Solosis (Analysis) [GP 2/2]

[Overview]
<p>Solosis is quite an underrated threat in Little Cup. Though it might seem cute and cuddly at first glance, looks can be very deceiving. It has a huge base 105 Special Attack stat, and an amazing ability in Magic Guard. Access to Trick Room sets Solosis apart from other offensive Psychic-types in Little Cup, such as Abra. With Calm Mind and a reliable recovery move in Recover, Solosis can also set up easily. Unfortunately, Solosis suffers from poor offensive typing, and is vulnerable to Sucker Punch. Its thin defenses also hinder its viability, sometimes even offsetting its spectacular Special Attack. Still, Solosis is a dangerous threat in Little Cup on Trick Room teams, and should not be underestimated.</p>

[Set]
name: Trick Room
move 1: Trick Room
move 2: Psychic / Psyshock
move 3: Hidden Power Fighting
move 4: Shadow Ball
item: Life Orb
ability: Magic Guard
nature: Quiet
evs: 236 HP / 240 SpA
ivs: 30 Def / 30 SpA / 30 SpD / 2 Spe

[Set Comments]
<p>With its dreadfully poor Speed, Solosis can be difficult to stop under Trick Room, which allows it to pull off a sweep. Psychic is its strongest, most reliable STAB attack that, when backed up by Life Orb, will be able to inflict a lot of damage to Pokemon that do not resist or are immune to it. However, Psyshock is a viable alternative that, while still having a decent Base Power, decimates special walls with poor Defense, such as Mantyke and Munchlax, making it all the more harder to sponge Solosis's attacks. Hidden Power Fighting covers most threats that Psychic doesn't, while Shadow Ball hits common Ghost-types such as Misdreavus for super effective damage and gives Solosis perfect coverage. Magic Guard makes Solosis immune to Life Orb recoil, weather damage, and entry hazards, which is wonderful when considering the fact that Solosis has poor defenses and cannot afford to take much residual damage.</p>

[Additional Comments]
<p>A Quiet nature raises Special Attack while lowering Speed, enabling Solosis to outrun most Pokemon under Trick Room. The EV spread maximizes Solosis's Special Attack and HP, allowing it to hit hard while retaining some bulk. Eviolite can be used for increased bulk, but the drop in power is quite noticeable. Good teammates for this set are Trick Room supporters and other Trick Room sweepers. With a Pokemon like Bronzor or Slowpoke setting up Trick Room, Solosis doesn't have to, which means that it can run a non-attacking option in lieu of Trick Room. Calm Mind and Recover spring to mind, with the former being able to boost Solosis's Special Attack and Special Defense so it can hit harder and potentially stave off an extra attack or two, while Recover will allow it to heal itself in and out of Trick Room. Finally, another attacking option is viable in the first or final slot, depending on Solosis's teammates. Flash Cannon and Energy Ball are the best options, as Solosis has few other powerful attacks.</p>

[Other Options]
<p>Solosis, despite its shallow movepool, has a few other options. Outside of its STAB attacks, Thunder is Solosis's most powerful move, but the poor 70% accuracy is often off-putting. It can also run a dual screen set with Light Clay, but Solosis doesn't have the bulk or Speed for such a set to be effective. It can run a set with Calm Mind, Recover, and two attacks, but Solosis can't take physical attacks without losing at least a lot of health. It can run an Endeavor + Focus Sash set, and Magic Guard will prevent weather from ruining it. Solosis also has access to Pain Split, but Recover is much more reliable. Finally, Solosis can cripple physical attackers such as Gligar and Meditite with Trick and Flame Orb while not taking any damage itself thanks to Magic Guard.</p>

[Checks and Counters]
<p>With Solosis's poor defenses many Pokemon can check it with ease. Munchlax beats it as long as Solosis doesn't have Psyshock. Houndour and Pawniard can get rid of Solosis swiftly with Sucker Punch as long as Solosis doesn't hold an Eviolite or invest significantly in Defense. Croagunk can use Fake Out and Sucker Punch to net a KO, but can't switch in on Psychic or Psyshock. Scraggy can take Hidden Power Fighting and easily KOes Solosis with Crunch. In addition, U-turn will quickly wear Solosis down if it doesn't have Recover. Eviolite Gligar doesn't take too much damage from Psychic and can easily KO Solosis with Earthquake. Finally, Ferroseed only fears a rare Hidden Power Fire since Hidden Power Fighting doesn't inflict quite enough damage for a 2HKO factoring in Leech Seed and Protect, and can set up on Solosis or severely hurt it with Seed Bomb.</p>

[Dream World]
<p>Through the Dream World, Solosis gets Regenerator, a cool ability that could be usable if Solosis didn't already have a great ability in Magic Guard.</p>
 

Diana

This isn't even my final form
is a Researcher Alumnusis a Top Contributor Alumnus
It gets Regenerator in Dream World, which would be pretty cool if it didn't have Magic Guard.
 
