And it's been performing pretty dang well on shoddy.
Though, being pretty novice at team building, I have no ideas what my weaknesses are. Please Help! :D
Team at a Glance
l Anti-Lead l l Late-Game Sweep l l Scout / Sweeper l l Weather Abuser l l Wall l l Status Absorber /Wall l
The Team
Porygon2 @ Leftovers
Trace
228HP / 136Def / 144Sp.Atk
Modest Nature (+Sp.Atk / -Atk)
Magic Coat
Discharge
Ice Beam
Recover
Standard Porygon2, with a twist. Just incase you aren't familiar with Magic Coat, the move reflects any status back at the user. With this, Porygon2 can shut down all the Gengar and Bronzong leads, by simply reflecting their Hypnosises back at them.
The rest of the Moveset is pretty self explanitory, Bolt Beam there for type coverage, and Recover is there for stable recovery.
Heracross @ Salac Berry
Swarm
252Atk / 252Speed / 6Def
30 HP IV
Adamant Nature (+Atk / -Sp.Atk)
Substitute
Swords Dance
Megahorn
Stone Edge / Rock Slide
Yep, you guessed it. MoPCross.
Tends to appear late-game, whenever a chance to set-up appears. Incase you aren't familiar with MoPCross, the idea is to come in, sub down to 25% Health when the Salac Berry activates, and sweep away.
Megahorn is a pretty obvious choice, but I'm not sure about that last slot. Stone Edge is much more powerful, but Rock Slides accuracy is swaying me here. I don't particularly like the idea of having two low accuracy moves.
Infernape @ Choice Scarf
Blaze
102Atk / 156Speed / 252 Sp.Atk
Naive Nature (+Speed / -Sp.Def)
Overheat
Close Combat
U-Turn
Hidden Power - Ice 70
Alright, the EV's on this thing allow it to outspeed Choice Scarf Gengar and 2HKO Blissey with Close Combat, with the remainder thrown in Special Attack.
This thing mainly tends to U-Turn around during Early Game, and clear the way for another member of the team later on. Overheat is favoured over any other Fire Type move, as Infernape is never around for long before he switches out. HP Ice OHKO's Garchomp and Dragonite the majority of the time, and Salamence all the time.
Kingdra @ Mystic Water
Swift Swim
252Atk/ 88Speed / 168 Sp.Atk
Naughty Nature (+Atk / -Sp.Def )
Rain Dance
Waterfall
Hydro Pump
Draco Meteor
Ahh, Kingdra. Always been a favorite of mine. After a Rain Dance, Kingdra outpseeds Choice Scarf Garchomp and takes it down with a Draco Meteor.
Waterfall and Hydro Pump hit hard on both attacking sides, with Waterfall 2HKO'ing Blissey and Hydro Pump hitting Gliscor and Hippowdon very hard indeed.
With Draco Meteor on the set, there isn't much of a reason to invest in many Special Attacks EVs, so Attack is favoured.
Rain Dance is VERY important, as not only does it double Kingdra's speed and boost it's Water Attacks power, but it clears the weather up for MoPCross to sub down unharmed.
Bronzong @ Leftovers
Levitate
252HP / 152Atk/ 8Def / 96Sp.Def
IVs - 0 Speed
Relaxed Nature (+Def / -Speed )
Gyro Ball
Stealth Rock
Hypnosis
Reflect
*Changed*
Bronzong's typing makes it a brilliant wall, and it provides some much needed support to this team. Hypnosis actually stacks on top of any sleep induced by Magic Coat, as Magic Coat counts as if the user of the status move is infilicting itself. Reflect is favoured over Light Screen, seeming as my team is stronger Sp.Def wise. Stealth Rock is pretty self-explanatory.
Zapdos @ Leftovers
Pressure
252HP / 82Sp.Atk / 176Sp.Def
Calm Nature (+Sp.Def / -Atk)
Thunderbolt
Hidden Power - Ice 68 (Shoddy's stupid legend IV thing)
Rest
Sleep Talk
I've ran this exact same Zapdos as my lead on shoddy for quite a while on my old team, and it works pretty well.
The moveset is pretty self explanatory, BoltBeam for type coverage, and Rest + Sleep Talk for Sleep-Talking.
The EVs were thought up by Phuquoph for me a while ago, whilst making my old team, and tweaked by Taylor. To be quite honest, I can't remember if there's anything special about them, just that they work. Trust me on that.
--------------------
So there we go, that's the team.
