[STABmons] Tyranitar [QC 3/3] [GP 2/2]

EV

Banned deucer.
QC: unfixable / ellipse / The Reptile
GP: The Dutch Plumberjack / P Squared


[OVERVIEW]

Tyranitar is most notable for its outstanding bulk and offensive capabilities, the combination of which lets it check and simultaneously threaten a good portion of the STABmons metagame. Take, for instance, its ability Sand Stream, which summons a sandstorm and boosts its Special Defense by 1.5 while slowly whittling away at other Pokemon. The extra Special Defense and its solid physical bulk, even when uninvested, let Tyranitar pivot into common Flying, Normal, Dark, and Psychic moves. It therefore makes for a good trapper with Pursuit and Sucker Punch against frailer Ghost- and Psychic-type Pokemon. Tyranitar's resistance to revenge killing tactics like Fake Out + Extreme Speed is especially helpful when it wants to tap its solid Attack stat and set up with Dragon Dance, and it has a usable Special Attack stat to run coverage in order to lure and beat its usual checks such as Landorus-T, Scizor, and Ferrothorn. Considering this along with its access to entry hazards, the sleep-inducing move Dark Void, and the momentum-generating Parting Shot, Tyranitar is extremely versatile.

The lack of any reliable recovery besides Leftovers diminishes Tyranitar's ability to pivot into attacks throughout the match, however. While Sand Stream benefits Tyranitar, the residual damage also negates Leftovers or outright chips away at any of its teammates without a Rock, Ground, or Steel typing. Additionally, its crippling 4x weakness to Fighting can result in surprise KOs from enemy Pokemon that carry Fighting coverage just to eliminate Tyranitar, and it's also weak to common Ground- and Steel-type attacks. Lastly, it suffers from a lackluster Speed stat, which leaves it vulnerable even after a boost from Dragon Dance and to all types of status. These negative aspects need to be taken into account when choosing Tyranitar for your team, but overall it makes for a fantastic check to big threats such as Talonflame, Mega Charizard Y, and Thundurus, supports the team with entry hazards or status, and often doesn't take up your Mega slot.

[SET]
name: Choice Scarf
move 1: Knock Off
move 2: Diamond Storm
move 3: Superpower
move 4: Pursuit / Ice Beam
item: Choice Scarf
ability: Sand Stream
nature: Jolly / Hasty
evs: 252 Atk / 4 SDef / 252 Spe

[SET COMMENTS]
Moves
========

Knock Off is the preferred Dark-type STAB move on this set because Tyranitar should be faster than most targets, making Sucker Punch less valuable, and it hits harder than Crunch most of the time. Diamond Storm is Tyranitar's most reliable Rock-type STAB move, with a good chance to raise Tyranitar's Defense by one stage. Superpower hits Normal-types, Heatran, Ferrothorn, Bisharp, and Terrakion all for super effective damage, the last two being good Tyranitar counters otherwise. While the coverage is redundant, Pursuit allows Tyranitar to trap weakened Psychic-types, Ghost-types, and frail targets, especially those at the crucial base 110 Speed mark, such as Latios and Gengar, ensuring it will remove them from the game no matter if they stay in or switch. Ice Beam is an option over Pursuit to surprise common checks like Landorus-T and Gliscor. Outside of that, it has little use.

Set Details
========

Choice Scarf allows Tyranitar to get the jump on faster Pokemon and KO them first. It also surprises faster checks that expect to switch in and force Tyranitar out only to be 2HKOed instead. Therefore, Tyranitar invests as many EVs as possible in Speed and Attack. The leftover EVs are put in Special Defense. With a Jolly nature, Tyranitar beats anything below fully invested base 116 Speed. If you opt for Ice Beam over Pursuit, use the Hasty nature instead, which preserves Tyranitar's Special Attack. Sand Stream is preferred to buff Tyranitar's Special Defense while also providing chip damage against the foe if it's not a Rock-, Steel-, or Ground-type.

Usage Tips
========

Knock Off is fairly spammable, so use it more often than not to remove items and deal lots of damage in the process. This helps break down walls in the long run. Avoid Knock Off yourself, or else Tyranitar's utility as a revenge killer disappears. Try to scout for Mach Punch, Bullet Punch, and Water Shuriken on the likes of Terrakion, Scizor, and Azumarill, respectively, as these attacks outprioritize Tyranitar's even with its increased Speed. A Life Orb-boosted Mach Punch from Terrakion can OHKO a -Def Tyranitar, for example. Priority or faster status is always bad for Tyranitar, so play cautiously around Sableye and Weavile, both of which can put Tyranitar to sleep with Dark Void before it can move. In general, Choice item users carry the risk of having to switch against setup Pokemon if locked into the wrong move, so expect the opponent to use this to their advantage once they realize Tyranitar is holding a Choice Scarf.

Team Options
========

A cleric is important should Tyranitar get statused. Celebi can run Heal Bell and absorbs status itself with Natural Cure. It can also bring Tyranitar in with U-turn. Something to take Knock Off is advised because Tyranitar is unable to perform that role with this set. Mega Scizor doesn't mind it, as it takes reduced damage from the move, nor does Terrakion to an extent, which also gains a Justified boost from Knock Off. Tyranitar has no way to remove Quagsire itself and also struggles with bulky Azumarill. Ferrothorn and Mega Venusaur are great Azumarill checks with the benefit of also checking Quagsire. Bringing your own Unaware Quagsire or a way to stop setup such as Topsy-Turvy Sableye is recommended because setup Pokemon such as Belly Drum Azumarill can take advantage of Tyranitar if it is locked into a not very effective attack. Finally, bring an entry hazard remover, as Tyranitar will need to switch around often to perform at its best. Starmie has Rapid Spin and a strong Analytic-boosted Origin Pulse or Psystrike to punish switch-ins. It can also remove Landorus-T and Gliscor if Tyranitar lacks Ice Beam.

[SET]
name: Offensive
move 1: Knock Off / Sucker Punch
move 2: Pursuit
move 3: Diamond Storm
move 4: Stealth Rock
item: Leftovers
ability: Sand Stream
nature: Adamant
evs: 252 HP / 252 Atk / 4 SpD

[SET COMMENTS]
Moves
========

Knock Off is Tyranitar's strongest Dark-type STAB move when the target is holding an item and hits a lot of switch-ins very hard, whereas Sucker Punch pairs well with Pursuit to trap frail or weakened Pokemon, creating at best a 50/50 scenario for the opponent. It is a riskier option over Knock Off, however. Pursuit takes advantage of Tyranitar's ability to pivot into threats such as Talonflame and Latios and hits them as they switch for high damage. Diamond Storm is its more reliable Rock-type STAB move and has the benefit of possibly raising Tyranitar's Defense by one stage, which can reduce the chance of it getting KOed by a physical attacker the following turn. Stealth Rock gives your team important entry hazard support and chips away at the enemy's team over time. Tyranitar's Rock STAB type deters Flying-type Defoggers from trying to remove the hazard as well. Precipice Blades or Earthquake provides Ground coverage in the last slot to hit certain Steel-types hard, but common Steel-types like Heatran and Aegislash already hate Knock Off if Tyranitar has it. Superpower is an option should you want to hit Normal-types the hardest. It will leave Tyranitar vulnerable afterward, however, as it drops its Attack and Defense one stage each. Fire Blast can be used over Stealth Rock to catch Mega Scizor off guard, which doesn't care about Knock Off, can tank a Diamond Storm, and greatly threatens Tyranitar with Steel-type STAB moves. Ice Beam is a final alternative to KO Landorus-T and Gliscor, which can sponge Tyranitar's attacks and Defog away its hazards.

Set Details
========

Sand Stream is required to increase Tyranitar's Special Defense. Running 252 HP EVs gives it great overall bulk, especially when sandstorm is up, and lets it switch in to a lot of resisted or neutral hits throughout the match, which is important due to this set's ability to pivot and trap foes with Pursuit. An Adamant nature with 252 Attack EVs makes it hit as hard as possible. A Brave nature can be used over Adamant if Tyranitar has special coverage moves in order not to lower its Special Attack. The reduction in Speed isn't too bad, especially if Tyranitar has Sucker Punch. The rest of the EVs go into Special Defense. Leftovers is the preferred item to extend Tyranitar's life throughout the match, though Smooth Rock is an option to extend the duration of sandstorm from five turns to eight. Tyranitarite beefs up Tyranitar's overall bulk but doesn't offer enough extra benefit to use over Leftovers most of the time, and Mega Tyranitar competes with other, better Mega Evolutions.

Usage Tips
========

Bring Tyranitar into resisted or ineffective hits such as Gengar's Shadow Ball, Thundurus's Oblivion Wing, and Latios's Psystrike. It can also switch in on neutral special hits such as Thundurus's Thunderbolt fairly well and force their users out if they don't carry the correct coverage move. Use Pursuit against enemy Psychic- and Ghost-types if you suspect they'll flee that turn, and use Sucker Punch if you think they're going to attack. These include Latios, Meloetta, Espeon, Starmie, and Gengar, all of which take heavy damage from or are outright KOed by either attack. Use Knock Off if you want to hit an incoming target instead for high damage and to remove its item. Diamond Storm does respectable neutral damage to Pokemon coming in to take Knock Off, such as Azumarill and Mega Scizor. Additionally, if it boosts Tyranitar's Defense by one stage, it may allow it to tank a hit the next turn that it normally couldn't and finish off the target. Don't count on the Defense boost to beat these Pokemon, however. Stealth Rock should be used early to start spreading entry hazard damage as soon as possible and will make trapping threats easier later in the match. It's best used as the opponent switches out their Pokemon, such as a Chansey afraid of losing its Eviolite.

