That would be me, in everything, but anyways..
Due to the flurry of recent what is the "best" <Insert Topic>, I figure I'd just stick a list of every single best thing in here, which would help newcoming battlers make a starting team easier too.
Best Rapid Spinners.
Starmie @ Leftovers
Trait: Natural Cure
EVs: 172 HP / 176 Spd / 160 SAtk
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Recover
- Surf
- Thunderbolt/Ice Beam/Psychic
Here is a more defensive Starmie, with 341 speed to get in that little hit to finish off Modest Raikous and to gurantee outspeed Adamant Dugtrio. It's more defensive because it's not really going to put a chunk into any Special walls and will still regardless give out chunks to Gengar/Milotic etc.
Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 96 Atk / 160 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Rapid Spin
- Roar
- Hidden Power [Rock]
384 HP combined with 346 Defense will let it switch into nearly any phsyical attack and makes a great Aerodactyl counter and whatnot. With 300 attack, it could be dealing some hefty damage to Dusclops switching in, especially if you have your own Spikes. You could have other moves over Roar such as Rest if you have a more stalling team.
Claydol @ Leftovers
Trait: Levitate
EVs: 236 HP / 16 Atk / 216 Def / 8 Spd / 16 SAtk / 16 SDef
Relaxed Nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Rapid Spin
Notice this thing only has 3 moves, because the last spot can have so many things to help it out. You could always add Light Screen or Reflect, helping your team out, maybe add a Toxic, since most Dusclops have Pain Split and WILL NOT like being Toxic'd. You could also add in Explosion, although killing your Rapid Spinner isn't a good idea, however it's always useful when your opponent doesn't even have a Spiker. The last spot can also be used for Rest or even Psychic for novelty, 304 HP and 330 Defense, great DDTar counter.
Well in general, those are the best one trick ponies. You could consider the two-trick ones, ones that's able to Rapid Spin AND Spikes. Speaking of, the best Spikers follow as...
Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 16 Atk / 192 Def / 48 Spd
Impish Nature (+Def, -SAtk)
- Hidden Power [Flying]
- Spikes
- Substitute
- Whirlwind
Not the BEST Spiker seeing as how it gets owned by Magneton, however, it is the most useful, thanks to it's phsyical abuse taking ability. I feel as if Substitute is necessary on ALL Skarmories, preventing automatic Magneton switch-ins, not to mention able to stop Donphan from Rapid Spinning it, as well with 187 speed to outspeed non-ev'd Claydols.
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 244 HP / 72 Atk / 192 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Explosion
- Rapid Spin
- Spikes
This thing doesn't really do anything that well, seeing as how it can still get stop by Magneton with HPFire and usually is a sitting duck to Gengar and flyers, but it's 2-in-1 deal with it's ability to Rapid Spin. Tanks resistented phsyical attacks better than Skarm due to higher HP.
Cloyster (M) @ Leftovers
Trait: Shell Armor
EVs: 252 HP / 16 Def / 176 SAtk
Bold Nature (+Def, -Atk)
- Ice Beam
- Rapid Spin
- Spikes
IMO this it the best Spiker, how ever it's the least usable Pokemon due to it's subpar HP and not as good phsyical attack absorber due to horrible typing. However, it's able to hit pretty well with it's STAB'd attack, doesn't get trap by Magneton like the others, can own the other Spikers one on one. Also, there's 66 unused EVs on that set, so you could add the extra to more Special attack, some speed or even add Explosion in the set and use it on attack.
If you look at the list of Spikers, you've noticed that all of them are horrible at taking a Special hit, concluding the list to just regular Special Attackers.
Zapdos @ Leftovers
Trait: Pressure
EVs: 124 HP / 136 Spd / 248 SAtk
Modest Nature (+SAtk, -Atk)
- Hidden Power [Grass/Ice]
- Rest
- Sleep Talk
- Thunderbolt
One of the best Special Attacker there is. You could do a Timid to get that 307 Speed to outspeed Sala and friends, but 270 is fine for Meta/Magnet/Hera/Gyara and co. Packs a huge hit, with HP according to how you want it. There are other variants of Zapdos, but Sleep Talking ones are arguably the best ones for just pure Special attacking.
