Someone Else has to fight the Blob!! Someoneelse vs Inanimate Blob

Rules said:
2v2 Singles
1 Day DQ
2 Recoveries/5 Chills
All Items
All Abilities
Switch OK
inanimate blob said:

Oshawott [Samurshell] (F)
Nature: Quirky (No change to stats)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (Innate)
Shell Armor (DW LOCKED): This Pokemon’s thick, bony outer shell prevents it from taking critical hits. (Innate)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EMC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Tail Whip
Water Gun
Water Sport
Focus Energy
Razor Shell
Fury Cutter
Water Pulse
Revenge

Detect
Air Slash
Night Slash

Ice Beam
Scald
Grass Knot


Munchlax [Chubs] (M)
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 120
Atk: Rank 3
Def: Rank 3 (2+1)
SpA: Rank 2
SpD: Rank 3
Spe: 4 (5/1.15)
Size Class: 1
Weight Class: 5
Base Rank Total: 16


Abilities:
Pickup: This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas. (Innate)
Thick Fat: This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) (Innate)
Gluttony (DW LOCKED): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). (Innate)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile

Curse
Double-Edge
Zen Headbutt

Thunder
Flamethrower
Earthquake
VS
Someoneelse said:
Thanks for reffing ^_^


Aron [TM28 TOMBSTONER] (M)
Nature: Brave (+Atk, -Speed)

Type:

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.


Abilities:

Sturdy:
Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Rock Head:
Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Heavy Metal (DW, locked):
Innate
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
-10% Evasion
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 15

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head

Body Slam
Head Smash
Superpower

Toxic
Earthquake
Rock Slide

Horsea [King] (M)
Nature: Hasty
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim (Innate):
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Sniper (Innate):
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Damp (Innate) (DW, locked):
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 1
Spe: 69 (+)
+16% Accuracy
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Bubble
SmokeScreen
Leer
Water Gun
Focus Energy
BubbleBeam
Agility

Clear Smog
Disable
Signal Beam

Hidden Power (Fire, 7)
Ice Beam
Surf

Magikarp [Skulkraken] (M)
Nature: Adamant (+Atk, -SAtk)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim:
Innate
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Rattled:
Innate
These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 80
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 9

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Splash
Tackle

Bounce
Bubble
Reversal
Arena:
Field Type: Neutral
Complexity: Low
Field Effects:
If Sunny Day or Rain Dance are used, effects last twice as long.
Dig can be used, but only five times total throughout the match on both sides.
Dive is banned.
Surf and Waterfall are nerfed due to a lack of standing water (1/2 power).
Due to grass already being present, Grass Knot uses half as much energy


Order of Operations said:
Blob sends out and Equips
Someoneelse does the same + orders
Blob counter-orders
I ref
Rinse and Repeat
 

Someoneelse

Why am I here?
Sending in Horsea @ Lucky Egg.

Focus Energy > Surf > Surf
If Thunder is used and is not disabled, change the next action to Disable (Thunder) and push back. Activate Once Only.
 
Round One


125HP | 100en
3/3/2/3
8spd (-10 Evasion)
Round Actions: Amnesia->Stockpile->Thunder

VS


90HP | 100en
2/2/3/1
69spd (+16%acc)
Round Actions: Focus Energy > Surf > Surf
If Thunder is used and is not disabled, change the next action to Disable (Thunder) and push back. Activate Once Only.​

Action 1:
Horsea used Focus Energy!!
(-12 Energy)
Horsea is getting Pumped!!
Horsea has guarenteed Crits for the next 6 Actions!!

Munchlax used Amnesia!!
(-7 Energy)
Muchlax's Special Defense sharply rose!!

Action 2:
Horsea used Surf!!
(-6 Energy)
Crit Chance: Focus Energy
Damage: [(5 + 5 + 3 + 4.5 - 4.5)] = 13 Damage!!

Muchlax used Stockpile!!
(-7 Energy)
Muchlax's Defense and Special Defense rose!!

Action 3:
Horsea used Surf!!
(-10 Energy)
Crit Chance: Focus Energy
Damage: [(5 + 5 + 3 + 4.5 - 4.5)] = 13 Damage!!

