Snubbull (Analysis)


Snubbull :)

[Overview]

<p>Little Cup is a game where offense is nothing without Speed, and, unfortunately, Snubbull lacks Speed entirely. It does, however, have a way to remedy this via paralysis support. Using moves to lower the opponent's Speed such as Thunder Wave make Snubbull a decent sweeper, as its raw power combined with the ability to strike first make it hard to check. On the offensive, Snubbull has an excellent physical movepool, which means it can sweep effectively once its checks and counters have been dealt with. All-in-all, Snubbull is not to be taken lightly.</p>

[SET]
name: Sweeper
move 1: Thunder Wave / Bulk Up
move 2: Return
move 3: Crunch
move 4: Close Combat / Brick Break
item: Eviolite
ability: Intimidate
nature: Adamant
evs: 36 HP / 36 Def / 196 Atk / 116 SpD / 116 Spe

[SET COMMENTS]

<p>Using Thunder Wave to keep speedy opponents at bay, Snubbull can wreak havoc. Thunder Wave inflicts paralysis, which cutsthe opponent's Speed by 75%. This allows Snubbull to easily outpace anything in Little Cup, barring fast Pokemon such as Taillow and Ponyta at +3 Speed. Snubbull is best used on a paralysis team with teammates such as Ferroseed and Slowpoke to spread status. Because of this, Snubbull might not need to use Thunder Wave itself and can instead have Bulk Up to raise its Attack and Defense before it sweeps.</p>

<p>Return is Snubbull's best Attacking move; after STAB, it sits at 153 Base Power and has 100% accuracy. With STAB factored in, Return's high power of 153 is not to be messed with. It also has good coverage in LC, only missing out on Ferroseed, Lileep, Gastly, Frillish, and very uncommon Pokemon. Crunch complements its coverage by hitting Ghost-type Pokemon that are immune to Return. Lastly, Snubbull is faced with the choice of Close Combat or Brick Break. The former works best with Thunder Wave, as it can KO Lileep and Ferroseed, while the latter is beneficial with Bulk Up, as it keeps Snubbull's defenses neutral and can even break through Reflect and Light Screen.</p>

[ADDITIONAL COMMENTS]

<p>Snubbull's hold item, nature, and EV spread maintain a good balance of both offense and bulk with a bit of Speed. If you wish to sacrifice Speed EVs to add to Snubbull's bulk, feel free. The Fairy Pokemon has access to the elemental punches, but none of them hit any harder than Snubbull's other moves. It gets Wild Charge to hit Slowpoke and Frillish harder, but it's not worth the recoil. Earthquake might prove useful against Poison-types. Snubbull's special movepool is almost as good as its physical movepool, but unfortunately it doesn't have the stat to back it up.</p>

<p>Good teammates for any sweeper are Pokemon that can eliminate its counters. Mienfoo causes trouble for Snubbull, so Gastly is a good teammate to beat it. The Gas Pokemon also has access to Thunder Wave to support Snubbull's initial sweep. Shed Skin Scraggy is another problem; even if it is paralyzed, it has a 30% chance to remove its status every turn. Mienfoo is ironically not only one of Snubbull's best checks, but greatest teammates. It can beat Scraggy and lure Ghost-types for Snubbull to set up on or OHKO. Stealth Rock and Spikes are useful for Snubbull to beat Ferroseed, Lileep, and Scraggy.</p>

[Other Options]

<p>Unfortunately, Snubbull isn't versatile at all. It has a variety of support moves to make use of such as Heal Bell and Reflect. While its defenses aren't exactly good, they're not terrible, and its typing is respectable from a defensive viewpoint. Last Resort is an extremely powerful move with STAB, and Snubbull can use it alongside Thunder Wave or Protect. A Choice Band set with Return, Crunch, Close Combat, and a filler move can be used to mild success as long as the opponent's Fighting-type Pokemon are removed.</p>

[Checks and Counters]

<p>Really any Fighting-type is a good check. Timburr is especially great, as it even appreciates being paralyzed due to Guts. Scraggy has Shed Skin to alleviate Thunder Wave's effect, and it can easily OHKO Snubbull with Hi Jump Kick, but it must be wary of incoming Close Combat. Wynaut can come in on Close Combat or Bulk Up and beat Snubbull with an assortment of moves. Physical walls such as Slowpoke and Shelmet completely wall Snubbull, especially the latter, as it has access to Acid Armor and better Defense.</p>

[Dream World]

<p>Rattled raises a Pokemon's Speed by one stage when hit by a Ghost, Dark, or Bug-type move. This is handy, but Intimidate suits Snubbull better for a few reasons. Firstly, Snubbull isn't even hit by Ghost-type moves, taking away most of Rattled's usefulness. Secondly, Snubbull will not be able to set up as well as it would with Intimidate to lower the foe's Attack stat.</p>
 

breh

強いだね
why scary face > twave? most ground types are pretty slow, unless I'm missing something. it misses chinchou too I guess.
 

