Solid Gold Geodude. It must be a shiny

Hello and Welcome to this match in the ASB Arena! Originality is lacking but I'll do my best to provide turn by turn commentary in this hopefully riveting match.
1v1 FE singles
1 day DQ
Training items
All abilities
ASB arena
No recovers/chills
2 subs

In Geodude6's corner we have the Collosal Land Narwhal Saxton the Colossoil! His movepool might be lacking but he has a few tricks at his disposal.
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Saxton [Colossoil] (M)
Nature: Jolly (+15% Spe, +14% Acc, -1 SpA)
Type:
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: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
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: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Rebound: (Trigger) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2-
SpD: Rank 3
Spe: 110+
Size Class: 5
Weight Class: 10
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Drill Run
Leer
Tackle
Rototiller
Bubblebeam
Peck
Horn Attack
Bite
Rapid Spin
Body Slam
Pursuit
Bounce
Dig
Crunch
Megahorn

Encore
Fake Out
Fissure
Horn Drill
Sucker Punch

Taunt
Protect
Smack Down
Earthquake
Double Team
Endure
Giga Impact
Retaliate
Stone Edge
Bulldoze
Rock Slide
Dragon Tail
U-Turn
Dive

Superpower

S0L1D G0LD in the other corner has brought not one, but three Pokemon with which to fight; however only one gets the privilege to battle Saxton. Boat Puller, Prescott, and "Jack" all have water STAB to hit Saxton with, though "Jack" certainly has the fewest options for it. It all comes down to whether stats are more important or not having weakness to Saxton's STAB is more important.

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Boat Puller (Lapras) (M)
Nature: Quiet
Type: Water/Ice

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.

Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Water Absorb

Shell Armor

Hydration (HA UNLOCKED)

Stats:

Hp: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-15% speed, -10% evasion)
Size Class: 5
Weight Class: 6
Base Rank Total: 19

MC: 0
AC: 5/5
KOC: 1

Moves (32/???):

Sing (*)
Water Gun (*)
Growl (*)
Mist (*)
Confuse Ray (*)
Ice Shard (*)
Water Pulse (*)
Body Slam (*)
Rain Dance (*)
Perish Song (*)
Brine
Hydro Pump
Safeguard
Sheer Cold

Avalanche (*)
Freeze-Dry (*)
Future Sight (*)
Refresh (*)
Sleep Talk (*)

Ice Beam (*)
Protect (*)
Thunderbolt (*)
Thunder
Rest (*)
Bulldoze (*)

Drill Run
Iron Head

Bide
Endure
Reflect
Skull Bash
Solar Beam
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Prescott (Slowking) (M)
Nature: Relaxed
Type: Water/Psychic

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Oblivious

Own Tempo

Regenerator (HA UNLOCKED)

Stats:

Hp: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-15% speed, -10% evasion)
Size Class: 3
Weight: Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5
KOC: 1

Moves (41/???):

Power Gem
Hidden Power [Fairy]
Curse (*)
Yawn (*)
Tackle (*)
Growl (*)
Water Gun (*)
Confusion (*)
Disable (*)
Headbutt (*)
Nasty Plot
Slack Off
Psychic
Psych Up
Heal Pulse

Belch
Block (*)
Future Sight (*)
Me First (*)
Mud Sport
Sleep Talk (*)
Zen Headbutt (*)

Psyshock (*)
Ice Beam (*)
Light Screen
Earthquake (*)
Shadow Ball
Flamethrower (*)
Fire Blast
Rest
Focus Blast
Scald
Dragon Tail
Grass Knot (*)
Trick Room

Bide
Counter
Endure
Recycle
Skill Swap
Teleport
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---->
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''Jack'' (Rotom) (-)
Nature: Modest
Type: Electric/Ghost --> Electric/Water (Wash)

Electric: Electric STAB; immune to paralysis status.