Team Options
========

Pokemon that appreciate the removal of Latios, Espeon, and Meloetta are good partners for Tyranitar. Your own slower Dragon such as Garchomp likes Latios gone, and slow support Pokemon that are normally setup bait for special sweepers, such as Quagsire, appreciate Espeon and Meloetta gone. Because Tyranitar also keeps Flying-types at bay, Tangrowth, Serperior, and Mega Blastoise have less to fear with Thundurus and, in the case of the former two, Talonflame gone. In turn, Tangrowth and Serperior can help get rid of Azumarill, which otherwise gets in for free on Tyranitar and sets up. With the sand support Tyranitar brings, a Sand Rush user such as Excadrill is a great teammate and can clean up the foe's team after Tyranitar has weakened it. Fellow Rock-types such as Aerodactyl and Terrakion also appreciate the boost to their Special Defense, letting them tank special hits they normally couldn't. Similarly to Excadrill, these Pokemon can clean up after Tyranitar punches holes with Knock Off and Diamond Storm. Finally, Pokemon that draw in checks that are weak to Stealth Rock and sandstorm's chip damage work well with Tyranitar. Scizor will often draw Gyarados or Mega Charizard, both of which lose HP to Stealth Rock and sandstorm, making their job of checking Scizor harder.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Knock Off
move 3: Diamond Storm
move 4: Precipice Blades / Ice Punch / Fire Punch
item: Tyranitarite
ability: Sand Stream
nature: Jolly
evs: 48 HP / 252 Atk / 208 Spe

[SET COMMENTS]
Moves
========

Dragon Dance raises Attack and Speed by one stage each, giving Mega Tyranitar a chance to take out faster threats with its increased damage output. Knock Off is the strongest Dark-type attack when the target is holding an item. If it doesn't KO the target, it will at least cripple them most times. Diamond Storm is Tyranitar's most reliable Rock-type STAB move, with a chance to boost Defense, and has good coverage in the metagame. Precipice Blades is a strong Ground-type attack and grants solid coverage with Rock, but the accuracy is subpar. Accordingly, Earthquake is a weaker but more accurate Ground-type move. Ice Punch catches checks like defensive Landorus-T and Gliscor for 4x damage, while Fire Punch can be used in the last slot to hit Mega Scizor, Skarmory, and Ferrothorn the hardest instead.

Set Details
========

A Jolly nature with 208 Speed EVs allows Mega Tyranitar to outspeed base 121 Speed Pokemon after a Dragon Dance, specifically Tornadus-T and Mega Pidgeot, which are both KOed by Diamond Storm. 252 EVs are put into Attack to hit hard, and the rest are added to HP to maintain some bulk. Unlike non-setup sets, Tyranitarite is always preferred because it adds more Speed while increasing bulk simultaneously. Sand Stream is the best ability to run on the base forme because it lets you switch Tyranitar into neutral special hits if needed.

Usage Tips
========

Mega Evolve Tyranitar as quickly as possible to take advantage of the better Speed and bulk. Its ability stays the same, so you don't have to worry about losing the utility of Sand Stream. Mega Tyranitar should attack without setting up until important walls such as Quagsire, Landorus-T, and Ferrothorn have been removed, unless you have the coverage to beat the latter two. Scout for Thunder Wave on Thundurus, as it will priority paralyze Tyranitar before going down and make checking it easier later. Don't set up either with Sableye still on the opponent's team, because it can Prankster status Mega Tyranitar with Will-O-Wisp and Dark Void or use Topsy-Turvy to invert its stat changes, halting its sweep and momentum. Mega Tyranitar is vulnerable to status in general, so keep it clear of faster status users such as Weavile, which still outspeeds it after a boost, and Mega Pidgeot, which outspeeds it before a boost. Considering Tyranitar's lack of recovery, you should be smart about switching it in and try to let it take only weak neutral or resisted hits. Once Mega Tyranitar's health is gone, it's gone, unless you carry a Wish passer or Lunar Dance user.

Team Options
========

Mega Tyranitar needs Unaware Quagsire removed before it can sweep, so bring a Grass-type such as Tangrowth or Celebi to deal with it. Without Fire Punch, it also struggles with defensive Ferrothorn and Mega Scizor, so a Fire-type like Heatran or Rotom-H can take them out. Gothitelle is notable for being able to trap and remove all of Quagsire, Landorus-T, Gliscor, and most Fighting-types with the correct coverage, clearing the path for Tyranitar later. Because it's vulnerable to all status, it enjoys having a cleric on the team to clear any burns or sleep status it might incur. Chansey is a great option that can also pass large Wishes to get back any lost HP for Tyranitar. Lunar Dance Espeon and Latios are options as well to clear any status and restore all HP back for Tyranitar so it can attempt another sweep. Keeping entry hazards off the field will also save Tyranitar HP. Scrappy Stoutland or Landorus-T can spin or Defog, respectively. Lastly, a Pokemon to take any Fighting, Ground, and Steel moves coming at Tyranitar makes for a valuable partner. Slowbro shrugs off these types, especially if they're physical.


[STRATEGY COMMENTS]
Other Options
=============

With access to Sucker Punch, Tyranitar can utilize Substitute sets well and run Focus Punch to gain solid Dark / Fighting coverage. Dragon Tail and Roar are effective ways to spread entry hazard damage and control setup. Thunder Wave can also surprise a setup sweeper and has the benefit of lasting even after they switch, unlike Taunt. Head Smash is a much stronger but less accurate Rock-type STAB move that carries a nasty 50% recoil cost. With a Choice Band, Head Smash will deal massive damage, and the item also makes Pursuit and Knock Off extremely potent right off the bat. Tyranitar has access to Spikes, but it often doesn't have room to use it alongside Stealth Rock, which is overall much better in STABmons due to all the Flying-types. Rock Polish is usable over Dragon Dance if you want Mega Tyranitar to outspeed the unboosted metagame and even some Choice Scarf users at the cost of less power behind its attacks. Lastly, you can drop instances of Knock Off and Diamond Storm for Crunch and Stone Edge, which lets you add new status moves such as Dark Void, Parting Shot, and Switcheroo to Tyranitar's movepool. Switcheroo and Parting Shot are helpful on Choice sets, for example.

Checks and Counters
===================

**Fighting-types**: Terrakion, Lucario, and Conkeldurr resist both of Tyranitar's STAB types and Stealth Rock, giving them many opportunities to switch in and threaten it with their 4x super effective STAB moves. Priority Mach Punch on Terrakion and Conkeldurr is common and will render any Speed advantage Tyranitar has useless.

**Fairy-types**: Azumarill resists Dark, is not hit super effectively by any of Tyranitar's coverage moves, and can use a switch to set up Shell Smash or Belly Drum. Mega Diancie only fears Precipice Blades or Earthquake and threatens with Play Rough or Moonblast, and it bounces back status and hazards with Magic Bounce.

**Steel-types**: Without Fire Blast or Superpower, there is little Tyranitar can do to Pokemon such as Scizor, Ferrothorn, and Skarmory. Bulky Mega Scizor can even set up on Tyranitar and then KO it with Gear Grind. Ferrothorn can lay entry hazards, use Leech Seed, or hit hard with Gyro Ball while resisting Diamond Storm and punishing Knock Off's contact with Iron Barbs. Skarmory phazes Tyranitar and clears its hazards with Defog. Besides Fire Blast, Excadrill also fears Ground attacks but can use Tyranitar's Sand Stream against it to threaten the opposing team and also Rapid Spin away hazards.

**Physically Bulky Pokemon**: Landorus-T and Gliscor need to be wary of Ice Beam, but otherwise, they don't mind switching into Tyranitar and attacking with super effective STAB moves. Both can clear Stealth Rock with Defog, and Gliscor has the added bonus of an effective status immunity thanks to Poison Heal. Unaware Quagsire shrugs off all attacks, heals itself with Recover, and hits back with STAB Earthquake, STAB Scald, or Toxic. Taunt or Dark Void will make Quagsire's job harder, however. Defensive Rotom-W carries Scald or Will-O-Wisp to severely cripple Tyranitar.

**Priority or Faster Status**: Sableye can threaten with priority sleep or burn. It also has Topsy-Turvy to reverse any of Tyranitar's stat boosts. Whimsicott resists Tyranitar's Dark STAB type and can Encore a status move or, like Sableye, induce priority sleep. Pokemon with a fast status attack, such as Serperior, Weavile, and Mega Sceptile, can neutralize Tyranitar and threaten it with a super effective attack.
 
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Can I make a suggestion: slash pursuit on the choice scarf set. I don't know about anyone else, but being able to trap pokemon such as lati@s and others is why I generally use tyranitar. At least mention it in the moves section.
 

EV

Banned deucer.
Can I make a suggestion: slash pursuit on the choice scarf set. I don't know about anyone else, but being able to trap pokemon such as lati@s and others is why I generally use tyranitar. At least mention it in the moves section.
Idk why I forgot about it. Thanks!
 


Here, take a QC check!

