Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
Breloom – Bushido (M) HP: 52 Energy: 55 Stat Changes: +1 attack + defence Other: Trick Room for four (4) more rounds
VS
Leethoof
Solrock - Ra (X) HP: 77 Energy: 91 Stat Changes: Other: Trick Room for four (4) more rounds
This raging battle with an annoyingly low KOC rate continues! But luckily Leethoof realises his Solrock can use psychic attacks!
So he does just that; and with Trick Room in effect Ra the Solrock can strike first, or so it seems. But Bushido uses a Mach Punch to strike fist before Ra can use his mind-blowing psychic attack! I’m surprised Bushido didn’t plunge to his death there, his trainer can count himself to not losing his pokemon altogether.
Now Ra can use Zen Headbutt that will strike first but for slightly less damage than his previous blow. Busido’s seed bomb on the other will cause a lot more damage than his Mach Punches. Now I realise that it wouldn’t be that cool to be a pokemon!
To round this round off (and Bushido’s life) Bushido uses a desperate mach punch before he is thrown into the void of the canyon by Ra’s psychic attack. Bye bye Bushido, nice knowing you. But you’ve been KOed, and possibly killed! Yey! Death, despair and other negative emotions that I feed off.
Post-Round Solstice
Breloom – Bushido (M) HP: K Energy: O Stat Changes: Other:
VS
Leethoof
Solrock - Ra (X) HP: 26 Energy: 91 Stat Changes: Other: Trick Room for three (3) more rounds
Breloom Mach Punch 2 energy 14 damage Seed Bomb 5 energy 23 damage Mach Punch 2 energy 14 damage Solrock Psychic 6 energy 20 damage Zen Headbutt 5 energy 17 damage Psychic 6 energy 20 damage Breloom is KOed
I’m just going to say the Fire Spin halves the damage as it will probably be unfair to stop all damage.
Pre-Round Solstice
Claydoll – Itzamma (X) HP: 90 Energy: 100 Stat Changes: Other: Trick Room for three (3) more rounds
VS
Leethoof
Solrock - Ra (X) HP: 26 Energy: 91 Stat Changes: Other: Trick Room for three (3) more rounds
With the trick room still in effect Ra can go first and uses fire spin! The newly sent out Claydoll named Itzamma used Grass knot that would have done heaps of damage if not for the fire spin which seemed to nerf the damage somewhat.
Then as Itzamma follows orders and does two more grass knots, but still it does less damage because of fire spin. Then Ra uses Solarbeam. Then... Solarbeam again. Wow, what a boring round of SPAMing moves and not much else.
Post-Round Solstice
Claydoll – Itzamma (X) HP: 49 Energy: 67 Stat Changes: Other: Trick Room for two (2) more rounds, Trapped in Fire Spin for
VS
Leethoof
Solrock - Ra (X) HP: 2 Energy: 67 Stat Changes: Other: Trick Room for two (2) more rounds
Claydoll Grass Knot 7 energy 8 damage -2 HP from Fire Spin Grass Knot 11 energy 8 damage -2 HP from Fire Spin Grass Knot 15 energy 8 damage -2 HP from Fire Spin Solrock Fire Spin 4 energy 3 damage Solarbeam 8 energy 16 damage Solarbeam 12 energy 16 damage
Claydoll – Itzamma (X) HP: 49 Energy: 67 Stat Changes: Other: Trick Room for two (2) more rounds, Trapped in Fire Spin for one (1) more action.
VS
Leethoof
Solrock - Ra (X) HP: 2 Energy: 67 Stat Changes: Other: Trick Room for two (2) more rounds
Can’t be screwed doing flavour, but in short Solrock endures a rapid spin; then Claydoll digs while Leethoof’s Solrock sets up a light screen then commits suicide with an explosion.
