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Gen 3 Something I Want to Revamp

Discussion in 'Ruins of Alph' started by Umby, Sep 4, 2010.

  1. Umby

    Umby I'm gonna bury you in the ground~
    is a Contributor Alumnus

    Joined:
    Dec 25, 2005
    Messages:
    1,501
    Here's a team I kinda want to see end up better, since it has somewhat of a "glass cannon" effect.

    Swampert (F) @ Leftovers
    Trait: Torrent
    EVs: 236 HP / 136 Def / 80 SAtk / 56 SDef
    Sassy Nature (+SDef, -Spd)
    - Curse
    - Earthquake
    - Ice Beam
    - Rest

    Raikou @ Leftovers
    Trait: Pressure
    EVs: 188 HP / 216 Spd / 104 SAtk
    Timid Nature (+Spd, -Atk)
    - Calm Mind
    - Hidden Power [Ice]
    - Roar
    - Thunderbolt

    The idea is to receive support from Celebi/Vaporeon to make up for lack of Sub. Roar out Snorlax/Regice over Spikes, then decimate with +1 Thunderbolt. Pretty much the same goes for Swampert. I opted for HP Ice because I don't have a *solid* counter for Celebi. Once they spot Roar, I'm pretty sure the Leech versions will have no fear switching in. Might as well surprise them.

    Celebi @ Leftovers
    Trait: Natural Cure
    EVs: 240 HP / 148 Def / 120 SAtk
    Bold Nature (+Def, -Atk)
    - Calm Mind
    - Heal Bell
    - Psychic
    - Recover

    Skarmory (F) @ Leftovers
    Trait: Sturdy
    EVs: 252 HP / 120 Atk / 136 Def
    Impish Nature (+Def, -SAtk)
    - Counter
    - Drill Peck
    - Roar
    - Spikes

    I like Counter. I never really Rest unless I have some kind of standard Brazilian stall team, and Sub just seems like a waste of health now. Takes on late game Aerodactyl when Swampert/Vaporeon are down, at least. Also cool for those lame HP Fire Celebis.

    Aerodactyl (F) @ Choice Band
    Trait: Rock Head
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Double-Edge
    - Earthquake
    - Hidden Power [Flying]
    - Rock Slide

    Vaporeon (M) @ Leftovers
    Trait: Water Absorb
    EVs: 188 HP / 252 Def / 68 Spd
    Bold Nature (+Def, -Atk)
    - Protect
    - Roar
    - Surf
    - Wish

    Swampert and Raikou have Ice moves, so I thought why not use Roar here?


    The main problems it's been having is not having a way to shut down spinners. The team offense thrives on Spikes damage, but if I can't keep them down, it's not going to be doing much.

    The other issue is just a personal preference. Sometimes I'll intentionally forego using a special wall and rely on typing to field special attacks. In that regard, Raikou/Celebi/Vapreon together take a lot of special attacks without problems.

    Rate/Comment/Suggest stuff.
  2. gene

    gene GENE
    is a Tournament Director Alumnusis a Site Staff Alumnusis a Smogon IRC AOp Alumnusis a Forum Moderator Alumnusis a Battle Server Moderator Alumnusis a Past SPL + WCoP Winner

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    i don't really like defense that is susceptible to spikes damage. yeah you have wish on vaporeon, but in a pinch you'd be stuck in a bad place with a possible sleeping swampert and a vaporeon that might not be able to switch in reliably with the very common spikes + ss everywhere.

    as far as straight up weaknesses go, offensive starmie and heracross tear you up pretty hard. i'd consider replacing aero with mence to deal with hera. i'd also ditch heal bell for hp grass so ttar doesn't mindlessly switch in. this would also help with 3-attack starmie (cming on it is honestly a pretty bad idea). finally i'd remove curse and use sleep talk instead on swampert. i never liked curse because it doesn't really help you deal with the constant zapdos/celebi switch-ins.

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