Ghost (Regular): Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Water (Wash): Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Levitate

Stats:

Hp: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Stats (Wash):

Hp: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 3
Weight Class: 4
Base Rank Total: 20

MC: 0

Moves:

Hydro Pump (Wash) (*)
Discharge (*)
Charge (*)
Trick (*)
Astonish (*)
Thunder Wave (*)
Thunder Shock (*)
Confuse Ray (*)
Uproar (*)
Double Team (*)
Shock Wave (*)
Hex

Mud Slap (*)
Pain Split (*)
Signal Beam (*)
Sleep Talk (*)
Snatch (*)

Toxic (*)
Light Screen
Protect (*)
Thunderbolt (*)
Reflect
Rest (*)
Will-O-Wisp (*)

Geodude would pick his Pokemon and equip it, but the item limitations render such an act meaningless.

Gold is to pick his Pokemon and equip it in addition to issuing orders.

Geodude is to issue his orders and equip if he hasn't done so already.

I will act as commentator and Referee.
 
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Boat Puller @ Exp Share

Ice Beam - Solar Beam - Ice Beam
If d/e move, Avalanche and push back.
If Encore is issued, use Avalanche the action before.
 
Pretty sure that second sub is illegal. However, I'll stick with my orders even if it is legal.

Stone Edge~Stone Edge~Encore
 
Round One
With only Saxton the Colossoil as potential opposition, S0L1D G0LD decides to put his faith in Boat Puller the Lapras. Boat Puller looks to be a tough foe for Saxton, but will he be able to withstand the superior stats and rock moves at Saxton's disposal or will Boat Puller's versatility pull through? Only time will tell.

Each Team has their strategy session to decide how to proceed next. S0L1D G0LD entrusts Boat Puller with an EXP Share once the meeting is done while Geodude6 sends Saxton off empty handing, perhaps as a simple oversight. Both Pokemon travel away from their trainer and the battle begins.

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Saxton the Colossoil
HP: 120
EN: 100
Abilities: Rebound, Guts, Pressure
Stats: 5/3/2/3/110/5/10
Status: + 14 Accuracy
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Boat Puller the Lapras w/ Exp Share
HP: 120
EN: 100
Abilities: Water Absorb, Shell Armor, Hydration
Stats: 3/3/4/3/52/5/6
Status: - 10 evasion
Action One Calculations

Saxton's Stone Edge
Damage Calc: (10 + 7.5 - 4.5) * 1.5 = 19.5
Lapras HP: 120 - 19.5 = 100.5
Colossoil EN: 100 - 7 = 93

Boat Puller's Ice Beam
Crit Check (625): 3268 no
Damage Calc: (9 + 3 + 6 - 4.5) * 1.5 = 20.25
Colossoil HP: 120 - 20.25 = 99.75
Freeze Check (1000): 9676 no
Lapras EN: 100 - 7 - 2 = 91

Saxton plows through the earth sending stones flying directly towards Boat Puller. Their edges strike Boat Puller's Shell Armor causing some major bruising, but completely unable to cause serious injury with a single blow. Boat puller responds with a beam of icy energy, hitting the exposed narwhal to great effect.
Action Two Calculations

Saxton's Stone Edge
Damage Calc: (10 + 7.5 - 4.5) * 1.5 = 19.5
Lapras HP: 100.5 - 19.5 = 91
Colossoil EN: 93 - 11 = 82

Boat Puller's Avalanche
Crit Check (625): 6117 no
Damage Calc: (12 + 3 + 4.5 - 4.5) * 1.5 = 22.5
Colossoil HP: 99.75 - 22.5 = 77.25
Lapras EN: 91 - 8 - 2 = 81
After consulting with the higher ups, it's been decided that S0L1D G0LD's tactic was approved.