Post-Round Solstice
Claydoll – Itzamma (X) HP: 49 Energy: 51 Stat Changes: Other: Trick Room for one (1) more rounds
VS
Leethoof
Solrock - Ra (X) HP: K Energy: O Stat Changes: Other:
Claydoll Rapid Spin 3 energy 2 damage Dig 10 energy Dig 3 energy, Target KOed Solrock Endure 15 energy, Solrock can’t be KOed directly this round Light Screen 8 energy, Leethoofs team has a light screen for six (6) actions. Explosion, energy doesn’t matter cause it miss’s and Solrock is KOed
Go Ragequit the Rampardos, with Sheer Force Deactivated! Smash smash smash smash smash smash smash. Rock Slide -> Rock Slide -> Rock Slide
IF he uses String Shot shenanigans to bind or hamper me in any way other than speed, THEN maul the little string with a FIRE PUNCH
Volcarona - Equinox HP: 100 Energy: 100 Stat Changes: Other: Trick Room for one (1) more rounds
VS
Leethoof
Rampardos - Ragequit (M) HP: 110 Energy: 84 Stat Changes: Other: Trick Room for one (1) more rounds
This is one of the haxiest rounds I’ve ever reffed. Period.
You’ll why right now as Ragequit the Rampardos moves first because of the tricky room. With that advantage he uses Rock Slide and not only does it hit, it also makes Equinox the Volcarona flinch! Wow, that may be a game changer.
As Equinox absorbs some light Ragequit uses another super-powerful rock slide, which may make MK will Ragequit after this round. There was no flinch this time so Equinox beams some stored solar energy at Ragequit for a lot of damage, however, it is minimal compared to what Ragequit’s rocks are doing.
This one round massacre ends with another of Ragequit’s rock slides which cause Equinox to faint(s)! She never had a chance because of that trick room sadly. On the topic of that trick room, it has disappeared! Maybe Leethoof will try and get it up again; it was very successful the first time round...
Post-Round Solstice
Volcarona - Equinox HP: K Energy: O Stat Changes: Other:
Volcarona Could flinch have come from the mighty SHODDY BATTLE? Solarbeam 8 energy 23 damage Volcarona is KOed Rampardos Rock Slide 5 energy 42 damage RNG rolled 24/100 for a flinch Rock Slide 9 energy 42 damage Rock Slide 13 energy 42 damage
Can’t be bothered doing heaps of flavour so I’ll just sum up this round in my ... speed flavour!
Itzamma the Claydoll is sent out again and uses Mud Slap SPAM (x3). Ragequit uses Crunch which lowers Itzamma’s defence by one stage but can’t take advantage of that in the next because his headbuttmisses. His second crunch hits though.
Claydoll Mud Slap 2 energy 11 damage -1 accuracy Mud Slap 7 energy 11 damage -1 accuracy Mud Slap 12 energy 11 damage -1 accuracy Rampardos Crunch 6 energy 17 damage RNG rolled 8/100 for –defence on Claydoll Headbutt RNG rolled 75/100 for a miss Crunch 6 energy 19 damage
Both trainers send out new pokemon and then Metal Bagon starts talking extremely fast again. Could this possibly be another round of speed flavour?
Fellow the Jolteon uses Signal Beam but then Locust the Shiftry torments him making his second Signal Beam fail Shiftry then digs underground to avoid the next signal beam and then attacks using dig to do some decent damage to Fellow.
Jolteon Signal Beam 6 energy 28 damage Jolteon can’t use signal Beam because of torment Signal Beam 6 energy missed Shiftry Torment 9 energy Jolteon is Toremented for six (6 actions) Dig 10 energy Dig 3 energy 17 damage
Jolteon Yawn 7 energy, Locust will fall asleep at the end of this round. Flinch Wish 19 energy RNG rolled 3/6 for Jolteon to switch out to Claydoll Shiftry Whirlwind 7 energy Jolteon will be forced to switch at the end of the round Fake Out 3 energy 7 damage Giga Drain 11 energy RNG rolled 1/16 for a crit 14 damage +7 HP