SR Mega Tyranitar (revamp) [QC 0/3]

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[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Ice Punch
move 3: Fire Punch
move 4: Stone Edge
item: Tyranitarite
ability: Sand Stream
nature: Adamant
evs: 168 HP / 252 Atk / 88 Spe


[SET COMMENTS]

Moves
========


* Mega Tyranitar is capable of forcing a lot of switches thanks to its offensive and defensive qualities, thus making for an effective Stealth Rock setter.

* Ice Punch severely damages the likes of Landorus-T, Garchomp, and Gliscor as well as lands a more accurate hit on Mega Latias and Mega Latios than Stone Edge does.

* Fire Punch hits Grass- and Steel-types like Ferrothorn, Magearna, Mega Mawile and Mega Scizor.

*Pursuit is an option that enables Mega Tyranitar to trap Pokemon like Tornadus-T and Mega Latias, putting them into an unfavorable position

Set Details
========
* 88 Speed EVs ensure that Mega Tyranitar outpaces Mega Mawile, and the leftover EVs are dumped into HP in order to increase Mega Tyranitar's ability to tank hits.

Usage Tips
========

*Use Mega Tyranitar early- to mid-game to set Stealth Rock up and wreak havoc with its powerful attacks. Play around opposing hazard removers aggressively in order to keep Stealth Rock up.

* Mega Tyranitar's bulk allow you to switch it directly into resisted or generally weaker attacks like Magma Storm from Heatran and Discharge from Zapdos in order to obtain momentum, set Stealth Rock up, or just attack. However, consider all the chip damage Mega Tyranitar receives carefully in order to not lose its defensive utility.

Team Options
========

* Mega Tyranitar fits best on bulky offensive and balanced teams that enjoy its offensive and defensive presence.

* Bulky Grass-types like Tapu Bulu and Tangrowth have a great defensive synergy with Mega Tyranitar: they can handle threats like Ash-Greninja and Garchomp for it, while Mega Tyranitar in return checks the likes of Heatran and Tornadus-T.

* Additional Flying- and Fire- resistant Pokemon like Rotom-W and Tapu Fini make for good allies to Mega Tyranitar, since Heatran and Tornadus-T can overwhelm it thoughout the battle.

* Excadrill stands out as an especially notable teammate to Mega Tyranitar because it benefits from Sand Stream; Excadrill also appreciates Mega Tyranitar pressuring Excadrill's answers like Zapdos and Celesteela.

*Kartana makes a great partner to Mega Tyranitar too, since it enjoys the likes of Tornadus-T, Zapdos, Celesteela, and Mega Latias being heavily pressured by Mega Tyranitar.

[CREDITS]
- Written by: [[, ]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
 
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Solaros & Lunaris

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Shouldn’t moveset order be Rocks / Edge / Ice Punch / Fire Punch?

“Fire Punch hits Grass- and Steel-types like Ferrothorn, Magearna, Mega Mawile and Mega Scizor.”

Not sure if you should remove the Grass part here—non-Ferro Grasses are hit just as hard by Edge/Ice Punch.

Mention Bulu provides Grassy Terrain support, softening EQs for Megatar

Mention that Tyranitar pressures Grass-types so Rotom/Fini can do their jobs easier, slso they Defog which keeps its health up

Is Screech+Pursuit worth mentioning in OO or not?
 
I think a mention to Celesteela and Ferrothorn (or just Specially Defensive Steels in general) deserve to be in Team Options, as they cover up MTtar's weakness to Fairy while also providing an Ground Immunity and an additional Flying Resist (in Celesteela's case) while Ferro also acts as a Bulky Grass. Maybe Wish support could be mentioned somewhere.
 
