Hello, fellow Smogonites! After encountering a slump in my OU performance, I returned to the Ubers metagame. This team has brought me much more success than anything I ever used in OU, and I hope to improve it and myself.
AT A GLANCE
The basic premise is to set up sunlight with Groudon, take out the opponent’s weather changers, and create openings for sweeps.
THE FOUNDATION
GOJIRA the GROUDON @ Leftovers
Drought
EVs: 252 HP / 32 Def / 224 SDef
Careful Nature (+SDef, -SAtk)
- Earthquake
- Stone Edge
- Stealth Rock
- Thunder Wave
What Ubers sun team can function without Groudon? None that I know of. Besides switching the weather in my favor, Gojira can tank all sorts of attacks and set up the ever-crucial Stealth Rock. I have seen this thing take Surfs from Kyogre on a switch-in and live to set up Rocks -- a huge testament to its awesome defenses. Earthquake and Stone Edge punishes anything that tries to screw around on Groudon.
Although Thunder Wave has stopped Choiced sweeps, I never seem to get a good chance to use it. I am considering running Toxic over it to handle bulky sweepers and stallers more easily. I’m also not a fan of Stone Miss, so if there’s anything I should run over that, let me know.
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THE DEBILITATOR
NightCrawler (Darkrai) @ Focus Sash
Trait: Bad Dreams
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Dark Void
- Nasty Plot
- Dark Pulse
- Focus Blast
Nightcrawler often serves well as a speedy, crippling lead. The tried-and-true Nasty Void set serves as a strong offensive presence and, more importantly, a Scarf scout. More often than not, whatever switches into Nightcrawler has either Scarf or Extremespeed, so I can keep that in mind when I send in my sweepers. Focus Sash almost ensures a successful Dark Void and, if it stays intact, helps cover a Focus Miss.
I play Nightcrawler as an opportunistic sweeper and Voider, as it almost always removes an opponent from the game. I can cover its weaknesses well with Mewtwo and Reshiram. I’ve also noticed that it’s a good revenge killer.
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THE DESIGNATED WEATHER KILLER
Actual Size (Palkia) @ Choice Scarf
Trait: Pressure
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Spacial Rend
- Outrage
- Thunder
- Fire Blast
While Groudon can take a hit from Kyogre, it really can’t threaten it, so that’s where Palkia comes in. It outspeeds even the fastest ScarfOgre (and most other Pokemon to boot) and mauls it with Thunder. If the sun’s up, Outrage still dents Kyogre and other special sponges, and Fire Blast becomes Palkia’s strongest attack. Spacial Rend still blasts apart everything except Steels and Blissey, and it seems to have great (although unreliable) success at crit-hitting Arceus.
In addition to wrecking other weather users, Palkia serves as a revenge killer of exceedingly speedy Pokemon. Mewtwo can handle almost anything that hasn’t boosted its Speed, but when it can’t come in, I have Palkia.
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THE TANK
Hephaestus (Arceus-Steel) @ Iron Plate
Trait: Multitype
EVs: 248 HP / 136 Def / 8 SAtk / 116 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Judgment
- Recover
- Roar
First of all, I see Arceus not as a single, uncounterable species but as seventeen distinct and different entities. That said, I’m not a fan of it, but this thing tanks Dragons like none other. It can laugh off most any Outrage or Meteor and set up in the hapless monster’s face, then heal off the damage and attack. After enough Calm Minds, Hephaestus is nearly invincible, and its Judgment even scares Kyogre!
Roar is there for anything that thinks it can boost-race Hephaestus. Hephaestus always wins those by default. I usually don’t use Roar as a damage accumulation method because I want Heph to stay healthy. I kept enough Speed EVs to outrun Garchomp, moving the rest into Defense for bulk on that side (Calm Mind alleviates the lower Sp. Def.)
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THE POWERHOUSE
Capt. Napalm (Reshiram) @ Life Orb
Trait: Turboblaze
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Flame Charge
- Blue Flare
- Draco Meteor
- Outrage
Jesus Murphy, this thing is powerful. With its STABs gaining neutral on everything, the Captain is a force to be reckoned with. After a Flame Charge, the only threats to it are priority and Life Orb damage. Blue Flare is silly in sunlight, so much so that the other attacks are merely backups against other Dragons. Outrage helps kill the Chansey line, but I’ve scored a KO or two with Flame Charge, too.
THE GAME ENDER
Mewtwo @ Leftovers
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Psystrike
- Flamethrower
- Aura Sphere
The true god of Pokemon, Arceus be damned. I can think of nothing that enjoys facing this Mewtwo. This is my second all-star CM racer, with Psystrike trolololing Sp. Def. boosters. Flamethrower is a second STAB under sun, and Aura Sphere handles Steels and unboosted Extremekillers. I remember once stalling out a Quagsire with this set (prior Paralysis prevented Scaldhax). Seriously. Run this.
