Introduction
I mostly try to create balanced teams and this is another one I created. The main goal of the team is for me personally is being well balanced and hitting hard back. In this generation most of what I have been seeing is offensive teams or weather teams that can be either really offensive or defensive. I normally have trouble with well balanced teams and that is why I have created one of my own. There is not much to the whole balanced concept of my team but the results I normally get are me winning more than 70% of the time with either 4 or more pokemon left. I like the teams balance and how well it competes in the metagame. People have different concepts of different playing styles so for me a balanced team has a decent amount of bulk with hard hitting moves, set up strategies, a spinner, potential walls, and pokemon that use roar/whirlwind/dragontail, and other methods that show synergy throughout the team.
(Credit to Silent Storm for helping me with this team!)
(Credit to Silent Storm for helping me with this team!)
Landorus

Revenge Killer.
Randorosu (M) @ Choice Scarf
Trait: Sand Power
EVs: 252 Atk / 4 Def / 252 Spd
Naive Nature (+Spd, -SDef)
- U-turn
- Stone Edge
- Earthquake
- Hidden Power [Ice]
This set is pretty standard for Landorus and it works with my team. It counters pretty much all fast threats that are listed in the OU list for 5th gen. Considering the team has sand on it of course that makes it more effective. For my team Landorus is mostly a Revenge Killer.
Skarmory

Defensive Entry Hazard Layer
Skarmory (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 220 Def / 20 SDef / 16 Spd (edited evs based on the rates by dkfoo and franky.)
Impish Nature (+Def, -SAtk)
- Spikes
- Roost
- Whirlwind
- Brave Bird
In my team Skarmory is definately there for laying spikes, whirlwinding, and just damaging a team slowly. This is a very standard set. This set works for my team so well because it is my defensive entry hazard layer. Skarmory being steel is great for the team because it takes all of the dragon moves from this gen very well. Because my team lacked a sturdy defensive pokemon I chose Skarmory which added more to the team by adding balance. When I use this team Skarmory definately sees play most of the time as his defensive role in the team.
Tyranitar

Mixed Tyranitar
(This team needs sand)
Tyranitar (F) @ Chople Berry (Changed thanks to Franky's rate)
Trait: Sand Stream
EVs: 160 HP / 92 Def / 36 SAtk / 220 SDef
Sassy Nature (+SDef, -Spd)
- Crunch
- Fire Blast
- Stealth Rock
- Ice Beam
For this team Tyranitar plays the sand starting role and special defensive hard hitter. I like Tyranitar's bulk and how well he can take hits but just to give him more power I added expert belt so those extra few evs people put on stats won't interfer with a KO. Tyranitar also adds another entry hazard to the team, which is Stealth Rock. This Tyranitar doesn't have anyway to heal which I don't like but the battle hardly ever relies on him. As long as I play well and spin hazards away he should be able to take a few special moves that are not super effective and kill some pokemon that it can handle a hit from. Since I have entry hazards in the team Tyranitar doesn't need a lot of evs in Spatk or Atk especially with expert belt. Tyranitar adds to the bulk, the balance of the team, and she puts up sand which is extremely good for the team. > Although I wouldn't really call it an average sand spamming team.
Milotic

Bulky Water Type
Milotic (F) @ Leftovers
Trait: Marvel Scale
EVs: 208 HP / 96 Def / 204 SDef
Calm Nature (+SDef, -Atk)
- Rest
- Sleep Talk
- Boil Over
- Dragon Tail
For this team Milotic is my bulky water type. It is probably one of my most favorite pokemon in the team, but in saying that I must also state that it is very good not just a favorite. Its purpose is to block most water types and take sleep moves if it can. It also uses drgaon tail and lets me abuse the entry hazards I have up which should at least be one spike and stealth rocks. Milotic's bulkiness is great with boil over it burns pokemon most of the time too. Of course this set is physically defensive too because of marvel scale. So I basically do what anyone would. I wait until the hp is low and go for the move rest. (low as in around 40% or below depending on the opponents team) This Milotic has proved to be very good against most peoples teams. It also seems to be rather annoying to some even if it doesn't get the burn.
Salamence

MixMence
Salamence (F) @ Life Orb
Trait: Intimidate
EVs: 12 Atk / 28 Def / 216 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Roost
- Draco Meteor
- Earthquake/ Brick Break (I am testing this out thanks to franky's post.)
- Fire Blast
On this team I am running a MixMence which is purely offensive with roost. This is mostly special and works with the team rather well. I like how hard it hits and how it ohkos things that are not super effected by his moves. Even though it dies pretty fast if there are rocks sand and LO in play I have a chance to spin away rock with Dory and It kills at least two pokemon or more before dying. Mence is great to have back and I am definately testing different sets. Before this one I had a bulky one with the same milotic on another team. For this team Mence is simply a standard Mix Mence.
Finally that brings me to the last pokemon of this team, which is DORY! or Excadrill!
Excadrill

Offensive Spinner
Doryuuzu (F) @ Leftovers
Trait: Sand Throw
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Rapid Spin
- Swords Dance
- Rock Slide
This pokemon is rather annoying to most people but I kind of took a more defensive approach with the whole balanced team idea in mind. In this team Excadrill is my spinner and he has the capability of sweeping. I know you may ask why would I give it Leftovers but I wanted to give it some way of healing because this balanced team lacks a healer and relies on the pokemon's own moves to keep it alive. Excadrill is there for speed power and spinning which I really like especially on this team since I can send it right out on pokemon like Skarmory and Fortress to spin without fear of my balloon being broken which I hated so I added leftovers! I don't often sweep with this pokemon but it definately is great in sand and goes along with the flow of the team.
Please give really good rates and ideas that are balanced that can move this team on to greatness. It is very good I would give it about an 8.5 out of 10 because it has won me a lot of battles against randoms, known battlers, and friends that I play against. (This is my first detailed RMT so please leave suggestions because I plan to have more!)