Solid Gold vs. Rainman

Format:
1v1 FE Singles
2 Chills/5 Recoveries
2 Subs
Training Items
Switch=KO
ASB Arena
Gold:
JqW5tEH.png

Cole (Swampert) (M)
Nature: Brave
Type: Water/Ground

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Torrent

Damp (HA UNLOCKED)

Swift Swim (Mega)

Stats:

Hp: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-15% speed, -10% evasion)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

qlAT71g.png

Cole (Swampert) (M)
Nature: Brave
Type: Water/Ground

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Stats:

Hp: 110
Atk: Rank 7 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 60 (-15% speed, -10% evasion)
Size Class: 3
Weight Class: 5
Base Rank Total: 24

EC: 9/9
MC: 0
AC: 5/5
KOC: 0

Moves (54/98):

Hammer Arm
Tackle (*)
Growl (*)
Mud Slap (*)
Water Gun (*)
Bide (*)
Mud Shot
Foresight (*)
Mud Sport (*)
Rock Throw
Mud Bomb
Whirlpool
Hydro Pump
Earthquake
Endeavor

Avalanche (*)
Barrier (*)
Bite
Counter (*)
Mirror Coat (*)
Refresh
Wide Guard
Yawn (*)

Roar
Toxic
Hidden Power [Grass]
Blizzard
Hyper Beam
Protect (*)
Dig (*)
Brick Break
Rest (*)
Double Team
Sludge Wave (*)
Rock Tomb
Facade
Scald (*)
Giga Impact
Stone Edge
Bulldoze
Rock Slide
Sleep Talk
Substitute
Waterfall
Surf

Dive
Earth Power
Endure
Focus Punch
Ice Punch
Iron Tail
Low Kick
Stealth Rock
Superpower

5xlq.png

Radioactive (Tentacruel) (M)
Nature: Modest
Type: Water/Poison

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Clear Body

Liquid Ooze

Rain Dish (HA UNLOCKED)

Stats:

Hp: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5
KOC: 0

Moves (52/82):

Reflect Type
Poison Sting (*)
Acid (*)
Constrict
Supersonic (*)
Wrap (*)
Water Gun (*)
Toxic Spikes (*)
Bubble Beam (*)
Acid Spray
Barrier
Water Pulse
Poison Jab
Hex
Hydro Pump
Sludge Wave
Wring Out

Aqua Ring
Confuse Ray (*)
Haze (*)
Knock Off (*)
Mirror Coat (*)
Rapid Spin (*)

Toxic (*)
Venoshock (*)
Hail
Ice Beam (*)
Blizzard
Hyper Beam
Protect (*)
Rain Dance
Safeguard
Double Team
Sludge Bomb
Rest
Scald
Infestation
Sleep Talk
Substitute
Dazzling Gleam
Surf (*)

Dive
Giga Drain
Magic Coat

Bide
Brine
Endure
Icy Wind
Mega Drain
Reflect
Skull Bash
Whirlpool
Rainman:
6.png

Charizard (Firaga) (Male)
Type:
Fire: immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Blaze: When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Solar Power: When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Nature: Timid: (+15% Speed, +15% Accuracy, -1 Atk)

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 115 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

6-mega-x.png

Type:
Fire: immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Dragon: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage

Abilities:
Blaze: When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Solar Power: When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Tough Claws This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.

HP: 100
Atk: Rank 4 (-)
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
Spe: 115 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 24

6-mega-y.png

Type:
Fire: immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Blaze: When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Solar Power: When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Drought: When this Pokemon is sent out, it summons blistering sunlight that scorches the field and lasts 4 rounds (6 with Heat Rock), expending 10 EN to do so.
Command: Activate Drought - 9 En - Summons sunny weather to the field.

Nature: Timid: (+15% Speed, +15% Accuracy, -1 Atk)

HP: 100
Atk: Rank 3 (-)
Def: Rank 3
SpA: Rank 7
SpD: Rank 4
Spe: 115 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

Moves:

Level-Up:
Heat Wave
Shadow Claw
Dragon Claw
Air Slash
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Flamethrower
Fire Spin
Inferno

Egg Moves:
Air Cutter
Dragon Pulse
Ancient Power
Dragon Dance
Flare Blitz

TM Moves:
Fire Blast
Overheat
Will-o-Wisp
Substitute
Protect
Bide
Counter
Solar Beam
Roost
Earthquake
Endure

Move Tutor
142.png

Aerodactyl (Valefor) (M)
Type:
Rock: Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Rock Head: This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Pressure: This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Unnerve (H): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Nature: Jolly (+15% Speed, +26% Accuracy, -1 SpAtk)
Stats:
HP: 100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 150 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: -/-
MC: 0
AC: 5/5
Attacks:
Level-Up:
Iron Head
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
Ancientpower
Rock Slide
Sky Drop
Crunch
Giga Impact

Egg:
Pursuit
Assurance
Tailwind
Whirlwind
Wide Guard

TM/HMs:
Taunt
Roost
Earthquake
Stone Edge
Dragon Claw
Bide
Endure
Fly
Torment
Steel Wing

Move Tutors:
Sky Attack
Stealth Rock
Gold sends out, equips.
Rainman sends out, equips, and orders.
Gold orders.
I ref.
 