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comments in purple things to remove in red
[SET]
name: Stealth Rock
move 1: Stealth Rock
move 2: Ice Punch
move 3: Fire Punch
move 4: Stone Edge
item: Tyranitarite
ability: Sand Stream
nature: Adamant

evs: 168 HP / 252 Atk / 88 Spe

[SET]

name: Stealth Rock
move 1: Stealth Rock
move 2: Stone Edge
move 3: Pursuit
move 4: Fire Punch / Earthquake
item: Tyranitarite
ability: Sand Stream
nature: Adamant

evs: 132 HP / 252 Atk / 124 Spe

This set order makes much more sense than what you had originally. Ice Punch is decent but not good enough for its own slot or a slash, so it should be mentioned in Moves. Pursuit is a pretty vital part of this set, so it definitely deserves its own slot. It can be replaced sometimes, but that's for Moves. Earthquake's pretty good because it significantly improves Mega Tyranitar's chances against Toxapex, allows it to easily OHKO Heatran, and also makes it so that Mega Tyranitar requires less chip damage on Pokemon like Mega Mawile to KO them. 132 Speed EVs allow Mega Tyranitar to outpace Rotom-W.

Also please fix all the current spacing issues.


[SET COMMENTS]

Moves
========

Make sure to fix this so that it matches up with the set. Also, you should mention Crunch and Superpower.

* Mega Tyranitar is capable of forcing a lot of switches thanks to its offensive and defensive qualities, thus making for an effective Stealth Rock setter.
This is fluff.

* Ice Punch severely damages the likes of Landorus-T, Garchomp, and Gliscor as well as lands a more accurate hit on Mega Latias and Mega Latios than Stone Edge does.

* Fire Punch hits Grass- and Steel-types like Ferrothorn, Magearna, Mega Mawile and Mega Scizor Kartana. There's no need to specify Grass-types when the ones that are worth mentioning are Steel-types anyway.

*Pursuit is an option that enables Mega Tyranitar to trap Pokemon like Tornadus-T and Mega Latias, putting them into an unfavorable position

Set Details
========

Make sure to change this too.

* 88 Speed EVs ensure that Mega Tyranitar outpaces Mega Mawile, and the leftover EVs are dumped into HP in order to increase Mega Tyranitar's ability to tank hits.

Usage Tips
========

The issue I have with the way this is right now, is that it's far too lacking. Please add some usage tips and expand on the ones you already have.

*Use Mega Tyranitar early- to mid-game to set Stealth Rock up and wreak havoc with its powerful attacks. Play around opposing hazard removers aggressively in order to keep Stealth Rock up.

* Mega Tyranitar's bulk allow you to switch it directly into resisted or generally weaker attacks like Magma Storm from Heatran and Discharge from Zapdos in order to obtain momentum, set Stealth Rock up, or just attack. However, consider all the chip damage Mega Tyranitar receives carefully in order to not lose its defensive utility.

Team Options
========

* Mega Tyranitar fits best on bulky offensive and balanced teams that enjoy its offensive and defensive presence.

* Bulky Grass-types like Tapu Bulu and Tangrowth have a great defensive synergy with Mega Tyranitar: they can handle threats like Ash-Greninja and Garchomp for it, while Mega Tyranitar in return checks the likes of Heatran and Tornadus-T.

* Additional Flying- and Fire- resistant Pokemon like Rotom-W and Tapu Fini make for good allies to Mega Tyranitar, since Heatran and Tornadus-T can overwhelm it thoughout the battle. Tapu Fini's also a strong check to Ash-Greninja.

* Excadrill stands out as an especially notable teammate to Mega Tyranitar because it benefits from Sand Stream; Excadrill also appreciates Mega Tyranitar pressuring Excadrill's answers like Zapdos and Celesteela.

*Kartana makes a great partner to Mega Tyranitar too, since it enjoys the likes of Tornadus-T, Zapdos, Celesteela, and Mega Latias being heavily pressured by Mega Tyranitar. This should be turned into a more general point about Pokemon that appreciate Mega Tyranitar's ability to Pursuit trap certain Pokemon. Also, this should be the 2nd bullet point.

[CREDITS]
- Written by: [[Kekbreon, 485337]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
This analysis still requires a lot of work, I'll look over it again once this is implemented.
 

Leo

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It's been about 3 weeks since this was qc'd and no progress has been made, this is being reassigned
 
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