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All right, my threat list is below, so feel free to post comments, changes, and stories!
AT A GLANCE
The basic premise is to set up sunlight with Groudon, take out the opponent’s weather changers, and create openings for sweeps.
THE FOUNDATION
GOJIRA the GROUDON @ Leftovers
Drought
EVs: 252 HP / 32 Def / 224 SDef
Careful Nature (+SDef, -SAtk)
- Earthquake
- Stone Edge
- Stealth Rock
- Thunder Wave
What Ubers sun team can function without Groudon? None that I know of. Besides switching the weather in my favor, Gojira can tank all sorts of attacks and set up the ever-crucial Stealth Rock. I have seen this thing take Surfs from Kyogre on a switch-in and live to set up Rocks -- a huge testament to its awesome defenses. Earthquake and Stone Edge punishes anything that tries to screw around on Groudon.
Although Thunder Wave has stopped Choiced sweeps, I never seem to get a good chance to use it. I am considering running Toxic over it to handle bulky sweepers and stallers more easily. I’m also not a fan of Stone Miss, so if there’s anything I should run over that, let me know.
--- --- --- ---
THE DEBILITATOR
NightCrawler (Darkrai) @ Focus Sash
Trait: Bad Dreams
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Dark Void
- Nasty Plot
- Dark Pulse
- Focus Blast
Nightcrawler often serves well as a speedy, crippling lead. The tried-and-true Nasty Void set serves as a strong offensive presence and, more importantly, a Scarf scout. More often than not, whatever switches into Nightcrawler has either Scarf or Extremespeed, so I can keep that in mind when I send in my sweepers. Focus Sash almost ensures a successful Dark Void and, if it stays intact, helps cover a Focus Miss.
I play Nightcrawler as an opportunistic sweeper and Voider, as it almost always removes an opponent from the game. I can cover its weaknesses well with Mewtwo and Reshiram. I’ve also noticed that it’s a good revenge killer.
--- --- --- ---
THE DESIGNATED WEATHER KILLER
Actual Size (Palkia) @ Choice Scarf
Trait: Pressure
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Spacial Rend
- Outrage
- Thunder
- Fire Blast
While Groudon can take a hit from Kyogre, it really can’t threaten it, so that’s where Palkia comes in. It outspeeds even the fastest ScarfOgre (and most other Pokemon to boot) and mauls it with Thunder. If the sun’s up, Outrage still dents Kyogre and other special sponges, and Fire Blast becomes Palkia’s strongest attack. Spacial Rend still blasts apart everything except Steels and Blissey, and it seems to have great (although unreliable) success at crit-hitting Arceus.
In addition to wrecking other weather users, Palkia serves as a revenge killer of exceedingly speedy Pokemon. Mewtwo can handle almost anything that hasn’t boosted its Speed, but when it can’t come in, I have Palkia.
--- --- --- ---
THE TANK
Hephaestus (Arceus-Steel) @ Iron Plate
Trait: Multitype
EVs: 248 HP / 136 Def / 8 SAtk / 116 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Judgment
- Recover
- Roar
First of all, I see Arceus not as a single, uncounterable species but as seventeen distinct and different entities. That said, I’m not a fan of it, but this thing tanks Dragons like none other. It can laugh off most any Outrage or Meteor and set up in the hapless monster’s face, then heal off the damage and attack. After enough Calm Minds, Hephaestus is nearly invincible, and its Judgment even scares Kyogre!
Roar is there for anything that thinks it can boost-race Hephaestus. Hephaestus always wins those by default. I usually don’t use Roar as a damage accumulation method because I want Heph to stay healthy. I kept enough Speed EVs to outrun Garchomp, moving the rest into Defense for bulk on that side (Calm Mind alleviates the lower Sp. Def.)
--- --- --- ---
THE POWERHOUSE
Capt. Napalm (Reshiram) @ Life Orb
Trait: Turboblaze
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Flame Charge
- Blue Flare
- Draco Meteor
- Outrage
Jesus Murphy, this thing is powerful. With its STABs gaining neutral on everything, the Captain is a force to be reckoned with. After a Flame Charge, the only threats to it are priority and Life Orb damage. Blue Flare is silly in sunlight, so much so that the other attacks are merely backups against other Dragons. Outrage helps kill the Chansey line, but I’ve scored a KO or two with Flame Charge, too.
THE GAME ENDER
Mewtwo @ Leftovers
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Psystrike
- Flamethrower
- Aura Sphere
The true god of Pokemon, Arceus be damned. I can think of nothing that enjoys facing this Mewtwo. This is my second all-star CM racer, with Psystrike trolololing Sp. Def. boosters. Flamethrower is a second STAB under sun, and Aura Sphere handles Steels and unboosted Extremekillers. I remember once stalling out a Quagsire with this set (prior Paralysis prevented Scaldhax). Seriously. Run this.
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All right, my threat list is below, so feel free to post comments, changes, and stories!