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Completed Someone else's Lucario is awesome; Someoneelse vs Lucarioisawesome

Discussion in 'ASB' started by akela, Mar 22, 2013.

  1. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,308
    Battle Rules (open)

    3v3 FE singles (<=30 moves)
    2 Day DQ
    Training items
    All abilities
    Switch = KO
    ASB Arena
    2 Recoveries/5 Chills


    Referee Cheat Sheet (open)

    Volcarona [F]
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
    Flame Body (Innate): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    HP: 100
    Atk: 1.5
    Def: 4.5
    SpA: 8.5
    SpD: 6
    Spe: 100
    Size Class: 3
    Weight Class: 3

    Chandelure [F]
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Flame Body (Innate): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Shadow Tag (Innate): Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
    HP: 90
    Atk: 1.5
    Def: 4.5
    SpA: 9.5
    SpD: 4.5
    Spe: 80
    Size Class: 2
    Weight Class: 3

    Alakazam [M]
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
    Synchronize (Innate): Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Magic Guard (Innate): This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
    HP: 90
    Atk: 1.5
    Def: 3
    SpA: 8.5
    SpD: 4.5
    Spe: 120
    Size Class: 3
    Weight Class: 3

    Weavilel [M]
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Pressure (Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Pickpocket (Innate): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
    HP: 100
    Atk: 8.5
    Def: 4.5
    SpA: 1.5
    SpD: 4.5
    Spe: 125
    Size Class: 2
    Weight Class: 3

    Lampent [M]
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Flame Body (Innate): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    HP: 90
    Atk: 1.5
    Def: 4.5
    SpA: 9.5
    SpD: 4.5
    Spe: 80
    Size Class: 2
    Weight Class: 3


    Beedrill [M]
    Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Swarm (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
    Levitate (Command): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    HP: 100
    Atk: 6
    Def: 3
    SpA: 1.5
    SpD: 4.5
    Spe: 75
    Size Class: 2
    Weight Class: 3



    Someoneelse's Pokemon
    Volcarona (open)

    [​IMG]
    Volcarona* [Firefly] (F)
    Nature: Modest
    Type:
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

    Abilities:
    Flame Body:
    Innate
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm (DW, unlocked):
    Innate
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 4
    Spe: 100
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 22


    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:

    Acrobatics
    Bug Buzz
    Ember*
    Endure*
    Fiery Dance
    Fire Blast
    Flamethrower*
    Fly
    Giga Drain
    Gust
    Heat Wave
    Hurricane
    Incinerate
    Leech Life*
    Morning Sun*
    Protect
    Psychic*
    Quiver Dance
    Sleep Talk
    String Shot*
    Sunny Day
    Take Down*
    Wild Charge*
    Zen Headbutt*
    Chandelure (open)

    [​IMG]
    Chandelure [Wisp] (F)
    Nature: Modest (+SAtk, -Atk)
    Type:

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Flame Body:
    Innate
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Flash Fire:
    Innate
    This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

    Shadow Tag (DW, unlocked):
    Innate
    Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 7 (+)
    SpD: Rank 3
    Spe: 80
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Acid Armor
    Astonish
    Confuse Ray
    Double Team
    Ember
    Endure
    Energy Ball
    Fire Blast
    Fire Spin
    Flame Burst
    Flamethrower
    Heat Wave
    Hex
    Imprison
    Minimize
    Night Shade
    Overheat
    Pain Split
    Protect
    Psychic
    Shadow Ball
    Sleep Talk
    Smog
    SolarBeam
    Substitute
    Sunny Day
    Will-O-Wisp
    Alakazam (open)

    [​IMG]
    Alakazam [Someoneelse] (M)
    Nature: Modest (+SAtk, -Atk)

    Type:

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


    Abilities:

    Synchronize:
    Innate
    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

    Inner Focus:
    Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Magic Guard (DW, unlocked):
    Innate
    This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 120
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 19


    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:

