Sorry about this guys *Scratches head*. I didn't mean for this topic to get locked over and over. I am having a hard time going into detail on how I intend to use this team of mine. I'll try one more time, if it fails, I'll move on.
Dewgong @ Chesto Berry
Bold Nature
Thick Fat
EV's-252 Def, 252 Spec Def, 6 HP
- Disable
- Encore
- Rest
- Ice Shard
Encore + Disable. Make em use struggle over and over. It'll kill em really fast. Ice Shard for end kills or super weakness strikes and rest when I get weak. Mainly he is built to take shots more than give them. If I can't do both encore and disable before death I'll only disable the attack instead.
Spiritomb @ Lum Berry
Bold Nature
Pressure
EV's - 252 Def, 252 Spec Def, 6HP
- Curse
- Spite
- Protect
- Rest
Curse them and alter between protect and spite until I get weak which I rest up and fully heal. Stall em until the curse Kills em. Again, another wall. Basicly this is more advanced than my Dewgong as he can wipe out the opponent in a few turns. I made this set because I realize curse effects every Pokemon so I can avoid side effects and safegaurds. If an opponent tried a threatening move, I'll spite it away.
Swallot @ Black Sludge
Bold Nature
Toxic Ooze
EV's - 200 Def, 200 Spec Def, 110HP
- Stock Pile
- Swallow
- Toxic
- Water Pulse (Confusion possibility and it does well on the grounds)
I stockpile up my defences, toxic them, then try to confuse em. If I get weak I swallow the stockpiles and repeat the procedure. It isn't fully effective but it has ALWAYS been a great help to me on the occasion I don't fight psychics or steels. Nothing big really. Wall the moves and heal when I get weak. Basicly less advanced than the others but focuses similarly to them as well in that he is a wall as well.
Jumpluff @ Leftovers
Bold Nature
Synthesis
EV's - 252 Sped Daf, 200 Def, 58 Spd
- Leech Seed
- Sleep Powder
- Giga Drain
- Amnesia
Put them to sleep, leech seed em, and then kick my Spec Def over the roof while ocasionaly sucking HP off them with giga drain. Leftovers pose as a tertiary healing point so it is all for the healing and draining. Not so effective but can keep his HP high. I made this one more of a drain abuser. Sucking HP out with two moves and healing with his item provide a decent portion of HP healed each turn. Being the most common ice move used is Ice Beam, I chose Amnesia over my once intended U Turn.
Umbreon @ Quick Claw
Bold Nature
Synchronise
EV's - 252 Def, 252 Spec Def, 6 HP
Toxic
Wish
Protect
Confuse Ray
I make a wish, Poison them, wish, confuse em, wish, protect, etc. I let em faint of poisoning and confusion. The perfect stall Pokemon too. I find him even better than Shuckle. WALL! This is my wall king. Just when you think he is dead, I wish stall and heal fifty percent of my HP. While you're trying to get me back down, chances are, you'll die of my poison. This one of my few non-direct attacks who I base on the attempt to kill through status effect. Of course he is stalled with safegaurd, but I gave him wish and protect to alow him to hold on the five turns.
Politoad @ Salac Berry
Bold Nature
Swift Swim
EV's - 252 Def, 252 Spec Def, 6HP
Perish Song
Whirlpool
Hypnosis
Rain Dance
Hypnosis, whirlpool, Perish Song, Rain Dance, repeat. Trap them in the battle, get them asleep, and then place them on a life timer, switching out at the last moment. It is a traditional battle method for people who like to go strategic but I always loved it. This is not as much of a wall as it combines what I did with Jumpluff and a typical staller. Hold the opponent in with Whirlpool, Rain Dance in the beginning sometimes to speed up, if it fails, I have Salac Berry to speed me up too. Tehnicly, even though he is in spot six, I tend to send him out second rather than later on so I'll have more switching options to save him.
Dewgong @ Chesto Berry
Bold Nature
Thick Fat
EV's-252 Def, 252 Spec Def, 6 HP
- Disable
- Encore
- Rest
- Ice Shard
Encore + Disable. Make em use struggle over and over. It'll kill em really fast. Ice Shard for end kills or super weakness strikes and rest when I get weak. Mainly he is built to take shots more than give them. If I can't do both encore and disable before death I'll only disable the attack instead.
Spiritomb @ Lum Berry
Bold Nature
Pressure
EV's - 252 Def, 252 Spec Def, 6HP
- Curse
- Spite
- Protect
- Rest
Curse them and alter between protect and spite until I get weak which I rest up and fully heal. Stall em until the curse Kills em. Again, another wall. Basicly this is more advanced than my Dewgong as he can wipe out the opponent in a few turns. I made this set because I realize curse effects every Pokemon so I can avoid side effects and safegaurds. If an opponent tried a threatening move, I'll spite it away.
Swallot @ Black Sludge
Bold Nature
Toxic Ooze
EV's - 200 Def, 200 Spec Def, 110HP
- Stock Pile
- Swallow
- Toxic
- Water Pulse (Confusion possibility and it does well on the grounds)
I stockpile up my defences, toxic them, then try to confuse em. If I get weak I swallow the stockpiles and repeat the procedure. It isn't fully effective but it has ALWAYS been a great help to me on the occasion I don't fight psychics or steels. Nothing big really. Wall the moves and heal when I get weak. Basicly less advanced than the others but focuses similarly to them as well in that he is a wall as well.
Jumpluff @ Leftovers
Bold Nature
Synthesis
EV's - 252 Sped Daf, 200 Def, 58 Spd
- Leech Seed
- Sleep Powder
- Giga Drain
- Amnesia
Put them to sleep, leech seed em, and then kick my Spec Def over the roof while ocasionaly sucking HP off them with giga drain. Leftovers pose as a tertiary healing point so it is all for the healing and draining. Not so effective but can keep his HP high. I made this one more of a drain abuser. Sucking HP out with two moves and healing with his item provide a decent portion of HP healed each turn. Being the most common ice move used is Ice Beam, I chose Amnesia over my once intended U Turn.
Umbreon @ Quick Claw
Bold Nature
Synchronise
EV's - 252 Def, 252 Spec Def, 6 HP
Toxic
Wish
Protect
Confuse Ray
I make a wish, Poison them, wish, confuse em, wish, protect, etc. I let em faint of poisoning and confusion. The perfect stall Pokemon too. I find him even better than Shuckle. WALL! This is my wall king. Just when you think he is dead, I wish stall and heal fifty percent of my HP. While you're trying to get me back down, chances are, you'll die of my poison. This one of my few non-direct attacks who I base on the attempt to kill through status effect. Of course he is stalled with safegaurd, but I gave him wish and protect to alow him to hold on the five turns.
Politoad @ Salac Berry
Bold Nature
Swift Swim
EV's - 252 Def, 252 Spec Def, 6HP
Perish Song
Whirlpool
Hypnosis
Rain Dance
Hypnosis, whirlpool, Perish Song, Rain Dance, repeat. Trap them in the battle, get them asleep, and then place them on a life timer, switching out at the last moment. It is a traditional battle method for people who like to go strategic but I always loved it. This is not as much of a wall as it combines what I did with Jumpluff and a typical staller. Hold the opponent in with Whirlpool, Rain Dance in the beginning sometimes to speed up, if it fails, I have Salac Berry to speed me up too. Tehnicly, even though he is in spot six, I tend to send him out second rather than later on so I'll have more switching options to save him.