Munchlax used Thunder!!
(-8 Energy)
Hit Chance: 4785/10000 (Yes)
Crit Chance: 8257/10000 (No)
Damage: [(12 + 3 - 1.5) * 1.5] = 20.25 Damage!!
Effect Chance: 7864/10000 (No)


99HP | 78en
3/3/2/3
8spd (-10 Evasion)
Status: +2 Sp.Def; +1Def
Round Actions: Amnesia->Stockpile->Thunder


VS



70HP | 72en
2/2/3/1
69spd (+16%acc)
Status: Focus Energy for 4 more Actions
Round Actions: Focus Energy > Surf > Surf
If Thunder is used and is not disabled, change the next action to Disable (Thunder) and push back. Activate Once Only​
 
Alright, looks like I'm ordering. :)

Start with Screech, then use Double-Edge. Follow with a Thunder, Munchlax! But if Thunder was disabled, use Double-Edge again, instead.

Screech->Double-Edge->Thunder (unless disabled, then use Double-Edge)
 
Round Two


99HP | 78en
3/3/2/3
8spd (-10 Evasion)
Status: +2 Sp.Def; +1Def
Round Actions: Screech->Double-Edge->Thunder (unless disabled, then use Double-Edge)


VS




70HP | 72en
2/2/3/1
69spd (+16%acc)
Status: Focus Energy for 4 more Actions
Round Actions: Agility (Evasive) > Clear Smog > Agility (Evasive)

Action 1:
Horsea used Agility (Evasive)!!
(-7 Energy)

Munchlax used Screech!!
(-5 Energy)
Munchlax's attack missed!!

Action 2:
Horsea used Clear Smog!!
(-4 Energy)
Crit Chance: Focus Energy
Damage: [(5 + 5 + 4.5 - 3)] = 11.5 Damage!!
All of Muchlax's stats returned to normal!!

Munchlax used Double-Edge!!
(-7 Energy)
Crit Chance: 1984/10000 (No)
Damage: [(13 + 3 + 4.5 - 3)] = 17.5 Damage!!
Munchlax took 5.8 => 6 Damage recoil!

Action 3:
Horsea used Agility (Evasive)!!
(-7 Energy)

Munchlax used Thunder!!
(-8 Energy)
Munchlax's attack missed!!


86HP | 59en
3/3/2/3
8spd (-10 Evasion)
Status: None
Round Actions: Screech->Double-Edge->Thunder (unless disabled, then use Double-Edge)



VS





53HP | 54en
2/2/3/1
69spd (+16%acc)
Status: Focus Energy for 1 more Action
Round Actions: Agility (Evasive) > Clear Smog > Agility (Evasive
 
Round Three


86HP | 59en
3/3/2/3
8spd (-10 Evasion)
Status: None
Round Actions: Screech-Double Edge-Earthquake




VS






53HP | 54en
2/2/3/1
69spd (+16%acc)
Status: Focus Energy for 1 more Action
Round Actions: Focus Energy > BubbleBeam > BubbleBeam
If Munchlax uses Thunder, change that action to Disable (Thunder).​

Action 1:
Horsea used Focus Energy!!
(-12 Energy)
But it failed!!
You tried to use Focus Energy on a turn that Focus Energy was Still Active ._.

Munchlax used Screech!!
(-5 Energy)
Hit Chance: 1428/10000 (Yes)
Horsea's Def. Sharply fell!!

Action 2:
Horsea used Bubblebeam!!
(-4 Energy)
Crit Chance: 8556/10000 (No)
Damage: [(7 + 3 + 4.5 - 3)] = 11.5 Damage!!
Effect Chance: 8561/10000 (No)

Munchlax used Double Edge!!
(-7 Energy)
Crit Chance: 6857/10000 (No)
Damage: [(13 + 3 + 4.5 - 3) + (2 * 1.75) = 21 Damage!!
Munchlax took 7 Damage recoil!

Action 3:
Horsea used Bubblebeam!!
(-8 Energy)
Crit Chance: 1600/10000 (No)
Damage: [(7 + 3 + 4.5 - 3)] = 11.5 Damage!!
Effect Chance: 1648/10000 (No)

Munchlax used Earthquake!!
(-7 Energy)
Crit Chance: 697/10000 (No,but really close)
Damage: [(10 + 4.5 - 3)] + (2 * 1.75) = 18 Damage!!