Please rate!
Though, being pretty novice at team building, I have no ideas what my weaknesses are. Please Help! :D
Team at a Glance
l Anti-Lead l l Late-Game Sweep l l Scout / Sweeper l l Weather Abuser l l Wall l l Status Absorber /Wall l
The Team
Porygon2 @ Leftovers
Trace
228HP / 136Def / 144Sp.Atk
Modest Nature (+Sp.Atk / -Atk)
Magic Coat
Discharge
Ice Beam
Recover
Standard Porygon2, with a twist. Just incase you aren't familiar with Magic Coat, the move reflects any status back at the user. With this, Porygon2 can shut down all the Gengar and Bronzong leads, by simply reflecting their Hypnosises back at them.
The rest of the Moveset is pretty self explanitory, Bolt Beam there for type coverage, and Recover is there for stable recovery.
Heracross @ Salac Berry
Swarm
252Atk / 252Speed / 6Def
30 HP IV
Adamant Nature (+Atk / -Sp.Atk)
Substitute
Swords Dance
Megahorn
Stone Edge / Rock Slide
Yep, you guessed it. MoPCross.
Tends to appear late-game, whenever a chance to set-up appears. Incase you aren't familiar with MoPCross, the idea is to come in, sub down to 25% Health when the Salac Berry activates, and sweep away.
Megahorn is a pretty obvious choice, but I'm not sure about that last slot. Stone Edge is much more powerful, but Rock Slides accuracy is swaying me here. I don't particularly like the idea of having two low accuracy moves.
Infernape @ Choice Scarf
Blaze
102Atk / 156Speed / 252 Sp.Atk
Naive Nature (+Speed / -Sp.Def)
Overheat
Close Combat
U-Turn
Hidden Power - Ice 70
Alright, the EV's on this thing allow it to outspeed Choice Scarf Gengar and 2HKO Blissey with Close Combat, with the remainder thrown in Special Attack.
This thing mainly tends to U-Turn around during Early Game, and clear the way for another member of the team later on. Overheat is favoured over any other Fire Type move, as Infernape is never around for long before he switches out. HP Ice OHKO's Garchomp and Dragonite the majority of the time, and Salamence all the time.
Kingdra @ Mystic Water
Swift Swim
252Atk/ 88Speed / 168 Sp.Atk
Naughty Nature (+Atk / -Sp.Def )
Rain Dance
Waterfall
Hydro Pump
Draco Meteor
Ahh, Kingdra. Always been a favorite of mine. After a Rain Dance, Kingdra outpseeds Choice Scarf Garchomp and takes it down with a Draco Meteor.
Waterfall and Hydro Pump hit hard on both attacking sides, with Waterfall 2HKO'ing Blissey and Hydro Pump hitting Gliscor and Hippowdon very hard indeed.
With Draco Meteor on the set, there isn't much of a reason to invest in many Special Attacks EVs, so Attack is favoured.
Rain Dance is VERY important, as not only does it double Kingdra's speed and boost it's Water Attacks power, but it clears the weather up for MoPCross to sub down unharmed.
Bronzong @ Leftovers
Levitate
252HP / 152Atk/ 8Def / 96Sp.Def
IVs - 0 Speed
Relaxed Nature (+Def / -Speed )
Gyro Ball
Stealth Rock
Hypnosis
Reflect
*Changed*
Bronzong's typing makes it a brilliant wall, and it provides some much needed support to this team. Hypnosis actually stacks on top of any sleep induced by Magic Coat, as Magic Coat counts as if the user of the status move is infilicting itself. Reflect is favoured over Light Screen, seeming as my team is stronger Sp.Def wise. Stealth Rock is pretty self-explanatory.
Zapdos @ Leftovers
Pressure
252HP / 82Sp.Atk / 176Sp.Def
Calm Nature (+Sp.Def / -Atk)
Thunderbolt
Hidden Power - Ice 68 (Shoddy's stupid legend IV thing)
Rest
Sleep Talk
I've ran this exact same Zapdos as my lead on shoddy for quite a while on my old team, and it works pretty well.
The moveset is pretty self explanatory, BoltBeam for type coverage, and Rest + Sleep Talk for Sleep-Talking.
The EVs were thought up by Phuquoph for me a while ago, whilst making my old team, and tweaked by Taylor. To be quite honest, I can't remember if there's anything special about them, just that they work. Trust me on that.
--------------------
So there we go, that's the team.
Please rate!