Welcome to the tenth iteration of SPL, SPL X. In this tournament, 10 teams containing the best players on Smogon (except for Mr.E) play against each other and duke it out every week, attempting to gather as many wins as they can to reach playoffs. Some of them will fail, while others will bloom. Whatever the case, the matches will be exciting, so without further ado, here are tournament rules and the matchups!
Reminders:
On Sportsmanship
Note the sportsmanship infraction may be used liberally this SPL, and any unsportsmanlike conduct on the forums, in discord, or in opposing SPL team servers (I won't infract for you being a dick in your own SPL team server unless the situation is so extreme I feel I absolutely have to make an exception (consider basically any masterclass interaction ever)), will be grounds for an infraction. We encourage you to play semi-aggressively, but don't be a Masterclass.
~ Aldaron
~ Aldaron
On Scheduling Matches
I'm sure plenty of you have come across activity drama while scheduling matches. I'm here to reduce the arbitrary element associated with some of these decisions. It is entirely your decision to adhere to these STRONG RECOMMENDATIONS, but note that if you choose not to, I'll most likely ignore any pleading from your end.
YOU MUST ACTIVATE YOUR VM WALL IF YOU WISH TO PLAY IN THIS TOURNAMENT. THIS IS HOW ALL OFFICIAL SCHEDULING WILL BE HANDLED.
Once that week's thread is posted, you have up to 48 hours to contact your opponent ON HIS VM WALL and mention your timezone and exactly what dates, what time ranges you are available, and where you will battle. Note that the default accepted sim and server is the official server on Showdown/Smogon Tournament Server. You must provide at least 3 different time ranges at least 48 hours from the timestamp of your message, with at least 2 that are 24-hours apart from each other. The minimum and maximum length for 1 time range is 30 minutes, and the minimum difference between the 3 required time ranges is 3 hours. If you give 3 time ranges that stick with this policy, you can give any additional time ranges at any time you please.
NOTE THAT THIS SCENARIO INVOLVES RESPONSE DYNAMICS; THERE IS SOMEONE WHO WILL CONTACT FIRST AND SOMEONE WHO RESPOND...THESE REQUIREMENTS ARE NOT FOR BOTH OF YOU TO ASSUME TO YOU CAN BE FIRST CONTACTS...WHOEVER CONTACTS FIRST IS THE FIRST, AND THE OTHER DEFAULTS TO THE RESPONDER. THIS SHOULD BE OBVIOUS BUT SOME OF YOU ARE DUMB.
Once your opponent has contacted you, you now have up until 72 hours after the week's thread has been posted (NOT after your opponent's message) to respond with times that are good for you. What this means is that if both of you spend the maximum time contacting and responding, you should have back and forth collaboration at a maximum of 72 hours after the round has been posted, with both parties given an additional 24 hours to prepare for the battle should it be scheduled as soon as required. If none of the opponent's proposed time ranges are good for you, you must respond with alternative time ranges.
The first opponent now has X hours to prepare for the battle (if the second opponent agreed to some time) or 24 hours to contact a TD if, for whatever reason, this second set of time ranges does not suit the first opponent. Note this should be an absolute last measure.
Once a time is agreed upon, please make a message on your opponent's VM wall between 10 minutes and 1 second before the agreed upon time and say you are ready to battle and then get to agreed upon location (regardless of whether or not your opponent sends you a response VM). Please protect yourself by making this message, as it makes decisions much easier. You will be required to wait for your opponent for the duration of the time range.
If neither of you contact each other before 48 hours after the thread has been posted, you're both opening yourself up to a potential no contest or substitution. If I look at the situation, I might just determine I'm going to no contest, or whatever based on however I'm feeling at that moment. Don't leave yourself and your team vulnerable to this.