Overview

Under the Sand Stream thing, mention that it negates Leftovers recovery for both you and your opponents team. Risky!
"and often doesn't require the use of a mega stone to perform at its best." I'd remove this bit. It's excellent without a Mega Stone. In fact, it's A+, while Mega lurks in A-.​
Double Dark

Rename the set to Offensive or Offensive Support.
I would put Knock Off before Sucker Punch, as you're not left with a weak STAB (Pursuit) and a shaky STAB (Sucker Punch) and Knock Off is excellent.​

Set Comments

Moves: Edit to reflect that Sucker Punch is risky, and Knock Off is more consistent. Mention Ice Beam alongside Fire Blast. Gliscor and Landorus-T get a surprise! Also, Parting Shot needs a mention as well. I know you have it later on, but spamming Knock Off then getting the hell out is cute.

Set Details: Sand Stream sentence is worded oddly. It's not "required" by any means, it's just better than Unnerve in every conceivable way. Mention that 8 EVs can go into Speed to outseed uninvested Aegislash.

Usage Tips: You say here that Mega Scizor takes a lot from Diamond Storm, but then you say that it does not earlier in the Moves section when you discuss Fire Blast. Fix one of these.

Team Options: Which Pokemon like these Pokemon gone? Mention them. Remove Mega Diancie as an option because it's not a good partner for Tyranitar. In fact, remove the entire Rock-type part and move Terrakion into a new bullet. "Terrakion is good because it breaks x down and also has the side effect of having a boost SpD in Sand." The reason for this is because the stacked weaknesses are very ugly, and Tyranitar / Mega Diancie create a problem with Ground-, Steel-, Fighting-, Water-, and Grass-type attacks. Better spent on something useful, imo! Mention that Mega Scizor is a good partner because they can take on each other's weakneses and Mega Scizor appreciates a weakened team to sweep with.
Dragon Dance

De-slash Adamant. Should just be in Set Details, as Jolly is much more important. You need all the speed you can get.
I'd say Unnerve is better, simply because it means you get an extra turn of Sand Stream, so that's pretty cool.​

Set Comments

Moves: Looks good.

Set Details: Yeah, outspeeding Weavile, Tornadus-T, Aerodactyl, Darkrai, and so on is just so excellent and is a great asset. Do you mis anything by not running Adamant? Genuinely curious, it just seems... pointless. Mention Unnerve as I said earlier.

Usage Tips: In Sableye's part mention how Topsy-Turvy ruins Tyranitar's day as well.

Team Options: Clerics, and Clefable isn't mentioned. :[. Immune to Sandstorm, excellent synergy, everything! Much better than Chansey. I prefer Stoutland as a Rapid Spinner because it's a.) unblockable, and this doesn't have Pursuit so it's harder to stop, and b.) provides FakeSpeed and an offensive presence.​

Choice Scarf

Pursuit / Fire Blast / Precipice Blades should be the order of the slashes in the final moveslot.​

Set Comments

Moves: Here's why you run Fire Blast:

0 SpA Tyranitar Fire Blast vs. 252 HP / 4 SpD Skarmory: 202-238 (60.4 - 71.2%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Tyranitar Fire Punch vs. 252 HP / 252+ Def Skarmory: 96-114 (28.7 - 34.1%) -- 99.5% chance to 4HKO after Leftovers recovery
0 SpA Tyranitar Fire Blast vs. 252 HP / 168 SpD Ferrothorn: 232-276 (65.9 - 78.4%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Tyranitar Fire Punch vs. 252 HP / 88+ Def Ferrothorn: 224-268 (63.6 - 76.1%) -- guaranteed 2HKO after Leftovers recovery (and ya don't take Iron Barbs damage!)
0 SpA Tyranitar Fire Blast vs. 248 HP / 176 SpD Mega Scizor: 256-304 (74.6 - 88.6%) -- 6.3% chance to OHKO after Stealth Rock
252 Atk Tyranitar Fire Punch vs. 248 HP / 116+ Def Mega Scizor: 212-252 (61.8 - 73.4%) -- guaranteed 2HKO after Stealth Rock

Fire Blast does more in every situation. Don't see why you'd run Fire Punch.


Set Details: Lonely is terrible, remove the bullet. Only Speed+ natures should be used because Tyranitar is so damn slow without them.

Usage Tips: Looks fine.

Team Options: Yeah, good.​

Utility Pivot

Set Comments

Moves: Looks good.

Set Details: Good.

Usage Tips: Really, really capitalize on the unique typing, offensive presence, and powerful Knock Off as reasons to use this over Sableye. And also mention its stiff competition from Sableye in this role. And also Stealth Rock!

Team Options: Good stuff.
Strategy Comments

Other Options: Mention Rock Polish because it does cute things like outspeed Scarfers and Mega Tyranitar is very powerful already. Though Dragon Dance is typically better. Uhh not much else.

Checks & Counters: "They" needs to be removed entirely. Which Fighting-types? Which Steel-types? Which Fairy-types? Expand. Really beef up C&C in my opinion, for the reader.
Implement this and you have...

QC 1/3
 

EV

Banned deucer.
unfixable will incorporate by this weekend. I have a few questions.

"and often doesn't require the use of a mega stone to perform at its best." I'd remove this bit. It's excellent without a Mega Stone. In fact, it's A+, while Mega lurks in A-.
I think we're saying the same thing here ... I already said it doesn't need the mega stone and you're telling me it's excellent without the mega stone. Can you clarify for me?

Set Details: Sand Stream sentence is worded oddly. It's not "required" by any means, it's just better than Unnerve in every conceivable way. Mention that 8 EVs can go into Speed to outseed uninvested Aegislash.
Sand Stream is required tho, because like I mention it increases Special Defense and this set is a good Thundurus check. Do I need to be more specific? Also, Tyranitar already outspeeds uninvested Aegislash. 61 > 60.

Team Options: Which Pokemon like these Pokemon gone? Mention them.
Be more specific with the bullet you're referencing please. Do you mean this one?
  • Pokemon that appreciate the removal of Latios, Espeon, and Meloetta make good partners for Tyraniar. Your own slower Dragon such as Garchomp likes Latios gone and slow support Pokemon that are normally special setup-bait such as Quagsire appreciate Espeon and Meloetta gone.
I did mention the Pokemon that like them gone. If it's not this bullet, which one?

Checks & Counters: "They" needs to be removed entirely. Which Fighting-types? Which Steel-types? Which Fairy-types? Expand.
**Fighting-types**: They resist both of Tyranitar's STABs and Stealth Rock, giving them many opportunities to switch in and threaten with their 4x STAB. Terrakion, Lucario, and Conkeldurr are a few that give Tyranitar difficulties.

**Fairy-types**: They resist Dark and have 2x STAB to use in return. Azumarill takes no super effective damage from any of Tyranitar's coverage and can use a switch to set up Shell Smash or Belly Drum. Mega Diancie only fears Precipice Blades or Earthquake and threatens with Play Rough or Moonblast, plus it rebounds status and hazards with Magic Bounce.

**Steel-types**: They resist Rock and have 2x STAB to use in return. Without Fire Punch or Fire Blast there is little Tyranitar can do to Pokemon such as Scizor, Ferrothorn, and Skarmory. Excadrill also fears Ground attacks but can use Tyranitar's Sand Stream against it to threaten your team or Rapid Spin away your hazards.

You mean all those?
 
I think we're saying the same thing here ... I already said it doesn't need the mega stone and you're telling me it's excellent without the mega stone. Can you clarify for me?
Pardon me, it was 11 PM at the time of working on the check. I just misread it. Disregard that sentiment.

Sand Stream is required tho, because like I mention it increases Special Defense and this set is a good Thundurus check. Do I need to be more specific? Also, Tyranitar already outspeeds uninvested Aegislash. 61 > 60.
Oh it does? I thought they were both 60... Again: very tired.

Be more specific with the bullet you're referencing please. Do you mean this one?
  • Pokemon that appreciate the removal of Latios, Espeon, and Meloetta make good partners for Tyraniar. Your own slower Dragon such as Garchomp likes Latios gone and slow support Pokemon that are normally special setup-bait such as Quagsire appreciate Espeon and Meloetta gone.
I did mention the Pokemon that like them gone. If it's not this bullet, which one?
And once again, me being tired strikes again. I skipped over that part, and I thought you were mentioning those Pokemon as Pokemon that Tyranitar can remove? I'm not even sure what I'm saying!

**Fighting-types**: They resist both of Tyranitar's STABs and Stealth Rock, giving them many opportunities to switch in and threaten with their 4x STAB. Terrakion, Lucario, and Conkeldurr are a few that give Tyranitar difficulties.

**Fairy-types**: They resist Dark and have 2x STAB to use in return. Azumarill takes no super effective damage from any of Tyranitar's coverage and can use a switch to set up Shell Smash or Belly Drum. Mega Diancie only fears Precipice Blades or Earthquake and threatens with Play Rough or Moonblast, plus it rebounds status and hazards with Magic Bounce.

**Steel-types**: They resist Rock and have 2x STAB to use in return. Without Fire Punch or Fire Blast there is little Tyranitar can do to Pokemon such as Scizor, Ferrothorn, and Skarmory. Excadrill also fears Ground attacks but can use Tyranitar's Sand Stream against it to threaten your team or Rapid Spin away your hazards.

You mean all those?
Yes, those work. Put them in the beginning, however.