Diana

This isn't even my final form
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* You can use Fire Fang for Ferroseed.

I'd rather use Close Combat anyway but if you're going to mention that just mention Fire Punch instead. It learns all three punches so the fangs are outclassed.

Also Choice Scarf probably isn't even worth a mention. Snubbull gets 13 Speed at most.
 
I second everything Diana stated. Fire Fang and other mentions of the elemental fangs should be replaced with punches.

- Fire Punch does 109.09% - 145.45% to standard Ferroseed
- Close Combat does 81.82% - 100.00% to standard Ferroseed

Fire Punch is only slightly better, since Close Combat does still have a great opportunity to KO Ferroseed with entry hazards or when weakened. Besides there isn't really a reason to have Fire Punch JUST for Ferroseed when Close Combat is such a crucial move to OHKO so many other Pokemon like Magneton, Munchlax, Pawniard, Porygon, etc. Which Fire Punch would fail to do. It's best not mentioning Fire Punch in the additional comments. You can mention it on 'Other Options', asserting that it will allow you to OHKO Ferroseed 100% the times as opposed to Close Combat.

* Magnemite is a good teammate to kill Ferroseed.
You also don't need to mention this at all since Snubbull isn't being walled by Ferroseed or anything, having Close Combat...

Also, as Diana stated, Choice Scarf is not worth mentioning due to Snubbull's horrendous Speed.

Lileep shouldn't be mentioned as a check since Close Combat would be more appealing than Brick Break. While Snubbull would run Bulk Up if it wants to run Brick Break as you've mentioned. Lileep takes 69.23% - 84.62% from Close Combat, so it is easily 2HKO'd.
 
Okay, I've gone through every other possibilities and this is the best Snubbull is going to get. One option is to invest more EVs on Snubbull's Defense rather than Special Defense to take advantage of Intimidate and come in on physical attacks easier. Since Snubbull's defenses in both Def and SpDef aren't too great. That's all.

QC APPROVED 2/2
 
Ok thanks, will write probably tomorrow.
PS eternal the EVs get it to 12 Def and SpD, 18 with Eviolite. It's the best balance considering Snubbull needs a +SpD nature to hit 14.
 

Lemonade

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add
remou
a comment or 2

[Overview]

<p>Little Cup is a game where offense is nothing without Speed, and,[comma] unfortunately, Snubbull lacks Speed entirely. It does, however, have a way to remedy this via paralysis support. Using moves to lower the opponent's Speed such as Thunder Wave make Snubbull a decent sweeper, as its raw power combined with the ability to strike first make it hard to check. On the offensive, Snubbull does an excellent physical movepool, which means it can sweep easily with paralysis support. All-in-all, Snubbull is not to be taken lightly.</p> This overview is somewhat repetitive imo

[SET]
name: Sweeper
move 1: Thunder Wave / Bulk Up
move 2: Return
move 3: Crunch
move 4: Close Combat / Brick Break
item: Eviolite
ability: Intimidate
nature: Adamant
evs: 36 HP / 36 Def / 196 Atk / 116 SpD / 116 Spe

[SET COMMENTS]

<p>Using Thunder Wave to keep speedy opponents at bay, Snubbull can wreak havoc. Thunder Wave inflicts paralysis, which will cut off 75% off the opponent's Speed.[period], allowing This allows Snubbull to easily outspeed outpace anything in Little Cup, barring fast Pokemon such as Taillow and Ponyta at +3 Speed. Snubbull is best used on a paralysis team with teammates such as Ferroseed and Slowpoke to spread status. Because of this, Snubbull might not need to use Thunder Wave itself and can instead have Bulk Up to raise its Attack and Defense while before it sweeps.</p>

<p>Return is Snubbull's best Attacking move; after STAB, it sits at 153 Base Power and has 100% accuracy. due to its high base power and accuracy. With STAB factored in, Return's high power of 153 is not to be messed with. It also has good coverage in LC, only missing out on Ferroseed, Lileep, Gastly, Frillish (?) and very uncommon Pokemon. Crunch complements its coverage by hitting Ghost-type Pokemon who are immune to Return. Lastly, Snubbull is faced with the choice of Close Combat or Brick Break. The former works best with Thunder Wave, as it can KO Lileep and Ferroseed, while the latter is beneficial with Bulk Up, as it keeps Snubbull's defenses neutral and can even break through Reflect and Light Screen.</p>

