your teammate a chance to set up a Tailwind, or Trick Room, or you takes out an opponent before it can threaten your team. Base 75 base Speed helps outpace Pokemon like Tyranitar and Metagross. It also means that Smeargle is the fastest user of Spore in the entire game, which is useful against Pokemon such as Trick Room users. Follow Me can draws attacks away from Smeargle's partner, giving themit time to attack the opponent. Helping Hand can help Smeargle boostthe power of its partner's attacks by 50%, which can be the difference between the opponent being KOed or surviving with 1HP. The last slot is up to what Smeargle needs to accomplish. With Taunt, it can stop slower support Pokemon such as Cresselia and Musharna thowever, it must be noted that Mental Herb is very common, and therefore Taunt isn't a 100% stop to those kinds of Pokemonugh Mental Herb is very common, taking away the guarantee that Taunt stops them. Encore locks the opponent into moves such as Protect, which makesmaking prediction easier.</p>

    [ADDITIONAL COMMENTS]

    <p>With Smeargle's horrible defenses, a Focus Sash is a great item for it, as it letsletting Smeargle survive at least one attack. However, a Mental Herb is an option if a Focus Sash is being held by another Pokemon on the team, as it allows Smeargle to break through Taunt and Spore the opponent. The EVs allow Smeargle to outspeed Hitmontop, Metagross, Tyranitar, and Mamoswine, letting Smeargle put those PokeIf a teammate is already holding a Focus Sash, Mental Herb is an option, allowing Smeargle to break through Taunt and Spore the opponent. The EVs allow Smeargle to outspeed and Spore Hitmonto sleep before they can movp, Metagross, Tyranitar, and Mamoswine.</p>

    <p>The best teammates for Smeargle are Pokemon that set up, such as Quiver Dance Volcarona or Dragon Dance Haxorus. Frail sweepers that can't take a hit also work well with Smeargle, such as Weavile and Zoroark. The choice of ability isn't a very hard onSmeargle has two abilities to use. Own Tempo prevents confusion, which can be useful when your opponent uses Confuse Ray or Teeter Dance. Moody can make Smeargle harder to KO, as well asnd can increasinge its Speed by 2 stages, meaning it can now outspeed Pokemon such as Latios and Terrakion. Just be aware that Moody has a chance to reduce Smeargle's Speed, which means; the base 70 Speed Pokemon it was once outspeeding canould now outspeed it.</p>

    [SET]
    name: Lv. 1 Trick Room
    move 1: Trick Room
    move 2: Spore
    Move 3: Endeavor
    move 4: Feint / Destiny Bond
    item: Focus Sash
    ability: Own Tempo
    nature: Brave
    ivs: 0 HP / 0 Def / 0 SpD / 0 Spe

    [SET COMMENTS]

    <p>This set is very useful in Ubers and OU, and can be very successfully in VGC 2012 as well. One thing that sets this variation of Smeargle apart from Lv. 1 Cottonee and Whimsicott is Spore, which must be utilized with this set. Unless double targeted or Taunted, Smeargle will always get Trick Room up, which is nice when using a Trick Room team. Endeavor is used to brings the foe to low HP, making it easier to take out that turn or later on in the battle. Feint is useful for breakings Protect when in Trick Room, as most Pokemon try to Protect and stall out Trick Room. However, Destiny Bond can be used to take out an opponent when Smeargle has done its job; setting up Trick Room and Sporing a Pokemon that needs to be put to sleep.</p>

    [ADDITIONAL COMMENTS]

    <p>Focus Sash is a mustnecessary for this set to work, as Smeargle is unable to survive any direct damage at Level 1. This set also requires a large amount of team support to function correctlywell. Fake Out users, such as Harriyama or Scrafty, can flinch an opponent to stop Smeargle from being double targeted or Taunted that turn. Pokemon that can use Rage Power or Follow Me also make great teammates, able to redirecting incoming attacks to themselves, thus protecting Smeargle. Togekiss or Amoonguss make fine choices here, with a; both have decent amount of bulk to survive the attacks. Moves like Dragon Rage or ExtremeSpeed also work with this set, as after you Endeavor the opponent, you can KO it with priority or use Dragon Rage, which deals 40 HP, always a KO after an Endeavor to guarantee the KO.</p>

    [Other Options]

    <p>Smeargle can literally use all moves but oneexcept for Chatter; the problem is trying to find moves it can utilize well whilst not being completely outclassed. Thunder Wave can be used as a status move, but Pokemon such as Thundurus and Cresselia can use this move better thanks to priority or higher defenses, respectively. Will-O-Wisp is another status move that Smeargle can use, but Smeargle is completely outclassed here by Sableye, thanksableye outclasses Smeargle due to Prankster. Super Fang can be used to cuts down bulky Pokemon such as Cresslia and Metagross, weakening them to let a teammate KO them later on. Tailwind can be used to gives team support, as well as lettingnd lets Smeargle outspeed faster Pokemon such as Tornadus or Infernape. Detect and Protect can be used to gain an extra turn on the field, be it for stalling or scouting. Imprison + 3 moves is somewhat viable, and can often catch your opponent off guard. Moody + Entrertainment is pretty cool, but it is a gimmicky strategy at best and relies on a bit of luck. Smeargle can also use Baton Pass with Moody, but since VGC 2012 battles are so short, it isn't really worth the moveslot. Transform can work with a bit of luck, but is otherwise extremely unreliable. Finally, Choice Scarf can be used to let Smeargle Spore faster opponents before they can move, or in conjunction with Trick or Switcheroo.</p>

    [Checks and Counters]

    <p>Since Smeargle does nothing other than support the team its on, it isn't that hard to beat. Taunt is the easiest way to do this, as it shuts down both variants of Smeargle. However, be careful of Smeargle carrying Mental Herb. Pokemon that carry Lum Berry or Chesto Berry can also check Smeargle, as it allows them to bypass Spore and KO the artist. Also, you can just get rid of Smeargle the old-fashioned way;: OHKOing it with basically any move. However, remember that most Smeargle carry a Focus Sash, and can survive one hit to put you to sleep.</p>


    [​IMG]2/2
  6. TrollFreak

    TrollFreak (╮°-°)╮┳━┳ (╯°□°)╯ ┻━┻
    is a Contributor Alumnus

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    This is now done :D
  7. muffinhead

    muffinhead b202 wifi vgc
    is a Forum Moderator Alumnusis a Contributor Alumnus

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    :D uploading

    edit: i removed cottonee as a comparison because it doesnt learn tr and changed entertainment to entrainment.

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