Terrakion, Lucario, and Conkeldurr resist both of Tyranitar's STAB moves and are resistant to Stealth Rock, giving them many opportunities to switch in and threaten Tyranitar with their super effective attacks.

Something like this.
 
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Overview
  • When talking about its bulk, mention its good natural physical bulk as well.
  • When you talk about its role as a sweeper, you need to say how good Diamond Storm is from both an offensive (since rock is one of the less common resisted types and is easy to cover) and Defensive perspective (how key getting a defense boost can be if a bulky M-Scizor is the opponents plan to revenge kill it)
  • Sell Sucker Punch as more than just for trapping, but also as a potential revenge killer
  • Expand on why not having reliable recovery matters. Why does it matter more that a pokemon like Tyranitar doesn't have reliable recovery than a pokemon like Darkrai?
  • Add FakeSpeed as another notable thing that it checks. MAybe its not the place, but both FakeSpeed and Thundurus do run Fighting moves that can beat it
Offensive
Set Comments
Moves: Before mentioning Special based coverage options, talk about the merits of Physical options like Earthquake (For Steels like Aegi and Heatran) and Superpower (punish Normals)
Set Details: Don't even mention unnerve. Let them know to switch to either Naughty, Hasty, or Brave nature (Brave would be the one I like, since there isn't much you're trying to outspeed, especially with Sucker Punch) if a special move is on the set
Usage Tips: You should seperate the ideas of trapping and coming in on resisted special attackers. By this I mean include Thudurus's Oblivion Wing and (maybe) Heatran's Lava Plume as things you want to switch in on, and have a whole separate idea about trapping following that, since all the things you're trapping are Dark weak and hit for NVE damage. Also add Meloetta to things you trap, and maybe Hoopa-reg.
Team Options: Add a category for pokemon that need help beating Special attackers in general, such as M-Blastoise (Thundurus), Celebi (Thundurus), and Landorus-T (Special Aegi, Meloetta, and other strong SpAttackers).
Dragon Dance
I'd like to see the spread change to 48 Hp / 252 Atk / 208 Spe since that maximizes your bulk ensuring that you outspeed positive base 121s (Tornadus-T) after a DD. However, it does mean that you are still slower than Weavile, Aerodactyl and Darkrai, but they are less common right now, and don't exaclty want to switch in while as Tyranitar DDs since they don't want to risk getting hit with a Diamond Storm, and the bulk is more useful to help you take on the likes of Lando-T (since Ice Punch does NOT OHKO at neutral).
Set Comments
Moves: When you state why you use Knock Off, also say that it has the added utility of crippling pokemon that can survive the attack.
Set Deatails: Fine.
Usage Tips: If you list things that you should wait to set up on, then add Thundurus until it reveals it isn't Twave, and Landorus-T if not carrying Ice Punch. Add Lunar Dance to when you say Wish passing.
Team Options: Gothitelle is a great pair since the hardest things for Tyranitar to beat, Landorus, Quagsire, Gliscor, and any Fighting type, are easily killed when trapped by Goth. Use better Hazard cleaners than Chansey and Espeon like Landorus and Stoutland. when using Slowbro as an example of a good teammate that can cover its weaknesses, maybe say how it could form a Psychic - Dark - Steel core with Tyranitar and a different third member, rather than telling the user to build a core with pokemon that aren't the main point of the analysis.​
Choice Scarf
Set Comments
Moves: Superpower should either get a slash with Ice Beam, or a large mention ohterwise, since it lets TTar come in on a StoutLand's FakeSpeed, and not need to switch out in fear of the Superpower, since it can OHKO bsck with its own. If you run Switcheroo it might just be better to pair that with Crunch.
Set Details: If Superpower is slashed in on the Ice Beam slot, change the description of EVs and nature to reflect that. Sand Stream is always the preferred ability since it is regularly useful, while Unnerve is extremely situational, to the point that I don't think you should make the readers even think that they should be using Unnerve.
Usage Tips: Good.
Team Options: When talking about the risks of a choice item, talk about that in Usage Tips as well and tell the users how they can avoid being stuck in a move that may have been best in that 1v1, but is far worse to the overall game.​
Utility Pivot
I think also slashing Diamond Storm in after Knock Off in slot 3 is good, because some teams would rather have the utility of a Rock type move, or have something else on the team that want to Knock items off themselves, like a Weavile. Also, move some amount of SpD EVs into Atk, since TTar still wants to be able to threaten and KO pokemon after its used Dark Void, so some amount of Atk is necessary, and the offensive presence is what makes it better than Sableye at this.
Set Comments
Moves: Fine.
Set Details: Change to reflect a new EV spread.
Usage Tips: Don't start this section off by saying that Sableye might be the better choice, but rather just talk about the things that give Tyranitar a niche, like the fact that it can actually hurt the opponent, able to force switches. You did it on the first set and you did it here as well, but don't just say to get the rocks up ASAP. What about in a situation where you need to kill the weakened Scizor in front of you? What if the opponents team all resist rocks? Let the users know when they should prioritize hazards, and when they shouldn't. On Dark Void, also say that it can in general just cripple things that are problematic to the team. With Taunt, also let the readers know that most defensive pokemon often lack ways outside of status to deal with Tyranitar, so a Taunt can force them out and then give you a free turn.
Team Options: Good.​
Strategy Comments
Other Options: SubPunch is a set it can run, I'm not sure if its decent enough to get a mention here. Thoughts? Talk about Crunch here as well as an alternative Dark move. Roar is also another out that it has to setup pokemon.
Checks and Counters: Also list fast Grass types like Serperior and Celebi (not sure if this would be fast status though). Other relatively fast pokemon carrying Fighting coverage are also usually enough to do it in.

Sorry for the wait, but QC 2/3
 

EV

Banned deucer.
ellipse I'm working on this, I'll finish when I have more time.

Also:
Team Options: Add a category for pokemon that need help beating Special attackers in general, such as M-Blastoise (Thundurus), Celebi (Thundurus), and Landorus-T (Special Aegi, Meloetta, and other strong SpAttackers).
This confused me. What Pokemon am I mentioning in team options? Blastoise/Celebi/Lando-T or Thundurus/Aegislash/Meloetta?
 
Blastoise, Celebi, and Landorus-T. The pokemon in the parentheses were meant to be examples of specific threats that each one handles.
 

canno

formerly The Reptile
Overview
  • I would potentially mention Sand Storm removing Lefties from enemies and helping to wear down things in first paragraph. Otherwise looks solid
  • I guess I'll mention it here - I personally thing the order of the sets should be Choice Scarf first, Offensive second, and Dragon Dance third. At the very least Choice Scarf should go over Dragon Dance.
Offensive

Moves
  • Everything looks good here, except maybe put Pursuit as the second move.
Set Details
  • Mention Smooth Rock here, as it lets teammates that want to abuse Sand abuse it better, such as Sand Rush Excadrill.
Everything else for Set 1 is good

Dragon Dance

Set Details
  • I would probably change it to maximum Speed investment, since then you can outspeed Weavile and Alakazam after one Dragon Dance - both are important to outpace imho, as they can hit you SE with coverage (Low Kick and Focus Blast respectively)
Choice Scarf

Moves
  • Superpower should for sure be in the main set as a primary slash. It's your best bet for hitting Ferrothorn, Heatran, Bisharp, and even Keldeo (resists both STABs) all in one move. It is generally much better than Prep Blades and EQ. It should replace Ice Beam as an option, while putting Ice Beam in as a slash with Pursuit. Ice Beam does not have enough merit to be a main slash over anything, as it doesn't accomplish much outside of hitting Lando-T.
  • Remove Fire Blast as a slash, as it does nothing that Superpower and its STABs don't already do outside of maybe OHKOing Scizor, which already doesn't want to take any of your STAB moves.
Other Options

  • Mention that most sets can utilize Dark Status Moves instead, replacing all instances of Knock Off with Crunch and Diamond Storm with Stone Edge. This would grant TTar access to Taunt, Parting Shot, and Dark Void. Scarf would get access to Switcheroo.
  • Mention Choice Band, as it can scare even the bulkiest of physical walls while annihilating everything with Pursuit. This set particularly can abuse Dark Status moves with slow Parting Shot for momentum, Dark Void for slow sleep, and Switcheroo to annoy the opponent.
Checks / Counter
  • I would replace "Bulky Grounds" with "Physical Bulky Pokemon", which also include mons such as Rotom-Wash and Skarmory. Most Bulky Grounds fit into this group anyways
 

EV

Banned deucer.
The Reptile
I incorporated your stuff with a few exceptions. I kept the EVs on the DD set the same because I liked ellipse's advice better (Weavile is already hesitant to switch in fearing Diamond Storm and can't know for certain it will outspeed after +1 for a revenge kill, making it unreliable at checking. Alakazam is pretty rare.)

Otherwise I think this is ready for GP.
 