Just because at anytime one of the responders does not respond within the given range does not give you automatic activity win credentials. If they don't contact at all on your VM wall up until 48 hours before the end of the round (note, I'm not going to take discord or sim messages as evidence due to how easily they can be doctored...so if you want to protect yourself, stick to the VM messages), then you obviously have activity win justification. You WILL contact your opponent in a timely manner. However, if they do contact you at all after the suggested response time and before 48 hours before the end of the round, you are required to respond before 24 hours before the end of the round with 2 1-hour time ranges at least 1 hour apart before the end of the round. The opponent, since he did not stick to the proposed response schedule, WILL BE REQUIRED TO PLAY AT ONE OF YOUR NEWLY SUGGESTED TIMES, so you have the advantage here. This obviously puts a bit of an emphasis on the last 48 hours of each round (as is standard operating procedure for most of our official team tournaments anyway), so I will try my best to keep the last 48 hours of the round as close to the majority of the weekend for as much of the world as I can.
If you follow all of these guidelines, you will a.) most likely get your match done with minimal issue or b.) protect yourself and your team from an undue no contest or activity decision. Yes, I hate activity decisions in official tournaments. Yes, I will do my best to prevent activity decisions in the playoffs (the qualifying round is fair game however and I will have no problem issuing an activity call here), but don't push your luck.
Here is an example of how following this would work:
Week 1 thread is posted June 7, 2013 at 12:00 AM. Its deadline is June 14, 2013 at 11:59PM. User A and User B are matched up. User A contacts User B on his VM wall on June 7, at 9:00 PM (47 hours after the thread was posted, so ok), and gives 4 time ranges: June 10, from 7:00-7:30 PM (22 hours after the timestamp of his message, which is only ok so long as at minimum 3 of the other proposed time ranges adhere to the requirements), June 11, from 9:00-9:30 PM (48 hours after the timestamp of his message, which is ok), June 12, from 6:00-6:30 PM (69 hours after timestamp of his message, so ok, but only 21 hours after the earliest time range that is 48 hours after the timestamp), and June 12, from 9:00-9:30 PM (72 hours after the timestamp, so ok, and 24 hours after a legal time range and 3 hours after another legal time range). The June 11 and both June 12 time ranges satisfy the requirements, so User A can propose his first June 10 time range as well. User B responds on June 10, at 8:00 PM (23 hours after User A contacted him, so ok), and picks June 11, at 9:00 PM to battle, which is ok because it is 24 hours after his own response.
You'll note I made most of my response ranges multiples of 24 hours, but also included 24 hours. This means I expect you to be able to check Smogon at least once a day. If that is not feasible, you put yourself at risk.
~ Aldaron
YOU MUST ACTIVATE YOUR VM WALL IF YOU WISH TO PLAY IN THIS TOURNAMENT. THIS IS HOW ALL OFFICIAL SCHEDULING WILL BE HANDLED.
Once that week's thread is posted, you have up to 48 hours to contact your opponent ON HIS VM WALL and mention your timezone and exactly what dates, what time ranges you are available, and where you will battle. Note that the default accepted sim and server is the official server on Showdown/Smogon Tournament Server. You must provide at least 3 different time ranges at least 48 hours from the timestamp of your message, with at least 2 that are 24-hours apart from each other. The minimum and maximum length for 1 time range is 30 minutes, and the minimum difference between the 3 required time ranges is 3 hours. If you give 3 time ranges that stick with this policy, you can give any additional time ranges at any time you please.
NOTE THAT THIS SCENARIO INVOLVES RESPONSE DYNAMICS; THERE IS SOMEONE WHO WILL CONTACT FIRST AND SOMEONE WHO RESPOND...THESE REQUIREMENTS ARE NOT FOR BOTH OF YOU TO ASSUME TO YOU CAN BE FIRST CONTACTS...WHOEVER CONTACTS FIRST IS THE FIRST, AND THE OTHER DEFAULTS TO THE RESPONDER. THIS SHOULD BE OBVIOUS BUT SOME OF YOU ARE DUMB.
Once your opponent has contacted you, you now have up until 72 hours after the week's thread has been posted (NOT after your opponent's message) to respond with times that are good for you. What this means is that if both of you spend the maximum time contacting and responding, you should have back and forth collaboration at a maximum of 72 hours after the round has been posted, with both parties given an additional 24 hours to prepare for the battle should it be scheduled as soon as required. If none of the opponent's proposed time ranges are good for you, you must respond with alternative time ranges.