[ADDITIONAL COMMENTS]

<p>Snubbull's hold item, nature, and EV spread maintain a good balance of both offense and bulk with a bit of Speed. If you wish to sacrifice Speed EVs to add to Snubbull's bulk, feel free. The Fairy Pokemon has access to the elemental punches, but none of them hit anything harder than Snubbull's other moves. It gets Wild Charge to hit Slowpoke and Frillish harder, but it's not worth the recoil. It gets Earthquake is another nice move, which might prove useful against Poison-types. Snubbull's special movepool is almost as good as its physical movepool, but Snubbull doesn't have the stat to back it up.</p>

<p>Good teammates for any sweeper are Pokemon who can eliminate its their counters. Mienfoo causes trouble for Snubbull, so Gastly is a good teammate to beat it. The Ghost Pokemon also has access to Thunder Wave to support Snubbull's initial sweep. Shed Skin Scraggy is another problem; even if it is paralyzed, it has a 30% chance to remove its status every turn. Mienfoo is ironically not only one of Snubbull's best checks, but greatest teammates. It can beat Scraggy and lure Ghost-types for Snubbull to set up on or OHKO. Stealth Rock and Spikes are useful for Snubbull to beat Ferroseed, Lileep, and Scraggy.</p>

[Other Options]

<p>Unfortunately, Snubbull isn't versatile at all, as there are very few little successful options. It has a variety of support moves to make use of such as Heal Bell and Reflect. While its defenses aren't exactly good, they're not terrible, and its typing is respectable in a defensive viewpoint. Last Resort is an extremely powerful move with STAB, and Snubbull can use it alongside Thunder Wave or Protect. A Choice Band set with Return, Crunch, Close Combat, and a filler move can be used to mile success as long as the opponent's Fighting-type Pokemon are removed. [this space O.O]</p>

[Checks and Counters]

<p>Really any Fighting-type is a good check. Timburr is especially great, as it even appreciates Thunder Wave support due to Guts. Scraggy has Shed Skin to alleviate Thunder Wave's effect, and it can easily OHKO Snubbull with Hi Jump Kick,[comma] but it must be wary of incoming Close Combat. Wynaut can come in on Close Combat or Bulk Up and beat Snubbull with an assortment of moves. Physical walls such as Slowpoke and Shelmet completely wall Snubbull, especially the latter who has access to Acid Armor and better Defense.</p>

[Dream World]

<p>Rattled raises a Pokemon's Speed by one stage when hit by a Ghost, Dark, or Bug-type move. It is good, but not as good as Intimidate.</p>I would explain why it isn't as good
 
Thanks for the check, V0x, added it all in. No one ever uses Frillish, but there is no harm mentioning it I guess.
 

elDino

Deal With It.
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Stamping V0x's check, but with a few changes:

Overview:
On the offensive, Snubbull does has an excellent physical movepool, which means it can sweep easily with paralysis support.
Set Comments second para:
Crunch complements its coverage by hitting Ghost-type Pokemon who that are immune to Return.
Additional Comments second para:
Good teammates for any sweeper are Pokemon who that can eliminate its their counters.
The Ghost-type Pokemon also has access to Thunder Wave to support Snubbull's initial sweep
Mienfoo is ironically not only one of Snubbull's best checks, but greatest teammates. It can beat Scraggy and lure Ghost-types for Snubbull to set up on or OHKO. (doesn't HJK OHKO?)
Other Options:
A Choice Band set with Return, Crunch, Close Combat, and a filler move can be used to mile mild success as long as the opponent's Fighting-type Pokemon are removed.
Checks and Counters:
Timburr is especially great, as it even appreciates Thunder Wave support being paralyzed due to Guts.
Physical walls such as Slowpoke and Shelmet completely wall Snubbull, especially the latter, (comma) who as it has access to Acid Armor and better Defense.