Lumari

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TFP Leader
got it
remove add (Capitalize / Fix) (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Tyranitar is most notable for its outstanding bulk and offensive capabilities, the combination of which lets it check and simultaneously threaten a good portion of the STABmons metagame. Take, (AC) for instance. (AC) its ability Sand Stream, (AC) which summons a sandstorm and boosts its Special Defense by 1.5 while slowly whittling away at other Pokemon. The extra Special Defense and its solid physical bulk, even when uninvested, lets let Tyranitar pivot into common Flying, Normal, Dark, and Psychic moves. As such, (AC) it makes a good trapper with Pursuit and Sucker Punch against frailer Ghost and Psychic-type Pokemon. The resistance to revenge killing tactics like Fake Out + Extreme Speed is especially helpful when Tyranitar wants to tap its solid Attack stat and set up with Dragon Dance, and it has a usable Special Attack stat to run coverage in order to lure and beat its usual checks such as Landorus-T, Scizor, and Ferrothorn. Along with access to entry hazards, the sleep-inducing move Dark Void, and momentum-generating Parting Shot, Tyranitar is extremely versatile.

The lack of any reliable recovery besides Leftovers diminishes Tyranitar's ability to pivot into attacks throughout the match, however. While Sand Stream benefits Tyranitar, the residual damage also negates Leftovers or outright chips away at any of your its (you=the player) teammates without a Rock, Ground, or Steel typing. (remove hyphen) Also Additionally, its crippling x4 4x weakness to Fighting can result in surprise KOes KOs from enemy Pokemon that carry Fighting coverage just to eliminate Tyranitar, plus and it's also weak to common Ground and Steel-type attacks. And Lastly, (AC) it suffers from a lackluster Speed stat, which leaves it vulnerable even after a boost from Dragon Dance and to all types of status. These negative aspects need to be taken into account when choosing Tyranitar for your team, but overall it makes a fantastic check to big threats such as Talonflame, Mega Charizard Y, (remove hyphen) and Thundurus, supports the team with entry hazards or status, and often doesn't take up your Mega Stone slot.

[SET]
name: Choice Scarf
move 1: Knock Off
move 2: Diamond Storm
move 3: Superpower
move 4: Pursuit / Ice Beam
item: Choice Scarf
ability: Sand Stream
nature: Jolly / Hasty
evs: 252 Atk / 4 SDef / 252 Spe

[SET COMMENTS]
Moves
========

Knock Off is its best Dark STAB and does more to targets with an item. It's the preferred Dark-type STAB move on this set because Tyranitar should be faster than most targets, making Sucker Punch less valuable, and it hits harder than Crunch most of the time. Diamond Storm is the Tyranitar's most reliable Rock-type STAB move, (AC) with a good chance to raise Tyranitar's Defense +1 by one stage. Superpower hits Normal-types, Heatran, Ferrothorn, Bisharp, and Terrakion all for super effective damage, the last two being good Tyranitar counters otherwise. While the coverage is redundant, Pursuit allows Tyranitar to trap weakened Psychic-types, Ghost-types, and frail targets, especially those at the crucial 110 Speed mark, (AC) like such as Latios and Gengar, ensuring it will remove them from the game no matter if they stay in or switch. Ice Beam is an option over Pursuit to lure surprise common checks like Landorus-T and Gliscor. Outside of that, (AC) it has little use.

Set Details
========

Choice Scarf is the crux of this set, allowing it allows Tyranitar to get the jump on faster Pokemon and KO them first. It also surprises faster checks that expect to switch in and force Tyranitar out only to be 2HKO'd 2HKOed instead. As such Therefore, ("such" must have something to correspond to) Tyranitar invests as many EVs as possible in Speed and Attack. The leftover EVs are put in Special Defense. With a Jolly nature, Tyranitar beats anything below max fully invested base Speed 116. If you opt for Ice Beam over Pursuit, use the Hasty nature instead, which lowers Defense instead of preserves Tyranitar's Special Attack. Sand Stream is preferred to buff its Tyranitar's Special Defense while also providing chip damage against the opponent foe if it's not a Rock-, Steel-, (add hyphens) or Ground-type.

Usage Tips
========

Knock Off is fairly spammable, so use it more often than not to remove items and deal lots of damage in the process. This helps break down walls in the long run. Avoid Knock Off yourself, (AC) or else Tyranitar's utility as a revenge killer disappears. Try to scout for priority Mach Punch, Bullet Punch, and Water Shuriken on the likes of Terrakion, Scizor, and Azumarill, respectively, as these attacks out-prioritize outprioritize Tyranitar's even with its increased Speed. A Life Orb-boosted Mach Punch from Terrakion can OHKO a -Def Tyranitar, for example. Priority or faster status is always bad for Tyranitar, so play cautiously around Sableye or and Weavile, both of which can put Tyranitar to sleep with Dark Void you first before it can move. In general, Choice item users carry the risk of having to switch against setup Pokemon if locked into the wrong move, so expect the opponent to use this to their advantage once they realize Tyranitar is Scarfed holding a Choice Scarf.

Team Options
========

A cleric is important should Tyranitar get statused. Celebi can run Heal Bell and absorbs status itself with Natural Cure. It can also get a U-turn into bring Tyranitar in with U-turn. Something to take Knock Off is advised because Tyranitar is unable to perform that role with this set. Mega Scizor doesn't mind it, (AC) as it takes reduced damage from the move, nor does Terrakion to an extent, and it which also gains a Justified boost from Knock Off. Like other sets, Tyranitar has no way to remove Quagsire itself. This set also struggles with bulky Azumarill. Ferrothorn or and Mega Venusaur are great Azumarill checks with the benefit of also checking Quagsire. Bringing your own Unaware Quagsire or a way to stop setup such as Topsy Turvy Sableye is recommended because setup Pokemon such as Belly Drum Azumarill can take advantage of your switching if you're Tyranitar if it is locked into a not very effective attack. For example, if Tyranitar is stuck on Ice Beam, Azumarill can use Belly Drum as it switches, so Quagsire or Sableye is needed to stop it from overrunning your team. Finally, bring an entry hazard remover, (AC) as Tyranitar will need to switch around often to perform at its best. Starmie has Rapid Spin and a strong Analytic-boosted Origin Pulse or Psystrike to punish switch-ins. It can also remove Landorus-T and Gliscor if Tyranitar lacks Ice Beam.

[SET]
name: Offensive
move 1: Knock Off / Sucker Punch
move 2: Pursuit
move 3: Diamond Storm
move 4: Stealth Rock
item: Leftovers
ability: Sand Stream
nature: Adamant
evs: 248 HP / 252 Atk / 8 SpD

[SET COMMENTS]
Moves
========

Knock Off is its Tyranitar's strongest Dark-type STAB move when the target is holding an item and hits a lot of switch-ins very hard, (AC) whereas Sucker Punch combos pairs well with Pursuit to trap frail or weakened Pokemon, creating at best a 50/50 scenario for the opponent. It is a riskier option over Knock Off, however. Pursuit takes advantage of its Tyranitar's ability to pivot into threats such as Talonflame and Latios and hit them as they switch for high damage. Diamond Storm is its more reliable Rock-type STAB move and has the benefit of possibly raising Tyranitar's Defense +1 by one stage, which can reduce the chance of getting KOed by a physical attacker the following turn. Stealth Rock gives your team important entry hazard support and chips away at the enemy's team overtime. Tyranitar's Rock STAB deters Flying-type Defoggers from trying to remove the hazard as well. Precipice Blades or Earthquake provides Ground coverage in the last slot to hit certain Steel-types hard, but common Steels Steel-types like Heatran and Aegislash already hate Knock Off if you have Tyranitar has it. Superpower is an option should you want to hit Normal-types the hardest. It will leave you Tyranitar vulnerable afterward, however, as it drops your its Attack and Defense 1 one stage each. Fire Blast is a notable lure to carry can be used over Stealth Rock as this set will generally draw in to catch Mega Scizor off guard, which doesn't care about Knock Off, can tank a Diamond Storm, and greatly threatens Tyranitar with Steel-type STAB moves. Ice Beam is a final alternative to KO Landorus-T and Gliscor, (AC) which can sponge your Tyranitar's attacks and Defog away your its hazards.

Set Details
========

Sand Stream is required to increase Tyranitar's Special Defense. 248 HP (its max HP is 404, which isn't divisible by 8, why not just give it 252?) gives it great overall bulk, especially when sandstorm is up, and lets it switch in to a lot of resisted or neutral hits throughout the match, (AC) which is important due to this set's (apostrophe) ability to pivot and trap foes with Pursuit. An Adamant nature and with 252 Attack EVs makes it hit as hard as possible. A Brave nature can be used over Adamant if you have Tyranitar has special coverage moves that way you don't in order not to lower your its Special Attack. The reduction in Speed isn't too bad, especially if you have Tyranitar has Sucker Punch. The rest of the EVs go into Special Defense. Leftovers is the preferred item to extend Tyranitar's life throughout the match, though Smooth Rock is an option to extend the life duration of sandstorm from 5 five turns to 8 eight. A Tyranitarite beefs up its Tyranitar's overall bulk but doesn't offer enough extra benefit to use over Leftovers most of the time, (AC) and Mega Tyranitar competes with other, better megas Mega Evolutions.

