Thundurus @ Life Orb
Trait: Prankster
EVs: 4 HP / 252 SAtk / 252 Spe
Timid Nature
-Defog
-Thunderbolt
-Hidden Power Ice
-Focus Blast
I came up with this when looking for something to remove hazards on my team. Thundurus is one of the fastest users of prankster and has access to defog through his flying type. Since Defog is unblockable, only KOing it with something like Talonflame (who needs to run 252+ to outspeed defog with a flying move, which Thundy resists anyway) or espeed can stop it from removing hazards. Thundy is no slouch offensively either, so I feel this set would play like a better starmie. The biggest downside is his own sr weakness, preventing him from coming into clear rocks if he's been weakened too much.
Absol @ Absolite
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
-Swords Dance
-Dark Void / Fire Blast / Night Slash
-Sucker Punch
-Play Rough
I posted this before, but I still feel like Absol will be fairly good in this meta, as a set up sweeper that's immune to topsy turvy (unfortunately, because of how magic bounce interacts with parting shot, parting shot effectively phazes it, but sableye has serious 4MSS imo, and I feel parting shot heavily competes for a moveslot with dark void, foul play, recover, and destiny bond). It can come in after something dies or on a predicted status move, put something to sleep, and start setting up. Dark Void can be substituted for fire blast or night slash, fire blast to hit the few things, such as mawile, that dark + fairy doesn't, or night slash for a more reliable STAB.
Trait: Prankster
EVs: 4 HP / 252 SAtk / 252 Spe
Timid Nature
-Defog
-Thunderbolt
-Hidden Power Ice
-Focus Blast
I came up with this when looking for something to remove hazards on my team. Thundurus is one of the fastest users of prankster and has access to defog through his flying type. Since Defog is unblockable, only KOing it with something like Talonflame (who needs to run 252+ to outspeed defog with a flying move, which Thundy resists anyway) or espeed can stop it from removing hazards. Thundy is no slouch offensively either, so I feel this set would play like a better starmie. The biggest downside is his own sr weakness, preventing him from coming into clear rocks if he's been weakened too much.
Absol @ Absolite
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
-Swords Dance
-Dark Void / Fire Blast / Night Slash
-Sucker Punch
-Play Rough
I posted this before, but I still feel like Absol will be fairly good in this meta, as a set up sweeper that's immune to topsy turvy (unfortunately, because of how magic bounce interacts with parting shot, parting shot effectively phazes it, but sableye has serious 4MSS imo, and I feel parting shot heavily competes for a moveslot with dark void, foul play, recover, and destiny bond). It can come in after something dies or on a predicted status move, put something to sleep, and start setting up. Dark Void can be substituted for fire blast or night slash, fire blast to hit the few things, such as mawile, that dark + fairy doesn't, or night slash for a more reliable STAB.