    Ally Switch
    Bide
    Confusion
    Disable
    Double Team
    Encore
    Energy Ball
    Focus Blast
    Guard Split
    Hidden Power (Fighting, 7)
    Kinesis
    Knock Off
    Magic Coat
    Miracle Eye
    Protect
    Psybeam
    Psychic
    Psyshock
    Reflect
    Recover
    Shadow Ball
    Teleport



    Lucarioisawesome's Pokemon
    Icicles theWeavile (open)

    [​IMG]
    Weavilel [Icicles] (M)
    Nature: Adamant (* Attack, -1 * Special Attack)
    Type: Dark/Ice
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Pressure:

    Type: Innate

    This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Pickpocket (DW):
    Type: Innate
    This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 125
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 21

    EC:6/6
    MC:0
    DC: 5/5

    Attacks:
    Level Ups:
    Embargo
    Revenge
    Scratch (*)
    Leer (*)
    Taunt (*)
    Quick Attack (*)
    Screech (*)
    Faint Attack (*)
    Furry Swipes (*)
    Nasty Plot
    Agility (*)
    Night slash

    Breeding Moves:
    Ice Punch (*)
    Fake Out (*)
    Ice Shard (*)
    Counter

    Tm Moves:
    Sword Dance (*)
    Brick Break (*)
    Shadow Claw (*)
    Endure (past gen)
    Double Team



    Show Hide
    [​IMG]
    Inferno the Lampent (M)
    Nature: Modest (+1* SpAtk -1* atk)

    Type:
    Ghost:Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    HP: 90
    Atk: Rank 1
    Def: Rank 3
    SpA: Rank 7(+)
    SpD: Rank 3
    Spe: 80
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: 3/5
    Abilities:
    Flame Body: (Innate)
    This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Shadow Tag (DW Locked) : (Innate)
    Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Moves:
    Ember
    Astonish
    Minimize
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-O-Wisp
    Flame Burst
    Imprison
    pain split
    Hex


    Endure
    Heat Wave
    Clear Smog

    Flamethrower
    Solarbeam
    Sunny Day
    Psychic
    Double team
    toxic
    protect


    Show Hide

    [​IMG]
    Beedrill[Sting] (Male)
    Nature: Adamant(+1* atk,-1* SpAtk)
    Type: Bug/Poison
    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 75
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 16

    EC: 5/5
    MC: 2
    DC: 0/5

    Abilities:
    Swarm:
    Type: Innate
    When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    DW(unlocked):
    Sniper:
    Type: Innate
    This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

    Levitate:
    Type: Trait
    This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Moves:
    Poison Sting
    String Shot
    Bug bite
    Harden
    Furry attack
    Focus Energy
    Twineedle
    Rage
    Pursuit
    Toxic Spikes
    Agillity
    Poison Jab
    Endeavor

    Sword Dance
    X-sciccers
    endure

    total moves: 16


    BENCH:

    [​IMG]
    Volcarona
    100|100

    [​IMG]
    S.Chandelure
    90|100

    [​IMG]
    Alakazam
    90|100


    [​IMG]
    Weavile
    100|100

    [​IMG]
    L.Chandelure
    90|100

    [​IMG]
    Beedrill
    100|100

    Active:




    Orders:
    Someoneelse sends out pokemon and equips
    Lucarioisawesome sends out pokemon, equips, and orders
    Someoneelse orders
    I ref
  2. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    [​IMG]
    Okay guys, we seem to have an advantage.
    [​IMG]
    Did you know this would happen? We seem to have a huge advantage with our typing.
    [​IMG]
    No, Wisp, he is just trying to train is to get the gym.
    [​IMG]
    Anyway, Wisp, you can go in.
    [​IMG]
    If you insist. Sending in Wisp the Chandelure @ Exp. Share
  3. lucarioisawesome

    lucarioisawesome

    Joined:
    Jul 17, 2011
    Messages:
    477
    ok...
    Chandelure
    toxic~confuse ray~Hex
    If subtitude then use minimize on that action and replace all following actions with hex.
  4. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    [​IMG]
    I believe you have missed something…
    Imprison (Confuse Ray, Hex, Imprison) > Shadow Ball > Substitute (15)
    That should do it…
  5. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,308
    BENCH:

    [​IMG]
    Volcarona
    100|100

    [​IMG]
    Alakazam
    90|100


    [​IMG]
    Weavile
    100|100

    [​IMG]
    Beedrill
    100|100

    Active:

    [​IMG]
    S.Chandelure
    90|100


    [​IMG]
    L.Chandelure
    90|100


    Battle Calculations (open)

    Action 1
    Speed Tie: 2045 (L)
    L.Chandelure's Toxic
    Accuracy Check (9000): 9383 (MISS)
    EN Check: 7

    S.Chandelure's Imprison
    EN Check: 8

    Action 2
    Speed Tie: 6164 (S)
    S.Chandelure's Shadow Ball
    Crit Check (625): 7419 (NO)
    Effect Chance (1000): 9907 (NO)
    Damage: (8 + 3 + 9.5 - 4.5) * 1.5 = 24
    EN Check: 6 - 1 = 5

    L.Chandelure idles

    Action 3
    Speed Tie: 5462 (S)
    S.Chandelure's Substitute (15)
    -15 HP
    EN Check: 12

    L.Chandelure's Minimize
    EN Check: 9



    Stat Calculations (open)

    Volcarona
    HP: 100
    EN: 100

    S.Chandelure
    HP: 90 - 15 = 75
    EN: 100 - (8 + 5 + 12) = 75
    Status: Substitute (15)

    Alakazam
    HP: 90
    EN: 100

    Weavile
    HP: 100
    EN: 100

    L.Chandelure
    HP: 90 - 24 = 66
    EN: 100 - (7 + 9) = 82
    Status: Size Class is 1
    +1 EVA

    Beedrill
    HP: 100
    EN: 100


    BENCH:

    [​IMG]
    Volcarona
    100|100

    [​IMG]
    Alakazam
    90|100


    [​IMG]
    Weavile
    100|100

    [​IMG]
    Beedrill
    100|100

    Active:

    [​IMG]
    S.Chandelure
    75|75
    Status: Substitute (15)


    [​IMG]
    L.Chandelure
    66|82
    Status: Size Class is 1
    +1 EVA
    Imprison, Confuse Ray, and Hex Imprisoned for 4 more actions

    Orders:
    Someoneelse orders
    Lucarioisawesome orders
    I ref
  6. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    [​IMG]
    Now to attack…
    Shadow Ball > Night Shade > Shadow Ball
    If it uses a successful P/E move, I shall Minimise the first time and Chill all subsequent times.
    If it uses Double Team, I shall use Smog.
  7. lucarioisawesome

    lucarioisawesome

    Joined:
    Jul 17, 2011
    Messages:
    477
    psychic~psychic~psychic
  8. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,308
    BENCH:

    [​IMG]
    Volcarona
    100|100

    [​IMG]
    Alakazam
    90|100


    [​IMG]
    Weavilel
    100|100

    [​IMG]
    Beedrill
    100|100

    Active:

    [​IMG]
    S.Chandelure
    75|75
    Status: Substitute (15)


    [​IMG]
    L.Chandelure
    66|82
    Status: Size Class is 1
    +1 EVA



    Battle Calculations (open)

    Action 1
    Speed Tie: 6136 (S)
    S.Chandelure's Shadow Ball
    Accuracy Check (7500): 6010 (HIT)
    Crit Check (625): 7550 (NO)
    Effect Chance (2000): 5824 (NO)
    Damage: (8 + 3 + 9.5 - 4.5) * 1.5 = 24
    EN Check: 6 - 1 = 5

