Karrot
plant
Cloyster (F) @ Leftovers
Rapid Spin / Explosion
Spikes
Surf
Toxic
Spikes are imperative to my team's success. This Cloyster set revolves around the idea of keeping Spikes out as long as possible, and as such Toxic serves a large role in wearing down Rapid Spinners. Without Rest, I am more focused on keeping it alive, which means I will play Cloyster as carefully as possible (which can only be a good thing).
Explosion is something I am willing to try out at the risk of losing the valuable Rapid Spin. If I can knock out Raikou/Zapdos with a quick Explosion then that's just one more step towards winning the game.
Raichu (F) @ Leftovers
Encore
Rest
Thunderbolt
Toxic
Raichu is the Pokemon that inspired this team. When I was rigorously putting this team together I tried to preserve this Raichu the most. That said, it's the only Pokemon I haven't switched around.
This old stall warrior is brought back from the dead to serve my team once more. Encore is a tricky move, and is great for high risk situations, such as battling against Drumlax and SD Marowak with no speed boosts. It can also give Blissey a hard time if it feels like using Raichu as a free Heal Bell, among other things.
Slowbro (F) @ Leftovers
Psychic
Rest
Sleep Talk
Surf
Resttalking Slowbro lasts forever and provides an excellent defense against fighting types. It also matches against Nidoking fairly well, being able to either strike it super effective or restore HP during its sleep.
Steelix (M) @ Leftovers
Curse
Earthquake
Explosion / Rock Slide
Roar
Steelix is my main electric defense and my only pseudo-hazer. Explosion is a necessity, especially when I need to bring down a specific Pokemon (Rock Slide might be better to keep Zapdos at bay). I might eventually swap Curse for Screech, though, to maximize Spikes damage.
Meganium (F) @ Leftovers
Leech Seed
Razor Leaf
Reflect
Rest
Meganium provides excellent support for my team. Rest allows it the luxury of curing status effects without the use of Heal Bell, while its heavy defenses keep it from falling during its nap. Light Screen is a possibility (most likely over Leech Seed) to help Machamp out during its screen time, but I'm not sure if it's the best choice as Meganium.
Machamp (M) @ Leftovers
Curse
Hidden Power [Ghost]
Rest
Vital Throw
Despite my hatred towards Machamp, it can't be helped that it fits so perfectly with the rest of the team. With Spikes down and a poisoned Starmie, it is highly probable for this beast to destroy it under the pressure of its powerful attacks, especially if that Starmie happens to not be carrying Reflect. Machamp also provides me with much-needed Tyranitar/Heracross defense without being useless.
Note: I chose Vital Throw over Cross Chop because of PP/Accuracy issues.
What I'm really trying to find is the "perfect" setup for this team. I am turning to Smogon's GSC community to aid in this (although I am showing off the team more than anything else).
Yes, I am pretty weak to Houndoom.
P.S.: DP sucks.