Well, I decided I needed a new OU team, so I made this one. It is my first attempt at stall, and it is working pretty well on shoddy. It deals with many common threats well, and has a strong defensive core. It also lacks hippowdon and celebi, common installments on stall teams. Also, they all have leftovers. ALL of them.
TEAM AT A GLANCE
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IN DEPTH LOOK
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THE LEAD
Nidoking@leftovers
Jolly nature
Poison Point
EVs:252hp/110atk/196spe
Moves:
~Earthquake
~Sucker Punch
~Taunt
~Toxic spikes
This guy is a beast. I wanted a reliable anti-lead, who could also lay down the toxic spkes for the team, and still be able to come in later. For that, I thought of Nidoqueen, but her speed and lackluster attack really weren't up for it. So her brother came into play, and I never looked back. Evs make sure he will beat max speed heatran without a scarf by one point, and always OHKO back with earthquake. Sucker punch really screws up aerodactyl leads and can revenge in the late game. Taunt shuts down leads like ninjask, DD gyarados, and smeargle. He can usually lay down both layers of T-spikes and come back in later to absorb the enemies own. He is immune to both t-wave and toxic, so this guy is really a good lead. Poison point over rivalry because I don't want my defense dropped when a female pokemon comes in.
THE THERAPIST
Blissey@leftovers
Calm nature
Natural Cure
EVs:252hp/252def/6spD
Moves:
~Aromatherapy
~Fire Blast
~Softboiled
~Stealth Rock
It's cleric blissey again, back to protect the team from the nasty status the other team might throw at it. Aromatherapy heals the status done to the rest of the team. Stealth Rock is a must on all teams to keep fliers from running rampant. Softboiled keeps her alive and Fire blast is for scizor and the nasty steels. Fits well keeping status away from rotom, vappy, and t-tar.
THE SPIKER
Skarmory@leftovers
Impish nature
Sturdy
EVs:252hp/80atk/176def
Moves:
~Spikes
~Whirlwind
~Brave Bird
~Roost
Skarmory is an excellent spiker and physical wall, probably the best in the game. His goal is to get down three layers of spikes, and shuffle their damage around with whirlwind, which also makes him my phazer. He hits breloom and heracross hard with brave bird, and can roost off the recoil. Any electric moves can go to nidoking, and special fire ones to blissey. A very important part of the team.
THE POWER
Tyranitar@leftovers
Careful nature
Sand Stream
EVs:252hp/252spD/6atk
Moves:
~Curse
~Payback
~Rest
~Sleep Talk
This guy is a MONSTER. Sand stream with careful nature and 252sp.D EVs puts his special defense sky high, as curse does with his defense and attack. So we have an amazingly bulky tank who absorbs sleep and hits hard with a 100BP STAB move that nothing is immune to. Pretty good, aint it?
Does the sweeping for the super stallish team.
THE PARAMEDIC
Vaporeon@leftovers
Bold nature
Water absorb
EVs:252hp/252def/6spA
Moves:
~Wish
~Protect
~Surf
~Ice beam/Hidden Power [electric]
The water dog is amazing, probably THE best bulky water around. He passes wishes extremely well, is durable, and can attack a bit on his own. Wish heals his teammates who can't heal themselves, mainly Rotom and Nidoking. Protect insures he can't be 3KO'd by anything. Surf is a reliable STAB attack. Ice beam or HP electric is still a toss up, leaning towards ice beam due to a lack of it on the team.
THE SPIN BLOCKER
Rotom-H@leftovers
Bold nature
Levitate
EVs:252hp/108def/40spA/110spD
Moves:
~Overheat
~Will O Wisp
~Thunderbolt
~Shadow Ball
Rotom adds much needed normal and fighting immunities, as well as many different resistances. He mostly blocks the rapid spin that would destroy my entire strategy. He also cripples many physical threats with Will O Wisp, and attacks fairly well. He is my main Scizor counter with overheat, and thunderbolt is a reliable STAB. I'm looking to get rid of shadow ball for something better, but I dont know what.