Gengar (M) @ Leftovers
Trait: Levitate
EVs: 100 HP / 60 Atk / 212 Spd / 136 SAtk
Lonely Nature (+Atk, -Def)
- Explosion
- Hypnosis
- Ice Punch
- Thunderbolt
One of the most unpredictable and annoying Pokemons to face. 309 Speed is always nice, along with a respectable 330 Special Attack and ability to sleep anything as well as blow something else up, Celebi/Blissey/Snorlax/Swampert/Heracross/Zapdos, whatever your team has problems to.
However, if you feel as if Special Attacking straight up doesn't give you the boost you need, maybe you'd like to upgrade to a Stat Upping Special Attacker.
Raikou @ Leftovers
Trait: Pressure
EVs: 80 HP / 176 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Calm Mind
- Hidden Power [Grass]
- Substitute
- Thunderbolt
With the right support, this thing can and will tear teams apart. It has enough speed just to outspeed those Adamant Dugtrios, allowing it the extra use for a little more HP'd Subs to help setting up against other Special Attackers.
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 96 Def / 108 Spd / 36 SAtk / 16 SDef
Modest Nature (+SAtk, -Atk)
- Calm Mind
- Psychic
- Substitute
- Thunderbolt
If your opponent doesn't have a Claydol or Steelix, chances are, they'll be in some deep trouble. With Serene Grace, after a Calm Mind and this will scare anything, including Swampert/Tyranitar/Metagross, who all fear getting Special Fall'd or Paralyzed while taking 40% Tbolts. Substitute allows it to have the advantage on Blissey, which not many other pure Special attackers can say that as well as JUST enough Defense to survive Dugtrio's EQ, but be sure to get that Calm Mind on the switch or you won't be able to KO it back. =/
You might be thinking where is Celebi and Suicune, but they're also two-tricked ponies who you'll see futher along. Anyways, in order to stop these (BAN ME PLEASE), you have to have a special wall of some kind...
Regice @ Leftovers
Trait: Clear Body
EVs: 204 HP / 148 Def / 4 Spd / 96 SAtk / 56 SDef
Bold Nature (+Def, -Atk)
- Ice Beam
- Psych Up
- Rest
- Thunder
Stops Raikou and Roarless Suicune COLD. Not to mention it could deal out some decent damage along the way even without the Psych Up boosts.
Snorlax (M) @ Leftovers
Trait: Thick Fat
EVs: 140 HP / 172 Atk / 56 Def / 140 SDef
Careful Nature (+SDef, -SAtk)
- Double-Edge
- Earthquake
- Rest
- Sleep Talk
Not many things outside of Suicune would like to go head to head with this beast. With 300ish Attack Double-Edge will devestate. This pretty much will stop any Special Attacker period, save Ghosts.
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Aromatherapy
- Seismic Toss
- Softboiled
- Thunder Wave
Boring but effective nonetheless. =/ IMO, for more fun, replace Aromatherapy if you can for something more fun such as Counter or IB. It'll suprise the crap out of people.
Inconjunction to Special walls, you have to have your Physical walls. Skarmory is already been listed above, so the exact set above will be best...
Suicune @ Leftovers
Trait: Pressure
EVs: 252 HP / 212 Def / 46 Spd
Bold Nature (+Def, -Atk)
- Calm Mind
- Rest
- Roar
- Surf
This thing is just monster. Absolutely annoying. Even more so if you want to add Toxic or Reflect over Calm Mind/Roar. This has the potential to sweeps teams as last poke, and if that happens, it's been an ugly battle. 404 HP 350 Defense.
Swampert (F) @ Leftovers
Trait: Torrent
EVs: 240 HP / 16 Atk / 156 Def / 4 Spd / 76 SAtk / 16 SDef
Relaxed Nature (+Def, -Spd)
- Earthquake
- Hydro Pump
- Ice Beam
- Roar
Can switch into so many things it's not even funny. However the last move is up for grabs. You could have Rest if you're willing to risk it or if you carry a heal beller. The last move can also be Counter, which will greatly suprise Zapdos, but then you'll have a near useless Swampert. Curse is even an option or HPBug if you find that Celebi pisses you off too much.