Saxton continues speeding through the arena, though getting a bit tired from the repeated maneuver, sending more rocks at Boat puller. He appears to be in quite a bit of pain, but nothing too serious yet. That pain seems to be focused into a frozen pillar generated by Boat Puller, and now flying towards Saxton.
The Pillar lands directly into the Colossoil, cause more harm the the ice beam before it.
Action Three Calculations

Saxton's Encore
Colossoil EN: 82 - 10 = 72

Boat Puller's Avalanche
Crit Check (625): 4360 no
Damage Calc: (6 + 3 + 4.5 - 4.5) * 1.5 = 13.5
Colossoil HP: 77.25 - 22.5 = 54.75
Lapras EN: 81 - 8 - 2 = 71
Following the orders given by Geodude6, Saxton applauds his foes efforts and Boat Puller buys right into it. Invigorated by his foes encouragement Boat puller defies orders and sends another pillar crashing into Saxton, but without the pain to channel into it the Avalanche lacks power.
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Saxton the Colossoil
HP: 55
EN: 72
Abilities: Rebound, Guts, Pressure
Stats: 5/3/2/3/110/5/10
Status: + 14 Accuracy
Spr_5b_131.png

Boat Puller the Lapras w/ Exp Share
HP: 91
EN: 71
Abilities: Water Absorb, Shell Armor, Hydration
Stats: 3/3/4/3/52/5/6
Status: - 10 evasion, Encore (Avalanche, 1 action)​

And the round ends. Saxton in Boat Puller both go back to their trainers for more tactical advice. Saxton has sustained much more damage but both trainers know that Boat Puller is going to show off her avalanche again despite any orders S0L1D G0LD might give. How will Geodude6 and Saxton exploit this? I'm sure we'll find out.
 
Round Two
Back at their tactical meetings Saxton and Boat Puller both seem to be anticipating the next round and focusing their power for devastating attacks. The meeting ends and the battle resumes


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Saxton the Colossoil
HP: 55
EN: 72
Abilities: Rebound, Guts, Pressure
Stats: 5/3/2/3/110/5/10
Status: + 14 Accuracy

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Boat Puller the Lapras w/ Exp Share
HP: 91
EN: 71
Abilities: Water Absorb, Shell Armor, Hydration
Stats: 3/3/4/3/52/5/6
Status: - 10 evasion, Encore (Avalanche, 1 action)
Action One Calculations

Saxton's Power Drill (Superpower + Horn Drill)
Accuracy Check (7900): 1770 hit
Damage Calc: (25 + 12 + 7.5 - 4.5) * 1.5 = 60
Lapras HP: 91 - 60 = 31
Effects: Saxton Attack - 1, Saxton Defense -1
Colossoil EN: 72 - (16+8)*1.5 = 36

Boat Puller's Avalanche
Crit Check (625): 3437 no
Damage Calc: (12 + 3 + 4.5 - 4.5) * 1.5 + 2 = 24.5
Colossoil HP: 55 - 24.5 = 30.5
Lapras EN: 71 - 8 - 2 = 61
Saxton begins to glow as his spins like a drill and charges directly towards Boat Puller. Boat Puller cries out as the devastating blow lands, but that doesn't stop him from dropping a rage filled frozen pillar onto his foe. Both battlers are seriously injured but Saxton is exhausted from his attack.
Action Two Calculations

Saxton's Cooldown

Boat Puller's Dead Sea's Wrath (Brine + Brine)
Crit Check (625): 4190 no
Damage Calc: (13*2.25 + 3 + 6 - 4.5) * 1.5 = 50.625
Colossoil HP: 30.5 - 50.625 = dedz
Lapras EN: 71 - 35 - 2 = 34
Saxton needs to catch his breath after using Power Drill, giving Boat Pullar the perfect opportunity to strike.

A torrent of briny water slams relentlessly against Saxton, covering him completely. When the flood dissipates Saxton in found laying unconscious, unable to battle.

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Saxton the Colossoil
HP: dedz
EN: dedz
Abilities: Rebound, Guts, Pressure
Stats: 5/3/2/3/110/5/10
Status: + 14 Accuracy, Fainted

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Boat Puller the Lapras w/ Exp Share
HP: 31
EN: 34
Abilities: Water Absorb, Shell Armor, Hydration
Stats: 3/3/4/3/52/5/6
Status: - 10 evasion, Encore (Avalanche, 1 action)

Prizes!

Geodude6
+ 1 CC
Colossoil: + 3 MC

S0L1D G0LD
+ 1 CC
Lapras: +4 MC, +1 KOC

Ute
+ 3 UC
 
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