Hey guys,i'm garchomp11111 and i started competitive battling this gen.I think i'm fairly decent at competitive battling(mainly ou cause i've battled it lots and lots of times).The ou tier had been a bit boring recently so i decided to wander around the other metagames and well,i found DPP Ou to be interesting.I haven't played a good DPP ou match yet so well,i suck at this metagame.I couldn't even beat a team with luxray,mr.mime and other stuff!So well,i ended up posting a RMT here.This team is not good enough for me and is needing you guys' advices.(probably it's me who sucks but nvm) Teambuilding Suicuine is generally the MVP of the team.After a calm mind,it can sweep late game easily with it's execellent coverage and nice bulk when sweeping late game.Crocune despite being the better late game cleaner is avoided in the team because i wanna be as offensive as i can. Jirach is here for several reasons.Suicuine prefers u-turn support to come in at good health when late game,dangerous threats like DD t-tar and dragonite needs to be revenge killed and blissey needs to be screwed.Choice scarf jirachi with ice punch,iron head,u-turn and trick fix the problem easily. The back up late game cleaner and blissey lure.Gengar also threatens stall as with blissey defeated,it is really hard to wall his power. Choice Band tyranitar comes to the team next as it defeats blissey reliably with stone edge and also provides sandstorm for gengar to abuse.It lures fighting,ground,water and steel type for suicuine and gengar to switch in allowing them to have an easier time sweeping.It also breaks walls to sweep more effectively. I'm not really sure about this spot,gliscor was chosen because it's ability to threaten common leads that threatens jirachi and it's ability to set up stealth rock.I decided to make it as offensive as i can as otherwise it will make me lose momentrum. I'm awful at looking my teams' weakness so i decided to use mixed dragonite for the last slot.It breaks walls so maybe it might aid suicuine's sweep.Dragonite hadn't been a bad pokemon so far but feel free to suggest anything in this slot. THE TEAM The Cleaner Suicune @ Life Orb Ability: Pressure EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Calm Mind - Hydro Pump - Hidden Power [Electric] - Ice Beam Offensive suicuine with CM is chosen to use because of it's ability to sweep late game and the execellent coverage it provides unlike the crocune set.For the set,hydro pump is your main water STAB and will OHKO many mons after a calm mind boost as it packs power.HP Electric+Ice beam not only allows to take on dragonite,gyarados,vaporeon and starmie but also grants suicuine the execellent bolt beam coverage.Life orb for power while the EV spread aims to be as fast and as powerful as suicuine can when sweeping. The lead and the revenger Jirachi @ Choice Scarf Ability: Serene Grace EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Iron Head - Trick - U-turn - Ice Punch The lead,the momentrum key,the revenge killer and the outrage sponger and is generally an annoying poke.Iron Head allows to flinch suicuide leads before they get a chance to move granting it a solid 60%chance to outright kill azelf without allowing it to set up stealth rock.Trick means that blissey is easily fucked by this guy.Ice Punch is the end for dragonite who otherwise is a big threat to the team. The Back Up cleaner and troll Gengar @ Life Orb Ability: Levitate EVs: 4 HP / 252 SpA / 252 Spe Timid Nature - Shadow Ball - Focus Blast - Pain Split - Substitute Sub Spilt gar is quite difficult to use but is really effective if i got it right.Thanks to life orb recoil,sandstorm damage,sub damage and other residual damage,gengar gets easily worn down.However,to the opponent's surprise,gar keeps himself alive with a pain spilt which also means that blissey is beaten by it.Sub aids protection against t-tar and scizor while shadow ball+focus blast has perfect coverage-the latter means that heatran and t-tar can't switch in. The beast Tyranitar @ Choice Band Ability: Sand Stream EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Stone Edge - Crunch - Aqua Tail - Pursuit Choice Band T-tar is absolutely the meaning of a monster.It is capable of destroying most of the metagame with it's sheer power.Stone Edge is monstrously powerful and i believe it 2HKO skarmory and forry after stealth rocks.Crunch is an accurative and powerful dark STAB coming handy often.Pursuit trapping is simple-it will put the opponents like rotom-a and starmie on a checkmate position.Aqua Tail is chosen as hippo and scor is quite troublesome to beat.I believe this is the CB t-tar's EV spread,it might be wrong so feel free to correct me. The Passing Scorpion Gliscor @ Leftovers Ability: Sand Veil EVs: 252 HP / 196 SpD / 60 Spe Jolly Nature - Stealth Rock - Baton Pass - Earthquake - Rock Polish Provides stealth rock,earthquake,valuable resistances and passes baton pass to dragonite and suicuine.Stealth Rock is used cause i lack a SR setter in the team while baton pass allows scor to make use of rock polish.Earthquake is destructive and will seriously hurt metagross and heatran if not KO.Leftovers for additional recovery at times The one who fucks walls Dragonite @ Life Orb Ability: Inner Focus EVs: 56 Atk / 252 SpA / 200 Spe Mild Nature - Draco Meteor - Roost - Fire Blast - Superpower The Wall breaker of the team.Draco Meteor's power is unbelievable,it crushes so many many pokes.Roost allows to heal stealth rock damage and other residual damage which is important especially because this team lacks a spinner and dragonite is weak to SR.Fire Blast crushes skarmory and forry who will comfortably switch into a predicted draco meteor.Superpower is used over quake as heatran and t-tar are generally more important than heatran for my team. Conclusion So this is my DPP OU team.I'm on the fence about replacing gliscor as it often is dead weight for my team and i'm not sure to use what to use instead of the scorpion.Anyway,thanks for rating the team(if u rate)!