Milotic (F) @ Leftovers
Trait: Marvel Scale
EVs: 212 HP / 244 Def / 8 Spd / 44 SAtk
Bold Nature (+Def, -Atk)
- Hypnosis
- Ice Beam
- Recover
- Surf
If you're using Salamence, Aerodactyl and Metagross, this is prehaps the most annoying thing to face, seeing as Swampert can't heal as easily. With Marvel Scale it's a beast getting 420 Defense off near 300 HP. P.S. Anything less than 384/280 will get 2HKO'd by CBMence.
Steelix (M) @ Leftovers
Trait: Sturdy
EVs: 180 HP / 176 Atk / 4 Def / 12 Spd / 136 SDef
Impish Nature (+Def, -SAtk)
- Earthquake
- Iron Tail
- Rest
- Roar
One of the most underrated and underappreciated Phsyical wall. This thing will even take down those carrying EQs such as Metagross and Tyranitar. It's also a great switch in to Hera/Aero/Meta and what not. It can also hang with Zapdos and Raikou, but you might want HPRock for that.
Weezing (M) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 Atk / 244 Def / 8 Spd
Impish Nature (+Def, -SAtk)
- Will-O-Wisp
- Haze
- Pain Split
- Sludge Bomb
You could have Will-O-Wisp, but with all those Hera/Milo, would you really want to? Possible Fire Blast over it to deal with Skarm who thinks all Weezing can do is burn it, or even TBolt if you have a slight Gyara problem. It's such a whore to deal with when you're using a fighter.
To have a reason to carry Phsyical walls, you must have phsyical Pokemons. Which also leads to the greatest fear of Stat uppers.
Salamence (M) @ Leftovers
Trait: Intimidate
EVs: 84 HP / 252 Atk / 32 Def / 140 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Hidden Power [Flying]
- Rock Slide
Tyranitar (F) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 60 Atk / 16 Def / 180 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Rock Slide
- Substitute
Self explanitory for the two above, with preference moves such as Fire Blast over Rock Slide and Taunt over Substitute on Sala and Tar respectively.
Or you can go with just basic CB'ers who hit hard and run...
Heracross (M) @ Choice Band
Trait: Guts
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Brick Break
- Facade/Sleep Talk/Focus Punch
- Megahorn
- Rock Slide
This could be Jolly, but I personally like that extra boost of Attack. There is no 100% way to kill this thing unless you sacrifice something first for Dugtrio to come out, and if they don't have a Dugtrio, pair this thing up with a Magneton and you potentially sweep an entire team build around this monster. Facade is more filler while Focus Punch is more for prediction. Sleep Talk is there in case you needed a Sleep Absorber, which also means Hera gets 831~ attack while sleeping btw.
Aerodactyl (M) @ Choice Band
Trait: Rock Head
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Double-Edge
- Earthquake
- Hidden Power [Flying]
- Rock Slide
Save this thing for late game and omg you'll love it. Being one of the fastest thing allowed in OU, combine it with STAB'd Rock Slide off that 400+ attack, and you have a hacking machine.
Salamence (M) @ Choice Band
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Hidden Power [Flying]
- Rock Slide
- (Fire Blast/Flamethrower)/Brick Break
Argubly one of the best CB'er there is. It's fast (299). It's strong (605). And it has a great movepool plus a great trait(Intimidation). With some Wish support, this is one of the easiest thing to switch in and greatly hurt something.
Metagross @ Leftovers
Trait: Clear Body
EVs: 76 HP / 252 Atk / 96 Def
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Explosion
- Meteor Mash
- Agility/Thunderpunch/Rock Slide/Shadow Ball/Sludge Bomb
You could add CB and it's still great, but it's attack is so great combined with Meteor Mash, the freedom is better, plus you don't get owned by Magneton. You also still have 86 evs to go wherever you want it to go to help.
Dugtrio (M) @ Choice Band
Trait: Arena Trap
EVs: 248 Atk / 220 Spd / 40 SDef
Adamant Nature (+Atk, -SAtk)
- Aerial Ace
- Earthquake
- Hidden Power [Bug]
- Rock Slide
Sacrifice and kill. Rinse and repeat. Not much to it.
