Spanish Flea (Oras OU Semi-Stall)
Hey, all! I'm Intellectual Potato, the internet nerd that has way too much time on his hands! I made this team a few weeks ago with the purpose of stall but I added a few mons to make it a semi-stall The basic idea of the current team is switching without consequence while stacking damage on opposing teams. With a duel regenerator core along with duel u-turn it's clear i'm going to be doing a lot of switching. Well lets get started!
The Team:
Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 60 Def / 200 SpD
Impish Nature
- Defog
- Roost
- Bullet Punch
- U-turn
Mega scizor is great for my team, especially as a defogger. It has u-turn which goes great with the dynamic of my team as well as roost for decent recovery. But the real charm point from this monster is defog. With the "gimmick" of my team being switching I need hazard control, and at glance most players assume my scizor is SD, which usually allows me to get free defogs. Scizor is also has an amazing type, which makes it only weak to fire. (great for any team but works especially well for mine)
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 96 Def / 164 SpD
Calm Nature
- Spore
- Giga Drain
- Clear Smog
- Hidden Power [Fire]
Amoongus is a great addition to my team because it forms a good type core with slowbro, and it's one of my first 2 regenerator pokemon. (I'll get more into the duel regenerator combo a little later on) Spore, as well as clear smog is very helpful for temporarily shutting down potential threats. It's also the only pokemon on my team that has a fire move, and is the only real check to ferrothorn. Which is why it is very important to keep this little guy alive. But with regenerator and a great defogger like mega scizor it usually doesn't get knocked out too easily.
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Slack Off
- Thunder Wave
- Psyshock
So far, a lot of pokemon can sweep my team easy, but slowbro can put a stop to that. It gets both scald and thunder wave with an increadable phy def stat which means it puts almost all physical sweepers to a stop (better then physically defensive unaware clefable) I chose it mainly for the purpose of forming the duel regenerator core but it gave me much much more then I ever could have hoped to receive! It's also the 3rd pokemon on my team that has access to recovery without me even scouting specifically for pokemon that have it, which is a great thing for any stall team!
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Knock Off
- Stealth Rock
Landorus is my 2nd pokemon with u-turn and first with intimidate. Intimidate is very useful because physical attackers are usually the pokemon that can do big damage to stall teams. It's actually the only pokemon on my team with knock off, so it's very useful against other stall teams as well. It also gets stealth rocks, which can be increadably helpful for my team, especially against huge threats like charizard-Y.
Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Moonblast
- Heal Bell
- Wish
- Protect
I know the EV spread is a bit unconventional, but unaware clefable kind of works as a special wall. So far, most of my pokemon have been mainly physical walls and if not, mostly physical mixed walls and I feel like clefable changes that. I mentioned already how slowbro stops certain physical sweepers and because of that I thought that I didn't need physically defensive clefable. Although, unaware can come in handy if the pokemon setting up isn't very offensive from the start. For example, serperior or calm mind slowbro. They can knock out my slowbro but they can't get passed this wall! It also provides heal bell which can prove to be an important asset to my team especially when running a stall team, because without this toxic knocks out half of my team. Wish protect also might seem a little strange concitering only 1 pokemon on my team doesn't have recovery, but it means even more 100% safe switch ins, which my team seems to enjoy.
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
Durring the making of this team volcanion was unexpectently released. So far, my team was increadibly weak to it (and it's defensive counter part heatran to some extent) Here is a list of calcs that proves so. Anyways, I wanted a counter that could take hits, hit hard, provide defog incase rocks are up and I need a clear path into another mon while another pokemon switches in and something that could get 100% safe switches (healing wish). Latias did this. It sounds like a filler and it totally is, but it gets the job done as a special wall and fills the gap in my team that's countered by elemental attackers.
Hey, all! I'm Intellectual Potato, the internet nerd that has way too much time on his hands! I made this team a few weeks ago with the purpose of stall but I added a few mons to make it a semi-stall The basic idea of the current team is switching without consequence while stacking damage on opposing teams. With a duel regenerator core along with duel u-turn it's clear i'm going to be doing a lot of switching. Well lets get started!