- Flash Cannon and Energy Ball are the best options in that case
Somewhere a shadow ball tm is crying. I actually think shadow ball should go as the only option in the fourth slot. Non attacking moves are a waste of tr turns, and solosis without magic guard lo is outclassed.

It also gets pain split.

And trick+orb is kinda cool for luring and crippling scraggy.

- Houndour can get a quick kill on Solosis with Crunch provided that Solosis doesn't have an Eviolite
Not in tr, not on hp fighting. It can still sucker punch in tr. So can pawny and croagunk. Can it really live lo crunch with eviolite?

ivs: 0 Spe
I don't know what is, but i don't think 31/31/31/31/31/0 is a 31 bp hp fighting.
 

Diana

This isn't even my final form
is a Researcher Alumnusis a Top Contributor Alumnus
31/31/30/30/30/2 seems to be the best IV combination for a 70 bp HP Fighting.

that would require a 236 HP / 240 SpA spread meaning it loses that defense point.
 
Elaborate on the Checks+Counters section, Solosis is beat by.... pretty much everything. Pawniard and Scraggy can beat it out of Trick Room easy, and even in Trick Room Pawniard can Sucker Punch and Scraggy can live a HP Fighting. Ferroseed will probably beat it without HP Fire, Eviolite Gligar can take a Psychic..... etc.

I'll stamp after that.

Edit: Stamp (2/2)
 
Deletions
Additions / Corrections
Comments


[Overview]
<p>Solosis is quite the underrated threat in Little Cup. Though it might seem cute and cuddly at first glance, looks can be quite deceiving, which is definitely the case with Solosis. It has a huge base 105 Special Attack stat, and has an amazing ability in Magic Guard. It has access to Trick Room, which is the primary selling point of using Solosis over other offensive Psychic-types in Little Cup (aka Abra). It also has access to a boosting move in Calm Mind and access to Recover, which is also great despite the fact that it prefers coverage. Access to Trick Room sets Solosis apart from other offensive Psychic-types in Little Cup, such as Abra. Wityh Calm Mind and a reliable recovery move in Recover, Solosis can also set up easily. Unfortunately, Solosis suffers from poor offensive typing, and is vulnerable to Sucker Punch. Its thin defenses also hinder its viability, sometimes even offsetting its spectacular Special Attack. All in all, Solosis is an underappreciated Pokemon in Little Cup and functions very well on Trick Room teams Still, Solosis is a dangerous threat in Little Cup on Trick Room teams, and should not be underestimated.</p>

[Set]
name: Trick Room
move 1: Trick Room
move 2: Psychic / Psyshock
move 3: Hidden Power Fighting
move 4: Shadow Ball
item: Life Orb
ability: Magic Guard
nature: Quiet
evs: 236 HP / 240 SpA
ivs: 30 Def / 30 SpA / 30 SpD / 2 Spe

[Set Comments]
<p>Because Solosis has incredibly poor Speed, Trick Room will remedy that in an attempt to pull off a sweep. With its dreadfully poor Speed, Solosis can be difficult to stop under Trick Room, which allows it to pull off a sweep. Psychic is its strongest, most reliable STAB attack that, when backed up with by Life Orb, will be able to inflict a lot of damage to Pokemon that do not resist or are immune to it. However, Psyshock is a viable alternative attack that, still gets decent power but hits the other Pokemon's Defense, not Special Defense. This works great against Munchlax and Mantyke, with both having huge amounts of Special Defense but unimpressive Defense while still having a decent Base Power, decimates special walls with poor Defense, such as Mantyke and Munchlax, making it all the more harder to sponge Solosis's attacks. Hidden Power Fighting covers most threats that Psychic doesn't, while Shadow Ball is a great fourth move because it allows Solosis to attain perfect neutral coverage with just two moves hits common Ghost-types such as Misdreavus for super effective damage and gives Solosis perfect coverage. Magic Guard makes Solosis immune to Life Orb recoil, weather damage, and entry hazards, which is perfect because Solosis can't afford to lose much health because it isn't great at taking hits wonderful when considering the fact that Solosis has poor defenses and cannot afford to take much residual damage. A Quiet nature raises Special Attack while lowering Speed. For EVs, HP is maximized along with Special Attack also maximized to increase bulk.</p>

