pizzq
Banned deucer.
Hello i am Chople Berries and this is my standard ass ou team with no fancy intros or anything, because im lazy.
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Electric]
First off we have a standard ass keldeo. Keldeos main role for the team is to fuck with sand offense. Obviously scald is there because of the burn chance and STAB also it sucks to lose a game to hydro miss so scald is there for burn hax. Hydro Pump is there to hit mons for a little more damage and STAB, We have secret sword for when the water stabs arent enough to ko heatrans and tyranitars. HP eletric is in the 4th move slotbecause of keldeos shitty ass movepool. It deals with Gyarados for when they want to set up and look cool by making a "prediction" and not mega evolving, HP Electric can also hurt Azumarill if you are desparate.
Questions: I was wondering if i should change the item to Scarf or Stick with specs
Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Roost
Next up we have a standard ass boring latios, It forms a great core with keldeo for helping it kill pesky venusaurs and amoonguss in turn, keldeo helps to kill tyranitar. In the first slot we have draco meteor for stab and just plain nuking things. Psyshock is there over psychic for the occasional Sylveon which takes more from shock bc its spdef is hella bulky. Next we have defog for hazard removal since hazards are a pain in the ass when you need to switch. In the final slot there is roost for recovery to increase longevity.
Questions: I was wondering if i could switch any of the moves since Tbolt/Hp Fire/EQ/Surf are things
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 244 HP / 240 SpA / 24 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Next up we have standard ass mega venusaur. Its main role for the team is to complete my Latios/Keldeo core. Both of those mons have trouble against Azumarill and i needed a mega so Boom mega venusaur. The first move is Giga Drain which i dont feel like explaining since everyone already knows why its there. Sludge Bomb is also pretty obvious. My choice of filler was HP Fire, this is very useful on mega venusaur because ferrothorns and scizors think they can switch in on me. The last moveslot is Synthesis which i dont really feel like explaining because who ever is reading this probably isnt retarded.
Questions: Should i stay the offensive route or try to make this a defensive mega venusaur
Talonflame
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Acrobatics
- Flare Blitz
- Roost
Next up we have talonflame. Its main role is to sweep and revenge kill. Swords Dance is there because i hate the banded set and idk why also its nice to look like a pro and swords dance on the switch. Acrobatics is there because i dont want this to be a suicidal mon like talonflames usually are, i think it would be stupid to run brave bird for all that recoil and only 10 more power. Flare Blitz is there for Scizor/Ferrothorn/Bisharp/Excadrill and frens. Roost is there bc it is.And you would have to be retarded do not know what it does.
Questions: Should i try a bulk up set? Should i try a stallbreaker set?
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- U-turn
Next we have have a defensive landorus to Check common threats. These threats include Heracross/Medicham with no icepunch/Bird Spam/Excadrill and basic stuff like that. The first move is earthquake because of stab and to hit idiotic heatrans that stay in. I have stone edge to counter bird spam (duh). I have stealth rock for hazards (also duh) and i have u turn, U turn is very good on landorus-t it makes it a bulky pivot (duh) this move is good when you predict a switch. It helps me get all my momentum which can lead me to winning.
Question: Should i run some speed to speedcreep?
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 104 SpD / 152 Spe
Careful Nature
- Will-O-Wisp
- Knock Off
- Earthquake
- Roost
Next we have spdef mew. Mew is good for spreading burns and being a pain in the ass for the opponent to face especially since it has knock off, which is good for criplling chanseys/the occassional porygon 2. Knock off can also knock off toxic orb on gliscor. Next comes the start of 4mss poor, poor mew, so many options :3 I chose earthquake has the 3rd slot. Earthquake comes in handy vs 2 of mews counters ZardX, and Heatran and deal a good chunk when they think they can switch in. In the last slot i have roost and that is pretty self explanatory.
