I've used this team for 2-3 months now but just recently ran into a lot of problems and its had trouble winning matches, being that it's a stall team it kinda mimics obi's team with some minor updates/my own tweeks (or tweek). i feel like im just using an old outdated team when i use this. ive read places that rest talking gyrados works well on platinum stalls and of course a rotom form is going to be suggested. (i use it on wifi too though so any way to go around using a rotom form would be nice) ok enough blabbering and on to the team.
@ Leftovers
Ability: Sand Stream
EVs: 252 HP 252 Def 6 SpD
Impish
Stealth Rock
Earthquake
Slack Off
Roar
A pretty obvious way to start of a stall team, one of the best ways too in my opinion. can get up stealth rock and start the sandstorm. it loses badly against aerodactyl leads and i always have to switch unless i want to get earthquake/ice fanged to death. On the same note though, roar works pretty well and the more phazers on a team the better. I'm not sure what other pokemon would be able to pull of these roles as good as hippowdon so maybe he'll stay? also being able to beat most tyranitars is a help with such a powerful earthquake.
@ Leftovers
Ability: Natural Cure
Evs: 252 Def 80 SpA 176 SpD
Calm
Wish
Protect
Toxic
Flamethrower
Another staple for a stall team is blissey, with wish support for pokemon like tentacruel who don't have recovery moves it works pretty well. i haven't seen very many instances where i was actually able to heal my tentacruel but wish is still a good move and the wish/protect combo is great when your toxic stalling. flamethrower is for predicted scizor switches that love to come in on blissey expecting toxic but sometimes i wish that i had ice beam on it. this seems like a pokemon that will be staying too.
@ Leftovers
Ability: Keen Eye
Evs: 252 HP 252 Def 6 SpD
Impish
Spikes
Whirlwind
Brave Bird
Roost
Skarmory is the butter to the bread that is Blissey. The two are an amazing combo of walls. Skarmory gives me much needed spikes support and another phazer on top of hippowdon. Brave Bird lets me hit stuff like breloom and machamp for damage even though neither of the two are OHKO'd unless they take spikes/SR previous to switching in. I wanted fullout defense which is the reason for no attack evs. Roost is for recovery.
@ Leftovers
Ability: Liquid Ooze
Evs: 252 HP 120 Def 136 SpD
Calm
Toxic Spikes
Rapid Spin
Surf
Ice Beam
Tentacruel is here to help me against mixapes and actually is pretty good at eating all of scizors attacks. It is able to come in on a scizor that is locked into bullet punch and take advantage of it to set up/spin. Toxic Spikes are needed on the team and Tentacruel can also come in if the opponent has them set up and absorb them which is a convinience. Rapid Spin is also a much needed attack to get rid of my opponents entry hazards. Surf is always good to have because it is a STAB move while Ice Beam has served its purposes maybe could be replaced with Knock Off?
@Leftovers
Ability: Natural Cure
Evs: 252 HP 220 Def 36 Spe
Bold
Grass Knot
Recover
Thunder Wave
Leech Seed
Celebi is another good pokemon to have on a stall team because it can use leech seed which when added with toxic can be annoying for the opponent. Grass Knot serves as its only attacking move and can hurt swamperts but i've seen some of them survive so maybe I should invest some SpA evs. the 36 is there to beat tyranitars. Thunder Wave doesn't do much but it has served its purposes and gives me a chance to put status on pokemon that won't be affected by the Toxic Spikes/Toxic in general like scizor and heatran. Recover is for recovery of course.
@ Leftovers
Ability: Pressure
Evs: 252 HP 252 Def 6 SpD
Impish
Rest
Sleep Talk
Thunderpunch
Shadow Sneak
Duskinoir serves as my spin blocker and with Shadow Sneak and Thunderpunch he isn't a complete waste against stuff like starmie and other tentacruels. However he is a waste against Foretress and Donphan (whenever i see them) Maybe investing some SpD would do me some good because a standard starmies surf 2-3HKO's one of the 2 turns i have to use rest and then pray that sleep talk gives me a good move. Pressure stalling is also something that I can do with Duskinoir and not many people expect it because when people see it they immediatly think Pain Split/WoW.
any help is appreciated, thanks again!