Well, Rate away!
Credits to Global Trading Station for all images.
TEAM AT A GLANCE
____________________________________________
________________________________________________________________
IN DEPTH LOOK
____________________________________________
THE LEAD
Nidoking@leftovers
Jolly nature
Poison Point
EVs:252hp/110atk/196spe
Moves:
~Earthquake
~Sucker Punch
~Taunt
~Toxic spikes
This guy is a beast. I wanted a reliable anti-lead, who could also lay down the toxic spkes for the team, and still be able to come in later. For that, I thought of Nidoqueen, but her speed and lackluster attack really weren't up for it. So her brother came into play, and I never looked back. Evs make sure he will beat max speed heatran without a scarf by one point, and always OHKO back with earthquake. Sucker punch really screws up aerodactyl leads and can revenge in the late game. Taunt shuts down leads like ninjask, DD gyarados, and smeargle. He can usually lay down both layers of T-spikes and come back in later to absorb the enemies own. He is immune to both t-wave and toxic, so this guy is really a good lead. Poison point over rivalry because I don't want my defense dropped when a female pokemon comes in.
THE THERAPIST
Blissey@leftovers
Calm nature
Natural Cure
EVs:252hp/252def/6spD
Moves:
~Aromatherapy
~Fire Blast
~Softboiled
~Stealth Rock
It's cleric blissey again, back to protect the team from the nasty status the other team might throw at it. Aromatherapy heals the status done to the rest of the team. Stealth Rock is a must on all teams to keep fliers from running rampant. Softboiled keeps her alive and Fire blast is for scizor and the nasty steels. Fits well keeping status away from rotom, vappy, and t-tar.
THE SPIKER
Skarmory@leftovers
Impish nature
Sturdy
EVs:252hp/80atk/176def
Moves:
~Spikes
~Whirlwind
~Brave Bird
~Roost
Skarmory is an excellent spiker and physical wall, probably the best in the game. His goal is to get down three layers of spikes, and shuffle their damage around with whirlwind, which also makes him my phazer. He hits breloom and heracross hard with brave bird, and can roost off the recoil. Any electric moves can go to nidoking, and special fire ones to blissey. A very important part of the team.
THE POWER
Tyranitar@leftovers
Careful nature
Sand Stream
EVs:252hp/252spD/6atk
Moves:
~Curse
~Payback
~Rest
~Sleep Talk
This guy is a MONSTER. Sand stream with careful nature and 252sp.D EVs puts his special defense sky high, as curse does with his defense and attack. So we have an amazingly bulky tank who absorbs sleep and hits hard with a 100BP STAB move that nothing is immune to. Pretty good, aint it?
Does the sweeping for the super stallish team.
THE PARAMEDIC
Vaporeon@leftovers
Bold nature
Water absorb
EVs:252hp/252def/6spA
Moves:
~Wish
~Protect
~Surf
~Ice beam/Hidden Power [electric]
The water dog is amazing, probably THE best bulky water around. He passes wishes extremely well, is durable, and can attack a bit on his own. Wish heals his teammates who can't heal themselves, mainly Rotom and Nidoking. Protect insures he can't be 3KO'd by anything. Surf is a reliable STAB attack. Ice beam or HP electric is still a toss up, leaning towards ice beam due to a lack of it on the team.
THE SPIN BLOCKER
Rotom-H@leftovers
Bold nature
Levitate
EVs:252hp/108def/40spA/110spD
Moves:
~Overheat
~Will O Wisp
~Thunderbolt
~Shadow Ball
Rotom adds much needed normal and fighting immunities, as well as many different resistances. He mostly blocks the rapid spin that would destroy my entire strategy. He also cripples many physical threats with Will O Wisp, and attacks fairly well. He is my main Scizor counter with overheat, and thunderbolt is a reliable STAB. I'm looking to get rid of shadow ball for something better, but I dont know what.
Well, Rate away!
Credits to Global Trading Station for all images.