Frosty
=_=
Team Someoneelserules said:1v1 FE Training Singles
1 Day DQ
ASB Arena
Training Items
2 Substitutions
All Abilities
No Chills / No Recovers
No Mega Evolutions
Switch = FALSE
Nature: Brave
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Rock Head (Passive):
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor (Passive):
This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (Passive) (DW, unlocked):
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Absorb
Blaze Kick
Block
Bulldoze
Bullet Seed
Double Team
Dragon Tail
Earth Power
Earthquake
Ember
Energy Ball
Fire Spin
Flame Charge
Flamethrower
Flame Wheel
Flare Blitz
Giga Drain
Giga Impact
Growth
Heat Crash
Lava Plume
Leaf Tornado
Leech Seed
Petal Dance
Protect
Rest
Rock Slide
Seed Bomb
Sleep Talk
Substitute
Swagger
Sweet Scent
Synthesis
Wood Hammer
Zap Cannon
35/94
Team Its_A_Random
Crobat [Flapper] (M)
NATURE: Mild
TYPE
Poison: Poison STAB; immunity to Poison/Toxic, see & breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
ABILITIES
Inner Focus: (Passive) When an opponent attempts to flinch this Pokémon, it stands firm & continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (DW): (Passive) Through a combination of speed & cunning this Pokémon easily gets around Light Screen, Reflect, & Safeguard with all of its attacks.
STATS
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 130
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 4/5
ATTACKS (23/83)
PHYSICAL
Acrobatics
Astonish
Bite
Brave Bird
Cross Poison
Faint Attack
Leech Life
Wing Attack
Zen Headbutt
SPECIAL
Air Cutter
Air Slash
Giga Drain
Hyper Beam
Shadow Ball
Sludge Bomb
Swift
Venoshock
OTHER
Confuse Ray
Screech
Supersonic
Taunt
Toxic
Whirlwind
Pachirisu [Watt] (M)
NATURE: Quiet (-10% Evasion)
TYPE
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy & 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
ABILITIES
Run Away: (Passive) This Pokémon is quick on its feet & will evade any field traps & hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokémon can still absorb Toxic Spikes if it has Run Away & is Poison-typed. Run Away does not allow the Pokémon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Pickup: (Passive) This Pokémon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokémon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Volt Absorb (DW): (Passive) This Pokémon absorbs all electrical attacks & instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokémon that attacks itself with electricity to heal only receives 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokémon.
STATS
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 82 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: N/A
MC: 0
DC: 4/5
ATTACKS (20/66)
PHYSICAL
Bide
Flail
Hyper Fang
Iron Tail
Quick Attack
Rollout
Spark
Super Fang
SPECIAL
Discharge
Electro Ball
Swift
Thunderbolt
Volt Switch
OTHER
Charge
Charm
Endure
Follow Me
Growl
Protect
Substitute
Sweet Kiss
Thunder Wave
Gyarados [Leviair] (M)
NATURE: Jolly (+10% Accuracy)
TYPE
Water: Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
ABILITIES
Intimidate: (Trigger) When this Pokémon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokémon, Intimidate can be activated again as an Action, & will affect all opponents.
Moxie (DW): (Passive) This Pokémon gets psyched after it earns a KO on an opposing Pokémon, increasing its Attack by one (1) stage. This boost is maintained at the end of each round.
STATS
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 94 (+)
Size Class: 6
Weight Class: 6
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
ATTACKS (16/87)
PHYSICAL
Aqua Tail
Bite
Bounce
Earthquake
Flail
Ice Fang
Iron Head
Reversal
Tackle
Thrash
SPECIAL
Bubble
Dragon Rage
OTHER
Protect
Spite
Splash
Substitute
Crobat [Flapper] (M)
NATURE: Mild
TYPE
Poison: Poison STAB; immunity to Poison/Toxic, see & breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
ABILITIES
Inner Focus: (Passive) When an opponent attempts to flinch this Pokémon, it stands firm & continues its attack. If it has another ability that would be activated by flinching, that ability activates.
STATS
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 130
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 4/5
ATTACKS (23/83)
PHYSICAL
Acrobatics
Astonish
Bite
Brave Bird
Cross Poison
Faint Attack
Leech Life
Wing Attack
Zen Headbutt
SPECIAL
Air Cutter
Air Slash
Giga Drain
Hyper Beam
Shadow Ball
Sludge Bomb
Swift
Venoshock
OTHER
Confuse Ray
Screech
Supersonic
Taunt
Toxic
Whirlwind
Pachirisu [Watt] (M)
NATURE: Quiet (-10% Evasion)
TYPE
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy & 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
ABILITIES
Run Away: (Passive) This Pokémon is quick on its feet & will evade any field traps & hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokémon can still absorb Toxic Spikes if it has Run Away & is Poison-typed. Run Away does not allow the Pokémon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Pickup: (Passive) This Pokémon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokémon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
STATS
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 82 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: N/A
MC: 0
DC: 4/5
ATTACKS (20/66)
PHYSICAL
Bide
Flail
Hyper Fang
Iron Tail
Quick Attack
Rollout
Spark
Super Fang
SPECIAL
Discharge
Electro Ball
Swift
Thunderbolt
Volt Switch
OTHER
Charge
Charm
Endure
Follow Me
Growl
Protect
Substitute
Sweet Kiss
Thunder Wave
Gyarados [Leviair] (M)
NATURE: Jolly (+10% Accuracy)
TYPE
Water: Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
ABILITIES
Intimidate: (Trigger) When this Pokémon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokémon, Intimidate can be activated again as an Action, & will affect all opponents.
Moxie (DW): (Passive) This Pokémon gets psyched after it earns a KO on an opposing Pokémon, increasing its Attack by one (1) stage. This boost is maintained at the end of each round.
STATS
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 94 (+)
Size Class: 6
Weight Class: 6
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
ATTACKS (16/87)
PHYSICAL
Aqua Tail
Bite
Bounce
Earthquake
Flail
Ice Fang
Iron Head
Reversal
Tackle
Thrash
SPECIAL
Bubble
Dragon Rage
OTHER
Protect
Spite
Splash
Substitute
Order of Operations:
Someoneelse sends out Pyroak (automatic)
Its_A_Random sends out pokemon with training item and orders
Someoneelse specifies training item and gives orders
I Ref