[Additional Comments]
<p>A Quiet nature raises Special Attack while lowering Speed, enabling Solosis to outrun most Pokemon under Trick Room. The EV spread maximizes Solosis's Special Attack and HP, allowing it to hit hard while retaining some bulk. Eviolite can be used for increased bulk, but the drop in power is quite noticeable. Good teammates for this set are Trick Room supporters and other Trick Room sweepers. With a Pokemon like Bronzor or Slowpoke setting up Trick Room, Solosis doesn't have to, which means that it can run a non-attacking option in lieu of Trick Room. Calm Mind and Recover spring to mind, with the former being able to boost its Solosis's Special Attack and Special Defense so it can hit harder and potentially stave off an extra attack or two, while Recover will allow it to heal itself in and out of Trick Room. Finally, another attacking option is viable in the first or final slot, depending on Solosis's teammates. Flash Cannon and Energy Ball are the most powerful options in that case, as Solosis doesn't have a lot of powerful attacks best options, as Solosis has few other powerful attacks.</p>

[Other Options]
<p>Solosis, despite its shallow movepool, has a few other options. Outside of its STAB attacks, Thunder is its Solosis's most powerful move, but the horrific poor 70 accuracy is often off-putting. It can also run a dual screen set with Light Clay, but Solosis doesn't have the bulk or Speed to run it efficiently for such a set to be effective. It can run a set with Calm Mind, Recover, and two attacks, but Solosis can't take physical attacks without losing at least a lot of health. It can run an Endeavor + Focus Sash set, and Magic Guard will prevent weather from ruining it. It also has Pain Split, but Recover is more reliable Solosis also has access to Pain Split, but Recover is much more reliable. Finally, it can run a Trick + Orb set to hinder the likes of Gligar Solosis can cripple physical attackers such as Gligar and Meditite with Trick and Flame Orb while not taking any damage itself thanks to Magic Guard.</p>

[Checks and Counters]
<p>With Solosis's poor defenses, multiple Pokemon can check it many Pokemon can check it with ease. Munchlax beats it as long as Solosis doesn't have Psyshock. Houndour can get a quick kill on Solosis with Sucker Punch provided that Solosis doesn't have an Eviolite and defensive investment get rid of Solosis swiftly with Sucker Punch as long as Solosis doesn't hold an Eviolite or invest significantly in Defense; Pawniard is in the same boat. Croagunk can use Fake Out and Sucker Punch to net a KO, but can't switch in on a Psychic or Psyshock. Scraggy lives a can take Hidden Power Fighting and can easily KOes Solosiswith Crunch. In addition, U-turn will quickly wear Solosis down if it doesn't have Recover. Stall teams don't work as well because Magic Guard prevents stall teams from wearing it down, but there are usually ways to KO it by preying on its weak defenses. Eviolite Gligar staves off Psychics and can KO with Earthquake. Finally, unless Solosis carries the (albeit rare) HP Fire, Ferroseed can set up on it Eviolite Gligar doesn't take too much damage from Psychic and can easily KO Solosis with Earthquake. Finally, Ferroseed only fears a rare Hidden Power Fire, and can set up on Solosis or severely hurt it with Bullet Seed.</p> (Wouldn't Hidden Power Fighting hurt Ferroseed)

[Dream World]
<p>Through the Dream World, Solosis gets Regenerator, a cool ability that could be effective usable if Solosis didn't already have a great ability in Magic Guard.</p>




GP 1 / 2
 
Deletions
Additions/Corrections
(Comments)

[Overview]
<p>Solosis is quite the an underrated threat in Little Cup. Though it might seem cute and cuddly at first glance, looks can be quite very deceiving, which is definitely the case with Solosis. It has a huge base 105 Special Attack stat, and an amazing ability in Magic Guard. Access to Trick Room sets Solosis apart from other offensive Psychic-types in Little Cup, such as Abra. With Calm Mind and a reliable recovery move in Recover, Solosis can also set up easily. Unfortunately, Solosis suffers from poor offensive typing, and is vulnerable to Sucker Punch. Its thin defenses also hinder its viability, sometimes even offsetting its spectacular Special Attack. Still, Solosis is a dangerous threat in Little Cup on Trick Room teams, and should not be underestimated.</p>

[Set]
name: Trick Room
move 1: Trick Room
move 2: Psychic / Psyshock
move 3: Hidden Power Fighting
move 4: Shadow Ball
item: Life Orb
ability: Magic Guard
nature: Quiet
evs: 236 HP / 240 SpA
ivs: 30 Def / 30 SpA / 30 SpD / 2 Spe