    L.Chandelure's Psychic
    Crit Check (625): 7861 (NO)
    Effect Chance (1000): 5904 (NO)
    Damage: (6 + 3 + 9.5 - 4.5) = 14
    EN Check: 5 + 3/2 = 6.5

    Action 2
    Speed Tie: 7345 (S)
    S.Chandelure's Night Shade
    Accuracy Check (7500): 6465 (HIS)
    Damage: 10
    EN Check: 5 - 1 = 4

    L.Chandelure's Psychic
    Crit Check (625): 2339 (NO)
    Effect Chance (1000): 8837 (NO)
    Damage: (6 + 3 + 9.5 - 4.5) = 14
    EN Check: 5 + 3/2 + 4 = 10.5

    Action 3
    Speed Tie: 8011 (S)
    S.Chandelure's Shadow Ball
    Accuracy Check (7500): 9567 (MISS)
    EN Check: 6 - 1 = 5

    L.Chandelure's Psychic
    Crit Check (625): 9761 (NO)
    Effect Chance (1000): 5856 (NO)
    Damage: (6 + 3 + 9.5 - 4.5) = 14
    EN Check: 5 + 3/2 + 4 + 4 = 14.5




    Stat Calculations (open)

    Volcarona
    HP: 100
    EN: 100

    S.Chandelure
    HP: 75 - 14 = 61
    EN: 75 - (5 + 4 + 5) = 61
    Status: Substitute (15)

    Alakazam
    HP: 90
    EN: 100

    Weavile
    HP: 100
    EN: 100

    L.Chandelure
    HP: 66 - (24 + 10) = 32
    EN: 82 - (6.5 + 10.5 + 14.5) = 50.5 rounded to 50
    Status: Size Class is 1
    +1 EVA

    Beedrill
    HP: 100
    EN: 100
    ]

    BENCH:

    [​IMG]
    Volcarona
    100|100

    [​IMG]
    Alakazam
    90|100


    [​IMG]
    Weavile
    100|100

    [​IMG]
    Beedrill
    100|100

    Active:

    [​IMG]
    S.Chandelure
    61|61
    Status:


    [​IMG]
    L.Chandelure
    32|51
    Status: Size Class is 1
    +1 EVA

    Orders:
    Lucarioisawesome orders
    Someoneelse orders
    I ref
  9. lucarioisawesome

    lucarioisawesome

    Joined:
    Jul 17, 2011
    Messages:
    477
    pain split~ confuse ray~chill
    If imprision, use protect and push actions down
    if p/e move, chill and push actions down
  10. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    [​IMG]
    You appear to be missing a word…
    Imprison (Confuse Ray, Hex, Pain Split) > Imprison (Confuse Ray, Hex, Pain Split) > Minimize
    This should work…
  11. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,308
    BENCH:

    [​IMG]
    Volcarona
    100|100

    [​IMG]
    Alakazam
    90|100


    [​IMG]
    Weavilel
    100|100

    [​IMG]
    Beedrill
    100|100

    Active:

    [​IMG]
    S.Chandelure
    61|61
    Status:


    [​IMG]
    L.Chandelure
    32|50
    Status: Size Class is 1
    +1 EVA

    Battle Calculations (open)

    Action 1
    Speed Tie: 4428 (L)
    L.Chandelure's Protect
    EN Check: 7

    S.Chandelure's Imprison
    EN Check: 8

    Action 2
    Speed Tie: 6878 (S)
    S.Chandelure's Imprison
    EN Check: 8 + 4 = 12

    L.Chandelure Idles

    Action 3
    Speed Tie: 8069 (S)
    S. Chandelure's Minimize
    EN Check: 9

    L.Chandelure chills



    Stat Calculations (open)

    Volcarona
    HP: 100
    EN: 100

    S.Chandelure
    HP: 61
    EN: 61 - (8 + 12 + 9) = 32
    Status: Size Class is 1
    +1 EVA