Usage Tips
========

Bring Tyranitar into resisted or zero effect ineffective hits like such as Gengar's Shadow Ball, Thundurus's Oblivion Wing, or and Latios's Psystrike. It can also switch in on neutral special hits such as Thundurus's Thunderbolt fairly well such as Thundurus's Thunderbolt and force them their users out if they don't carry the correct coverage move. Use Pursuit against enemy Psychic- (add hyphen) and Ghosts Ghost-types if you suspect they'll flee that turn, (AC) and use Sucker Punch if you think they're going to attack. These include Latios, Meloetta, Espeon, Starmie, and Gengar, all who of which take heavy damage from or are outright KOed from by either attack. Use Knock Off if you want to hit an incoming target instead for high damage and to remove its item. Diamond Storm does respectable neutral damage to Pokemon coming in to take Knock Off, such as Azumarill or and Mega Scizor. Plus Additionally, (AC) if it boosts your Tyranitar's Defense +1 by one stage, (AC) it may allow you it to tank a hit the next turn that you it normally couldn't and finish off the target. Don't count on the Defense boost to beat these Pokemon, however. Stealth Rock should be used early to start spreading entry hazard damage as soon as possible and will make trapping threats easier later in the match. It's best used as the opponent switches out their Pokemon, such as a Chansey afraid of losing its Eviolite.

Team Options
========

Pokemon that appreciate the removal of Latios, Espeon, and Meloetta make good partners for Tyranitar. Your own slower Dragon such as Garchomp likes Latios gone, (AC) and slow support Pokemon that are normally special setup bait (remove hyphen) for special sweepers, (AC) such as Quagsire, (AC) appreciate Espeon and Meloetta gone. Because Tyranitar also keeps Flying-types at bay, Tangrowth, Serperior, and Mega Blastoise have less to fear with Thundurus and, in the case of the former two, Talonflame gone. In turn, Tangrowth and Serperior can help get rid of Azumarill, which otherwise gets in for free on Tyranitar and sets up. With the sand support Tyranitar brings, a Sand Rush user like such as Excadrill is a great teammate and can clean up the foe's team after Tyranitar has weakened it. Fellow Rock-types such as Aerodactyl and Terrakion also appreciate the boost to their Special Defense, letting them tank special hits they normally couldn't. Aerodactyl or Terrakion are two examples. Similarly to Excadrill, these Pokemon can sweep up (or "clean up") after Tyranitar punches holes with Knock Off and Diamond Storm. Finally, Pokemon that draw in checks that are weak to Stealth Rock and sandstorm's chip damage work well with Tyranitar. Scizor will often draw Gyarados or Mega Charizard, both of which lose HP to Stealth Rock and sandstorm, making their job at checking Scizor harder.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Knock Off
move 3: Diamond Storm
move 4: Precipice Blades / Ice Punch / Fire Punch
item: Tyranitarite
ability: Sand Stream
nature: Jolly
evs: 48 HP / 252 Atk / 208 Spe

[SET COMMENTS]
Moves
========

Dragon Dance raises Attack and Speed by +1 one stage each, giving Mega Tyranitar a chance to take out faster threats after the boost with its increased damage output. Knock Off is the strongest Dark-type attack when the target is holding an item. If it doesn't KO the target, (AC) it will at least cripple them most times. Diamond Storm is its Tyranitar's most reliable Rock-type STAB move, (AC) with a chance to boost Defense, (AC) and has good coverage in the metagame. Precipice Blades is a strong Ground-type attack and grants solid coverage with Rock, (AC) but the accuracy is subpar. As such Accordingly, (AC) Earthquake is a weaker but more accurate Ground-type move. Ice Punch catches checks like defensive Landorus-T and Gliscor for 4x damage, (AC) while Fire Punch can be used in the last slot to hit Mega Scizor, Skarmory, and Ferrothorn the hardest instead.

Set Details
========

A Jolly nature with 208 Speed EVs outspeeds max allows Mega Tyranitar to outspeed base 121 Speed Pokemon after a Dragon Dance, those being specifically Tornadus-T and Mega Pidgeot, which are both KOed by Diamond Storm. 252 is EVs are put into Attack to hit hard, (AC) and the rest is are added to HP to maintain some bulk. Unlike non-setup (add hyphen) sets, a Tyranitarite is always preferred because it adds more Speed while increasing bulk simultaneously. Sand Stream is the best ability to run on the base forme before mega evolving because it lets you switch Tyranitar into neutral special hits if needed.

Usage Tips
========

Mega Evolve as quickly as possible to take advantage of the better Speed and bulk. Its ability stays the same, (AC) so you don't have to worry about losing the utility of Sand Stream. Mega Tyranitar should attack without setting up until important walls such as Quagsire, Landorus-T, and Ferrothorn are have been removed, (AC) unless you have the coverage to beat the latter two. Scout for Thunder Wave on Thundurus, as it will priority paralyze Tyranitar before going down and make checking it easier later. Also Don't set up either with Sableye still on the opponent's team because it can Prankster status Mega Tyranitar with Will-O-Wisp and Dark Void, burning and sleeping you respectively, or use Topsy-Turvy to invert you stats its stat changes, halting your its sweep and momentum. Mega Tyranitar is vulnerable to status in general, so keep it clear of faster status users such as Weavile, which still outspeeds it after a boost, and Mega Pidgeot, which outspeeds you it before a boost. With a lack of recovery, (AC) be smart about switching in and try to take only weak neutral or resisted hits. Once its Mega Tyranitar's health is gone, it's gone, unless you carry a Wish passer or Lunar Dance user.

Team Options
========

Mega Tyranitar needs Unaware Quagsire removed before it can sweep, so bring a Grass-type such as Tangrowth or Celebi to deal with it. Without Fire Punch, (AC) it also struggles with defensive Ferrothorn and Mega Scizor, so a Fire-type like Heatran or Rotom-H can take them out. Gothitelle is notable for being able to trap and remove all of Quagsire, Landorus-T, Gliscor, and most Fighting-types with the correct coverage, clearing the path for Tyranitar later. Because it's vulnerable to all status, it enjoys having a cleric on the team to clear any burns or sleep status it might incur. Chansey is a great cleric plus she option that can also pass large Wishes to get back any lost HP for Tyranitar. Lunar Dance Espeon or and Latios are options as well to clear any status and restore all HP back for Tyranitar so it can attempt another sweep. Keeping entry hazards clear off the field will also save Tyranitar HP. Scrappy Stoutland or Landorus-T can spin or Defog, respectively. Lastly, a Pokemon to take any Fighting, Ground, and Steel moves coming at Tyraniar Tyranitar makes a valuable partner. Slowbro shrugs off these types, especially if they're physical.


[STRATEGY COMMENTS]
Other Options
=============

With access to Sucker Punch, Tyranitar can utilize Substitute sets well and run Focus Punch to gain solid Dark/Fighting coverage. Dragon Tail and Roar are effective ways to spread entry hazard damage and control setup. Thunder Wave can also surprise a setup sweeper and has the benefit of lasting even after they switch, unlike Taunt. Head Smash is a much stronger but less accurate Rock-type STAB move that carries a nasty 50% recoil cost. With a Choice Band, Head Smash will deal massive damage, and this also makes Pursuit and Knock Off extremely potent right off the bat. Tyranitar has access to Spikes, (AC) but it often doesn't have room to use them it alongside Stealth Rock, which is overall much better in STABmons due to all the Flying-types. Rock Polish is usable over Dragon Dance if you want Mega Tyranitar to outspeed the unboosted metagame and even some Choice Scarf users at the cost of less power behind your its attacks. Lastly, you can drop instances of Knock Off and Diamond Storm for Crunch and Stone Edge, which lets you add new status moves like such as Dark Void, Parting Shot, and Switcheroo to Tyranitar's movepool. Switcheroo and Parting Shot are helpful on Choice sets, for example.

Checks and Counters
===================

**Fighting-types**: Terrakion, Lucario, and Conkeldurr resist both of Tyranitar's STAB types and Stealth Rock, giving them many opportunities to switch in and threaten it with their 4x super effective STAB moves. Priority Mach Punch on Terrakion and Conkeldurr are is common and will render any Speed advantage Tyranitar has useless.

**Fairy-types**: Azumarill resists Dark, takes no super effective damage from any of Tyranitar's coverage moves, and can use a switch to set up Shell Smash or Belly Drum. Mega Diancie only fears Precipice Blades or Earthquake and threatens with Play Rough or Moonblast, plus and it rebounds bounces back status and hazards with Magic Bounce.

**Steel-types**: Without Fire Blast or Superpower, (AC) there is little Tyranitar can do to Pokemon such as Scizor, Ferrothorn, and Skarmory. Bulky Mega Scizor can even set(space)up on Tyranitar and then KO it with Gear Grind. Ferrothorn can lay entry hazards, use Leech Seed, or hit hard with Gyro Ball while resisting Diamond Storm and punishing Knock Off's contact with Iron Barbs. Skarmory phazes out Tyranitar and clears its hazards with Defog. Besides Fire Blast, Excadrill also fears Ground attacks but can use Tyranitar's Sand Stream against it to threaten your team and also Rapid Spin away your hazards.

**Physically Bulky Pokemon**: Landorus-T and Gliscor need to be wary of Ice Beam, (AC) but otherwise, (AC) they don't mind switching into Tyranitar and attacking with super effective STAB moves. Both can clear Stealth Rocks Rock with Defog, (AC) and Gliscor has the added bonus of an effective status immunity thanks to Poison Heal. Unaware Quagsire shrugs off all attacks, heals itself with Recover, and hits back with STAB Earthquake, STAB (implies STAB Toxic otherwise) Scald, or Toxic. Taunt or Dark Void will make Quagsire's job harder, however. Defensive Rotom-W carries Scald or Will-O-Wisp to severely cripple Tyranitar.