[Set Comments]
<p>With its dreadfully poor Speed, Solosis can be difficult to stop under Trick Room, which allows it to pull off a sweep. Psychic is its strongest, most reliable STAB attack that, when backed up by Life Orb, will be able to inflict a lot of damage to Pokemon that do not resist or are immune to it. However, Psyshock is a viable alternative that, while still having a decent Base Power, decimates special walls with poor Defense, such as Mantyke and Munchlax, making it all the more harder to sponge Solosis's attacks. Hidden Power Fighting covers most threats that Psychic doesn't, while Shadow Ball hits common Ghost-types such as Misdreavus for super effective damage and gives Solosis perfect coverage. Magic Guard makes Solosis immune to Life Orb recoil, weather damage, and entry hazards, which is wonderful when considering the fact that Solosis has poor defenses and cannot afford to take much residual damage.</p>

[Additional Comments]
<p>A Quiet nature raises Special Attack while lowering Speed, enabling Solosis to outrun most Pokemon under Trick Room. The EV spread maximizes Solosis's Special Attack and HP, allowing it to hit hard while retaining some bulk. Eviolite can be used for increased bulk, but the drop in power is quite noticeable. Good teammates for this set are Trick Room supporters and other Trick Room sweepers. With a Pokemon like Bronzor or Slowpoke setting up Trick Room, Solosis doesn't have to, which means that it can run a non-attacking option in lieu of Trick Room. Calm Mind and Recover spring to mind, with the former being able to boost Solosis's Special Attack and Special Defense so it can hit harder and potentially stave off an extra attack or two, while Recover will allow it to heal itself in and out of Trick Room. Finally, another attacking option is viable in the first or final slot, depending on Solosis's teammates. Flash Cannon and Energy Ball are the best options, as Solosis has few other powerful attacks.</p>

[Other Options]
<p>Solosis, despite its shallow movepool, has a few other options. Outside of its STAB attacks, Thunder is Solosis's most powerful move, but the poor 70% accuracy is often off-putting. It can also run a dual screen set with Light Clay, but Solosis doesn't have the bulk or Speed for such a set to be effective. It can run a set with Calm Mind, Recover, and two attacks, but Solosis can't take physical attacks without losing at least a lot of health. It can run an Endeavor + Focus Sash set, and Magic Guard will prevent weather from ruining it. Solosis also has access to Pain Split, but Recover is much more reliable. Finally, Solosis can cripple physical attackers such as Gligar and Meditite with Trick and Flame Orb while not taking any damage itself thanks to Magic Guard.</p>

[Checks and Counters]
<p>With Solosis's poor defenses many Pokemon can check it with ease. Munchlax beats it as long as Solosis doesn't have Psyshock. Houndour and Pawniard can get rid of Solosis swiftly with Sucker Punch as long as Solosis doesn't hold an Eviolite or invest significantly in Defense; Pawniard is in the same boat. (the phrase "in the same boat" really means "in the same predicament" with the implication that the boat is sinking, but the ability to defeat Solosis is a positive for Pawniard, not a negative) Croagunk can use Fake Out and Sucker Punch to net a KO, but can't switch in on Psychic or Psyshock. Scraggy can take Hidden Power Fighting and easily KOes Solosis with Crunch. In addition, U-turn will quickly wear Solosis down if it doesn't have Recover. Eviolite Gligar doesn't take too much damage from Psychic and can easily KO Solosis with Earthquake. Finally, Ferroseed only fears a rare Hidden Power Fire since Hidden Power Fighting doesn't inflict quite enough damage for a 2HKO factoring in Leech Seed and Protect, and can set up on Solosis or severely hurt it with Seed Bomb.</p>

[Dream World]
<p>Through the Dream World, Solosis gets Regenerator, a cool ability that could be usable if Solosis didn't already have a great ability in Magic Guard.</p>


Really not much to say after Calm Pokemaster's been through, haha. Nice work. :>

GP 2/2.
 
I think Solosis would do well with an eviolite. In fact, I have a set to share
Set: Calm Mind Solosis
Move 1: Calm Mind
Move 2: Recover
Move 3: Psychic/Psyshock
Move 4: Hidden Power Fighting
Item: Eviolite
Ability: Magic Guard
EVs: 236 Hp, 200 Defense, 72 Special Defense
Nature: Bold
With an Eviolite and this EV Spread, Solosis has 24/21/18 defenses, and with a Calm Mind boosting your Special Attack to 25 and Special Defense to 24, you are pretty much both ridiculously bulky and powerful. Recover is used to heal off any damage taken in order to last even longer. Psychic is Solosis's STAB move of choice as it hits any Pokemon that doesn't resists it hard, although Psyshock is an option to hit Munchlax harder. Lastly, Hidden Power Fighting takes cares of Dark and Steel types and it should OHKO Aron. There's my set.
 

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