Solstice vs Leethoof, and MB subrefs.

Status
Not open for further replies.
Pre-Round
Solstice

Breloom – Bushido (M)
HP: 52
Energy: 55
Stat Changes: +1 attack + defence
Other: Trick Room for four (4) more rounds

VS

Leethoof

Solrock - Ra (X)
HP: 77
Energy: 91
Stat Changes:
Other: Trick Room for four (4) more rounds

This raging battle with an annoyingly low KOC rate continues! But luckily Leethoof realises his Solrock can use psychic attacks!

So he does just that; and with Trick Room in effect Ra the Solrock can strike first, or so it seems. But Bushido uses a Mach Punch to strike fist before Ra can use his mind-blowing psychic attack! I’m surprised Bushido didn’t plunge to his death there, his trainer can count himself to not losing his pokemon altogether.

Now Ra can use Zen Headbutt that will strike first but for slightly less damage than his previous blow. Busido’s seed bomb on the other will cause a lot more damage than his Mach Punches. Now I realise that it wouldn’t be that cool to be a pokemon!

To round this round off (and Bushido’s life) Bushido uses a desperate mach punch before he is thrown into the void of the canyon by Ra’s psychic attack. Bye bye Bushido, nice knowing you. But you’ve been KOed, and possibly killed! Yey! Death, despair and other negative emotions that I
feed off.

Post-Round
Solstice

Breloom – Bushido (M)
HP: K
Energy: O
Stat Changes:
Other:

VS

Leethoof

Solrock - Ra (X)
HP: 26
Energy: 91
Stat Changes:
Other: Trick Room for three (3) more rounds

Breloom
Mach Punch 2 energy 14 damage
Seed Bomb 5 energy 23 damage
Mach Punch 2 energy 14 damage
Solrock
Psychic 6 energy 20 damage
Zen Headbutt 5 energy 17 damage
Psychic 6 energy 20 damage
Breloom is KOed

Solstice

Jolteon - Fellow (M)
HP: 53
Energy: 70
Stat Changes:
Other:

Leethoof

Rampardos - Ragequit (M)
HP: 110
Energy: 84
Stat Changes:
Other:

Leethoof

Probopass –Slag (M)
HP: 55
Energy: 59
Stat Changes:
Other:
Leethoof

Voodoom - Stasis (X)
HP: 48
Energy: 15
Stat Changes:
Other:


Solstice, new pokemon and actions.
Leethoof actions.

Now lets get these KOes rolling!
 
Ok, sending out Itzamna the Claydol!

Itzamna,
use Grass Knot x3, but if Ra ever attacks with Will "O" Wisp or Toxic change to Evasive Teleport!
 
A simple Fire Spin should burn up any grass coming our way for a while. Then, Solarbeam twice.

EDIT: On second thought, this arena has no grass with which to knot me. (Glacier Knight's stony pass)
New orders: SolarBeam->Light Screen->Solarbeam
 
Round 15

I’m just going to say the Fire Spin halves the damage as it will probably be unfair to stop all damage.

Pre-Round
Solstice

Claydoll – Itzamma (X)
HP: 90
Energy: 100
Stat Changes:
Other: Trick Room for three (3) more rounds

VS

Leethoof

Solrock - Ra (X)
HP: 26
Energy: 91
Stat Changes:
Other: Trick Room for three (3) more rounds

With the trick room still in effect Ra can go first and uses fire spin! The newly sent out Claydoll named Itzamma used Grass knot that would have done heaps of damage if not for the fire spin which seemed to nerf the damage somewhat.

Then as Itzamma follows orders and does two more grass knots, but still it does less damage because of fire spin. Then Ra uses Solarbeam. Then... Solarbeam again. Wow, what a boring round of SPAMing moves and not much else.

Post-Round
Solstice

Claydoll – Itzamma (X)
HP: 49
Energy: 67
Stat Changes:
Other: Trick Room for two (2) more rounds, Trapped in Fire Spin for

VS

Leethoof

Solrock - Ra (X)
HP: 2
Energy: 67
Stat Changes:
Other: Trick Room for two (2) more rounds

Claydoll
Grass Knot 7 energy 8 damage
-2 HP from Fire Spin
Grass Knot 11 energy 8 damage
-2 HP from Fire Spin
Grass Knot 15 energy 8 damage
-2 HP from Fire Spin
Solrock
Fire Spin 4 energy 3 damage
Solarbeam 8 energy 16 damage
Solarbeam 12 energy 16 damage
Solstice

Jolteon - Fellow (M)
HP: 53
Energy: 70
Stat Changes:
Other:

Leethoof

Rampardos - Ragequit (M)
HP: 110
Energy: 84
Stat Changes:
Other:

Leethoof

Probopass –Slag (M)
HP: 55
Energy: 59
Stat Changes:
Other:
Leethoof

Voodoom - Stasis (X)
HP: 48
Energy: 15
Stat Changes:
Other:


Leethoof, go.
 