56HP | 40en
3/3/2/3
8spd (-10 Evasion)
Status: None
Round Actions: Screech-Double Edge-Earthquake





VS







14HP | 30en
2/2/3/1
69spd (+16%acc)
Status: Focus Energy for 1 more Action
Round Actions: Focus Energy > BubbleBeam > BubbleBeam
If Munchlax uses Thunder, change that action to Disable (Thunder).​
 
Lead with Screech, Munchlax! Follow with a Chip Away, and if Horsea isn't dead use Chip Away again. If Horsea does die, use Stockpile.

Screech->Chip Away->Double-Edge (if Horsea dies, use Stockpile)
 

Someoneelse

Why am I here?
I get KOed somehow anyway.
Disable (Double-Edge) > Signal Beam > BubbleBeam + BubbleBeam
If Chip Away does not cancel out Horsea's stat drops, change A2 to Agility (Evasive).
 
Round Four


56HP | 40en
3/3/2/3
8spd (-10 Evasion)
Status: None
Round Actions: Screech->Chip Away->Double-Edge (if Horsea dies, use Stockpile)




VS








14HP | 30en
2/2/3/1
69spd (+16%acc)
Status: -1 Def
Round Actions: Disable (Double-Edge) > Signal Beam > BubbleBeam + BubbleBeam
If Chip Away does not cancel out Horsea's stat drops, change A2 to Agility (Evasive).​

Action 1:
Horsea used Disable (Double-Edge)!!
(-7 Energy)

Munchlax used Screech!!
(-5 Energy)
Hit Chance: 440/10000 (Yes)
Horsea's Def was sharply Lowered!!

Action 2:
Horsea used Signal Beam!!
(-6 Energy)
Crit Chance: 5844/10000 (No)
Damage: [(8 + 4.5 - 3)] = 9.5 Damage!!
Effect Chance: 1551/10000 (No)

Munchlax used Chip Away!!
(-4 Energy)
Crit Chance: 3661/10000 (No)
Damage: [(7 + 3 + 4.5 - 3)] = 11.5 Damage!!

Action 3:
Munchlax used Double Edge!!
(-7 Energy)
Double Edge is Disabled!!

Horsea used Bubblebeam + Bubblebeam!!
(-13 Energy)
Crit Chance: 6683/10000 (No)
Damage: [(15.75 + 3 + 4.5 - 3)] = 20.25 Damage!!
Effect Chance: 8489/10000 (No)


36HP | 24en
3/3/2/3
8spd (-10 Evasion)
Status: None
Round Actions: Screech->Chip Away->Double-Edge (if Horsea dies, use Stockpile)





VS









3HP | 4en
2/2/3/1
69spd (+16%acc)
Status: -2 Def; Cooldown A1
Round Actions: Disable (Double-Edge) > Signal Beam > BubbleBeam + BubbleBeam
If Chip Away does not cancel out Horsea's stat drops, change A2 to Agility (Evasive).​
 
Alright, we gotta finish off this Horsea!

Lead with Earthquake to kill the Horsea! If you're able to kill it, use Chill, and then Amnesia.

If Horsea survives the first Earthquake, use Chip Away, and then Chill.

Earthquake -> Cooldown (Chip Away if Horsea lives) -> Amnesia (Chill if Horsea lived)
 
Round Five


36HP | 24en
3/3/2/3
8spd (-10 Evasion)
Status: None
Round Actions: Earthquake -> Cooldown (Chip Away if Horsea lives) -> Amnesia (Chill if Horsea lived)





VS










3HP | 4en
2/2/3/1
69spd (+16%acc)
Status: -2 Def; Cooldown A1
Round Actions: Cooldown > BubbleBeam + BubbleBeam > You're dead

Action 1:
Horsea Cooled down!!

Munchlax used Earthquake!!
(-7 Energy)
Damage: It did enough to KO

Horsea Fainted!!


36HP | 17en
3/3/2/3
8spd (-10 Evasion)
Status: None
Round Actions: Earthquake -> Cooldown (Chip Away if Horsea lives) -> Amnesia (Chill if Horsea lived)






VS











KO | KO
2/2/3/1
69spd (+16%acc)
Status: KO
Round Actions: Cooldown > BubbleBeam + BubbleBeam > You're dead

Someoneelse sends out his next mon and Equips.
Blob orders
Someoneelse counter orders
I ref
 

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