Questions: Since mew can run so many things i was wondering if eq was necessary for my team and if i would benefit more from running something else. Also my speed is to outspeed mega heracross i was wondering if this soeed creeps seems necessary.
Alright so thats my standard ass boring team pls answer my questions so i can make it better :D
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Electric]
First off we have a standard ass keldeo. Keldeos main role for the team is to fuck with sand offense. Obviously scald is there because of the burn chance and STAB also it sucks to lose a game to hydro miss so scald is there for burn hax. Hydro Pump is there to hit mons for a little more damage and STAB, We have secret sword for when the water stabs arent enough to ko heatrans and tyranitars. HP eletric is in the 4th move slot
Questions: I was wondering if i should change the item to Scarf or Stick with specs
Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Roost
Next up we have a standard ass boring latios, It forms a great core with keldeo for helping it kill pesky venusaurs and amoonguss in turn, keldeo helps to kill tyranitar. In the first slot we have draco meteor for stab and just plain nuking things. Psyshock is there over psychic for the occasional Sylveon which takes more from shock bc its spdef is hella bulky. Next we have defog for hazard removal since hazards are a pain in the ass when you need to switch. In the final slot there is roost for recovery to increase longevity.
Questions: I was wondering if i could switch any of the moves since Tbolt/Hp Fire/EQ/Surf are things
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 244 HP / 240 SpA / 24 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Next up we have standard ass mega venusaur. Its main role for the team is to complete my Latios/Keldeo core. Both of those mons have trouble against Azumarill and i needed a mega so Boom mega venusaur. The first move is Giga Drain which i dont feel like explaining since everyone already knows why its there. Sludge Bomb is also pretty obvious. My choice of filler was HP Fire, this is very useful on mega venusaur because ferrothorns and scizors think they can switch in on me. The last moveslot is Synthesis which i dont really feel like explaining because who ever is reading this probably isnt retarded.
Questions: Should i stay the offensive route or try to make this a defensive mega venusaur
Talonflame
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Acrobatics
- Flare Blitz
- Roost
Next up we have talonflame. Its main role is to sweep and revenge kill. Swords Dance is there because i hate the banded set and idk why also its nice to look like a pro and swords dance on the switch. Acrobatics is there because i dont want this to be a suicidal mon like talonflames usually are, i think it would be stupid to run brave bird for all that recoil and only 10 more power. Flare Blitz is there for Scizor/Ferrothorn/Bisharp/Excadrill and frens. Roost is there bc it is.
Questions: Should i try a bulk up set? Should i try a stallbreaker set?
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- U-turn
Next we have have a defensive landorus to Check common threats. These threats include Heracross/Medicham with no icepunch/Bird Spam/Excadrill and basic stuff like that. The first move is earthquake because of stab and to hit idiotic heatrans that stay in. I have stone edge to counter bird spam (duh). I have stealth rock for hazards (also duh) and i have u turn, U turn is very good on landorus-t it makes it a bulky pivot (duh) this move is good when you predict a switch. It helps me get all my momentum which can lead me to winning.
Question: Should i run some speed to speedcreep?
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 104 SpD / 152 Spe
Careful Nature
- Will-O-Wisp
- Knock Off
- Earthquake
- Roost
Next we have spdef mew. Mew is good for spreading burns and being a pain in the ass for the opponent to face especially since it has knock off, which is good for criplling chanseys/the occassional porygon 2. Knock off can also knock off toxic orb on gliscor. Next comes the start of 4mss poor, poor mew, so many options :3 I chose earthquake has the 3rd slot. Earthquake comes in handy vs 2 of mews counters ZardX, and Heatran and deal a good chunk when they think they can switch in. In the last slot i have roost and that is pretty self explanatory.
Questions: Since mew can run so many things i was wondering if eq was necessary for my team and if i would benefit more from running something else. Also my speed is to outspeed mega heracross i was wondering if this soeed creeps seems necessary.
Alright so thats my standard ass boring team pls answer my questions so i can make it better :D