    Alakazam
    HP: 90
    EN: 100

    Weavile
    HP: 100
    EN: 100

    L.Chandelure
    HP: 32
    EN: 50 - 7 + 12 = 55
    Status: Size Class is 1
    +1 EVA
    Confuse Ray, Hex, Pain Split Imprisoned for 4 more actions

    Beedrill
    HP: 100
    EN: 100
    ]

    BENCH:

    [​IMG]
    Volcarona
    100|100

    [​IMG]
    Alakazam
    90|100


    [​IMG]
    Weavile
    100|100

    [​IMG]
    Beedrill
    100|100

    Active:

    [​IMG]
    S.Chandelure
    61|32
    Status: Size Class is 1
    +1 EVA


    [​IMG]
    L.Chandelure
    32|55
    Status: Size Class is 1
    +1 EVA
    Confuse Ray, Hex, Pain Split Imprisoned for 4 more actions

    Orders:
    Someoneelse orders
    Lucarioisawesome orders
    I ref
  12. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    [​IMG]
    I'm getting tired…
    Chill > Shadow Ball > Chill
    If Pain Split AND I didn't Protect the previous action, Protect.

    I need to get Rest…
  13. lucarioisawesome

    lucarioisawesome

    Joined:
    Jul 17, 2011
    Messages:
    477
    toxic~protect~psychic
  14. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,308
    BENCH:

    [​IMG]
    Volcarona
    100|100

    [​IMG]
    Alakazam
    90|100


    [​IMG]
    Weavile
    100|100

    [​IMG]
    Beedrill
    100|100

    Active:

    [​IMG]
    S.Chandelure
    61|32
    Status: Size Class is 1
    +1 EVA


    [​IMG]
    L.Chandelure
    32|55
    Status: Size Class is 1
    +1 EVA
    Confuse Ray, Hex, Pain Split Imprisoned for 4 more actions


    Battle Calculations (open)

    Action 1
    Speed Tie: 7702 (S)
    S.Chandelure Chills

    L.Chandelure's Toxic
    Accuracy Check (6750): 8063 (MISS)
    EN Check: 7

    Action 2
    Speed Tie: 9857 (S)
    S.Chandelure's Shadow Ball
    Accuracy Check (7500): 114 (HIT)
    Crit Check (625): 208 (CRIT)
    Effect Chance (2000): 7849 (NO)
    -Ignore-Damage: (8 + 3 + 3 + 9.5 - 4.5) * 1.5 = 28.5
    EN Check: 6 - 1 = 5

    L.Chandelure's Protect
    EN Check: 7 + 28.5 / 2.5 = 18.4

    Action 3
    Speed Tie: 8513 (S)
    S.Chandelure Chills

    L.Chandelure's Psychic
    Accuracy Check (7500): 9380 (MISS)
    EN Check: 5 + 3/2 = 6.5



    Stat Calculations (open)

    Volcarona
    HP: 100
    EN: 100

    S.Chandelure
    HP: 61
    EN: 32 + 12 - 5 + 12 = 51
    Status: Size Class is 1
    +1 EVA

    Alakazam
    HP: 90
    EN: 100

    Weavile
    HP: 100
    EN: 100

    L.Chandelure
    HP: 32
    EN: 55 - (7 + 18.4 + 6.5) = 23.1 rounded to 23
    Status: Size Class is 1
    +1 EVA
    Confuse Ray, Hex, Pain Split Imprisoned for 1 more action

    Beedrill
    HP: 100
    EN: 100
    ]

    BENCH:

    [​IMG]
    Volcarona
    100|100

    [​IMG]
    Alakazam
    90|100


    [​IMG]
    Weavile
    100|100

    [​IMG]
    Beedrill
    100|100

    Active:

    [​IMG]
    S.Chandelure
    61|51
    Status: Size Class is 1
    +1 EVA


    [​IMG]
    L.Chandelure
    32|23
    Status: Size Class is 1
    +1 EVA
    Confuse Ray, Hex, Pain Split Imprisoned for 1 more action