GP Approved 1/2

 

az

toddmoding
is a Community Contributoris an Artist Alumnusis a Community Leader Alumnusis a Smogon Media Contributor Alumnus
additions
deletions


Snubbull :)

[Overview]

<p>Little Cup is a game where offense is nothing without Speed, and, unfortunately, Snubbull lacks Speed entirely. It does, however, have a way to remedy this via paralysis support. Using moves to lower the opponent's Speed such as Thunder Wave make Snubbull a decent sweeper, as its raw power combined with the ability to strike first make it hard to check. On the offensive, Snubbull has an excellent physical movepool, which means it can sweep effectively once its checks and counters have been dealt with. All-in-all, Snubbull is not to be taken lightly.</p>

[SET]
name: Sweeper
move 1: Thunder Wave / Bulk Up
move 2: Return
move 3: Crunch
move 4: Close Combat / Brick Break
item: Eviolite
ability: Intimidate
nature: Adamant
evs: 36 HP / 36 Def / 196 Atk / 116 SpD / 116 Spe

[SET COMMENTS]

<p>Using Thunder Wave to keep speedy opponents at bay, Snubbull can wreak havoc. Thunder Wave inflicts paralysis, which will cuts off 75% off the opponent's Speed by 75%. This allows Snubbull to easily outpace anything in Little Cup, barring fast Pokemon such as Taillow and Ponyta at +3 Speed. Snubbull is best used on a paralysis team with teammates such as Ferroseed and Slowpoke to spread status. Because of this, Snubbull might not need to use Thunder Wave itself and can instead have Bulk Up to raise its Attack and Defense before it sweeps.</p>

<p>Return is Snubbull's best Attacking move; after STAB, it sits at 153 Base Power and has 100% accuracy. With STAB factored in, Return's high power of 153 is not to be messed with. It also has good coverage in LC, only missing out on Ferroseed, Lileep, Gastly, Frillish, and very uncommon Pokemon. Crunch complements its coverage by hitting Ghost-type Pokemon that are immune to Return. Lastly, Snubbull is faced with the choice of Close Combat or Brick Break. The former works best with Thunder Wave, as it can KO Lileep and Ferroseed, while the latter is beneficial with Bulk Up, as it keeps Snubbull's defenses neutral and can even break through Reflect and Light Screen.</p>

[ADDITIONAL COMMENTS]

<p>Snubbull's hold item, nature, and EV spread maintain a good balance of both offense and bulk with a bit of Speed. If you wish to sacrifice Speed EVs to add to Snubbull's bulk, feel free. The Fairy Pokemon has access to the elemental punches, but none of them hit anything harder than Snubbull's other moves. It gets Wild Charge to hit Slowpoke and Frillish harder, but it's not worth the recoil. Earthquake is another nice move, which might prove useful against Poison-types. Snubbull's special movepool is almost as good as its physical movepool, but Snubbull unfortunately it doesn't have the stat to back it up.</p>

<p>Good teammates for any sweeper are Pokemon that can eliminate its counters. Mienfoo causes trouble for Snubbull, so Gastly is a good teammate to beat it. The Gas Pokemon also has access to Thunder Wave to support Snubbull's initial sweep. Shed Skin Scraggy is another problem; even if it is paralyzed, it has a 30% chance to remove its status every turn. Mienfoo is ironically not only one of Snubbull's best checks, but greatest teammates. It can beat Scraggy and lure Ghost-types for Snubbull to set up on or OHKO. Stealth Rock and Spikes are useful for Snubbull to beat Ferroseed, Lileep, and Scraggy.</p>

[Other Options]

<p>Unfortunately, Snubbull isn't versatile at all, as there are very few successful options. It has a variety of support moves to make use of such as Heal Bell and Reflect. While its defenses aren't exactly good, they're not terrible, and its typing is respectable in from a defensive viewpoint. Last Resort is an extremely powerful move with STAB, and Snubbull can use it alongside Thunder Wave or Protect. A Choice Band set with Return, Crunch, Close Combat, and a filler move can be used to mild success as long as the opponent's Fighting-type Pokemon are removed.</p>

[Checks and Counters]

<p>Really any Fighting-type is a good check. Timburr is especially great, as it even appreciates being paralyzed due to Guts. Scraggy has Shed Skin to alleviate Thunder Wave's effect, and it can easily OHKO Snubbull with Hi Jump Kick, but it must be wary of incoming Close Combat. Wynaut can come in on Close Combat or Bulk Up and beat Snubbull with an assortment of moves. Physical walls such as Slowpoke and Shelmet completely wall Snubbull, especially the latter, as it has access to Acid Armor and better Defense.</p>

[Dream World]

<p>Rattled raises a Pokemon's Speed by one stage when hit by a Ghost, Dark, or Bug-type move.It is good This is handy, but Intimidate suits Snubbull better for a few reasons. Firstly, Snubbull isn't even hit by Ghost-type moves, taking away most of Rattled's usefulness. Secondly, Snubbull will not be able to set up as well as it would with Intimidate to lower the foe's Attack stat.</p>
mostly small stuff, but there were a couple of half-finished sentences and whatnot

i like your style!!
 

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