[STABmons] Magnezone [QC 2/3] Writing

dhelmise

banend doosre
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QC: baconbagon / unfixable / Eevee General
GP: x / x

[OVERVIEW]

Magnezone has a great base 130 Special Attack, which lets it hit every Pokemon for decent damage, especially when used in tandem with Choice Specs, which lets it perform well in the STABmons metagame. With a great Electric / Steel typing that leaves it weak to only three types in Fire, Ground, and Fighting and a large pool of resistances in Bug, Dragon, Electric, Fairy, Flying, Grass, Ice, Normal, Psychic, Rock, and Steel and an immunity to being paralyzed and poisoned, Magnezone is a great defensive Pokemon. Magnezone's movepool also provides it with a form of boosting momentum in Volt Switch, which allows it to provide for its team easily. Magnezone also has a great ability in Magnet Pull, which lets it easily trap and KO most Steel-types, which lets it greatly benefit its team.

However, Magnezone has a horrendous Speed stat, which causes it to be outpaced by a lot of Pokemon, even when it has a Choice Scarf. Moreover, Magnezone doesn't have many coverage options outside of Hidden Power, and its Electric-type STAB moves leave it easily countered by Ground-types. It is also commonly set up bait, which causesit to be easily handled by the Pokemon it normally counters.

[SET]
name: Offensive King's Shield
move 1: King's Shield
move 2: Thunderbolt
move 3: Flash Cannon
move 4: Hidden Power Fire
item: Life Orb / Air Balloon
ability: Magnet Pull
nature: Modest
evs: 172 HP / 252 SpA / 84 Spe

[SET]
name: Choice Specs
move 1: Volt Switch
move 2: Hidden Power Fire
move 3: Thunderbolt
move 4: Flash Cannon
item: Choice Scarf
ability: Magnet Pull
nature: Modest
evs: 172 HP / 252 SpA / 84 Spe

[SET COMMENTS]
Moves
=======

Volt Switch lets Magnezone damage a wide array of foes and gain momentum for it and its teammates. Hidden Power Fire lets Magnezone OHKO Mega Scizor and Ferrothorn. Thunderbolt lets Magnezone hit foes for a lot of damage and easily takes care of Flying- and Water-types. Flash Cannon lets Magnezone hit Fairy-, Rock-, and Ice-types such as Clefable, Aerodactyl, and Weavile.

Set Details
========

Magnet Pull lets Magnezone switch in on other Steel-types like Mega Scizor and Ferrothorn and then proceed to trap and KO them with Hidden Power Fire. Choice Specs, maximum Special Attack investment, and a Modest nature let Magnezone hit extremely hard, as it gives Magnezone enough power to KO the previously mentioned Steel-types and damage other foes very well. 84 Speed EVs allow Magnezone to outspeed Skarmory with no Speed investment, but 140 Speed EVs can be used to outspeed Heatran and Mega Scizor with no Speed investment.