**Priority or Faster Status**: Sableye can threaten with priority sleep or burn. It also has Topsy Turvy to reverse any of Tyranitar's stat boosts. Whimsicott resists Tyranitar's Dark STAB type and like Sableye can induce priority sleep or Encore a status move. Pokemon with a fast status attack such as Serperior, Weavile, and Mega Sceptile can neutralize Tyranitar and threaten with a SE super effective attack at the same time.
 
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P Squared

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GP 2/2
[OVERVIEW]

Tyranitar is most notable for its outstanding bulk and offensive capabilities, the combination of which lets it check and simultaneously threaten a good portion of the STABmons metagame. Take, for instance, its ability Sand Stream, which summons a sandstorm and boosts its Special Defense by 1.5 while slowly whittling away at other Pokemon. The extra Special Defense and its solid physical bulk, even when uninvested, let Tyranitar pivot into common Flying, Normal, Dark, and Psychic moves. As such, it It therefore (or "As a result, it" or something) makes for a good trapper with Pursuit and Sucker Punch against frailer Ghost- and Psychic-type Pokemon. Tyranitar's The resistance to revenge killing tactics like Fake Out + Extreme Speed is especially helpful when it Tyranitar wants to tap its solid Attack stat and set up with Dragon Dance, and it has a usable Special Attack stat to run coverage in order to lure and beat its usual checks such as Landorus-T, Scizor, and Ferrothorn. Considering this along with its access to entry hazards, the sleep-inducing move Dark Void, and the momentum-generating Parting Shot, Tyranitar is extremely versatile.

The lack of any reliable recovery besides Leftovers diminishes Tyranitar's ability to pivot into attacks throughout the match, however. While Sand Stream benefits Tyranitar, the residual damage also negates Leftovers or outright chips away at any of its teammates without a Rock, Ground, or Steel typing. Additionally, its crippling 4x weakness to Fighting can result in surprise KOs from enemy Pokemon that carry Fighting coverage just to eliminate Tyranitar, and it's also weak to common Ground- and Steel-type attacks. Lastly, it suffers from a lackluster Speed stat, which leaves it vulnerable even after a boost from Dragon Dance and to all types of status. These negative aspects need to be taken into account when choosing Tyranitar for your team, but overall it makes for a fantastic check to big threats such as Talonflame, Mega Charizard Y, and Thundurus, supports the team with entry hazards or status, and often doesn't take up your Mega slot.

[SET]
name: Choice Scarf
move 1: Knock Off
move 2: Diamond Storm
move 3: Superpower
move 4: Pursuit / Ice Beam
item: Choice Scarf
ability: Sand Stream
nature: Jolly / Hasty
evs: 252 Atk / 4 SDef / 252 Spe

[SET COMMENTS]
Moves
========

Knock Off is the preferred Dark-type STAB move on this set because Tyranitar should be faster than most targets, making Sucker Punch less valuable, and it hits harder than Crunch most of the time. Diamond Storm is Tyranitar's most reliable Rock-type STAB move, with a good chance to raise Tyranitar's Defense by one stage. Superpower hits Normal-types, Heatran, Ferrothorn, Bisharp, and Terrakion all for super effective damage, the last two being good Tyranitar counters otherwise. While the coverage is redundant, Pursuit allows Tyranitar to trap weakened Psychic-types, Ghost-types, and frail targets, especially those at the crucial base 110 Speed mark, such as Latios and Gengar, ensuring it will remove them from the game no matter if they stay in or switch. Ice Beam is an option over Pursuit to surprise common checks like Landorus-T and Gliscor. Outside of that, it has little use.

Set Details
========

Choice Scarf allows Tyranitar to get the jump on faster Pokemon and KO them first. It also surprises faster checks that expect to switch in and force Tyranitar out only to be 2HKOed instead. Therefore, Tyranitar invests as many EVs as possible in Speed and Attack. The leftover EVs are put in Special Defense. With a Jolly nature, Tyranitar beats anything below fully invested base 116 Speed 116. If you opt for Ice Beam over Pursuit, use the Hasty nature instead, which preserves Tyranitar's Special Attack. Sand Stream is preferred to buff Tyranitar's Special Defense while also providing chip damage against the foe if it's not a Rock-, Steel-, or Ground-type.

Usage Tips
========

Knock Off is fairly spammable, so use it more often than not to remove items and deal lots of damage in the process. This helps break down walls in the long run. Avoid Knock Off yourself, or else Tyranitar's utility as a revenge killer disappears. Try to scout for Mach Punch, Bullet Punch, and Water Shuriken on the likes of Terrakion, Scizor, and Azumarill, respectively, as these attacks outprioritize Tyranitar's even with its increased Speed. A Life Orb-boosted Mach Punch from Terrakion can OHKO a -Def Tyranitar, for example. Priority or faster status is always bad for Tyranitar, so play cautiously around Sableye and Weavile, both of which can put Tyranitar to sleep with Dark Void before it can move. In general, Choice item users carry the risk of having to switch against setup Pokemon if locked into the wrong move, so expect the opponent to use this to their advantage once they realize Tyranitar is holding a Choice Scarf.

Team Options
========

A cleric is important should Tyranitar get statused. Celebi can run Heal Bell and absorbs status itself with Natural Cure. It can also bring Tyranitar in with U-turn. Something to take Knock Off is advised because Tyranitar is unable to perform that role with this set. Mega Scizor doesn't mind it, as it takes reduced damage from the move, nor does Terrakion to an extent, which also gains a Justified boost from Knock Off. Like other sets, Tyranitar has no way to remove Quagsire itself and. This set also struggles with bulky Azumarill. Ferrothorn and Mega Venusaur are great Azumarill checks with the benefit of also checking Quagsire. Bringing your own Unaware Quagsire or a way to stop setup such as Topsy-Turvy Sableye is recommended because setup Pokemon such as Belly Drum Azumarill can take advantage of Tyranitar if it is locked into a not very effective attack. Finally, bring an entry hazard remover, as Tyranitar will need to switch around often to perform at its best. Starmie has Rapid Spin and a strong Analytic-boosted Origin Pulse or Psystrike to punish switch-ins. It can also remove Landorus-T and Gliscor if Tyranitar lacks Ice Beam.

[SET]
name: Offensive
move 1: Knock Off / Sucker Punch
move 2: Pursuit
move 3: Diamond Storm
move 4: Stealth Rock
item: Leftovers
ability: Sand Stream
nature: Adamant
evs: 252 HP / 252 Atk / 4 SpD

[SET COMMENTS]
Moves
========

Knock Off is Tyranitar's strongest Dark-type STAB move when the target is holding an item and hits a lot of switch-ins very hard, whereas Sucker Punch pairs well with Pursuit to trap frail or weakened Pokemon, creating at best a 50/50 scenario for the opponent. It is a riskier option over Knock Off, however. Pursuit takes advantage of Tyranitar's ability to pivot into threats such as Talonflame and Latios and hits them as they switch for high damage. Diamond Storm is its more reliable Rock-type STAB move and has the benefit of possibly raising Tyranitar's Defense by one stage, which can reduce the chance of it getting KOed by a physical attacker the following turn. Stealth Rock gives your team important entry hazard support and chips away at the enemy's team over time. Tyranitar's Rock STAB type deters Flying-type Defoggers from trying to remove the hazard as well. Precipice Blades or Earthquake provides Ground coverage in the last slot to hit certain Steel-types hard, but common Steel-types like Heatran and Aegislash already hate Knock Off if Tyranitar has it. Superpower is an option should you want to hit Normal-types the hardest. It will leave Tyranitar vulnerable afterward, however, as it drops its Attack and Defense one stage each. Fire Blast can be used over Stealth Rock to catch Mega Scizor off guard, which doesn't care about Knock Off, can tank a Diamond Storm, and greatly threatens Tyranitar with Steel-type STAB moves. Ice Beam is a final alternative to KO Landorus-T and Gliscor, which can sponge Tyranitar's attacks and Defog away its hazards.

Set Details
========

Sand Stream is required to increase Tyranitar's Special Defense. Running 252 HP EVs gives it great overall bulk, especially when sandstorm is up, and lets it switch in to a lot of resisted or neutral hits throughout the match, which is important due to this set's ability to pivot and trap foes with Pursuit. An Adamant nature with 252 Attack EVs makes it hit as hard as possible. A Brave nature can be used over Adamant if Tyranitar has special coverage moves in order not to lower its Special Attack. The reduction in Speed isn't too bad, especially if Tyranitar has Sucker Punch. The rest of the EVs go into Special Defense. Leftovers is the preferred item to extend Tyranitar's life throughout the match, though Smooth Rock is an option to extend the duration of sandstorm from five turns to eight. Tyranitarite beefs up Tyranitar's overall bulk but doesn't offer enough extra benefit to use over Leftovers most of the time, and Mega Tyranitar competes with other, better Mega Evolutions.