The Team:
Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 60 Def / 200 SpD
Impish Nature
- Defog
- Roost
- Bullet Punch
- U-turn
Mega scizor is great for my team, especially as a defogger. It has u-turn which goes great with the dynamic of my team as well as roost for decent recovery. But the real charm point from this monster is defog. With the "gimmick" of my team being switching I need hazard control, and at glance most players assume my scizor is SD, which usually allows me to get free defogs. Scizor is also has an amazing type, which makes it only weak to fire. (great for any team but works especially well for mine)
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 96 Def / 164 SpD
Calm Nature
- Spore
- Giga Drain
- Clear Smog
- Hidden Power [Fire]
Amoongus is a great addition to my team because it forms a good type core with slowbro, and it's one of my first 2 regenerator pokemon. (I'll get more into the duel regenerator combo a little later on) Spore, as well as clear smog is very helpful for temporarily shutting down potential threats. It's also the only pokemon on my team that has a fire move, and is the only real check to ferrothorn. Which is why it is very important to keep this little guy alive. But with regenerator and a great defogger like mega scizor it usually doesn't get knocked out too easily.
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Slack Off
- Thunder Wave
- Psyshock
So far, a lot of pokemon can sweep my team easy, but slowbro can put a stop to that. It gets both scald and thunder wave with an increadable phy def stat which means it puts almost all physical sweepers to a stop (better then physically defensive unaware clefable) I chose it mainly for the purpose of forming the duel regenerator core but it gave me much much more then I ever could have hoped to receive! It's also the 3rd pokemon on my team that has access to recovery without me even scouting specifically for pokemon that have it, which is a great thing for any stall team!
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Knock Off
- Stealth Rock
Landorus is my 2nd pokemon with u-turn and first with intimidate. Intimidate is very useful because physical attackers are usually the pokemon that can do big damage to stall teams. It's actually the only pokemon on my team with knock off, so it's very useful against other stall teams as well. It also gets stealth rocks, which can be increadably helpful for my team, especially against huge threats like charizard-Y.
Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Moonblast
- Heal Bell
- Wish
- Protect
I know the EV spread is a bit unconventional, but unaware clefable kind of works as a special wall. So far, most of my pokemon have been mainly physical walls and if not, mostly physical mixed walls and I feel like clefable changes that. I mentioned already how slowbro stops certain physical sweepers and because of that I thought that I didn't need physically defensive clefable. Although, unaware can come in handy if the pokemon setting up isn't very offensive from the start. For example, serperior or calm mind slowbro. They can knock out my slowbro but they can't get passed this wall! It also provides heal bell which can prove to be an important asset to my team especially when running a stall team, because without this toxic knocks out half of my team. Wish protect also might seem a little strange concitering only 1 pokemon on my team doesn't have recovery, but it means even more 100% safe switch ins, which my team seems to enjoy.
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
Durring the making of this team volcanion was unexpectently released. So far, my team was increadibly weak to it (and it's defensive counter part heatran to some extent) Here is a list of calcs that proves so. Anyways, I wanted a counter that could take hits, hit hard, provide defog incase rocks are up and I need a clear path into another mon while another pokemon switches in and something that could get 100% safe switches (healing wish). Latias did this. It sounds like a filler and it totally is, but it gets the job done as a special wall and fills the gap in my team that's countered by elemental attackers.
Checks and Counters
Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 60 Def / 200 SpD
Impish Nature
- Defog
- Roost
- Bullet Punch
- U-turn
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 96 Def / 164 SpD
Calm Nature
- Spore
- Giga Drain
- Clear Smog
- Hidden Power [Fire]
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Slack Off
- Thunder Wave
- Psyshock
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Knock Off
- Stealth Rock
Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Moonblast
- Heal Bell
- Wish
- Protect
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
Ability: Light Metal
EVs: 248 HP / 60 Def / 200 SpD
Impish Nature
- Defog
- Roost
- Bullet Punch
- U-turn
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 96 Def / 164 SpD
Calm Nature
- Spore
- Giga Drain
- Clear Smog
- Hidden Power [Fire]
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Slack Off
- Thunder Wave
- Psyshock
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Knock Off
- Stealth Rock
Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Moonblast
- Heal Bell
- Wish
- Protect
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
Thats the team! Is it good? Let me know in your rate. Have a nice day!
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