Introduction
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With the introduction of drought Ninetales, and the addition of some new Chlorophyl users, sun teams became way more viable. So I just had to make one. At first I wanted to do sort of a sun stall, but it just wasn't working...like at all. So I went on the offensive side and my luck turned around:) I wanted to focus on a fast pace team with a little bit of bulk and ways to take out major threats in OU like thundurus, garchomp, ferrothorn, etc. The team has a problem. It either wins fast, or it loses REALLY fast. So I like to get some help on here and see ya'll think. This is my first RMT on here, so without further ado, here we go!
Team building Process:
What's a sun team without Ninetales? I mean really, if I have to explain this, you need help.
I love Heatran. And with the sun out, he's a complete beast, and with the set I'm using, he's just epic.
Needed a good chlorophyl mon with good sweeping capabilities. Venasaur was the obvious choice since it carries some bulk and resists the shit out of water.
I wanted a resistence to fighting to help out Heatran since he's sort of the star of the team. Victini was my first choice and it's super deadly in the sun.
Needed a gound ground/water resistence and with the use of Dragonite going up, I thought I'd give him a whirl. Works well with tales/tini/tran with their ice resistence.
I Needed something to absorb special moves like abeast and set up SR, so blissey was my first choice.
I Haven't had HUGE success with Bliss sadly.
I Haven't had HUGE success with Bliss sadly.
...The Team...
The Lead
Nintales @ Leftovers
Nature: Timid Ability: Drought
EVs: 200 HP / 56 Sp.Atk / 252 Spe
- Will-O-Wisp
- Roar
- Fire Blast
- Substitute
Nintales @ Leftovers
Nature: Timid Ability: Drought
EVs: 200 HP / 56 Sp.Atk / 252 Spe
- Will-O-Wisp
- Roar
- Fire Blast
- Substitute
I went with a bulky set this time. I had been using the nasty plot set because it was unexpected, but I usually got fucked after 2 turns. Main goal is to try to burn-shuffle at the start.
I do 200 HP evs to add on a good amount of bulk and max spe is crucial to me since we are in a fast paced metagame. The last 56 EVs were dropped into Sp.Atk so he would be able to do something in the way of attacking, and with the sun out flamethrower gets a nice healthy 50% boost wich is always nice. Matching up against ferro it's normally a OHKO-2HKO, Virizion get the same if they don't CM.
I use sub incase they switch, that way I have a free turn to WoW, or roar depending on their switch.
I do 200 HP evs to add on a good amount of bulk and max spe is crucial to me since we are in a fast paced metagame. The last 56 EVs were dropped into Sp.Atk so he would be able to do something in the way of attacking, and with the sun out flamethrower gets a nice healthy 50% boost wich is always nice. Matching up against ferro it's normally a OHKO-2HKO, Virizion get the same if they don't CM.
I use sub incase they switch, that way I have a free turn to WoW, or roar depending on their switch.
Heatran @ Petaya Berry
Nature: Timid Ability: Flash Fire
EVs: 4 HP / 252 Sp.Atk / 252 Spe
- Earthpower
- Fire Blast
-Flame Charge
-Substitute
I absolutly freakin adore chargetran! Main idea, bring him in on ice/bug/dark/fire/poison(lol)/grass moves, and sub on the switch. From there I can get a free flame chagre off and with that I go to 417 spe, or I can get in a free FB/EP if it's something I know I can't take on. If I have the flame charge up I can continue to sub til I activate my petaya berry and get up to 585 Sp.Atk. That combined with STAB and sun makes for a mean FB.
I went with earthpower over D-pulse/HP ice because I didn't want to be completely walled by Tyranitar. Earthpower does a decent chunk without petaya boost, and after I get the boost, I'm just whoopin ass with him:D
I went with earthpower over D-pulse/HP ice because I didn't want to be completely walled by Tyranitar. Earthpower does a decent chunk without petaya boost, and after I get the boost, I'm just whoopin ass with him:D
Venusaur @ LEftovers
Nature: Mild Ability: Chlorophyll
EVs: 40 Atk / 252 Sp.Atk / 216 Spe
- Growth
- Solarbeam
- Hidden Power(Ice)
- Earthquake
Mixed Venusaur in the sun is my new favorite thing!
After one growth I become a sweeping power house, and can potentialy sweep whole teams.
EQ/SB/HP Ice makes fro good coverage. I can easily outspeed thundurus and OHKO with a growth boosted HP ice after rocks(also without)
Solaerbeam just wrecks shit so easily it's not funny. It can even OHKO 4 HP/0 Def / 0 Sp.Def Latios after growth aswell as HP ice.
