Hey there, this is my second rmt, first for doubles, so bear with me as I try to explain this as best I can! This team got me to 1450ish, so it's decent. Feedback is greatly appreciated! Here goes:
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Kangaskhan @ Kangaskhanite
Ability: Scrappy
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Fake Out
- Double-Edge
- Sucker Punch
- Power-Up Punch
Wow, a Kangaskhan mega lead. How creative. Anyways, I like leading with this monster because it freezes basically all trick room setters which really crap on my team, pauses threats that shaymin sky can't OHKO, and weakens pokes. The set is pretty standard for Kangaskhan; I do like Double-Edge over Return/Frustration because the instant power I find is more useful than survivability; however, if there is a good reason for me to use Return/Frustration instead, feel free to give me a shoutout.
Shaymin-Sky @ Life Orb
Ability: Serene Grace
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Seed Flare
- Air Slash
- Earth Power
- Protect
Shaymin-Sky is my second usual lead poke. It provides great support to the team byflinchhax incredibly strong Seed Flares and Air Slashes to the face. The sheer power of Seed Flare makes it easier to get past said trick room setters, and it helps to deal with the errant Mega Sableye too with the chance for a Special Defense drop. Air Slash is great for abuse as it flinches and flinches and flinches, which is great, plus it hits fighting types hard that give Kangaskhan trouble. Earth Power is for Heatran, Aegislash, and other steels that resist Shaymin-S's STABs.
Talonflame @ Life Orb
Ability: Gale Wings
Shiny: Yes
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Tailwind
- Protect
Life Orb Talonflame actually works pretty well. Protect because errant Rock Slides and for the other poke to KO said Rock Slider. Tailwind for last ditch support or late game sweep potential with Bisharp or Rotom-W or Shaymin-S or something. Brave Bird and Flare Blitz are standard, but they work really well together to decimate Fighting and Steel types and such, which is nice. EVs are weirdso is your face but I'm pretty sure there's a reason for it.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
Shiny: Yes
EVs: 44 HP / 252 Atk / 212 Spe
Adamant Nature
- Earthquake
- U-turn
- Stone Edge
- Explosion
Scarf Lando-T is a beautiful beast. EdgeQuake Combo nukes everything that it needs to kill. Stone Edge imo > Rock Slide b/c it avoids Wide Guard, plus I usually don't *need* to hit both pokes at once. U-Turn for pivotness, and Explosion for a last ditch kill everything button before I try for a sweep.
Bisharp @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Protect
This is a really nice Bisharp revenge killer set, and I've used Bisharp for great success in singles as well, pulling victories out from a 1-4 scenario. However, I feel like Bisharp here can be replaced, and I actually kinda want to, so if you have any suggestions, they would be greatly appreciated here. A Fairy killer would be imperative, however.
Rotom-Wash @ Sitrus Berry
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 136 SpA / 120 SpD
Calm Nature
- Hydro Pump
- Thunderbolt
- Thunder Wave
- Protect
This tank beast thing is my "stuff" absorber. He sucks up attacks and decimates those with weaknesses to his attacks, and he's great as a late game cleaner too if Tailwind is up. Thunder Wave for speed control + paraflinch with Shaymin-S if necessary. Considering replacing T-Bolt with Volt Switch.
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Kangaskhan @ Kangaskhanite
Ability: Scrappy
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Fake Out
- Double-Edge
- Sucker Punch
- Power-Up Punch
Wow, a Kangaskhan mega lead. How creative. Anyways, I like leading with this monster because it freezes basically all trick room setters which really crap on my team, pauses threats that shaymin sky can't OHKO, and weakens pokes. The set is pretty standard for Kangaskhan; I do like Double-Edge over Return/Frustration because the instant power I find is more useful than survivability; however, if there is a good reason for me to use Return/Frustration instead, feel free to give me a shoutout.
Shaymin-Sky @ Life Orb
Ability: Serene Grace
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Seed Flare
- Air Slash
- Earth Power
- Protect
Shaymin-Sky is my second usual lead poke. It provides great support to the team by
Talonflame @ Life Orb
Ability: Gale Wings
Shiny: Yes
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Tailwind
- Protect
Life Orb Talonflame actually works pretty well. Protect because errant Rock Slides and for the other poke to KO said Rock Slider. Tailwind for last ditch support or late game sweep potential with Bisharp or Rotom-W or Shaymin-S or something. Brave Bird and Flare Blitz are standard, but they work really well together to decimate Fighting and Steel types and such, which is nice. EVs are weird
Landorus-Therian @ Choice Scarf
Ability: Intimidate
Shiny: Yes
EVs: 44 HP / 252 Atk / 212 Spe
Adamant Nature
- Earthquake
- U-turn
- Stone Edge
- Explosion
Scarf Lando-T is a beautiful beast. EdgeQuake Combo nukes everything that it needs to kill. Stone Edge imo > Rock Slide b/c it avoids Wide Guard, plus I usually don't *need* to hit both pokes at once. U-Turn for pivotness, and Explosion for a last ditch kill everything button before I try for a sweep.
Bisharp @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Protect
This is a really nice Bisharp revenge killer set, and I've used Bisharp for great success in singles as well, pulling victories out from a 1-4 scenario. However, I feel like Bisharp here can be replaced, and I actually kinda want to, so if you have any suggestions, they would be greatly appreciated here. A Fairy killer would be imperative, however.
Rotom-Wash @ Sitrus Berry
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 136 SpA / 120 SpD
Calm Nature
- Hydro Pump
- Thunderbolt
- Thunder Wave
- Protect
This tank beast thing is my "stuff" absorber. He sucks up attacks and decimates those with weaknesses to his attacks, and he's great as a late game cleaner too if Tailwind is up. Thunder Wave for speed control + paraflinch with Shaymin-S if necessary. Considering replacing T-Bolt with Volt Switch.