Round 16

Pre-Round
Solstice

Claydoll – Itzamma (X)
HP: 49
Energy: 67
Stat Changes:
Other: Trick Room for two (2) more rounds, Trapped in Fire Spin for one (1) more action.

VS

Leethoof

Solrock - Ra (X)
HP: 2
Energy: 67
Stat Changes:
Other: Trick Room for two (2) more rounds

Can’t be screwed doing flavour, but in short Solrock endures a rapid spin; then Claydoll digs while Leethoof’s Solrock sets up a light screen then commits suicide with an explosion.

Post-Round
Solstice

Claydoll – Itzamma (X)
HP: 49
Energy: 51
Stat Changes:
Other: Trick Room for one (1) more rounds

VS

Leethoof

Solrock - Ra (X)
HP: K
Energy: O
Stat Changes:
Other:

Claydoll
Rapid Spin 3 energy 2 damage
Dig 10 energy
Dig 3 energy, Target KOed
Solrock
Endure 15 energy, Solrock can’t be KOed directly this round
Light Screen 8 energy, Leethoofs team has a light screen for six (6) actions.
Explosion, energy doesn’t matter cause it miss’s and Solrock is KOed


Solstice

Jolteon - Fellow (M)
HP: 53
Energy: 70
Stat Changes:
Other:

Leethoof

Rampardos - Ragequit (M)
HP: 110
Energy: 84
Stat Changes:
Other:

Leethoof

Probopass –Slag (M)
HP: 55
Energy: 59
Stat Changes:
Other:
Leethoof

Voodoom - Stasis (X)
HP: 48
Energy: 15
Stat Changes:
Other:


Leethoof, new pokemon.
Soltice, order.
Leethoof, order.
 
I'm not sure if Im allowed to switch at this point, if I can I'm switching to Equinox the Volcarona. If I'm not permitted these are my actions.

Mud Slap - Mud Slap - Mud Slap

Accuracy Hax Time!
 
You are indeed allowed to switch. So am I. :D

Go Ragequit the Rampardos, with Sheer Force Deactivated! Smash smash smash smash smash smash smash.
Rock Slide -> Rock Slide -> Rock Slide
IF he uses String Shot shenanigans to bind or hamper me in any way other than speed, THEN maul the little string with a FIRE PUNCH
 
Round 17

Pre-Round
Solstice

Volcarona - Equinox
HP: 100
Energy: 100
Stat Changes:
Other: Trick Room for one (1) more rounds

VS

Leethoof

Rampardos - Ragequit (M)
HP: 110
Energy: 84
Stat Changes:
Other: Trick Room for one (1) more rounds

This is one of the haxiest rounds I’ve ever reffed. Period.

You’ll why right now as Ragequit the Rampardos moves first because of the tricky room. With that advantage he uses Rock Slide and not only does it hit, it also makes Equinox the Volcarona flinch! Wow, that may be a game changer.

As Equinox absorbs some light Ragequit uses another super-powerful rock slide, which may make MK will Ragequit after this round. There was no flinch this time so Equinox beams some stored solar energy at Ragequit for a lot of damage, however, it is minimal compared to what Ragequit’s rocks are doing.

This one round massacre ends with another of Ragequit’s rock slides which cause Equinox to faint(s)! She never had a chance because of that trick room sadly. On the topic of that trick room, it has disappeared! Maybe Leethoof will try and get it up again; it was very successful the first time round...

Post-Round
Solstice

Volcarona - Equinox
HP: K
Energy: O
Stat Changes:
Other:

VS

Leethoof

Rampardos - Ragequit (M)
HP: 87
Energy: 57
Stat Changes:
Other:
Volcarona
Could flinch have come from the mighty SHODDY BATTLE?
Solarbeam 8 energy 23 damage
Volcarona is KOed
Rampardos
Rock Slide 5 energy 42 damage RNG rolled 24/100 for a flinch
Rock Slide 9 energy 42 damage
Rock Slide 13 energy 42 damage


Solstice

Jolteon - Fellow (M)
HP: 53
Energy: 70
Stat Changes:
Other:

Solstice

Claydoll – Itzamma (X)
HP: 49
Energy: 51
Stat Changes:
Other:
Leethoof

Probopass –Slag (M)
HP: 55
Energy: 59
Stat Changes:
Other:
Leethoof

Voodoom - Stasis (X)
HP: 48
Energy: 15
Stat Changes:
Other:

Altaria: 1
Voodoom: 1
Breloom: 1
Solrock: 1
Claydoll: 1
Rampardos: 1


Solstice, new pokemon + actions
Leethoof, just actions for you.
 
Grumble rumble rumble flinch is annoying.

Come back out Itzamna the Claydol!

Original plan still good! Mud Slap X 3! Maybe hax will turn my way!
 
Round 18

Pre-Round
Solstice

Claydoll – Itzamma (X)
HP: 49
Energy: 51
Stat Changes:
Other:

VS

Leethoof

Rampardos - Ragequit (M)
HP: 110
Energy: 84
Stat Changes:
Other:

Can’t be bothered doing heaps of flavour so I’ll just sum up this round in my ... speed flavour!