    Orders:
    Lucarioisawesome orders
    Someoneelse orders
    I ref
  15. lucarioisawesome

    lucarioisawesome

    Joined:
    Jul 17, 2011
    Messages:
    477
    toxic~pain split~hex
  16. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    [​IMG]
    You're making this easy for me…
    Substitute (15) > Shadow Ball > Hex
    This should work…
  17. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,308
    BENCH:

    [​IMG]
    Volcarona
    100|100

    [​IMG]
    Alakazam
    90|100


    [​IMG]
    Weavile
    100|100

    [​IMG]
    Beedrill
    100|100

    Active:

    [​IMG]
    S.Chandelure
    61|51
    Status: Size Class is 1
    +1 EVA


    [​IMG]
    L.Chandelure
    32|23
    Status: Size Class is 1
    +1 EVA
    Confuse Ray, Hex, Pain Split Imprisoned for 1 more actions


    Battle Calculations (open)

    Action 1
    Speed Tie: 14 (L)
    L.Chandelure's Toxic
    Accuracy Check (6750): 8278 (MISS)
    EN Check: 7

    S.Chandelure's Substitute (15)
    -15 HP
    EN Check: 10

    Action 2
    Speed Tie: 9998 (S)
    S.Chandelure's Shadow Ball
    Accuracy Check (7500): 1370 (HIT)
    Crit Check (625): 593 (CRIT)
    Effect Chance (2000): 1218 (-1 SPD)
    Damage: (8 + 3 + 3 + 9.5 - 4.5) * 1.5 = 28.5
    EN Check: 6 - 1 = 5

    L.Chandelure's Pain Split
    EN Check: 6

    Action 3
    Speed Tie: 5760 (S)
    S.Chandelure's Hex
    Accuracy Check (7500): 912 (HIT)
    Crit Check (625): 3416 (NO)
    Damage: (5 + 3 + 9.5 - 4.5) * 1.5 = 19.5
    EN Check: 7 - 1 = 6


    Stat Calculations (open)

    Volcarona
    HP: 100
    EN: 100

    S.Chandelure
    HP: 61 - 15 = 46
    EN: 51 - (10 + 5 + 6) = 30
    Status: Size Class is 1
    +1 EVA
    Substitute (15)
    1 KOC

    Alakazam
    HP: 90
    EN: 100

    Weavile
    HP: 100
    EN: 100

    L.Chandelure
    HP: 32 - (28.5 + 19.5) = -16
    EN: 23 - (7 + 6) = 10
    Status: KO

    Beedrill
    HP: 100
    EN: 100
    ]

    BENCH:

    [​IMG]
    Volcarona
    100|100

    [​IMG]
    Alakazam
    90|100


    [​IMG]
    Weavile
    100|100

    [​IMG]
    Beedrill
    100|100

    Active:

    [​IMG]
    S.Chandelure
    46|30
    Status: Size Class is 1
    +1 EVA
    Substitute (15)
    1 KOC


    [​IMG]
    L.Chandelure
    -16|10
    Status: KO

    Orders:
    Lucarioisawesome sends out and equips item
    Someoneelse orders
    Lucarioisawesome orders
    I ref
  18. Someoneelse

    Someoneelse Why am I here?

    Joined:
    Sep 7, 2012
    Messages:
    2,125
    Calling DQ on lucarioisawesome.
    It has been a week, a week in which he has not come on to Smogon. It is a 2 Day DQ match. I am sorry, but I need the battle slot.
  19. akela

    akela

    Joined:
    Mar 22, 2012
    Messages:
    4,308
    DQ is granted.

    Payout:
    Someoneelse: 1 CC
    -Chandelure: 4 MC
    -Alakazam: 3 MC
    -Volcarona: 3 MC
    Lucarioisawesome: 0 CC
    -Chandelure: 0 MC/0 DC
    -Beedrill: 0 MC/0 DC
    -Weavile: 0 MC
    akela: 2 UC

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