Usage Tips
========
  • Magnezone should be brought in to take out the opponent's Steel-types. Switch it in when you are either predicting a switch, or switch it in after you lose a mon to an opposing Steel-type.
  • Electric-type STAB can lead to problems because opposing Ground-types are immune, and they either get a free set up opportunity or an easy kill.
  • This best works early game to take Steel-types out of commission for its teammates to have an easier time sweeping late game.
  • Prediction is important as you want to use Flash Cannon if you predict your foe will switch to a Ground-type.
  • Magnezone is capable of taking out many foes not just the Steel-types it traps. Don't underestimate its Special Attack.
Team Options
========
  • Magnezone appreciates a Parting Shot, Volt Switch or U-Turn user as a teammate so it can be switched in on Steel-types easily. Teammates such as Landorus-T, slow Assault Vest Tornadus-T, Volt Switch Cobalion, or Partingi Shot Sableye make good teammates for that reason.
  • Pokemon that don't do well against Steel-types, such as Latios, Latias, Azumarill, Celebi, Porygon-Z and Ferrothorn are good teammates for Magnezone as they like opposing Steel-types removed.
  • Grass types such as Celebi, Serperior, and Mega Sceptile work well with Magnezone as they beat Ground-types Magnezone struggles with, and it defeats Steel-types they may struggle with. that would trouble it, and in return it eliminates Steel-types for them.
  • Hazard setters such as Landorus-T, Garchomp, Hippowdon, and Ferrothorn are important for Magnezone, as it needs hazards up to be able to OHKO opponents such as some Ferrothorn variants, making a OHKO possible on Excadrill.
  • Paralysis support in the form of Glare Porygon-2, Thunderwave Tyranitar, or Thunder Wave Ferrothorn also work well as they can slow down to foe to make up for Magnezone's bad speed.
[SET]
name: Choice Scarf
move 1: Volt Switch
move 2: Hidden Power Fire
move 3: Thunderbolt
move 4: Flash Cannon
item: Choice Specs
ability: Magnet Pull
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========
  • Volt Switch allows Magnezone to pivot out quickly and switch to a teammate that can better handle its foe.
  • HP Fire allows Magnezone to hit opposing trapped Steel-types such as Mega Scizor, and Ferrothorn.
  • Thunderbolt is a harder hitting Electric-type STAB that doesn't force Magnezone out.
  • Flash Cannon is secondary STAB to hit foes that resist the Electric STAB hard.
Set Details
========
  • Magnet Pull allows Magnezone to prevent opposing Steel-types from switching out, allowing it to trap and eliminate them.
  • Choice Scarf allows Magnezone to outspeed many foes so it can revenge kill or pivot out quickly with a fast Volt Switch
  • Max EV's in SpA allow it to hit as hard as possible.
  • Max EVs in Speed along with Timid nature allow it to be as fast as possible.
Usage Tips
========
  • Even with max speed and scarf you are still able to be outsped and killed by base 116+ mons such as Aerodactly, Tornadus-T, and Mega Manectric.
  • Magnezone should be brought in on Steel-types when it is safe. It appreciates being brought in with Volt Switch, or U-turn.
  • Electric-type STAB has drawbacks of getting making Magnezone easy set up bait if the foe switches into a Ground-type, be careful.
  • This best works best when switched into something it can handle, either by being switched in after a team member faints, or being brought in via Volt Switch or U-turn.
Team Options
========
  • Magnezone appreciates being brought in via Volt Switch, Parting Shot or U-Turn so momentum users such as Landorus-T, slow Assault Vest Tornadus-T, Volt Switch Cobalion, or Partingi Shot Sableye, make good teammates for that reason.
  • Pokemon that appreciate having Steel-types removed such as Latios, Latias, Azumarill, Celebi, and Ferrothorn are good teammates for Magnezone as they like the support it offers in removing Steel-types.
  • Water and Grass types such as Rotom-W, Serperior, and Mega Sceptile work well with Magnezone as they can take care of Ground-types that would trouble it, and in return it eliminates Steel-types for them. Water-types appreciate having Ferrothorn removed.
  • Hazard setters such as Landorus-T, Garchomp, Hippowdon, and Ferrothorn work well as they are able to set hazards to damage the foe, which is extremely important at letting Magnezone pick up extra kills.

[STRATEGY COMMENTS]
Other Options
=============
  • A set with Doom Desire and King's Shield can also be run
  • If you are using a rain team, a set with Thunder could be run.
  • Nuzzle is another option to paralyze the foe.
  • Metal Burst is an option to run with Sturdy is a surprise option to take out opposing foes that hit you hard.
  • Autotomize allows Magnezone to boosts its speed and be in a better position to sweep the opponent, doesn't lock you into a move. However, it can still be outsped by fast scarf users.
  • Magnet Rise or Air Ballon allow Magnezone to get rid of its 4x ground weakness. Magnet Rise and Air Balloon can be used together to handle pokemon that require Ground-type coverage to take it down.
  • Substitute + Leftovers + Charge Beam is another option to take down foes.
Checks and Counters
===================

**Ground-types**: Ground-types such as Landorus-T, Garchomp, and Hippowdon are immune to Magnezone's main stab, and they can easily OHKO with a Ground-type attack.

**Faster Pokemon**: Pokemon greater than 115 base speed, as well as opposing scarf users such as Alakazam, Mega Beedrill, Dugtrio, Mega Lopunny, Talonflame, and Scarf Heatran, are able to outspeed and OHKO Magnezone even if it is carrying a scarf.

**Special Walls**: Special walls such as Chansey, Porygon2, and Meloetta don't take much from Magnezone's attacks.

**Electric-types**: Electric types such as Rotom-H, Mega Manectric, Raikou, and opposing Magnezone resist both of Magneton's STABs and can either set up on it, or hit it hard in return.

**Fire-types**: Fire-types such as Heatran, Rotom-H, and Charizard Mega X, resist Magnezone's Steel STAB and are able OHKO it with their STAB Fire-type attacks.

**Fighting-types**: Fighting Types such as Mega Lopunny, and Terrakion trouble Magnezone as they are able to OHKO it with their STAB.



working on doing this atm. will have it ready for QC to look at again a final time by friday. same applies for p2
 
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