Itzamma the Claydoll is sent out again and uses Mud Slap SPAM (x3). Ragequit uses Crunch which lowers Itzamma’s defence by one stage but can’t take advantage of that in the next because his headbutt misses. His second crunch hits though.

I summed the round up in 43 words, yay me.

Post-Round
Solstice

Claydoll – Itzamma (X)
HP: 13
Energy: 30
Stat Changes:
Other:

VS

Leethoof

Rampardos - Ragequit (M)
HP: 77
Energy: 72
Stat Changes:
Other:

Claydoll
Mud Slap 2 energy 11 damage -1 accuracy
Mud Slap 7 energy 11 damage -1 accuracy
Mud Slap 12 energy 11 damage -1 accuracy
Rampardos
Crunch 6 energy 17 damage RNG rolled 8/100 for –defence on Claydoll
Headbutt RNG rolled 75/100 for a miss
Crunch 6 energy 19 damage

Solstice

Jolteon - Fellow (M)
HP: 53
Energy: 70
Stat Changes:
Other:

Leethoof

Probopass –Slag (M)
HP: 55
Energy: 59
Stat Changes:
Other:
Leethoof

Voodoom - Stasis (X)
HP: 48
Energy: 15
Stat Changes:
Other:


Leethoof
 
Sorry guys, I got a new laptop but all of my reffing data was on my old one. I’m over DQ by about 8 hours though.

Pre-Round
Solstice

Jolteon - Fellow (M)
HP: 53
Energy: 70
Stat Changes:
Other:

VS

Leethoof

Shiftry - Locust (M)
HP: 100
Energy: 100
Stat Changes:
Other:

Both trainers send out new pokemon and then Metal Bagon starts talking extremely fast again. Could this possibly be another round of speed flavour?

Fellow the Jolteon uses Signal Beam but then Locust the Shiftry torments him making his second Signal Beam fail Shiftry then digs underground to avoid the next signal beam and then attacks using dig to do some decent damage to Fellow.

Post-Round
Solstice

Jolteon - Fellow (M)
HP: 36
Energy: 58
Stat Changes:
Other:

VS

Leethoof

Shiftry - Locust (M)
HP: 72
Energy: 77
Stat Changes:
Other:

Jolteon
Signal Beam 6 energy 28 damage
Jolteon can’t use signal Beam because of torment
Signal Beam 6 energy missed
Shiftry
Torment 9 energy Jolteon is Toremented for six (6 actions)
Dig 10 energy
Dig 3 energy 17 damage


Solstice

Claydoll – Itzamma (X)
HP: 13
Energy: 30
Stat Changes:
Other:

Leethoof

Rampardos - Ragequit (M)
HP: 77
Energy: 72
Stat Changes:
Other

Leethoof

Probopass –Slag (M)
HP: 55
Energy: 59
Stat Changes:
Other:

Leethoof

Voodoom - Stasis (X)
HP: 48
Energy: 15
Stat Changes:
Other:


Solstice
 
Excellent work, Locust. With Volcorana out of my way, you should be able to handle his team somewhat fairly maybe well.

Whirlwind -> Fake Out -> Giga Drain
IF Detect succesfully (ie, not last action), THEN Growth and move actions down.
 
Round 20

Pre-Round
Solstice

Jolteon - Fellow (M)
HP: 36
Energy: 58
Stat Changes:
Other:

VS

Leethoof

Shiftry - Locust (M)
HP: 72
Energy: 77
Stat Changes:
Other:

Stuff happened. Sorry I can't be bothered with flavour but the major part is that Locust's whirlwind brought out Claydol at the end of the round.

Post-Round
Solstice

Claydoll – Itzamma (X)
HP: 13
Energy: 30
Stat Changes:
Other:

VS

Leethoof

Shiftry - Locust (M)
HP: 79
Energy: 56
Stat Changes:
Other:

Jolteon
Yawn 7 energy, Locust will fall asleep at the end of this round.
Flinch
Wish 19 energy
RNG rolled 3/6 for Jolteon to switch out to Claydoll
Shiftry
Whirlwind 7 energy Jolteon will be forced to switch at the end of the round
Fake Out 3 energy 7 damage
Giga Drain 11 energy RNG rolled 1/16 for a crit 14 damage +7 HP

Solstice

Jolteon - Fellow (M)
HP: 15
Energy: 32
Stat Changes:
Other:


Leethoof

Rampardos - Ragequit (M)
HP: 77
Energy: 72
Stat Changes:
Other

Leethoof

Probopass –Slag (M)
HP: 55
Energy: 59
Stat Changes:
Other:

Leethoof

Voodoom - Stasis (X)
HP: 48
Energy: 15
Stat Changes:
Other:



Solstice is first
 
I actually order first, due to whirlwind.

Seed Bomb -> Giga Drain -> Seed Bomb
IF Evasive Teleport, then use Faint Attack
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top