There's also many Normals who you can just stick a Choice Band on and wreck havoc seeing as how they're generally all fast and have the simliarly the same movepool (Slaking,Tauros, Dodrio).
Well, sometimes, you might not like the amount of damage those Pokes do due to constant walling. However, you could add on some Baton Passers to help you out. General rule of thumb is that if you can pull it off, you're most likely have the advantage and SHOULD win.
Ninjask (M) @ Leftovers
Trait: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Baton Pass
- Silver Wind
- Substitute
- Swords Dance
One of the easiest Baton Passers to use due to instant speed, however with so many counters around, you might want to pack a Magneton and some other Anti-Weezing/Suicune Pokes.
Zapdos @ Leftovers
Trait: Pressure
EVs: 164 HP / 168 Spd / 176 SAtk
Timid Nature (+Spd, -Atk)
- Baton Pass
- Hidden Power [Grass]
- Substitute
- Thunderbolt
Probably the best Baton Passer there is due to it's mobility and ability to get in into other Pokes easily as well as scaring off common Phazers. Not to mention it can pack a punch.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 236 HP / 124 Def / 148 Spd
Timid Nature (+Spd, -Atk)
- Baton Pass
- Calm Mind
- Psychic
- Recover
It can pretty much Pass effective as well as wall. Kind of boring but eh, it works. Sometimes.
Vaporeon (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Baton Pass
- Ice Beam
- Substitute
- Surf
100+ Subs anyone?
Umbreon (M) @ Leftovers
Trait: Synchronize
EVs: 212 HP / 68 Def / 228 Spd
Bold Nature (+Def, -Atk)
- Baton Pass
- Mean Look
- Taunt
- Wish
Pull this off and you can potentially sweep a team. However Hera's could cause problems, but if you know it's not CB'd, pass to a DDMence and just x6 dd if you can and you esentially win. Works for a lot of things like that.
http://www.smogon.com/community/showthread.php?t=6161
I got lazy. Maybe finishing it later.
P.S. How the hell did Mekkah ever find all that time to write the teambuilding guide. =/
Due to the flurry of recent what is the "best" <Insert Topic>, I figure I'd just stick a list of every single best thing in here, which would help newcoming battlers make a starting team easier too.
Best Rapid Spinners.
Starmie @ Leftovers
Trait: Natural Cure
EVs: 172 HP / 176 Spd / 160 SAtk
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Recover
- Surf
- Thunderbolt/Ice Beam/Psychic
Here is a more defensive Starmie, with 341 speed to get in that little hit to finish off Modest Raikous and to gurantee outspeed Adamant Dugtrio. It's more defensive because it's not really going to put a chunk into any Special walls and will still regardless give out chunks to Gengar/Milotic etc.
Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 96 Atk / 160 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Rapid Spin
- Roar
- Hidden Power [Rock]
384 HP combined with 346 Defense will let it switch into nearly any phsyical attack and makes a great Aerodactyl counter and whatnot. With 300 attack, it could be dealing some hefty damage to Dusclops switching in, especially if you have your own Spikes. You could have other moves over Roar such as Rest if you have a more stalling team.
Claydol @ Leftovers
Trait: Levitate
EVs: 236 HP / 16 Atk / 216 Def / 8 Spd / 16 SAtk / 16 SDef
Relaxed Nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Rapid Spin
Notice this thing only has 3 moves, because the last spot can have so many things to help it out. You could always add Light Screen or Reflect, helping your team out, maybe add a Toxic, since most Dusclops have Pain Split and WILL NOT like being Toxic'd. You could also add in Explosion, although killing your Rapid Spinner isn't a good idea, however it's always useful when your opponent doesn't even have a Spiker. The last spot can also be used for Rest or even Psychic for novelty, 304 HP and 330 Defense, great DDTar counter.
Well in general, those are the best one trick ponies. You could consider the two-trick ones, ones that's able to Rapid Spin AND Spikes. Speaking of, the best Spikers follow as...
Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 16 Atk / 192 Def / 48 Spd
Impish Nature (+Def, -SAtk)
- Hidden Power [Flying]
- Spikes
- Substitute
- Whirlwind
Not the BEST Spiker seeing as how it gets owned by Magneton, however, it is the most useful, thanks to it's phsyical abuse taking ability. I feel as if Substitute is necessary on ALL Skarmories, preventing automatic Magneton switch-ins, not to mention able to stop Donphan from Rapid Spinning it, as well with 187 speed to outspeed non-ev'd Claydols.
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 244 HP / 72 Atk / 192 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Explosion
- Rapid Spin
- Spikes
This thing doesn't really do anything that well, seeing as how it can still get stop by Magneton with HPFire and usually is a sitting duck to Gengar and flyers, but it's 2-in-1 deal with it's ability to Rapid Spin. Tanks resistented phsyical attacks better than Skarm due to higher HP.
Cloyster (M) @ Leftovers
Trait: Shell Armor
EVs: 252 HP / 16 Def / 176 SAtk
Bold Nature (+Def, -Atk)
- Ice Beam
- Rapid Spin
- Spikes
IMO this it the best Spiker, how ever it's the least usable Pokemon due to it's subpar HP and not as good phsyical attack absorber due to horrible typing. However, it's able to hit pretty well with it's STAB'd attack, doesn't get trap by Magneton like the others, can own the other Spikers one on one. Also, there's 66 unused EVs on that set, so you could add the extra to more Special attack, some speed or even add Explosion in the set and use it on attack.
If you look at the list of Spikers, you've noticed that all of them are horrible at taking a Special hit, concluding the list to just regular Special Attackers.
Zapdos @ Leftovers
Trait: Pressure
EVs: 124 HP / 136 Spd / 248 SAtk
Modest Nature (+SAtk, -Atk)
- Hidden Power [Grass/Ice]
- Rest
- Sleep Talk
- Thunderbolt
One of the best Special Attacker there is. You could do a Timid to get that 307 Speed to outspeed Sala and friends, but 270 is fine for Meta/Magnet/Hera/Gyara and co. Packs a huge hit, with HP according to how you want it. There are other variants of Zapdos, but Sleep Talking ones are arguably the best ones for just pure Special attacking.
Gengar (M) @ Leftovers
Trait: Levitate
EVs: 100 HP / 60 Atk / 212 Spd / 136 SAtk
Lonely Nature (+Atk, -Def)
- Explosion
- Hypnosis
- Ice Punch
- Thunderbolt
One of the most unpredictable and annoying Pokemons to face. 309 Speed is always nice, along with a respectable 330 Special Attack and ability to sleep anything as well as blow something else up, Celebi/Blissey/Snorlax/Swampert/Heracross/Zapdos, whatever your team has problems to.
However, if you feel as if Special Attacking straight up doesn't give you the boost you need, maybe you'd like to upgrade to a Stat Upping Special Attacker.
Raikou @ Leftovers
Trait: Pressure
EVs: 80 HP / 176 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Calm Mind
- Hidden Power [Grass]
- Substitute
- Thunderbolt
With the right support, this thing can and will tear teams apart. It has enough speed just to outspeed those Adamant Dugtrios, allowing it the extra use for a little more HP'd Subs to help setting up against other Special Attackers.
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 96 Def / 108 Spd / 36 SAtk / 16 SDef
Modest Nature (+SAtk, -Atk)
- Calm Mind
- Psychic
- Substitute
- Thunderbolt
If your opponent doesn't have a Claydol or Steelix, chances are, they'll be in some deep trouble. With Serene Grace, after a Calm Mind and this will scare anything, including Swampert/Tyranitar/Metagross, who all fear getting Special Fall'd or Paralyzed while taking 40% Tbolts. Substitute allows it to have the advantage on Blissey, which not many other pure Special attackers can say that as well as JUST enough Defense to survive Dugtrio's EQ, but be sure to get that Calm Mind on the switch or you won't be able to KO it back. =/
You might be thinking where is Celebi and Suicune, but they're also two-tricked ponies who you'll see futher along. Anyways, in order to stop these (BAN ME PLEASE), you have to have a special wall of some kind...