The first opponent now has X hours to prepare for the battle (if the second opponent agreed to some time) or 24 hours to contact a TD if, for whatever reason, this second set of time ranges does not suit the first opponent. Note this should be an absolute last measure.
Once a time is agreed upon, please make a message on your opponent's VM wall between 10 minutes and 1 second before the agreed upon time and say you are ready to battle and then get to agreed upon location (regardless of whether or not your opponent sends you a response VM). Please protect yourself by making this message, as it makes decisions much easier. You will be required to wait for your opponent for the duration of the time range.
If neither of you contact each other before 48 hours after the thread has been posted, you're both opening yourself up to a potential no contest or substitution. If I look at the situation, I might just determine I'm going to no contest, or whatever based on however I'm feeling at that moment. Don't leave yourself and your team vulnerable to this.
Just because at anytime one of the responders does not respond within the given range does not give you automatic activity win credentials. If they don't contact at all on your VM wall up until 48 hours before the end of the round (note, I'm not going to take discord or sim messages as evidence due to how easily they can be doctored...so if you want to protect yourself, stick to the VM messages), then you obviously have activity win justification. You WILL contact your opponent in a timely manner. However, if they do contact you at all after the suggested response time and before 48 hours before the end of the round, you are required to respond before 24 hours before the end of the round with 2 1-hour time ranges at least 1 hour apart before the end of the round. The opponent, since he did not stick to the proposed response schedule, WILL BE REQUIRED TO PLAY AT ONE OF YOUR NEWLY SUGGESTED TIMES, so you have the advantage here. This obviously puts a bit of an emphasis on the last 48 hours of each round (as is standard operating procedure for most of our official team tournaments anyway), so I will try my best to keep the last 48 hours of the round as close to the majority of the weekend for as much of the world as I can.
If you follow all of these guidelines, you will a.) most likely get your match done with minimal issue or b.) protect yourself and your team from an undue no contest or activity decision. Yes, I hate activity decisions in official tournaments. Yes, I will do my best to prevent activity decisions in the playoffs (the qualifying round is fair game however and I will have no problem issuing an activity call here), but don't push your luck.
Here is an example of how following this would work:
Week 1 thread is posted June 7, 2013 at 12:00 AM. Its deadline is June 14, 2013 at 11:59PM. User A and User B are matched up. User A contacts User B on his VM wall on June 7, at 9:00 PM (47 hours after the thread was posted, so ok), and gives 4 time ranges: June 10, from 7:00-7:30 PM (22 hours after the timestamp of his message, which is only ok so long as at minimum 3 of the other proposed time ranges adhere to the requirements), June 11, from 9:00-9:30 PM (48 hours after the timestamp of his message, which is ok), June 12, from 6:00-6:30 PM (69 hours after timestamp of his message, so ok, but only 21 hours after the earliest time range that is 48 hours after the timestamp), and June 12, from 9:00-9:30 PM (72 hours after the timestamp, so ok, and 24 hours after a legal time range and 3 hours after another legal time range). The June 11 and both June 12 time ranges satisfy the requirements, so User A can propose his first June 10 time range as well. User B responds on June 10, at 8:00 PM (23 hours after User A contacted him, so ok), and picks June 11, at 9:00 PM to battle, which is ok because it is 24 hours after his own response.
You'll note I made most of my response ranges multiples of 24 hours, but also included 24 hours. This means I expect you to be able to check Smogon at least once a day. If that is not feasible, you put yourself at risk.
~ Aldaron
On Disconnecting and timing out drama
Ah, the big beefcake. I'm going to go ahead and put this out there: we reserve the right to judge any individual match on a case by case basis, regardless of assumed precedence set. If you don't like that, you are welcome to not play. Be aware of this.