EQ destroys fire, ground, steel(without ballon) and does moderate damage to Ferro. With Chlorophyll my spe goes to 498 making me faster than just about everything, minus deoxy-s form, and I'm easily OHKOing with SE moves or things that can't resist. He takes the water moves Heatran can't take and tran takes the ice moves saur can't take.
After one growth I become a sweeping power house, and can potentialy sweep whole teams.
EQ/SB/HP Ice makes fro good coverage. I can easily outspeed thundurus and OHKO with a growth boosted HP ice after rocks(also without)
Solaerbeam just wrecks shit so easily it's not funny. It can even OHKO 4 HP/0 Def / 0 Sp.Def Latios after growth aswell as HP ice.
EQ destroys fire, ground, steel(without ballon) and does moderate damage to Ferro. With Chlorophyll my spe goes to 498 making me faster than just about everything, minus deoxy-s form, and I'm easily OHKOing with SE moves or things that can't resist. He takes the water moves Heatran can't take and tran takes the ice moves saur can't take.
Victini @ Choice Band
Nature: Jolly Ability: Victory Star
EVs: 4 HP / 252 Atk / 252 Spe
- V-Create
- Brick Break
- Fusion Bolt
- U-Turn
My 2nd favorite sweeper in the sun, and probably the best wallbreaker for a sun team. Banded STAB V-Create in the sun tears through everything. Fusion Bolt for those bulky waters who think they are all that, and zen headbutt for things like conkeldurr and such. I ran U-turn for scouting but it seems useless without scarf IMO.
I run jolly so I can have some speed for this fast paced OU metagame.
236 Def/Sp.def coupled with 342 HP gives him some nice bluk so it's easy to take those ice/fire moves going for saur. Brick break covers slower dark types and the CB just makes it all better.
I will post damage calcs for V-Create soon.
Dragonite @ Leftovers
Nature: Adamant Ability: Multiscale
EVs: 248 HP / 252 Atk / 8 Spe
- Dragon Claw
- Earthwquake
- Roost
- Thunderwave
I love what dreamworld did for Dragonite! Multiscale is such a broken ability IMO.
Come in on a water/fire/ground/grass move and t-wave on the switch. From there I can roost until they get the para hax and then fuck them up with D-Claw or EQ.
I used to run Fire Punch to capatlize on the sun power and to take on ferro and others. But I found I kept getting completely walled by balloon tran, eventhough most carry D-pulse over HP ice these days. When played right this can mess with alot of teams.
Takes most of the nasty water moves torwards tales/tini/tran and gives good defense and even dish out offense.
Come in on a water/fire/ground/grass move and t-wave on the switch. From there I can roost until they get the para hax and then fuck them up with D-Claw or EQ.
I used to run Fire Punch to capatlize on the sun power and to take on ferro and others. But I found I kept getting completely walled by balloon tran, eventhough most carry D-pulse over HP ice these days. When played right this can mess with alot of teams.
Takes most of the nasty water moves torwards tales/tini/tran and gives good defense and even dish out offense.
Blissey @ Leftovers
Nature: Bold Ability: Natural Cure
EVs: 252 HP / 252 Def / Sp.Def
- Stealth Rock
- Toxic
- Flamethrower
- Softboiled
The final member of the team...
Blissey was a last minute addition because I needed a special absorber and a SR set up She did both so I went with it.
I originaly went with T-wave, but changed to toxic because I already had D-nite paralyzing. Seismic toss is there to wear down special users who can do jack
while they suffer from toxic. I can come in on just about every special move and set up rocks safely and then softboiled all the damage.
Unfotunatly is losses out to a good portion of new physical sweepers.
She was a last minute addition and I've had a few problems wirth her.
When it comes to fixing up the team she would be the first to go.
Blissey was a last minute addition because I needed a special absorber and a SR set up She did both so I went with it.
I originaly went with T-wave, but changed to toxic because I already had D-nite paralyzing. Seismic toss is there to wear down special users who can do jack
while they suffer from toxic. I can come in on just about every special move and set up rocks safely and then softboiled all the damage.
Unfotunatly is losses out to a good portion of new physical sweepers.
She was a last minute addition and I've had a few problems wirth her.
When it comes to fixing up the team she would be the first to go.
Threat List
Coming soon
Annnnnd that's the team. Thanks for all the fixes in advance.