Regice @ Leftovers
Trait: Clear Body
EVs: 204 HP / 148 Def / 4 Spd / 96 SAtk / 56 SDef
Bold Nature (+Def, -Atk)
- Ice Beam
- Psych Up
- Rest
- Thunder
Stops Raikou and Roarless Suicune COLD. Not to mention it could deal out some decent damage along the way even without the Psych Up boosts.
Snorlax (M) @ Leftovers
Trait: Thick Fat
EVs: 140 HP / 172 Atk / 56 Def / 140 SDef
Careful Nature (+SDef, -SAtk)
- Double-Edge
- Earthquake
- Rest
- Sleep Talk
Not many things outside of Suicune would like to go head to head with this beast. With 300ish Attack Double-Edge will devestate. This pretty much will stop any Special Attacker period, save Ghosts.
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Aromatherapy
- Seismic Toss
- Softboiled
- Thunder Wave
Boring but effective nonetheless. =/ IMO, for more fun, replace Aromatherapy if you can for something more fun such as Counter or IB. It'll suprise the crap out of people.
Inconjunction to Special walls, you have to have your Physical walls. Skarmory is already been listed above, so the exact set above will be best...
Suicune @ Leftovers
Trait: Pressure
EVs: 252 HP / 212 Def / 46 Spd
Bold Nature (+Def, -Atk)
- Calm Mind
- Rest
- Roar
- Surf
This thing is just monster. Absolutely annoying. Even more so if you want to add Toxic or Reflect over Calm Mind/Roar. This has the potential to sweeps teams as last poke, and if that happens, it's been an ugly battle. 404 HP 350 Defense.
Swampert (F) @ Leftovers
Trait: Torrent
EVs: 240 HP / 16 Atk / 156 Def / 4 Spd / 76 SAtk / 16 SDef
Relaxed Nature (+Def, -Spd)
- Earthquake
- Hydro Pump
- Ice Beam
- Roar
Can switch into so many things it's not even funny. However the last move is up for grabs. You could have Rest if you're willing to risk it or if you carry a heal beller. The last move can also be Counter, which will greatly suprise Zapdos, but then you'll have a near useless Swampert. Curse is even an option or HPBug if you find that Celebi pisses you off too much.
Milotic (F) @ Leftovers
Trait: Marvel Scale
EVs: 212 HP / 244 Def / 8 Spd / 44 SAtk
Bold Nature (+Def, -Atk)
- Hypnosis
- Ice Beam
- Recover
- Surf
If you're using Salamence, Aerodactyl and Metagross, this is prehaps the most annoying thing to face, seeing as Swampert can't heal as easily. With Marvel Scale it's a beast getting 420 Defense off near 300 HP. P.S. Anything less than 384/280 will get 2HKO'd by CBMence.
Steelix (M) @ Leftovers
Trait: Sturdy
EVs: 180 HP / 176 Atk / 4 Def / 12 Spd / 136 SDef
Impish Nature (+Def, -SAtk)
- Earthquake
- Iron Tail
- Rest
- Roar
One of the most underrated and underappreciated Phsyical wall. This thing will even take down those carrying EQs such as Metagross and Tyranitar. It's also a great switch in to Hera/Aero/Meta and what not. It can also hang with Zapdos and Raikou, but you might want HPRock for that.
Weezing (M) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 Atk / 244 Def / 8 Spd
Impish Nature (+Def, -SAtk)
- Will-O-Wisp
- Haze
- Pain Split
- Sludge Bomb
You could have Will-O-Wisp, but with all those Hera/Milo, would you really want to? Possible Fire Blast over it to deal with Skarm who thinks all Weezing can do is burn it, or even TBolt if you have a slight Gyara problem. It's such a whore to deal with when you're using a fighter.
To have a reason to carry Phsyical walls, you must have phsyical Pokemons. Which also leads to the greatest fear of Stat uppers.
Salamence (M) @ Leftovers
Trait: Intimidate
EVs: 84 HP / 252 Atk / 32 Def / 140 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Hidden Power [Flying]
- Rock Slide
Tyranitar (F) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 60 Atk / 16 Def / 180 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Rock Slide
- Substitute
Self explanitory for the two above, with preference moves such as Fire Blast over Rock Slide and Taunt over Substitute on Sala and Tar respectively.
