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Matezoide2v2 lc dubs
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<Pumpkaboo> [Vivi] (F)
Nature: Quiet (+ Sp.Attack, - Speed, -10% Evasion)
Type:
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
About: Vivi originates from a small village, where the Pumpkaboo are loved by it's inhabitants due to their unique abilites of carrying souls to their resting place. Tired of always having some dude inside her, Vivi eventually fled. The other Pumpkaboo, however, were less than thrilled and thus, she was quickly followed to be taken back.
Eventually, she came across a huge labyrinth, where she met a Honedge that, understanding her, helped her hide for several months there, alongside the other pokemon that lived there.
After the heat was down, Vivi left, but her new friend decided to follow. Both were eventually captured by Matezoide. Much to her luck, he already passed through the village and left Kalos soon after.
Abilites:
Pickup (Passive):
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Frisk (Passive):
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Insomnia (HIDDEN ABILITY LOCKED, Passive):
This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Stats
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3(+)
SpD: Rank 2
Spe: 35 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 14
EC: 1/6
MC: 0
AC: 1/5
Moves
Trick (*)
Astonish (*)
Confuse Ray (*)
Scary Face (*)
Trick-Or-Treat (*)
Worry Seed (*)
Razor Leaf (*)
Leech Seed (*)
Pain Split
Seed Bomb
Shadow Ball
Shadow Sneak
Rock-Slide (*)
Flamethrower (*)
Trick Room (*)
Dark Pulse (*)
Psychic (*)
Hidden-Power (Ice) (*)
Will-O-Wisp (*)
Destiny Bond (*)
Disable (*)
Bestow (*)

<Happiny> [Luna] (F)
Nature: Modest (+1 Sp.Attack, -1 Attack)
Type
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
About: The sweetest little thing ever seen by Matezoide, Luna was immediately adopted from an orphanage and quickly got to the hearts of her team mates. Although the incident that took her parents left a great pain inside her, she managed to maintain a beautiful heart, always willing to help those in need and being extremely quick to trust others.
She currently wishes to be a doctor, and thus, practices healing techniques on other pokemon on a daily basis.
Abilities:
Natural Cure (Passive):
This Pokémon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokémon heals all status effects when switched out.
Serene Grace (Passive):
This Pokémon has a blessing which doubles the success chance of its attack's secondary effects. (eg. Paralysis from Thunderbolt).
Friend Guard (HIDDEN ABILITY LOCKED, Passive):
The Pokémon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
Stats:
HP: 110
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 2/9
MC: 0
AC: 2/5
Attacks:
Pound (*)
Charm (*)
Copycat (*)
Refresh (*)
Sweet Kiss (*)
Shadow Ball (*)
Flamethrower (*)
Solarbeam (*)
Psychic (*)
Toxic (*)
Hyper Voice
Thunder-Wave
Protect
Endeavor
Grass Knot
Counter (*)
Endure (*)
Helping Hand (*)
Metronome (*)
Aromatherapy (*)
Other Guy

Nemacyst (Protowatt) (M)
Nature: Naive
Type: Water/Electric
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric: Electric STAB; immune to paralysis status.
Abilities:
Trace
Magic Guard
Shed Skin
Stats:
HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 2
SpD: Rank 0 (-)
Spe: 110 (+15% speed, +28% accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 4/6
MC: 0
AC: 4/5
Moves:
Bubble (*)
Charge (*)
Tackle (*)
Thunder Shock (*)
Fairy Wind (*)
Detect (*)
Zap Cannon
Counter (*)
Me First (*)
Mirror Coat (*)
Muddy Water (*)
Signal Beam (*)
Hail
Ice Beam (*)
Protect
Rain Dance
Thunderbolt (*)
Double Team
Rest
Scald
Thunder Wave (*)
Volt Switch
Substitute (*)
Wild Charge
Dazzling Gleam (*)
Aqua Tail
Dive
Endure
Sleep Talk
Wild Charge

Azurill (Azurill) (M)
Nature: Adamant
Type: Normal/Fairy
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Thick Fat
Huge Power
Sap Sipper (HA Locked)
Stats:
Hp: 90
Atk: Rank 2 (3 Huge Power) (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 9
EC: 0/9
MC: 0
AC: 0/5
Moves:
Splash
Charm
Water Gun
Bubble
Tail Whip
Water Sport
Slam
Bubble Beam
Helping Hand
Bounce
Body Slam
Copycat
Encore
Refresh
Soak
Toxic
Light Screen
Protect
Substitute
Waterfall

Baird (Remoraid) (M)
Nature: Quiet
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Hustle
Sniper
Moody (HA Locked)
Stats:
Hp: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 56 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 0/6
MC: 0
AC: 0/5
Moves:
Water Gun
Lock-On
Psybeam
Aurora Beam
Bubble Beam
Focus Energy
Acid Spray
Haze
Mud Shot
Rock Blast
Water Spout
Ice Beam
Psychic
Double Team
Fire Blast
Scald
Matezoide sends and orders
Other Guy orders