Usage Tips
========

Bring Tyranitar into resisted or ineffective hits such as Gengar's Shadow Ball, Thundurus's Oblivion Wing, and Latios's Psystrike. It can also switch in on neutral special hits such as Thundurus's Thunderbolt fairly well and force their users out if they don't carry the correct coverage move. Use Pursuit against enemy Psychic- and Ghost-types if you suspect they'll flee that turn, and use Sucker Punch if you think they're going to attack. These include Latios, Meloetta, Espeon, Starmie, and Gengar, all of which take heavy damage from or are outright KOed by either attack. Use Knock Off if you want to hit an incoming target instead for high damage and to remove its item. Diamond Storm does respectable neutral damage to Pokemon coming in to take Knock Off, such as Azumarill and Mega Scizor. Additionally, if it boosts Tyranitar's Defense by one stage, it may allow it to tank a hit the next turn that it normally couldn't and finish off the target. Don't count on the Defense boost to beat these Pokemon, however. Stealth Rock should be used early to start spreading entry hazard damage as soon as possible and will make trapping threats easier later in the match. It's best used as the opponent switches out their Pokemon, such as a Chansey afraid of losing its Eviolite.

Team Options
========

Pokemon that appreciate the removal of Latios, Espeon, and Meloetta make are good partners for Tyranitar. Your own slower Dragon such as Garchomp likes Latios gone, and slow support Pokemon that are normally setup bait for special sweepers, such as Quagsire, appreciate Espeon and Meloetta gone. Because Tyranitar also keeps Flying-types at bay, Tangrowth, Serperior, and Mega Blastoise have less to fear with Thundurus and, in the case of the former two, Talonflame gone. In turn, Tangrowth and Serperior can help get rid of Azumarill, which otherwise gets in for free on Tyranitar and sets up. With the sand support Tyranitar brings, a Sand Rush user such as Excadrill is a great teammate and can clean up the foe's team after Tyranitar has weakened it. Fellow Rock-types such as Aerodactyl and Terrakion also appreciate the boost to their Special Defense, letting them tank special hits they normally couldn't. Similarly to Excadrill, these Pokemon can clean up after Tyranitar punches holes with Knock Off and Diamond Storm. Finally, Pokemon that draw in checks that are weak to Stealth Rock and sandstorm's chip damage work well with Tyranitar. Scizor will often draw Gyarados or Mega Charizard, both of which lose HP to Stealth Rock and sandstorm, making their job at of checking Scizor harder.

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Knock Off
move 3: Diamond Storm
move 4: Precipice Blades / Ice Punch / Fire Punch
item: Tyranitarite
ability: Sand Stream
nature: Jolly
evs: 48 HP / 252 Atk / 208 Spe

[SET COMMENTS]
Moves
========

Dragon Dance raises Attack and Speed by one stage each, giving Mega Tyranitar a chance to take out faster threats after the boost (implied imo) with its increased damage output. Knock Off is the strongest Dark-type attack when the target is holding an item. If it doesn't KO the target, it will at least cripple them most times. Diamond Storm is Tyranitar's most reliable Rock-type STAB move, with a chance to boost Defense, and has good coverage in the metagame. Precipice Blades is a strong Ground-type attack and grants solid coverage with Rock, but the accuracy is subpar. Accordingly, ("take a shot every time TDP puts 'accordingly' in an analysis") Earthquake is a weaker but more accurate Ground-type move. Ice Punch catches checks like defensive Landorus-T and Gliscor for 4x damage, while Fire Punch can be used in the last slot to hit Mega Scizor, Skarmory, and Ferrothorn the hardest instead.

Set Details
========

A Jolly nature with 208 Speed EVs allows Mega Tyranitar to outspeed base 121 Speed Pokemon after a Dragon Dance, specifically Tornadus-T and Mega Pidgeot, which are both KOed by Diamond Storm. 252 EVs are put into Attack to hit hard, and the rest are added to HP to maintain some bulk. Unlike non-setup sets, Tyranitarite is always preferred because it adds more Speed while increasing bulk simultaneously. Sand Stream is the best ability to run on the base forme because it lets you switch Tyranitar into neutral special hits if needed.

Usage Tips
========

Mega Evolve Tyranitar as quickly as possible to take advantage of the better Speed and bulk. Its ability stays the same, so you don't have to worry about losing the utility of Sand Stream. Mega Tyranitar should attack without setting up until important walls such as Quagsire, Landorus-T, and Ferrothorn have been removed, unless you have the coverage to beat the latter two. Scout for Thunder Wave on Thundurus, as it will priority paralyze Tyranitar before going down and make checking it easier later. Don't set up either with Sableye still on the opponent's team, (AC) because it can Prankster status Mega Tyranitar with Will-O-Wisp and Dark Void or use Topsy-Turvy to invert its stat changes, halting its sweep and momentum. Mega Tyranitar is vulnerable to status in general, so keep it clear of faster status users such as Weavile, which still outspeeds it after a boost, and Mega Pidgeot, which outspeeds it before a boost. Considering Tyranitar's With a lack of recovery, you should be smart about switching it in and try to let it take only weak neutral or resisted hits. Once Mega Tyranitar's health is gone, it's gone, unless you carry a Wish passer or Lunar Dance user.

Team Options
========

Mega Tyranitar needs Unaware Quagsire removed before it can sweep, so bring a Grass-type such as Tangrowth or Celebi to deal with it. Without Fire Punch, it also struggles with defensive Ferrothorn and Mega Scizor, so a Fire-type like Heatran or Rotom-H can take them out. Gothitelle is notable for being able to trap and remove all of Quagsire, Landorus-T, Gliscor, and most Fighting-types with the correct coverage, clearing the path for Tyranitar later. Because it's vulnerable to all status, it enjoys having a cleric on the team to clear any burns or sleep status it might incur. Chansey is a great option that can also pass large Wishes to get back any lost HP for Tyranitar. Lunar Dance Espeon and Latios are options as well to clear any status and restore all HP back for Tyranitar so it can attempt another sweep. Keeping entry hazards off the field will also save Tyranitar HP. Scrappy Stoutland or Landorus-T can spin or Defog, respectively. Lastly, a Pokemon to take any Fighting, Ground, and Steel moves coming at Tyranitar makes for a valuable partner. Slowbro shrugs off these types, especially if they're physical.


[STRATEGY COMMENTS]
Other Options
=============

With access to Sucker Punch, Tyranitar can utilize Substitute sets well and run Focus Punch to gain solid Dark / Fighting coverage. Dragon Tail and Roar are effective ways to spread entry hazard damage and control setup. Thunder Wave can also surprise a setup sweeper and has the benefit of lasting even after they switch, unlike Taunt. Head Smash is a much stronger but less accurate Rock-type STAB move that carries a nasty 50% recoil cost. With a Choice Band, Head Smash will deal massive damage, and the item this also makes Pursuit and Knock Off extremely potent right off the bat. Tyranitar has access to Spikes, but it often doesn't have room to use it alongside Stealth Rock, which is overall much better in STABmons due to all the Flying-types. Rock Polish is usable over Dragon Dance if you want Mega Tyranitar to outspeed the unboosted metagame and even some Choice Scarf users at the cost of less power behind its attacks. Lastly, you can drop instances of Knock Off and Diamond Storm for Crunch and Stone Edge, which lets you add new status moves such as Dark Void, Parting Shot, and Switcheroo to Tyranitar's movepool. Switcheroo and Parting Shot are helpful on Choice sets, for example.

Checks and Counters
===================

**Fighting-types**: Terrakion, Lucario, and Conkeldurr resist both of Tyranitar's STAB types and Stealth Rock, giving them many opportunities to switch in and threaten it with their 4x super effective STAB moves. Priority Mach Punch on Terrakion and Conkeldurr is common and will render any Speed advantage Tyranitar has useless.

**Fairy-types**: Azumarill resists Dark, is not hit super effectively by takes no super effective damage from any of Tyranitar's coverage moves, and can use a switch to set up Shell Smash or Belly Drum. Mega Diancie only fears Precipice Blades or Earthquake and threatens with Play Rough or Moonblast, and it bounces back status and hazards with Magic Bounce.

**Steel-types**: Without Fire Blast or Superpower, there is little Tyranitar can do to Pokemon such as Scizor, Ferrothorn, and Skarmory. Bulky Mega Scizor can even set up on Tyranitar and then KO it with Gear Grind. Ferrothorn can lay entry hazards, use Leech Seed, or hit hard with Gyro Ball while resisting Diamond Storm and punishing Knock Off's contact with Iron Barbs. Skarmory phazes Tyranitar and clears its hazards with Defog. Besides Fire Blast, Excadrill also fears Ground attacks but can use Tyranitar's Sand Stream against it to threaten the opposing your team and also Rapid Spin away your hazards.

**Physically Bulky Pokemon**: Landorus-T and Gliscor need to be wary of Ice Beam, but otherwise, they don't mind switching into Tyranitar and attacking with super effective STAB moves. Both can clear Stealth Rock with Defog, and Gliscor has the added bonus of an effective status immunity thanks to Poison Heal. Unaware Quagsire shrugs off all attacks, heals itself with Recover, and hits back with STAB Earthquake, STAB Scald, or Toxic. Taunt or Dark Void will make Quagsire's job harder, however. Defensive Rotom-W carries Scald or Will-O-Wisp to severely cripple Tyranitar.

**Priority or Faster Status**: Sableye can threaten with priority sleep or burn. It also has Topsy-Turvy to reverse any of Tyranitar's stat boosts. Whimsicott resists Tyranitar's Dark STAB type and can Encore a status move or, like Sableye, (AC) can induce priority sleep or Encore a status move. Pokemon with a fast status attack, (AC) such as Serperior, Weavile, and Mega Sceptile, (AC) can neutralize Tyranitar and threaten it with a super effective attack at the same time. ("at the same time" implies "in the same turn" imo, so this doesn't really fly)
 
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