Or you can go with just basic CB'ers who hit hard and run...
Heracross (M) @ Choice Band
Trait: Guts
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Brick Break
- Facade/Sleep Talk/Focus Punch
- Megahorn
- Rock Slide
This could be Jolly, but I personally like that extra boost of Attack. There is no 100% way to kill this thing unless you sacrifice something first for Dugtrio to come out, and if they don't have a Dugtrio, pair this thing up with a Magneton and you potentially sweep an entire team build around this monster. Facade is more filler while Focus Punch is more for prediction. Sleep Talk is there in case you needed a Sleep Absorber, which also means Hera gets 831~ attack while sleeping btw.
Aerodactyl (M) @ Choice Band
Trait: Rock Head
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Double-Edge
- Earthquake
- Hidden Power [Flying]
- Rock Slide
Save this thing for late game and omg you'll love it. Being one of the fastest thing allowed in OU, combine it with STAB'd Rock Slide off that 400+ attack, and you have a hacking machine.
Salamence (M) @ Choice Band
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Hidden Power [Flying]
- Rock Slide
- (Fire Blast/Flamethrower)/Brick Break
Argubly one of the best CB'er there is. It's fast (299). It's strong (605). And it has a great movepool plus a great trait(Intimidation). With some Wish support, this is one of the easiest thing to switch in and greatly hurt something.
Metagross @ Leftovers
Trait: Clear Body
EVs: 76 HP / 252 Atk / 96 Def
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Explosion
- Meteor Mash
- Agility/Thunderpunch/Rock Slide/Shadow Ball/Sludge Bomb
You could add CB and it's still great, but it's attack is so great combined with Meteor Mash, the freedom is better, plus you don't get owned by Magneton. You also still have 86 evs to go wherever you want it to go to help.
Dugtrio (M) @ Choice Band
Trait: Arena Trap
EVs: 248 Atk / 220 Spd / 40 SDef
Adamant Nature (+Atk, -SAtk)
- Aerial Ace
- Earthquake
- Hidden Power [Bug]
- Rock Slide
Sacrifice and kill. Rinse and repeat. Not much to it.
There's also many Normals who you can just stick a Choice Band on and wreck havoc seeing as how they're generally all fast and have the simliarly the same movepool (Slaking,Tauros, Dodrio).
Well, sometimes, you might not like the amount of damage those Pokes do due to constant walling. However, you could add on some Baton Passers to help you out. General rule of thumb is that if you can pull it off, you're most likely have the advantage and SHOULD win.
Ninjask (M) @ Leftovers
Trait: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Baton Pass
- Silver Wind
- Substitute
- Swords Dance
One of the easiest Baton Passers to use due to instant speed, however with so many counters around, you might want to pack a Magneton and some other Anti-Weezing/Suicune Pokes.
Zapdos @ Leftovers
Trait: Pressure
EVs: 164 HP / 168 Spd / 176 SAtk
Timid Nature (+Spd, -Atk)
- Baton Pass
- Hidden Power [Grass]
- Substitute
- Thunderbolt
Probably the best Baton Passer there is due to it's mobility and ability to get in into other Pokes easily as well as scaring off common Phazers. Not to mention it can pack a punch.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 236 HP / 124 Def / 148 Spd
Timid Nature (+Spd, -Atk)
- Baton Pass
- Calm Mind
- Psychic
- Recover
It can pretty much Pass effective as well as wall. Kind of boring but eh, it works. Sometimes.
Vaporeon (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Baton Pass
- Ice Beam
- Substitute
- Surf
100+ Subs anyone?
Umbreon (M) @ Leftovers
Trait: Synchronize
EVs: 212 HP / 68 Def / 228 Spd
Bold Nature (+Def, -Atk)
- Baton Pass
- Mean Look
- Taunt
- Wish
Pull this off and you can potentially sweep a team. However Hera's could cause problems, but if you know it's not CB'd, pass to a DDMence and just x6 dd if you can and you esentially win. Works for a lot of things like that.
http://www.smogon.com/community/showthread.php?t=6161
I got lazy. Maybe finishing it later.
P.S. How the hell did Mekkah ever find all that time to write the teambuilding guide. =/