That said, here is the main way we will probably handle DCs / timing out: If you lose a match because your timer hit 0, we will access the situation to determine if what took place was a true DC or a timeout. This is done by observing the state of the timer of the player that timed out. If it's above a certain threshold it'll be considered a DC, if it's below that threshold it'll be considered a timeout. If we determine that a DC happened the game will be recreated up to the point of disconnection. If we determine it to be a timeout, the player that timed out will receive a loss.
~ Luigi
That said, here is the main way we will probably handle DCs / timing out: If you lose a match because your timer hit 0, we will access the situation to determine if what took place was a true DC or a timeout. This is done by observing the state of the timer of the player that timed out. If it's above a certain threshold it'll be considered a DC, if it's below that threshold it'll be considered a timeout. If we determine that a DC happened the game will be recreated up to the point of disconnection. If we determine it to be a timeout, the player that timed out will receive a loss.
~ Luigi
Standard Tournament Rules
---
Wi-fi Wolfpack (8) vs Indie Scooters (4)
SM OU: Charmflash vs Lopunny Kicks
SM OU: Kickasser vs craing ;_;
SM UU: bugzinator vs robjr
SM RU: Welli0u vs Aeroblacktyl
SM NU: Eternally vs Realistic Waters
SM DOU: Human vs miltankmilk
ORAS OU: TDK vs Relous
BW OU: Sergi vs Ojama
DPP OU: DeepBlueC vs giara
ADV OU: UD vs dekzeh
GSC OU: Fear vs Century Express
RBY OU: The Idiot Ninja vs MetalGro$$
Cryonicles (3) vs Dragonspiral Tyrants (9)
SM OU: BHARATH_THEBEST vs Poek
SM OU: Leru vs Mana
SM UU: HT vs Christo
SM RU: Ajna vs aim
SM NU: elodin vs ict
SM DOU: SMB vs emforbes
ORAS OU: ABR vs blunder
BW OU: obii vs We Three Kings
DPP OU: Malekith vs GaryTheGengar
ADV OU: Veteran In Love vs Gilbert arenas
GSC OU: Arifeen vs sulcata
RBY OU: Alexander. vs Heroic Troller
Ever Grande BIGS (5) vs Alpha Ruiners (7)
SM OU: Sabella vs Empo
SM OU: Cdumas vs imsosorrylol
SM UU: Sage vs Pearl
SM RU: KW vs passion
SM NU: Kushalos vs LAX
SM DOU: Lunar. vs Croven
ORAS OU: xray vs Hiye
BW OU: FLCL vs Rewer
DPP OU: soulgazer vs Jimmy Turtwig
ADV OU: Golden Sun vs eden's embrace
GSC OU: choolio vs Lavos
RBY OU: Nails vs FriendOfMrGolem120
Team Raiders (8) vs Circus Maximus Tigers (4)
SM OU: bro fist vs Sacri'
SM OU: Talah vs Eternal Spirit
SM UU: Pak vs HarrisIsAwesome
SM RU: Kingler12345 vs Pohjis
SM NU: SPACE FORCE meeps vs Osh
SM DOU: Biosci vs MajorBowman
ORAS OU: Trosko vs Bro Kappa
BW OU: SoulWind vs dice
DPP OU: roscoe vs 6A9 Ace Matador
ADV OU: Jirachee vs zf
GSC OU: CasedVictory vs d0nut
RBY OU: Hipmonlee vs Kaz
Stark Sharks (8) vs Congregation of the Classiest (4)
SM OU: Tricking vs Finchinator
SM OU: Tamahome vs 1 True Lycan
SM UU: Lycans vs edi0n
SM RU: EviGaro vs Nat
SM NU: Teddeh vs Garay oak
SM DOU: fespy vs EmbCPT
ORAS OU: High Impulse vs baddummy
BW OU: Posho vs ZoroDark
DPP OU: ToF vs Void
ADV OU: Kevin Garrett vs thelinearcurve
GSC OU: Conflict vs Earthworm
RBY OU: Sceptross vs Bedschibaer
Last edited by a moderator: