(20:30:08) *** Your rank in Standard OU is 113/21007 [1320 points / 904 battles]!
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Magma Storm
- Will-O-Wisp
- Hidden Power [Ice]
- Earth Power
So Dugtrio just became too damn obvious and it was getting hard to trap TTar, who I struggle more with than Politoed thanks to kingdra. Hence the strange Heatran set, but trust me, it works! (On specially defensive sets only, but chocie sets get worn down easily anyway.) The plan is to Magma Storm while they SR, WoW while they crunch and then Earth Power till they die. Magma Storm prevents them from switching and Earth Power can 3HKO so TTar is usually almost dead or is dead. Works a charm. HP Ice was chosen becuase of stupid MS DDnite, seeing as how Heatran is usually a good counter :|.
Lilligant (F) @ Life Orb
Trait: Chlorophyll
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Growth
- Giga Drain
- Hidden Power [Rock]
- Sleep Powder
So a water resist really comes in useful in this current metagame, so I intrroduced Lilligant. He also abuses Chlorophyll, which is sweet. I went with giga drain/HP rock WITH sleep powder, because here grass and rock gets fantastic coverage and if there is something I struggle against I can just sleep powder it. Giga Drain for healing and countering Life Orb. HP Rock really helps against my massive MS DDNite weakness :X. I chose Growth > QD because I want that immediate power on Lilligant, considering how fragile she is.
Kingdra (M) @ Choice Specs
Trait: Swift Swim
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Hydro Pump
- Dragon Pulse
- Draco Meteor
There's no doubt that this team does have it's problems with Rain. So decided to add SPecsDra. I went with specs instead of DD becuase I already have too many Pokemon setting up (volc and lilligant). Standard set, two STABs one strong one stronger. When rain teams see kingdra they tend to be more preservative with Politoed, not offering me free rain. It gives me a chance to better play my strategy, so I'm cool with it. Timid because I've noticed a lot of other Kingdra's wondering around now a days and really helps when there isn't rain up, so he isn't all together useless.
Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Rest
- Foresight
- Rapid Spin
- Close Combat
Hitmontop has one job and that is to stay around as long as possible to ensure there are no rocks or hazards up. He really serves no other purpose. Hitmontop was chosen because of Foresight, having the ability to overcome Jellicent, a common spin blocker nowadays. Rapid SPin is self explanitory. Close Combat is Hitmontops only attack to prevent him being Taunt bait. Rest raps it up giving him the role of status absorber.
Volcarona (M) @ Lum Berry
Trait: Flame Body
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Quiver Dance
- Morning Sun
- Flamethrower
- Bug Buzz
Works best late game. Quiver Dance on Scald from the likes of Vappy, Gastrodon etc. in the sun. Not only can't he get burnt, he also takes it like a champ thanks to the sun. Morning Sun really helps him get those QD easily. Flamethrower and Bug Buzz are STAB. Flamethrower > Fiery Dance because I prefer the power than the boost, especially because this guy is jst so easy to set up with.
Ninetales (M) @ Leftovers
Trait: Drought
EVs: 216 SAtk / 76 SDef / 216 Spd
Timid Nature (+Spd, -Atk)
- Protect
- Will-O-Wisp
- Fire Blast
- Hidden Power [Ground]
Sun bringer. Really just giving tales the best chance he has ou in the big world. Protect offers a way to scout Pokemon. WoW helps against physical attackers and TTar, Pursuit won't do as much. Fire Blast to do some major damage and HP Ground solely for Heatran, who would otherwise wall this set. Specially defensive means he can take a few hits, but it really does wear him out.
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Magma Storm
- Will-O-Wisp
- Hidden Power [Ice]
- Earth Power
So Dugtrio just became too damn obvious and it was getting hard to trap TTar, who I struggle more with than Politoed thanks to kingdra. Hence the strange Heatran set, but trust me, it works! (On specially defensive sets only, but chocie sets get worn down easily anyway.) The plan is to Magma Storm while they SR, WoW while they crunch and then Earth Power till they die. Magma Storm prevents them from switching and Earth Power can 3HKO so TTar is usually almost dead or is dead. Works a charm. HP Ice was chosen becuase of stupid MS DDnite, seeing as how Heatran is usually a good counter :|.
Lilligant (F) @ Life Orb
Trait: Chlorophyll
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Growth
- Giga Drain
- Hidden Power [Rock]
- Sleep Powder
So a water resist really comes in useful in this current metagame, so I intrroduced Lilligant. He also abuses Chlorophyll, which is sweet. I went with giga drain/HP rock WITH sleep powder, because here grass and rock gets fantastic coverage and if there is something I struggle against I can just sleep powder it. Giga Drain for healing and countering Life Orb. HP Rock really helps against my massive MS DDNite weakness :X. I chose Growth > QD because I want that immediate power on Lilligant, considering how fragile she is.
Kingdra (M) @ Choice Specs
Trait: Swift Swim
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Hydro Pump
- Dragon Pulse
- Draco Meteor
There's no doubt that this team does have it's problems with Rain. So decided to add SPecsDra. I went with specs instead of DD becuase I already have too many Pokemon setting up (volc and lilligant). Standard set, two STABs one strong one stronger. When rain teams see kingdra they tend to be more preservative with Politoed, not offering me free rain. It gives me a chance to better play my strategy, so I'm cool with it. Timid because I've noticed a lot of other Kingdra's wondering around now a days and really helps when there isn't rain up, so he isn't all together useless.
Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Rest
- Foresight
- Rapid Spin
- Close Combat
Hitmontop has one job and that is to stay around as long as possible to ensure there are no rocks or hazards up. He really serves no other purpose. Hitmontop was chosen because of Foresight, having the ability to overcome Jellicent, a common spin blocker nowadays. Rapid SPin is self explanitory. Close Combat is Hitmontops only attack to prevent him being Taunt bait. Rest raps it up giving him the role of status absorber.
Volcarona (M) @ Lum Berry
Trait: Flame Body
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Quiver Dance
- Morning Sun
- Flamethrower
- Bug Buzz
Works best late game. Quiver Dance on Scald from the likes of Vappy, Gastrodon etc. in the sun. Not only can't he get burnt, he also takes it like a champ thanks to the sun. Morning Sun really helps him get those QD easily. Flamethrower and Bug Buzz are STAB. Flamethrower > Fiery Dance because I prefer the power than the boost, especially because this guy is jst so easy to set up with.
Ninetales (M) @ Leftovers
Trait: Drought
EVs: 216 SAtk / 76 SDef / 216 Spd
Timid Nature (+Spd, -Atk)
- Protect
- Will-O-Wisp
- Fire Blast
- Hidden Power [Ground]
Sun bringer. Really just giving tales the best chance he has ou in the big world. Protect offers a way to scout Pokemon. WoW helps against physical attackers and TTar, Pursuit won't do as much. Fire Blast to do some major damage and HP Ground solely for Heatran, who would otherwise wall this set. Specially defensive means he can take a few hits, but it really does wear him out.
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Magma Storm
- Will-O-Wisp
- Hidden Power [Ice]
- Earth Power
Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Rest
- Foresight
- Rapid Spin
- Close Combat
Kingdra (M) @ Choice Specs
Trait: Swift Swim
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Hydro Pump
- Dragon Pulse
- Draco Meteor
Lilligant (F) @ Life Orb
Trait: Chlorophyll
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Growth
- Giga Drain
- Hidden Power [Rock]
- Sleep Powder
Ninetales (M) @ Leftovers
Trait: Drought
EVs: 216 SAtk / 76 SDef / 216 Spd
Timid Nature (+Spd, -Atk)
- Protect
- Will-O-Wisp
- Fire Blast
- Hidden Power [Ground]
Volcarona (M) @ Lum Berry
Trait: Flame Body
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Quiver Dance
- Morning Sun
- Flamethrower
- Bug Buzz
Trait: Flash Fire
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Magma Storm
- Will-O-Wisp
- Hidden Power [Ice]
- Earth Power
Hitmontop (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Rest
- Foresight
- Rapid Spin
- Close Combat
Kingdra (M) @ Choice Specs
Trait: Swift Swim
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Hydro Pump
- Dragon Pulse
- Draco Meteor
Lilligant (F) @ Life Orb
Trait: Chlorophyll
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Growth
- Giga Drain
- Hidden Power [Rock]
- Sleep Powder
Ninetales (M) @ Leftovers
Trait: Drought
EVs: 216 SAtk / 76 SDef / 216 Spd
Timid Nature (+Spd, -Atk)
- Protect
- Will-O-Wisp
- Fire Blast
- Hidden Power [Ground]
Volcarona (M) @ Lum Berry
Trait: Flame Body
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Quiver Dance
- Morning Sun
- Flamethrower
- Bug Buzz