Ability: Sand Stream
EVs: 252 HP 252 Def 6 SpD
Impish
Stealth Rock
Earthquake
Slack Off
Roar
A pretty obvious way to start of a stall team, one of the best ways too in my opinion. can get up stealth rock and start the sandstorm. it loses badly against aerodactyl leads and i always have to switch unless i want to get earthquake/ice fanged to death. On the same note though, roar works pretty well and the more phazers on a team the better. I'm not sure what other pokemon would be able to pull of these roles as good as hippowdon so maybe he'll stay? also being able to beat most tyranitars is a help with such a powerful earthquake.
Ability: Natural Cure
Evs: 252 Def 80 SpA 176 SpD
Calm
Wish
Protect
Toxic
Flamethrower
Another staple for a stall team is blissey, with wish support for pokemon like tentacruel who don't have recovery moves it works pretty well. i haven't seen very many instances where i was actually able to heal my tentacruel but wish is still a good move and the wish/protect combo is great when your toxic stalling. flamethrower is for predicted scizor switches that love to come in on blissey expecting toxic but sometimes i wish that i had ice beam on it. this seems like a pokemon that will be staying too.
Ability: Keen Eye
Evs: 252 HP 252 Def 6 SpD
Impish
Spikes
Whirlwind
Brave Bird
Roost
Skarmory is the butter to the bread that is Blissey. The two are an amazing combo of walls. Skarmory gives me much needed spikes support and another phazer on top of hippowdon. Brave Bird lets me hit stuff like breloom and machamp for damage even though neither of the two are OHKO'd unless they take spikes/SR previous to switching in. I wanted fullout defense which is the reason for no attack evs. Roost is for recovery.
Ability: Liquid Ooze
Evs: 252 HP 120 Def 136 SpD
Calm
Toxic Spikes
Rapid Spin
Surf
Ice Beam
Tentacruel is here to help me against mixapes and actually is pretty good at eating all of scizors attacks. It is able to come in on a scizor that is locked into bullet punch and take advantage of it to set up/spin. Toxic Spikes are needed on the team and Tentacruel can also come in if the opponent has them set up and absorb them which is a convinience. Rapid Spin is also a much needed attack to get rid of my opponents entry hazards. Surf is always good to have because it is a STAB move while Ice Beam has served its purposes maybe could be replaced with Knock Off?
Ability: Natural Cure
Evs: 252 HP 220 Def 36 Spe
Bold
Grass Knot
Recover
Thunder Wave
Leech Seed
Celebi is another good pokemon to have on a stall team because it can use leech seed which when added with toxic can be annoying for the opponent. Grass Knot serves as its only attacking move and can hurt swamperts but i've seen some of them survive so maybe I should invest some SpA evs. the 36 is there to beat tyranitars. Thunder Wave doesn't do much but it has served its purposes and gives me a chance to put status on pokemon that won't be affected by the Toxic Spikes/Toxic in general like scizor and heatran. Recover is for recovery of course.
Ability: Pressure
Evs: 252 HP 252 Def 6 SpD
Impish
Rest
Sleep Talk
Thunderpunch
Shadow Sneak
Duskinoir serves as my spin blocker and with Shadow Sneak and Thunderpunch he isn't a complete waste against stuff like starmie and other tentacruels. However he is a waste against Foretress and Donphan (whenever i see them) Maybe investing some SpD would do me some good because a standard starmies surf 2-3HKO's one of the 2 turns i have to use rest and then pray that sleep talk gives me a good move. Pressure stalling is also something that I can do with Duskinoir and not many people expect it because when people see it they immediatly think Pain Split/WoW.
any help is appreciated, thanks again!