Aerodactyl @ Exp Share
Earthquake-->Thunder Fang-->Earthquake
If Bide replace action string with Taunt-->Torment-->Earthquake
If Reflect Type, Replace action string with Rock Slide-->Stone Edge-->Rock Slide
 
Gold:
5xlq.png

HP: 100
Energy: 100
Status: None
Rainman:
142.png

HP: 100
Energy: 100
Status: None
Action 1
Aerodactyl used Earthquake!
Hit: Irrelevant
Crit: 8759=No
(10+6-4.5)1.5=17.25 Damage!
7 Energy

Tentacruel used Icy Wind!
Hit: <9501/10000=Yes. 6111=Hit!
Crit: 514=Crit!
(6+3+6-4.5)1.5=15.75 Damage!
Aerodactyl's speed fell!
7 Energy

Action 2
Tentacruel dove under water!

Aerodactyl used Thunder Fang!
Its attack missed!
5 Energy

Tentacruel used Dive!
Its attack missed!
11 Energy

Action 3
Tentacruel dove under water!

Aerodactyl used Earthquake!
Its attack missed!
7 Energy

Tentacruel used Dive!
Its attack missed!
15 Energy
Gold:
5xlq.png

HP: 83
Energy: 67
Status: None
Rainman:
142.png

HP: 84
Energy: 81
Status: -1 Speed​
 
Oh right.

........Well that was totally supposed to happen.

Hydro Pump - Surf - Hydro Pump
If Bide, start action chain Toxic - Infestation - Hydro Pump .
If Wide Guard when you would use Surf, use Scald that action.
 
Gold:
5xlq.png

HP: 83
Energy: 67
Status: None
Rainman:

142.png

HP: 84
Energy: 81
Status: -1 Speed​
Action 1
Tentacruel used Hydro Pump!
Hit: <8001/10000=Yes. 1914=Hit!
Crit: 9317=No
(11+3+6-4.5)1.5=23.25 Damage!
9 Energy

Aerodactyl used Tailwind!
A strong breeze whipped up!
9 Energy

Action 2
Aerodactyl flew into the air!

Tentacruel used Surf!
Its attack missed!
8 Energy

Aerodactyl used Fly!
Hit: Irrelevant
Crit: 4760=No
9+3+6-4.5=13.5 Damage!
10 Energy

Action 3
Aerodactyl flew into the air!

Tentacruel used Hydro Pump!
Its attack missed!
9 Energy

Aerodactyl used Fly!
Hit: Irrelevant
Crit: 2237=No
9+3+6-4.5=13.5 Damage!
14 Energy
Gold:
5xlq.png
HP: 56
Energy: 41
Status: None
Rainman:

142.png

HP: 61
Energy: 48
Status: Tailwind (3A)​
 
Last edited:
Sky Attack-->Fly-->Fly
If Bide replace action string with Taunt-->Torment-->Earthquake
If Damaging Water Type Combo, Use Protect and push actions back
 
Gold:
5xlq.png
HP: 56
Energy: 41
Status: None
Rainman:
142.png


HP: 61
Energy: 48
Status: Tailwind (3A)
Action 1
Aerodactyl became cloaked in a harsh light!

Tentacruel used Barrier!
Tentacruel's defense sharply rose!
7 Energy

Aerodactyl used Sky Attack!
Tentacruel protected itself!
9 Energy

Action 2
Aerodactyl flew up high!

Tentacruel used Toxic!
Hit: <9001/10000=Yes. 4438=Hit!
Aerodactyl was badly poisoned!
8 Energy

Aerodactyl used Fly!
Hit: Irrelevant
Crit: 4870
9+3+6-4.5-4=9.5 Damage!
10 Energy

-1HP Aerodactyl
Action 3
Aerodactyl flew up high!

Tentacruel used Chill!
Tentacruel chilled!
+12 Energy

Aerodactyl used Fly!
Hit: Irrelevant
Crit: 4870
9+3+6-4.5-4=9.5 Damage!
14 Energy

-1HP Aerodactyl
Aerodactyl's tailwind petered out!
Gold:
5xlq.png

HP: 37
Energy: 38
Status: +1 Def
Rainman:


142.png


HP: 59
Energy: 15
Status: Badly Poisoned (2DPA)
S0L1D G0LD
 
Last edited:
Yeah, I knew I should've attacked a1. Tentacruel should have 4 more hp, though, as Barrier raises defense by 2.

Icy Wind - Brine - Brine
If Taunt and you are not Taunted and Aerodactyl is not Taunted, use Magic Coat that action.
If Aerodactyl is behind a Substitute when you would act, use Bubble Beam on the first instance, and Water Gun on the second, pushing back in each case.
 
Gold:
5xlq.png
HP: 37
Energy: 38
Status: +1 Def
Rainman:


142.png
HP: 59
Energy: 15
Status: Badly Poisoned (2DPA)​
Action 1Aerodactyl began storing energy!

Tentacruel used Icy Wind!
Hit: <9501/10000=Yes. 1553=Hit!
Crit: 9560=No
(6+6-4.5)1.5=11.25 Damage!
Aerodactyl's speed fell!
7 Energy

-2HP Aerodactyl
Action 2Aerodactyl is storing energy!

Tentacruel used Brine!
Hit: Irrelevant
Crit: 6435=No
(13+3+6-4.5)1.5=26.25 Damage!
7 Energy

-2HP Aerodactyl
Action 3Aerodactyl released energy!
(11.25+26.25)1.75=65.625 Damage!
38.8 Energy
Tentacruel fainted!
Aerodactyl fainted!

Gold:
5xlq.png
HP: DX
Energy: DX
Status: DX
Rainman:
142.png

HP: DX
Energy: DX
Status: DX
Rainman wins!
Rainman gets 1 CC and a Win!
Aerodactyl gets 4 MC and a KOC!

Solid Gold gets 1 CC and a Loss!
Tentacruel gets 4 MC and a KOC!

I get 3 UC!
 
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